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Tech/Component/Facility Viewer
Under the real subject heading of "I got to get a life" I spent half the weekend writing a program that would scan the tech/facility/component data files and let your browse throught them. ie click a tech area it will show you the data about it and what it leads to which you can then click to see the facility info. I like it for checking out what's new in mods. If you try it be sure to click the help menu for the non-obvious areas to click. Beats me if anyone will find it usefull but here it is.
http://www3.sympatico.ca/dgunsten/SE4Viewer.zip [ June 05, 2002, 04:25: Message edited by: DavidG ] |
Re: Tech/Component/Facility Viewer
Nice. Two suggestions: add a back button and close the old list when moving to a different area. http://forum.shrapnelgames.com/images/icons/icon7.gif
What's with some of the listings being in red and some in white? Phoenix-D |
Re: Tech/Component/Facility Viewer
This tool is just great ! Thanks !
Perhaps a good addition would be a setting/ini file allowing to name and store all mod data directories for quick switching, instead of having to change them by hand every time... |
Re: Tech/Component/Facility Viewer
downloading, looks promising! Just in time - i am considering starting modding myself
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[ June 05, 2002, 12:18: Message edited by: DavidG ] |
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http://www3.sympatico.ca/dgunsten/se4.zip VB6STKIT.DLL COMCAT.DLL STDOLE2.TLB ASYCFILT.DLL OLEPRO32.DLL OLEAUT32.DLL MSVBVM60.DLL MSCOMCTL.OCX [ June 05, 2002, 22:38: Message edited by: DavidG ] |
Re: Tech/Component/Facility Viewer
nice program..
a suggestion, instead of having a list like this: Anti-Proton Beam I Anti-Proton Beam II Anti-Proton Beam III Capital Ship Missile I Capital Ship Missile II Capital Ship Missile III why not have it like this: + Anti-Proton Beam + Capital Ship Missile with a submenu that lists all the different levels, make the list a while lot shorter /edit: you could also add IntelProjects, and VehicleSizes, since they also got tech requirements, you could also link to them [ June 05, 2002, 22:53: Message edited by: Lemmy ] |
Re: Tech/Component/Facility Viewer
Phenomenal, thanks
It even installed at home with all kinds of stuff open, (but it warned me first). Thanks |
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Re: Tech/Component/Facility Viewer
DavidG
On a Win95 machine (at the office), It wants to update system files. What files would these be? Thanks. |
Re: Tech/Component/Facility Viewer
Previous suggestions all noted and added to the program. :-) Thanks for the suggestions. Mods stored, Back button, cleaner tree view, Vehicle size and intel listed (no details yet though)
Link for just the exe file if you alreadly loaded it before: http://www3.sympatico.ca/dgunsten/se4.zip Link with install program: http://www3.sympatico.ca/dgunsten/SE4Viewer.zip |
Re: Tech/Component/Facility Viewer
Very quick update, if MM could work like this ... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Tech/Component/Facility Viewer
Already this is a wonderful program, http://forum.shrapnelgames.com/images/icons/icon10.gif if you can add edit ability to it it'll be a modders dream!
Keep up the good work! Nodachi |
Re: Tech/Component/Facility Viewer
Stunning.
Question: How did we ever play without it? My sweetheart thanks you also since she no longer has to ask me "how do I get X" and hope my answer is correct. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Tech/Component/Facility Viewer
What, no sounds? http://forum.shrapnelgames.com/images/icons/icon12.gif
Sorry, it's all I could think about to complain about. This program is very slick. I agree if editing features were added, it would be a quite awesome program. But even as it is now it does what it claims to do very well. How about adding a branch for race files to view their pics and data files info. At least the General file stuff, the other AI files are a bit long and detailed, not sure if they would fit this format or not. Of course you have amazed with this so far, so I shouldn't put it past you. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: Tech/Component/Facility Viewer
I tip my hat to u, thats quite the program youve made there http://forum.shrapnelgames.com/images/icons/icon10.gif
Very easy to use, program layout great, only real downside i see is the filesize because it was written in Python or something right? I am eager to see how u do the layout for editing... there are alot of possible things to edit for components even. Multiple tab windows or such might be needed given the size of the tree list on the left side of the window. So im waiting to see how u pull that off |
Re: Tech/Component/Facility Viewer
Added Vehicle sizes and intel projects to tree view. So now we have a component/facility/tech/intel projects/vehicle size Viewer. Next step: make the fields all editable so you can created new or edit the components/facilities etc.
[ June 11, 2002, 11:12: Message edited by: DavidG ] |
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[ June 11, 2002, 11:11: Message edited by: DavidG ] |
Re: Tech/Component/Facility Viewer
Simply amazing!!!
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