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-   -   Return to Orion- Sphereworld PBW game. (http://forum.shrapnelgames.com/showthread.php?t=6327)

Deathstalker June 13th, 2002 06:54 PM

Return to Orion- Sphereworld PBW game.
 
New game on PBW: Return to Orion (Sphereworld)

"You are Overlord of your domain. The planets populace worship you as a god. Crime has been eliminated, work is plentiful, disease is unheard of and money is no longer needed in your utopia. Suddenly the skys around your planet grow dark, storms light up the sky and the earth trembles. Your people grow afraid and look to you to solve the problem. A screaming like no other fills the planet, seeming to be everywhere at once, it almost makes you believe the tales of the banshee wail of 'Bhritny Spirs' the Death Goddess. Your scientists work feverishly to understand the screaming, if indeed it is a communication from above or below. Then as sudden as it started it stops, the night sky clears and you see strange stars and constellations above you. The universe is no longer a friendly place. Your scientists have your answer.

"I come from Beyond! You have been selected to do battle in this realm with others of your kind. Beings of this small dimension. Survive and wonders of your wildest dreams shall be yours, or fail and your names shall be as dust to the solar winds. Out there also is the planet of the Ancients, a marvellous world of metal and machinery. This may be the key to your victory. Go now, time grows short"

Your people tremble but are stout of heart. This world and its wonders will be yours and your enemies shall be trampled beneath the feet of your armies!

OK this is a basic SE4 Gold 1.67+TDM Modpack 3.11 game. 10 Players plus some modpack AI's of the very annoying kind. There is a SPHEREWORLD out there somewhere, as is a Ringworld hidden as well. The universe is not as you know it, systems may not behave as they usually do. You have been warned. Alliances and roleplay is welcomed, winner shall be determined by the virtue of surviving everyone else. The Sphereworld is not a requirement for winning, just a help/hinderance along the way.

The Sphereworld is ROCK/OXY but the map will be of 'equal' other planets.

Starting resources:100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 2000
Quadrant type: Special
Quadrant size: Special
Event frequency: Low
Event severity: High
Technology cost:Medium
Victory conditions: Last man standing or Majority Vote.
Maximum units: 20000
Maximum ships: 20000
Computer players: Special
Computer difficulty: High
Computer player bonus: Low
Neutral empires: NO
Other game settings: Possibility of NO INTEL, this is up to a vote by the players.

PLEASE NOTE WHICH SHIPSET YOU ARE USING, DUPE'S WILL NOT BE ALLOWED. TURNS WILL BE 48HRS, THOSE WHO MISS 4 TURNS IN A ROW WITHOUT DUE NOTICE WILL BE KICKED, AS WILL ANYONE WHO 'CHEATS' (PRE-GAME ALLIANCES ETC.)

SURRENDER IS DISALLOWED! AND PLEASE DO NOT TRADE COLONY TECH WITH THE AI'S, THIS IS VERY CHEEZY! TRADING TECH MAY ALSO BE DISALLOWED, THIS WILL BE DECIDED BY VOTE.

But most of all, HAVE FUN!

Lemmy June 13th, 2002 08:09 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

A screaming like no other fills the planet, seeming to be everywhere at once, it almost makes you believe the tales of the banshee wail of 'Bhritny Spirs' the Death Goddess.
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Alpha Kodiak June 14th, 2002 01:22 AM

Re: Return to Orion- Sphereworld PBW game.
 
If this game is still open by the end of June, I will be interested in joining, as it sounds great. Unfortunately, I will not be in a position to join any games before then. Don't wait on my account, but if you need more players, I will plan on joining then.

Deathstalker June 14th, 2002 05:40 PM

Re: Return to Orion- Sphereworld PBW game.
 
At the rate these games fill up it might just be open. Hopefully this will fill up though, looking forward to getting back into PBW again.

Deathstalker June 16th, 2002 03:59 PM

Re: Return to Orion- Sphereworld PBW game.
 
bumpy bump. Still open http://forum.shrapnelgames.com/images/icons/icon7.gif

Deathstalker June 18th, 2002 03:21 PM

Re: Return to Orion- Sphereworld PBW game.
 
Very lonely out here, I am willing to start with 6 or 8 players. Is there a problem with the settings?? I could change them to suit players requests. What would it take to make YOU join this game?? http://forum.shrapnelgames.com/image...s/confused.gif

CW June 18th, 2002 03:50 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

What would it take to make YOU join this game??
<font size="2" face="Verdana, Helvetica, sans-serif">If you could kill the lecturers, burn down the university, or otherwise free me from the slavery of the upcoming exam! http://forum.shrapnelgames.com/images/icons/icon10.gif

Deathstalker June 18th, 2002 06:45 PM

Re: Return to Orion- Sphereworld PBW game.
 
"If you could kill the lecturers, burn down the university, or otherwise free me from the slavery of the upcoming exam! "

Sorry, nope. Despite the name I am a fairly non-violent kinda guy. (unless you get in the way of the TV when Buffy is on http://forum.shrapnelgames.com/images/icons/icon12.gif ).

I could however start the game once your exams are finished. Somehow I think there will still be a spot open. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Alpha Kodiak June 29th, 2002 11:57 AM

Re: Return to Orion- Sphereworld PBW game.
 
Ok, I am back and I am in!

Deathstalker July 2nd, 2002 03:47 AM

Re: Return to Orion- Sphereworld PBW game.
 
Game should start when we get a few more players, and I get a new modem....hopefully in a few weeks.

Unknown_Enemy July 2nd, 2002 10:28 AM

Re: Return to Orion- Sphereworld PBW game.
 
Is it still open ?
Would it be open to a complete beginner ?
well not a complete , but that would be my first play versus human oponents.

tesco samoa July 2nd, 2002 03:08 PM

Re: Return to Orion- Sphereworld PBW game.
 
www.ncix.com has cheap stuff.

Are you cable or dsl.

or dial up.

Modems are cheap either way.

If you have to buy a dsl or cable. I suggest ebay.ca
if you have to buy a phone modem... you can get a good one for 30 dollars at futureshop

Deathstalker July 3rd, 2002 02:11 PM

Re: Return to Orion- Sphereworld PBW game.
 
Ok, apparently I am back, little 'data' light started flashing when I woke up this morning. Gotta get to work but will update later tonite. and YES this game is still open. http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy July 3rd, 2002 03:48 PM

Re: Return to Orion- Sphereworld PBW game.
 
well then count me in !

Quote:

Event frequency: Low
Event severity: High
<font size="2" face="Verdana, Helvetica, sans-serif">Are you sure of this ? It's friends bashing/trashing/killing/torturing, not random problems lurking on players.

[ July 03, 2002, 14:52: Message edited by: Unknown_Enemy ]

capnq July 3rd, 2002 11:17 PM

Re: Return to Orion- Sphereworld PBW game.
 
High severity isn't the worst rating; very few PBW games use the default Catastrophic severity.

Spuzzum July 4th, 2002 04:31 AM

Re: Return to Orion- Sphereworld PBW game.
 
I'm not exactly sure how big "Special" is (heh), but whenever I play a game solo in a Large quadrant, it's not at all fun for me if I'm playing a game where it's completely up to the enemy to cause me trouble. Plagues and planets blowing up are what make the galaxy go round! If the events are set any lower than Catastrophic and the frequency set any lower than High, I get the feeling that I'm in a dry and pointless featureless room, not a living, breathing fantastic quadrant.

I'm not sure how it works in PBW, but my playing style probably wouldn't be much different in an Online environment either.

(I had started a PBW game yesterday, but then got the impression that the only players I was going to get or play against were going to be arrogant jerks (no offense to the non-arrogant non-jerks) who would focus entirely on destroying everything and "winning".)

Lupusman July 4th, 2002 04:44 AM

Re: Return to Orion- Sphereworld PBW game.
 
Oh sure, it might be fun for you, but think about your poor colonists.

President Bush thinks to himself:
"It's much more exciting to run the country when there are lots of tornados, floods and earthquakes."

capnq July 4th, 2002 09:48 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

If the events are set any lower than Catastrophic and the frequency set any lower than High, I get the feeling that I'm in a dry and pointless featureless room
<font size="2" face="Verdana, Helvetica, sans-serif">I'm almost the exact opposite; I've only played one solo game with an event frequency above Low, and that was enough to convince myself that Medium frequency/Catastrophic severity is too frustrating for me to enjoy.

[ July 04, 2002, 20:48: Message edited by: capnq ]

Deathstalker July 4th, 2002 10:55 PM

Re: Return to Orion- Sphereworld PBW game.
 
Ok fellow rulers, posing a question here. For the game settings do we want (or not want) Intel on?? This is entirely up to you guys (personally I've never actually used intel, I just tend to bash away http://forum.shrapnelgames.com/image...s/rolleyes.gif ). The biggest downside I can see about intel is someone PPP (if that is the correct term) the Sphereworld.

To those who havn't joined yet, shame on you http://forum.shrapnelgames.com/images/icons/icon12.gif

I would like to start this game Monday if we have 6 to 8 players. (currently sitting at 5).

Alpha Kodiak July 5th, 2002 12:40 AM

Re: Return to Orion- Sphereworld PBW game.
 
I think I would prefer Intel off. It's one less infrastructure item to worry about. I have enough problems keeping track of everything else!

Unknown_Enemy July 5th, 2002 10:51 AM

Re: Return to Orion- Sphereworld PBW game.
 
intel off.

With intel on I would steal every AI starship I could find to help other gamers to die a painful and slow death. http://forum.shrapnelgames.com/images/icons/icon12.gif

Evil Rich July 6th, 2002 02:56 PM

Re: Return to Orion- Sphereworld PBW game.
 
I'm up for another game, but I'm bored to tears with tech trading. If the option is enabled then it seems like a no-brainer to trade everything with everyone as quickly as possible.

This is a) tedious, I'm fed up with writing endless emails asking if x wants to trade y for w.
and b) you miss out on several features of the game. Like fighting wars with low tech ships, and having three different colonization phases in the game.

Deathstalker July 6th, 2002 03:59 PM

Re: Return to Orion- Sphereworld PBW game.
 
Good point Evil Rich, what do the rest of you guys think?? So far for Intel the vote is to kill it for this game.

Alpha Kodiak July 6th, 2002 06:21 PM

Re: Return to Orion- Sphereworld PBW game.
 
I could go with no tech trading. Sometimes it is fun, but a game without it would be nice for a change.

Nodachi July 6th, 2002 07:21 PM

Re: Return to Orion- Sphereworld PBW game.
 
Let me toss my vote in, no intel and no tech trading.

Alpha Kodiak July 6th, 2002 10:03 PM

Re: Return to Orion- Sphereworld PBW game.
 
Ok, I have uploaded my empire with the assumption that there will be no intel and no tech trading. I will be using my newly uploaded Azorani Alliance shipset.

Deathstalker July 7th, 2002 05:33 PM

Re: Return to Orion- Sphereworld PBW game.
 
Ok, no tech trading and no intel it is. Once everyone's empires are uploaded we shall start the game. http://forum.shrapnelgames.com/images/icons/icon7.gif And as for the "Azorani Alliance", I fear them enough without a human intelligence behind them! http://forum.shrapnelgames.com/images/icons/icon12.gif Seriously though, they have become one of my 'standard' favorite opponents.

Deathstalker July 7th, 2002 06:39 PM

Re: Return to Orion- Sphereworld PBW game.
 
Question: With no tech trading do we also want 'allow gift/tribute??'. I realize that this is a way around the no tech trading (ie, trade ship then analyze) but we can always rely on peoples honor to just accept the gifts and not analyze them.

So: 1)No gift/tribute
2) Yes, gift/tribute Honor system.(IMO no problem here)
3) Yes, gift/tribute, we still want to analyze tech.

Just wish there was a way to turn off the 'analyze' button.

Evil Rich July 8th, 2002 12:44 AM

Re: Return to Orion- Sphereworld PBW game.
 
Easy then, IMO no gifts and no tributes. If you can't get it together to survive on your own then so be it.

Diplomacy should revolve about things you want to act upon. Not about things you want to scratch each others back with.

Alpha Kodiak July 8th, 2002 04:52 AM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

Originally posted by Deathstalker:
Just wish there was a way to turn off the 'analyze' button.
<font size="2" face="Verdana, Helvetica, sans-serif">Oh, I don't think we want to turn off the analyze button. Bwahahaha! http://forum.shrapnelgames.com/images/icons/tongue.gif

Question on trading, though (and this is tied in with the gift/tribute question, since gift/tribute can just as easily be used as a trade): are we disallowing tech trading only or all trading. A side effect of disallowing all trading is removing the ability to trade population for population that can breath a different atmosphere. I'm not saying that is a bad thing, since it seems like a practice that governments probably wouldn't really practice (or at least their populations might object!), but it is definitely an effect to be aware of.

So I guess that leads to the next question, do we want to allow population exchanges, or should the only way to get a different breathing population be to capture them?

Unknown_Enemy July 8th, 2002 10:47 AM

Re: Return to Orion- Sphereworld PBW game.
 
I would guess that we are allowed to trade everything we want only if it does not lead to new tech gains.

No problem to capture a ship and analyze it, but we are not allowed to trade a ship to analyze it.

Evil Rich July 8th, 2002 11:05 AM

Re: Return to Orion- Sphereworld PBW game.
 
There are two buttons in the game setup that you can turn off the.

Allows Gifts/Tributes &
Allow Technology Gifts/Tributes/Trades

If these are both turned off then there is no direct trading of tech.

Given that as far as I know is no way to stop people building ships, trading them away and then the recepient analysing them, then I don't see any point forbidding such practices.

It might still allow trading of certain techs, but it is going to be much slower, cost more resources and is going to be limited enough that it will no longet dominate the game.

If there is a way to turn off the analyse option then that might be interesting but I don't know if that is possible.

Deathstalker July 8th, 2002 06:32 PM

Re: Return to Orion- Sphereworld PBW game.
 
One spot left for anyone who wants to join up. http://forum.shrapnelgames.com/images/icons/icon7.gif

Alpha Kodiak July 9th, 2002 06:30 PM

Re: Return to Orion- Sphereworld PBW game.
 
Any final thoughts on trading/gifts/tributes?

geoschmo July 9th, 2002 06:51 PM

Re: Return to Orion- Sphereworld PBW game.
 
I am pretty much in total agreement with Evil Rich. No direct tech trading, but ship trading to get tech the hard way is fine. Any other gifts trades are fine with me as well.

But of course if the decision is no ship trading I will comply.

We need clarification though if we disallow ship trading for the puposes of accquiring tech, do we still allow it for the purposes of population swap? Do we allow pop swap at all, or make people get the pop the hard way as well? http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

[ July 09, 2002, 17:53: Message edited by: geoschmo ]

Deathstalker July 9th, 2002 08:17 PM

Re: Return to Orion- Sphereworld PBW game.
 
"I am pretty much in total agreement with Evil Rich. No direct tech trading, but ship trading to get tech the hard way is fine. Any other gifts trades are fine with me as well.

But of course if the decision is no ship trading I will comply.

We need clarification though if we disallow ship trading for the puposes of accquiring tech, do we still allow it for the purposes of population swap? Do we allow pop swap at all, or make people get the pop the hard way as well?

Geoschmo"

I'm with you. As far as I am concerned no direct tech trading (I will turn both of the 'allowed' options to off) but if you want to trade ships so be it...just good luck gettin them back to your shipyards in one piece http://forum.shrapnelgames.com/images/icons/icon12.gif As far as pop swap this I leave up to roleplaying, if your Emperor would trade masses of his population like herds of cattle then it's ok. I just can't see some benificial ruler doing it. Immigration and emmigration sure, it happens in real life. (but again, those pop liners are sure targets for capture or blowin'up.)

The only request I have (and this is a personal one) is no Colony Ship trading (I guess capture is fine). All empires having all three colony tech's by turn 15 is just cheeze IMO.

geoschmo July 9th, 2002 08:37 PM

Re: Return to Orion- Sphereworld PBW game.
 
Yeah, I can see your point there. I am not a big fan of tech trading either. If you want to eliminate the colony swapping entirely the only option beyond a house rule I guess is to make the game only colonize own type. It can slow things down a bit. But not too bad, as long as you don't make it colonize own atmosphere as well.

We are opposed to slave trading, but my empire being a informed republican form of government has been known to allow emmigration/immigration. After all, no matter how good a job you do as a leader there are always going to be those that dont agree with your style. http://forum.shrapnelgames.com/images/icons/icon12.gif

I am also not above capturing populations in war and "relocating" them deeper into my own territory, for their own protection of course. We wouldn't want their former empire coming back and glassing the planet now would we? http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

[ July 09, 2002, 19:38: Message edited by: geoschmo ]

Evil Rich July 10th, 2002 12:20 AM

Re: Return to Orion- Sphereworld PBW game.
 
I have to say, I hadn't thought this one through as much as you guys.

I hadn't thought about trading colony ships, presumabley if you analyise a ship with a different colony module on you get the colony tech, which is the most rewarding abuse of the tech system.

As suggested I suppose the only way round it is the honor system or restricting people to there starting planet types, neither of which seem entirely appealing.

My instinct is that it would be better to simply agree not to trade any ships at all inc colony ships & transports.

If you want to buy slaves off each other then just trade planets, and return them if necessary when finished. Or just colonize a planet in someone else territory and then give it to them.

Then I suppose you could colonize all the planets of your starting type in there systems and then hand them over. Again hopefuly the difficulty involved would limit the abuses.

Evil Rich July 10th, 2002 12:39 AM

Re: Return to Orion- Sphereworld PBW game.
 
Ah Nuts,

I'm not sure I agree with myself.

Rather than risk arguments, accusations and strife, when somebody goes all out to research one of the colonization techs early, and everybody else’s suspects them of wrong doing, I reckon everything allowable by the game should be permissible.

Turn the options off but accept that ship trading is OK. I suppose this means that everybody’s going to get the three colonization techs quickly, which is a pain, but c’est la vie.

The tech trading should become less of an issue, but until SE5 it looks like were stuck with it.

Alpha Kodiak July 10th, 2002 09:06 AM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

Originally posted by Evil Rich:
Ah Nuts,

I'm not sure I agree with myself.

Rather than risk arguments, accusations and strife, when somebody goes all out to research one of the colonization techs early, and everybody else’s suspects them of wrong doing, I reckon everything allowable by the game should be permissible.

Turn the options off but accept that ship trading is OK. I suppose this means that everybody’s going to get the three colonization techs quickly, which is a pain, but c’est la vie.

The tech trading should become less of an issue, but until SE5 it looks like were stuck with it.

<font size="2" face="Verdana, Helvetica, sans-serif">I think this sounds like the best alternative. As stated, this removes the grounds for arguments and accusations. At least the only way to trade tech (including colonization) is to actually swap ships, which takes much more effort than just agreeing to trade a whole shopping list of technologies.

Fyron July 10th, 2002 09:18 AM

Re: Return to Orion- Sphereworld PBW game.
 
I think this sounds like the best alternative. As stated, this removes the grounds for arguments and accusations. At least the only way to trade tech (including colonization) is to actually swap ships, which takes much more effort than just agreeing to trade a whole shopping list of technologies.

How about this: I trade a shipyard and a ship with all the comps I want to trade to you, and you give a shipyard and a ship to me. I use your shipyard to analyze the ship you gave me, and you use my shipyard to analyze my ship. Then, we give the shipyards back to the other party. http://forum.shrapnelgames.com/images/icons/icon10.gif

Evil Rich July 10th, 2002 10:12 AM

Re: Return to Orion- Sphereworld PBW game.
 
Here, we still seem to be waiting for the same bloke to load up his empire.

While we've been waiting someone else has joined, which is good, and has been sorted enough to get his empire up already.

Without being overly pushy, I am addicted to this bloody game, so is there a deadline before we start anyway.

Deathstalker July 10th, 2002 12:11 PM

Re: Return to Orion- Sphereworld PBW game.
 
He has been emailed to upload his empire, I shall wait a couple of days at the most before taking 'other' actions. Quite sorry for the delay guys.

Unknown_Enemy July 10th, 2002 12:16 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

I just can't see some benificial ruler doing it. Immigration and emmigration sure, it happens in real life. (but again, those pop liners are sure targets for capture or blowin'up.)
<font size="2" face="Verdana, Helvetica, sans-serif">Uuuurk ? http://forum.shrapnelgames.com/image...s/confused.gif
Whaz-this bloody freakinn uman speaking of ???
If they were'nt worthy being warboyz they are catle.

Catle is cheap.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Evil Rich July 10th, 2002 12:29 PM

Re: Return to Orion- Sphereworld PBW game.
 
So your choices are,

between living in a pLastic dome or an underground city on a planet with a hostile atmoshphere under the rulership of a human goverment you don't like,

or living outside on a planet where you can breathe the atmosphere, go for walks in the woods, skip through the meadows, swim in the rivers etc, under an alien government you don't like either.

I choose the 2nd option.

Assuming of course you had a choice. Given that Space Empires allows the forced migration of 100's of millions of people without any complaint, I don't reckon any of us get to considered beneficial rulers.

Maybe in the history books, assuming you write them

geoschmo July 10th, 2002 04:28 PM

Re: Return to Orion- Sphereworld PBW game.
 
Yeah, there is a lot of funkiness with SEIV and population. It may not be very realistic, but on balance it's a very playable system. And that is the important thing anyway, more so than realism.

I mean if we think about how planetary colonization might really occur, it's more likely the initial colony would have thousands, not millions of colonists. Then once the colony was established maybe millions of people would move there over the months and years to follow. But that takes a hefty amount of micro managment to move those people around, especially in a more "realistic" system with regards to hom many people could fit on a ship. Unless you have some automatic system.

Maybe popultion transfer could be handled in the background, where you don't have to build the ships and physically move the people. You would send a colony ship that would start it off, then have a "population transfer window" where you set the population goals for each planet. These would be met gradually over time and would deplete the populated worlds automatically, offset by reproduction.

Of course in an emergency, or when dealing with other empires you could still load them in a cargo ship and ship them off like so much cattle too.

Also, why can't you have a domed colony exsist side by side with races that breathe that atmosphere? That would require some changes, but it would be neat.

But like I said, the current system may not be realistic, but it is very playable.

Maybe we could approximate some of this ourselves in a mod. Proportions tries, but even with it you are carting around a miilion people in a relativly small ship.

We'd have to change the scale in our minds. Anywhere you see 1M of population, read that as 1 thousand. Then greatly increase the population levels allowed on a planet. Instead of a medium planet holding 2,000M, make it hold 6,000,000M. If 1M is 1,000 people then 6,000,000M would be 6 billon people. Then a colony component would hold 4 thousand, a much more resaonable number.

Does the game let you set the population that high? Sphere worlds currently are 64,000 million. Is that as high as you can go or can it go higer?

Geoschmo

EDIT: This is kind of off topic for this thread, so I am going to start a new one to dicuss it.

[ July 10, 2002, 15:38: Message edited by: geoschmo ]

Fyron July 10th, 2002 08:52 PM

Re: Return to Orion- Sphereworld PBW game.
 
Did noone notice my post? http://forum.shrapnelgames.com/image...s/confused.gif

Phoenix-D July 10th, 2002 11:52 PM

Re: Return to Orion- Sphereworld PBW game.
 
"Maybe we could approximate some of this ourselves in a mod. Proportions tries, but even with it you are carting around a miilion people in a relativly small ship."

Relatively small ship? The starting tech lets you "sqeeze" 1 million people into 400kt. Assuming each organism is 200kg (beefy..) that leaves half the space for air, food, room to move around, etc. Cramped, but probably not unlivable.

Phoenix-D

DirectorTsaarx July 11th, 2002 05:02 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

Originally posted by geoschmo:
Yeah, I can see your point there. I am not a big fan of tech trading either. If you want to eliminate the colony swapping entirely the only option beyond a house rule I guess is to make the game only colonize own type. It can slow things down a bit. But not too bad, as long as you don't make it colonize own atmosphere as well.
&lt;snip&gt;
Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">One minor point from an impartial outside observer - since a major goal of this game seems to be finding the ROCK/OXY sphereworld, wouldn't it defeat the purpose to set "only colonize own type"?

Oh - Imperator: I saw your post about trading a space yard ship/base along with another ship. Neat idea; but again, it's a bit more involved than straight tech trading. Yes, it gets around the whole "drag that traded ship back to your own territory", but the originating empire had to build & maintain the space yard ship and the receiving empire has to remember to trade it back, and the whole process takes up a couple turns, not to mention that you can't send other diplomatic Messages while you're doing all the finagling.

Looks like there are very few workable options to automatically prevent people from gaining techs via "cheesy" trade methods.

geoschmo July 11th, 2002 05:07 PM

Re: Return to Orion- Sphereworld PBW game.
 
[quote]Originally posted by DirectorTsaarx:
Quote:

One minor point from an impartial outside observer - since a major goal of this game seems to be finding the ROCK/OXY sphereworld, wouldn't it defeat the purpose to set "only colonize own type"?
<font size="2" face="Verdana, Helvetica, sans-serif">Uhhh, oh yeah. http://forum.shrapnelgames.com/images/icons/icon10.gif OOPS!


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