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-   -   Tech/Component/Facility Viewer (http://forum.shrapnelgames.com/showthread.php?t=6211)

DavidG June 5th, 2002 04:49 AM

Tech/Component/Facility Viewer
 
Under the real subject heading of "I got to get a life" I spent half the weekend writing a program that would scan the tech/facility/component data files and let your browse throught them. ie click a tech area it will show you the data about it and what it leads to which you can then click to see the facility info. I like it for checking out what's new in mods. If you try it be sure to click the help menu for the non-obvious areas to click. Beats me if anyone will find it usefull but here it is.

http://www3.sympatico.ca/dgunsten/SE4Viewer.zip

[ June 05, 2002, 04:25: Message edited by: DavidG ]

Phoenix-D June 5th, 2002 06:35 AM

Re: Tech/Component/Facility Viewer
 
Nice. Two suggestions: add a back button and close the old list when moving to a different area. http://forum.shrapnelgames.com/images/icons/icon7.gif

What's with some of the listings being in red and some in white?

Phoenix-D

PDF June 5th, 2002 10:50 AM

Re: Tech/Component/Facility Viewer
 
This tool is just great ! Thanks !
Perhaps a good addition would be a setting/ini file allowing to name and store all mod data directories for quick switching, instead of having to change them by hand every time...

Taera June 5th, 2002 11:48 AM

Re: Tech/Component/Facility Viewer
 
downloading, looks promising! Just in time - i am considering starting modding myself

DavidG June 5th, 2002 12:49 PM

Re: Tech/Component/Facility Viewer
 
Quote:

Originally posted by Phoenix-D:
Nice. Two suggestions: add a back button and close the old list when moving to a different area. http://forum.shrapnelgames.com/images/icons/icon7.gif

What's with some of the listings being in red and some in white?

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">Red-white and blue. Just colors I chose to differentiate between a component, facility and tech area. &lt;Edit: Although I see now some things are being listed in wrong color&gt; Yup had the back button suggestion from a friend. Good idea to save directorys too.

[ June 05, 2002, 12:18: Message edited by: DavidG ]

DavidG June 5th, 2002 11:32 PM

Re: Tech/Component/Facility Viewer
 
Quote:

Originally posted by The High Gryphin:
DavidG
On a Win95 machine (at the office), It wants to update system files. What files would these be?
Thanks.

<font size="2" face="Verdana, Helvetica, sans-serif">A file list is at the bottom. Actually I think the program may run using the old systems files so here is a link to get just the executable.

http://www3.sympatico.ca/dgunsten/se4.zip

VB6STKIT.DLL
COMCAT.DLL
STDOLE2.TLB
ASYCFILT.DLL
OLEPRO32.DLL
OLEAUT32.DLL
MSVBVM60.DLL
MSCOMCTL.OCX

[ June 05, 2002, 22:38: Message edited by: DavidG ]

Lemmy June 5th, 2002 11:52 PM

Re: Tech/Component/Facility Viewer
 
nice program..
a suggestion, instead of having a list like this:
Anti-Proton Beam I
Anti-Proton Beam II
Anti-Proton Beam III
Capital Ship Missile I
Capital Ship Missile II
Capital Ship Missile III

why not have it like this:
+ Anti-Proton Beam
+ Capital Ship Missile

with a submenu that lists all the different levels, make the list a while lot shorter

/edit: you could also add IntelProjects, and VehicleSizes, since they also got tech requirements, you could also link to them

[ June 05, 2002, 22:53: Message edited by: Lemmy ]

Gryphin June 6th, 2002 12:13 AM

Re: Tech/Component/Facility Viewer
 
Phenomenal, thanks
It even installed at home with all kinds of stuff open, (but it warned me first).
Thanks

DavidG June 6th, 2002 12:14 AM

Re: Tech/Component/Facility Viewer
 
Quote:

Originally posted by Lemmy:
nice program..
why not have it like this:
+ Anti-Proton Beam
+ Capital Ship Missile

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for the suggestions. The short answer is it was easier to program. :-) But yea you're right it would definately look better that way. (and alphatbetical would be nice too) I've been thinking about adding in some of the other data files too like the intel one.

Gryphin June 6th, 2002 01:57 AM

Re: Tech/Component/Facility Viewer
 
DavidG
On a Win95 machine (at the office), It wants to update system files. What files would these be?
Thanks.

DavidG June 6th, 2002 05:02 AM

Re: Tech/Component/Facility Viewer
 
Previous suggestions all noted and added to the program. :-) Thanks for the suggestions. Mods stored, Back button, cleaner tree view, Vehicle size and intel listed (no details yet though)

Link for just the exe file if you alreadly loaded it before:
http://www3.sympatico.ca/dgunsten/se4.zip

Link with install program:
http://www3.sympatico.ca/dgunsten/SE4Viewer.zip

PDF June 6th, 2002 05:09 PM

Re: Tech/Component/Facility Viewer
 
Very quick update, if MM could work like this ... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi June 10th, 2002 02:02 PM

Re: Tech/Component/Facility Viewer
 
Already this is a wonderful program, http://forum.shrapnelgames.com/images/icons/icon10.gif if you can add edit ability to it it'll be a modders dream!

Keep up the good work!

Nodachi

Gryphin June 10th, 2002 03:03 PM

Re: Tech/Component/Facility Viewer
 
Stunning.
Question: How did we ever play without it?
My sweetheart thanks you also since she no longer has to ask me "how do I get X" and hope my answer is correct. http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo June 10th, 2002 03:06 PM

Re: Tech/Component/Facility Viewer
 
What, no sounds? http://forum.shrapnelgames.com/images/icons/icon12.gif

Sorry, it's all I could think about to complain about. This program is very slick. I agree if editing features were added, it would be a quite awesome program. But even as it is now it does what it claims to do very well.

How about adding a branch for race files to view their pics and data files info. At least the General file stuff, the other AI files are a bit long and detailed, not sure if they would fit this format or not. Of course you have amazed with this so far, so I shouldn't put it past you. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Gimboid June 10th, 2002 03:15 PM

Re: Tech/Component/Facility Viewer
 
I tip my hat to u, thats quite the program youve made there http://forum.shrapnelgames.com/images/icons/icon10.gif

Very easy to use, program layout great, only real downside i see is the filesize because it was written in Python or something right?

I am eager to see how u do the layout for editing... there are alot of possible things to edit for components even. Multiple tab windows or such might be needed given the size of the tree list on the left side of the window. So im waiting to see how u pull that off

DavidG June 11th, 2002 01:36 AM

Re: Tech/Component/Facility Viewer
 
Added Vehicle sizes and intel projects to tree view. So now we have a component/facility/tech/intel projects/vehicle size Viewer. Next step: make the fields all editable so you can created new or edit the components/facilities etc.

[ June 11, 2002, 11:12: Message edited by: DavidG ]

DavidG June 11th, 2002 02:24 AM

Re: Tech/Component/Facility Viewer
 
Quote:

Originally posted by Gimboid:
Very easy to use, program layout great, only real downside i see is the filesize because it was written in Python or something right?

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for all the feedback! http://forum.shrapnelgames.com/images/icons/icon7.gif The program is actually written in Visual Basic 6. The bloated file size is due to the VB dll and the common controls OCX file. That's why I gave two links so one you run the setup program one you can just get the exe with is about 500k. Well at least untill I add some feature that needs a new DLL or OCX http://forum.shrapnelgames.com/images/icons/icon9.gif

DavidG June 11th, 2002 03:37 AM

Re: Tech/Component/Facility Viewer
 
Quote:

Originally posted by geoschmo:
What, no sounds? http://forum.shrapnelgames.com/images/icons/icon12.gif


<font size="2" face="Verdana, Helvetica, sans-serif">Version 1.11 Sounds added. (when clicking on weapon) hehehe http://forum.shrapnelgames.com/images/icons/icon10.gif

[ June 11, 2002, 11:11: Message edited by: DavidG ]

Gandalph June 11th, 2002 04:06 AM

Re: Tech/Component/Facility Viewer
 
Simply amazing!!!


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