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-   -   Homecoming Game on PBW: Debrief (http://forum.shrapnelgames.com/showthread.php?t=6230)

sparhawk June 6th, 2002 11:23 AM

Homecoming Game on PBW: Debrief
 
As already proposed, some people liked the idea of a team based space empires IV PBW game.
Who is interested is such a game.
The idea was to make a game were there are no AI players and 4 x2playerteams, and something like this:

Starting resources: 20000
Starting planets: 3
Home planet value: Average
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Open for dicussion
Quadrant size: Large
Event frequency: None
Technology cost: Medium
Victory conditions: Allied
Maximum units: 2000???
Maximum ships: 500???
Computer players: None
Neutral empires: No

The problem that I have is: what if your partner is on the other site of the galaxy http://forum.shrapnelgames.com/image...s/confused.gif
Any idea how you can ally yourself with him http://forum.shrapnelgames.com/image...s/confused.gif

Or maybe that will be another tasks for the players: find your partner http://forum.shrapnelgames.com/images/icons/icon12.gif

But what if some team are on both sides of the map and others are next to each other... http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif

If your interested, has some ideas or want to join this game, please say so http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Sparhawk

[ November 27, 2002, 11:54: Message edited by: geoschmo ]

dumbluck June 6th, 2002 11:36 AM

Re: Homecoming Game on PBW: Debrief
 
Well, you could always have it that the first empire you meet is your partner. (random teams)

Not that I have any time for new games....

Fyron June 6th, 2002 04:12 PM

Re: Homecoming Game on PBW: Debrief
 
Or, use the map editor to assign specific starting locations, and have the team members start in the same system, or adjacent systems. You can still have a random map with this, just make it in-game, save it, and then randomly select starting postions. Just try not to look at the map too much. http://forum.shrapnelgames.com/images/icons/icon7.gif Or, have someone that isn't involved in the game set the starting locations.

Stone Mill June 6th, 2002 07:07 PM

Re: Homecoming Game on PBW: Debrief
 
sparhawk,

Actually, I'm playing a game of this nature and it is EXTREMELY fun. It's all about working together with a partner. Surprising how challenging that is!

See Duplicity 2 on PBW.

The way this was set up is with both races edited to begin in the same system, pairs evenly distributed throughout the quadrant.
However, some of your suggestions, such as "find your partner" do not sound bad. May even be a fun twist, but they require some rule-setting up front.

Batman June 6th, 2002 07:17 PM

Re: Homecoming Game on PBW: Debrief
 
One thing I've wanted to try in a game like this is to take empires with different racial techs, then gift ships to each other and refit them (i.e. Organic armor, with Psychic weapons etc)

You run into the problem of cost limits when refitting, but if you were careful it would work.

Another idea I had for a team game (borrowed from the Tycho scenario on the Gold CD) would be to make one team the "defenders" and the other team the "attackers" and make the goal for the attackers to get say, 2000M people to a given planet behind the defender's line within a given # of turns.

A lot of these ideas would require specially created maps, maybe I'll try my hand at creating one.

mac5732 June 6th, 2002 07:17 PM

Re: Homecoming Game on PBW: Debrief
 
Good idea, I like the idea of find your partner, if you both start in same systems it sort of takes away from the game, looking for each other and fighting/colonizing/researching while looking for each other would be neat, then once you find each other, you compare notes, research etc before you continue on, also would you have restrictions on trade between each other??? if you both start in same system, each one could research different tech, then trade it to their partner, sort of makes it a little to easy in regards to research... my opinion only

just some ideas mac

sparhawk June 6th, 2002 10:30 PM

Re: Homecoming Game on PBW: Debrief
 
Yes, I like the idea of Imperator Fyron to
use the map editor to assign specific starting locations. That will rule out unlucky placement of you and your partner. Also the same race type (colony type) (tesco samoa ) was a good idea. And "finding" your partner gives also some direction in the game.

There should also be some clear rules rulling: trading, contact etc.
My indeas: All trading is ok, contact only during the game (I know, hard to check, but..)
, Highest alliances with a non-partner: trade alliances.

Some other ideas:
1.49 or gold (I personal would go for gold)
How many teams (5 x 2teams http://forum.shrapnelgames.com/image...s/confused.gif )

And final: who has a team and wants to join or has any other idea for this game.

Sparhawk

Gandalph June 7th, 2002 12:17 AM

Re: Homecoming Game on PBW: Debrief
 
I like the "find your partner" "same race" idea. Sort of like Battlestar Gallactica searching for their ancestors, or Voyager trying to get back to Federation space. If this were set up with predefined starting positions, it would be very interesting indeed.

tesco samoa June 7th, 2002 12:31 AM

Re: Homecoming Game on PBW: Debrief
 
the best way would be to set the game up. With races and all. Post only the descriptions of the races and have people pick which race they wanted to play.

The only rule would be that the same races could never drop below non-intercourse after they meet. Like the Vulcans and Romulans.

If you wanted to play in this game then get someone else to build the game.

Perhaps find out who wants to play.

Then find someone to set the game up... and then dish out the teams.

(I would rather be surprised on what I am playing than choose)

Not too large of a galaxy. Medium at the most.

tesco samoa June 7th, 2002 01:55 AM

Re: Homecoming Game on PBW: Debrief
 
u could make each teammember play the same race.

That way when they meet they become friends.

Also each races lore is based around this long lost society.

THat would be a way around it.

And the reason why these races went into space is because of this.

Set one rule that the same races must become allies....

Taera June 7th, 2002 02:32 PM

Re: Homecoming Game on PBW: Debrief
 
Im interested.
Is it Gold? (if yes im out)
Is there are still places?

Stone Mill June 7th, 2002 04:36 PM

Re: Homecoming Game on PBW: Debrief
 
I'm interested too...

I really like Tesco's idea, about pre-generating and positioning the races.

Players entering the game roll the dice and are assigned a race.

To prevent players from revealing their partner's starting location (via e-mail cheat "I'm located in this system")... When everyone starts they WILL NOT KNOW who their partner is. With every race they meet, they will need to read the race description/history. If they share a common history, you have just found your partner.

Your partner should not have the same shipset or obvious naming convention, and probably should not have the same abilities. Rather, the partners should have COMPLIMENTARY abilities so when they find each other, they can truly work together research/pop exchange/trade.

Each team should be created in this way.

How does that sound?

Taera June 7th, 2002 05:57 PM

Re: Homecoming Game on PBW: Debrief
 
Sounds good.
Still, is it GOLD or can be played in 1.49?

If it is gold but everyone who plays has classic SE, can we play it on 1.49? http://forum.shrapnelgames.com/images/icons/icon9.gif

sparhawk June 7th, 2002 10:54 PM

Re: Homecoming Game on PBW: Debrief
 
I have some problems with designing races for everyone and let people pick one themselves.
Because one of the fun things and strategy of this game lies in your race planning. What do you find important in your race http://forum.shrapnelgames.com/images/icons/icon7.gif

Idea:
What if people can design their on race, but don't know who their partner is, because the gamemaster will write something extra in their backround which discribes from what their homeplanet was (two players from the same homeplanet: BINGO). And that players have to read trough each new race they encounter if that is their partner: if so the MUST ally with each other (because otherwise they can't win!!) and if not they can only make a trade alliances with each other.
Therefore no prearranged partners, you really have to find your partner.
But in this way the idea of common ancester is lost, well...way not two races originated from one planet and they went their on ways and finally meet each other again. http://forum.shrapnelgames.com/images/icons/icon10.gif

I will sleep and think about this and maybe you all have some comments about this idea.

Good night

Sparhawk

P.s. Taera I already put you on my list of players.
Anyone else wants to join in advange? http://forum.shrapnelgames.com/images/icons/icon10.gif

I will probaly try to start the game next week .
If I have time, bacuse I'm moving next saterday to my new house. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo June 7th, 2002 11:06 PM

Re: Homecoming Game on PBW: Debrief
 
You could do this. The game owner really shouldn't be a player then, or at least you would want to have a non-involved third party. (I would be willing)

Just have the players all submit their empires as normal. Then this third party person could go through and edit (He'd need the passwords, the reason he shouldn't be in the game) and and "tweak" the descriptions just a little to give them some commonality. If you are playing this on PBW, it would need to be something other than the shipset, cause you can see that from the game info screen.

To be really fair though you should have starting positions so one team isn't on opposite sides of the quadrant while everyone else is right next to each other. But again that could be set up by the non-involved third party and noone in the game would know which way to go to find their ally.

Edit: Actually, you could use shipsets, if everyone agreed to use stock ones and didn't display on the game info screen which they were using and didn't tell anyone which they were using. If more than two people used the same set, the third party person would just ask one of them to switch so you had two of each shipset. But you could use whatever empire name and history you wanted, just leave the bio description alone.

Geoschmo

[ June 07, 2002, 22:09: Message edited by: geoschmo ]

Gandalph June 8th, 2002 02:23 AM

Re: Homecoming Game on PBW: Debrief
 
All these ideas sound great and you can definately(sic) count me in.

Stone Mill June 9th, 2002 02:17 AM

Re: Homecoming Game on PBW: Debrief
 
If this is 1.49, count me in. (sorry, I don't have Gold yet.)

Also, if you are contemplating a Game Name, such as "Splinters" let us know so we can be on the lookout on PBW.

sparhawk June 9th, 2002 11:43 AM

Re: Homecoming Game on PBW: Debrief
 
No, It will be v1.49
And geoschmo it will be great If you are willing to be the third party to create this game, GREAT http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif .
I'm writing the whole game idea now. And I probaly will also send it to this page in a couple of days.
The most things will be the same as I already posted.

Sparhawk

P.s. Gandalph and Stone Mill your are also on my player list. Great, just 6 more people and we have a GO http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Taera June 9th, 2002 05:14 PM

Re: Homecoming Game on PBW: Debrief
 
1.49? great!!!

Usage of stock races would be welcome by me - i always did like them.
make it simple - choose random races from the list, randomly link them to their partner and then add to the history description that "Long ago the race have been in an alliance with X race" or something like that.

sparhawk June 11th, 2002 11:46 AM

Re: Homecoming Game on PBW: Debrief
 
Here it is: http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Home coming

Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.

Now after hundred of years some races have invented new ways to travel and explore space…

This is a team-based game (5 x 2 teams).
To avoid prearranged teams and races this game is set as followed:

Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: medium
Event frequency: None
Technology cost: Medium
Victory conditions: Team that has 300% more points than second team or team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility, both after 8 years.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.49

The game owner (geoschmo) will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your teammate (random).
You can win this game if you and your partner have 300% more points than the next team or colonize your home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility (hint: your race should be able to make warp points)
N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
Geoschmo will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.
(Thanks goes to geoschmo, who was willing to be the third party to make this game and let me play this game)

Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players

Sparhawk

Note: Because I like to have players who like this idea, please reserve your place through a reply here on this forum.
So we have 10 players who really want to go for it!

The second win conditions is to have a second "clever" way to win, without being the best player in the game (in this way it will be possible to win, even if your are Last)

I will ask Geoschmo to start the game monday (17-6)

tesco samoa June 11th, 2002 12:39 PM

Re: Homecoming Game on PBW: Debrief
 
Hey guys I won't be playing 1.49

Sorry...

Taera June 11th, 2002 08:57 PM

Re: Homecoming Game on PBW: Debrief
 
tesco: realy, why not? not too much difference from the Gold i think.

Settings seem fine for me. especialy i love that "smart" victory way.
3k racial points is fine too, my favorite setting.
Im not too familiar what "medium" tech does give me, i should check it out. anyway, the settings look just great. for me.

Phoenix-D June 11th, 2002 09:34 PM

Re: Homecoming Game on PBW: Debrief
 
"tesco: realy, why not? not too much difference from the Gold i think."

-player order problem fixed (again) is the biggie.
-higher ship/unit limits possible
-stuff like that http://forum.shrapnelgames.com/images/icons/icon7.gif

Stone Mill June 11th, 2002 10:11 PM

Re: Homecoming Game on PBW: Debrief
 
Sparhawk and Geoschmo-

I agree, good job on the settings. And thanks for the coordination efforts, geoschmo! http://forum.shrapnelgames.com/images/icons/icon7.gif

The game concept sounds really fun. That is what is going to make this a good game.

Sure, Gold adds some nice features, but there isn't anything prohibitive about playing with V1.49. Plenty of us are happy with it, and upgrading to any Version always adds new things you would like fixed, and new features you would like to add.
In any matter, SEIV still rocks as a game and I can't believe I'm still playing it regularly...

tesco samoa June 11th, 2002 11:38 PM

Re: Homecoming Game on PBW: Debrief
 
Yea... Sorry... But I cannot stand 1.49.

There is the problem with the combat and who goes first.
No multi select on the build screen.
Intel bugs
5000 ships and 5000 unit caps are the big ones...

I am just cleaning up my current 1.49 pbem games... and i don't want to go back.

If you get to 8 people and your stuck... I will join.. http://forum.shrapnelgames.com/images/icons/icon9.gif

Forgive. Please.

sparhawk June 12th, 2002 12:08 AM

Re: Homecoming Game on PBW: Debrief
 
If most of your are happy with the settings, than its a go! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm still waiting for Geoschmo to confirm the starting date
http://forum.shrapnelgames.com/image...s/confused.gif

Sparhawk

sparhawk June 12th, 2002 12:20 AM

Re: Homecoming Game on PBW: Debrief
 
Yes, I agree tesco samoa with in some degree.
In gold you have new and more things to research, beter interface etc., but still its all about gameplay http://forum.shrapnelgames.com/images/icons/icon12.gif . And in the end the goal/settings/players of a game will determine if a game is good or not (how many games died a early dead because players quit or the game was no fun anymore after some turns, because of several reasons.???)

I hope with these settings and victory conditions I created a game that can be fun and unpredictible untill the end. http://forum.shrapnelgames.com/images/icons/icon12.gif

sparhawk

geoschmo June 12th, 2002 12:22 AM

Re: Homecoming Game on PBW: Debrief
 
Uh, you must not have got my email then. The game is on PBW. You did want to do this on PBW right? If not it complicates things a little, but it can still be done.

Anyway, if you want to do it on PBW, then just go there and join the game. It's been up there most of the day. Look for "Homecoming. (Team Game)" in the open games list. As soon as you can get ten players I can start setting it up, might take a day or two from that point.

Geoschmo

geoschmo June 12th, 2002 12:25 AM

Re: Homecoming Game on PBW: Debrief
 
Btw, I suggest no ancient races, and said as much in the game info screen. That will make it harder to find the Homeworlds once you meet up with your ally. If you want to allow ancient races though let me know and I'll take that off the description.

Geoschmo

sparhawk June 12th, 2002 12:39 AM

Re: Homecoming Game on PBW: Debrief
 
No I didn't receive your email.
And yes, No ancient races, thanks for the tip Geoschmo http://forum.shrapnelgames.com/images/icons/icon10.gif .

I saw the game in PBW (yes, this is what I wanted to do), and it looked good.
So now we can join the game and hopefully start the game in a few days..... http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

p.s. geoschmo did you received my email about the way the homeplanets where situated, otherwise check your profile.
thanks

geoschmo June 12th, 2002 12:47 AM

Re: Homecoming Game on PBW: Debrief
 
Yes I got your email, I not noticed the private msg, but I have read it now. I have some ideas about that, you want me to just post them here for everybody tot read/comment on?

Geoschmo

sparhawk June 12th, 2002 01:08 AM

Re: Homecoming Game on PBW: Debrief
 
No please mail them via my email or a private message.

Thanks

Sparhawk

sparhawk June 12th, 2002 01:12 AM

Re: Homecoming Game on PBW: Debrief
 
Why not tesco samoa
http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Sparhawk

geoschmo June 12th, 2002 02:22 AM

Re: Homecoming Game on PBW: Debrief
 
ok, msg sent

Krsqk June 12th, 2002 02:59 AM

Re: Homecoming Game on PBW: Debrief
 
Maybe I'm missing something obvious, but how are you going to establish victory? Is the host going to d/l the turn and check out the scores and/or map?

geoschmo June 12th, 2002 03:01 AM

Re: Homecoming Game on PBW: Debrief
 
Well, once someone declares victory I suppose I could verify it and make it official.

sparhawk June 12th, 2002 11:19 PM

Re: Homecoming Game on PBW: Debrief
 
The game is ready and you find him on the PBW webpage http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
PBW
Game name: Home Coming

Sparhawk

Gandalph June 12th, 2002 11:33 PM

Re: Homecoming Game on PBW: Debrief
 
I have to find and reinstall non-gold seiv, then I will join. Can I use one of my custom races if I upload it to PBW?

Taera June 13th, 2002 02:28 PM

Re: Homecoming Game on PBW: Debrief
 
Sorry guys, for some reason the PBW site doesnt work for me not today neither yesterday. I'll join as soon as i can. http://forum.shrapnelgames.com/images/icons/icon9.gif

sparhawk June 13th, 2002 02:47 PM

Re: Homecoming Game on PBW: Debrief
 
Taera, I Used your Shipset, sorry.
If you want to use it, i'll find another shipset for myself

Sparhawk

Taera June 13th, 2002 02:58 PM

Re: Homecoming Game on PBW: Debrief
 
my shipset? you mean the "Taera" or the TechnoLogic? Dont worry. Im not going to use them anyway, im going to use one of the original races.
btw the site finaly worked, in pending for join http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo June 13th, 2002 03:30 PM

Re: Homecoming Game on PBW: Debrief
 
Five Spots left.

sparhawk June 14th, 2002 12:18 AM

Re: Homecoming Game on PBW: Debrief
 
Only three places left,

Who wants to join this game of sparhawk and geoschmo. And maybe we can start in a couple of days.

Sparhawk

geoschmo June 16th, 2002 01:43 AM

Re: Homecoming Game on PBW: Debrief
 
Games all full. Waiting on empires now.

Taera June 17th, 2002 08:53 AM

Re: Homecoming Game on PBW: Debrief
 
I'll upload my empire file soon.

geoschmo June 19th, 2002 04:22 PM

Re: Homecoming Game on PBW: Debrief
 
Game is underway.

tesco samoa June 19th, 2002 06:11 PM

Re: Homecoming Game on PBW: Debrief
 
People.

I am glad the game is under way.

I will follow this thread to see what happens and if you do another in 1.67 then i want to join

Katchoo June 19th, 2002 08:47 PM

Re: Homecoming Game on PBW: Debrief
 
Sign me up for a 1.67 game aswell if it ever comes to pass.

I just got SEIV Gold and love it!. I lose 6 hours so easily by playing this game http://forum.shrapnelgames.com/images/icons/icon10.gif

Katchoo

sparhawk June 20th, 2002 03:08 PM

Re: Homecoming Game on PBW: Debrief
 
Great, If home coming is running like I hoped it will, maybe I will ask Geoschmo to start a new game (vs1.67) very soon.
Or maybe some one still has some nice things for tunning up this game further.....????

Sparhawk

sparhawk July 5th, 2002 09:37 AM

Re: Homecoming Game on PBW: Debrief
 
We need a replacement player for Home Coming
We are now in 2400.7, so you have still a good change to make this empire working.
The former owner skipped 3 turns in a row ( so he did some pre-building for this empire) whithout noticed.
All the empires are still in the building up phase, so there is plenty of room to win, also if you take in noticed the speciale winning conditions: Victory conditions: Team that has 300% more points than second team or team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility, both after 8 years.
Because this game is a team based PBW game, we need a player that will not quick because of a small backdraft!!!!!!! http://forum.shrapnelgames.com/images/icons/icon8.gif
and are willing to play till the end....of allmost till the end http://forum.shrapnelgames.com/images/icons/icon10.gif .
If you want to join, you still have some hours to fill in your turn.

Have fun!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Sparhawk


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