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-   -   Most important component info (http://forum.shrapnelgames.com/showthread.php?t=6221)

Lemmy June 5th, 2002 10:20 PM

Most important component info
 
This is for the techtree viewer i'm working on...so i can create a usefull view when you see what components a certain techlevel give...

Gryphin June 5th, 2002 10:28 PM

Re: Most important component info
 
Do you want to know what catagories we would like to search on
or
is it what should be in your viewer?

Lemmy June 5th, 2002 10:34 PM

Re: Most important component info
 
it's what should be in the viewer

Lemmy June 5th, 2002 10:36 PM

Re: Most important component info
 
each techlevel has its own window, in the window it will list amogn other things the ocmponents you'll get, now obviously i won't be ably to include all comp. info in that window, so i need to know what everyone is most interested in

Phoenix-D June 5th, 2002 11:06 PM

Re: Most important component info
 
I didn't vote because IMO they are *all* too important to leave out..

Phoenix-D

Lemmy June 5th, 2002 11:19 PM

Re: Most important component info
 
ok, but i know for sure that i won't include them all in the tech window.
I could make a seperate area where all info is shown though...

But i still need to know what to include in the window.

Gryphin June 5th, 2002 11:20 PM

Re: Most important component info
 
While they are all important, since I sence it will be free, I'll take what I can get and be greatful I had any say. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalph June 6th, 2002 01:49 AM

Re: Most important component info
 
I think it would be easier to ask what to leave out. I cannot choose only 5 to put in.

Lemmy June 20th, 2002 10:46 PM

Re: Most important component info
 
*bump*

anyone else wanna vote?

AeoN2 June 20th, 2002 10:56 PM

Re: Most important component info
 
Sorry, no way I could select less than 6 of those so I couldn't vote...

--
AeoN2
--
Clarke's Third Law:
Any sufficiently advanced technology is
indistinguishable from magic.

Lemmy June 20th, 2002 11:59 PM

Re: Most important component info
 
what 6 would you choose then?

AeoN2 June 21st, 2002 12:07 AM

Re: Most important component info
 
Tonnage space taken (size)
Vehicle type (ship/base, fighter, etc...)
Abilities
Weapon target (fighter, ship/base, planet, etc...)
Weapon damage at range
Weapon damage type (pushes target, skip shields etc...)
Weapon reload rate

hmm... that's 7... guess I was able to remove one more earlier... seriously though... they are all very useful...

tesco samoa June 21st, 2002 01:34 AM

Re: Most important component info
 
what are u writting it in.

Listview would be perfect for it


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