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Great Naval Battles v 1.0 released!
Check it out on the Mod forum......
6.22MB, with no AIs.... |
Re: Great Naval Battles v 1.0 released!
For the lazy surfers:
See the data mod thread And get: GreatNavalBattles.zip Then patch with: GNB-MountsPatch.zip [ June 15, 2002, 05:55: Message edited by: Suicide Junkie ] |
Re: Great Naval Battles v 1.0 released!
Great Naval Battles Mod v1.0 (PBEM ONLY!)
for SE IV Gold Patch 1 This has nonexistent AI, so I suggest you use it with a friend. You are free to work with it to fix the AI, as I'm not a L33t AI modder. Some parts of the mod are unfinished, and I decided to stop keeping this on my HDD for my own self-gratification and throw it out to the cruel, cruel world after a years' worth of gestation. This is intended to be a quick generalization of 20th Century Naval Combat, from dreadnoughts with 16 inch guns to today's modern cruisers with 200 VLS cells full of missiles (simulated with microdrones). Report any bugs or tell me if you're going to work on the AI to rrc3813@yahoo.com |
Re: Great Naval Battles v 1.0 released!
Fill us in, what exactly is the mod?
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Re: Great Naval Battles v 1.0 released!
D'oh! found a minor 1 space bug in my UPDATED
CompEnhancements file..... Here's the WORKING Version...(sigh) http://cgibin.erols.com/ryanwolf/CompEnhancement.txt |
Re: Great Naval Battles v 1.0 released!
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to recreate the "feel" of Naval combat from 1906 to 2002, and this is the first mod to support microdrones as missiles, I think. |
Re: Great Naval Battles v 1.0 released!
It like what your doing. http://forum.shrapnelgames.com/images/icons/icon7.gif Nice naval image at start up. I did however encounter a few errors created by the nutrual players.
LOOKIE I got a lot of them, but I figure you'll get the jist from this. BTW, nice work, another fine mod to add to my collection. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Great Naval Battles v 1.0 released!
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only, with no AI at all...I changed too much around. I might release a 1.01 patch in a few days fixing: Worthless Weapon Platforms: Due to MM not making a Ship/Base/Weaponsplatform tag, in order to remove all the full sized components from the Drone section, I had to make copies of all components for the weapons platforms...I have to copy a LOT of stuff, and that is time consuming. Rudimentary AI: I'll try and make a simple AI that works with the game and copy it to the other 20 racial slots. Everyone in the game will now act the same, but you won't be getting those errors. Minor Hull Changes: The ship hull sizes will remain the same, but engines per move will be tweaked to fix inconsistencies, and I will see about adding some "special" abilities to the smaller hulls like Destroyer and Destroyer-Escort to make them viable in the mid-to-late game, where everyone has l33t battleships. |
Re: Great Naval Battles v 1.0 released!
Does everyone want a beta Version of the next
GNB patch, 1.01? A few new ships are added to 1.01, torpedoes go back to being non-microdrone as a seeking weapon, a Rudimentary AI for the Abbidion is being worked on, special advantages are implemented mostly, with small ships gaining an automatic combat move bonus, making smaller ships worthwhile in the later game, and allowing me to correctly implement battlecruisers. Contrary to SE IV's default hull sizes, Battlecruisers in real life were both bigger AND heavier than contemptorary battleships, due to the increased space needed for boilers and fuel to keep them running. Quite a big price to pay for 5 knots of extra speed with the WWI battlecruisers, and 10 knots of extra speed with the Hood. I'm sorry to all of you for posting this mod in such an incomplete state, but I felt it was the best way to 'light a fire' under my @$$, to force me to WORK on the mod and get it finally finished after over a year's of playing around. [ June 17, 2002, 09:11: Message edited by: MKSheppard ] |
Re: Great Naval Battles v 1.0 released!
Sounds like a cool concept for a mod. A few things:
-You might want to wait for the next game patch before doing any more modding: I think you'll find the forthcoming changes to mounts very useful. (Might save you some work) -There's nothing to stop you changing *all* the graphics to a naval theme, IE seascape instead of stars in the background, islands / ports instead of planets. You might have to manually create your own maps for it to make sense. You could. Not sure how you'd justify warp points, either... -The space vikings are a nice boaty- themed (ish) shipset. Might be good for your mod (although it sounds like you're not interested in "antique" naval warfare) -That would be a cool mod though... Imagine starting with nothing more than wooden ship technology and no weaponry. The you have to research your way through ramming hulls and catapults and cannons, metal hulls, steam ships and modern engines, all the way up to submarines (cloaked), aircraft carriers, long-range missiles and maye even some future tech that is now only on the drawing board. |
Re: Great Naval Battles v 1.0 released!
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that much, except allowing mounts to be researched, allowing me to recreate in greater fidelity the weapons race from 1900 to 1945 resulting in ever larger calibre weapons...... The old 14 inch guns of WWI had less range and power than the "new" 14 inch guns of WWII...etc |
Re: Great Naval Battles v 1.0 released!
Great Naval Battles For Space Empires IV Gold
Patch 1.01 Release! GNB Patch 1.01 (1.56 MB in size - future patches will only be 100k) Fixed Components.txt File (32 KB ZIP) (original 1.01 patch made bases unusable due to errors in life support/crew quarter component data fields) ************************* First of all, I'd like to apologize to all of you for releasing GNB in such an unfinished form...but I had to do it to light a fire under my *** to get me to WORK WORK WORK, and FINISH FINISH it after a year's worth of fiddling around. This Version should work. As before, send all comments/complaints/ideas to rrc3813@yahoo.com Seven AI races are now used in this. Don't expect anything TOO bright from them, as they pretty much research and design ships in the same way.... John Beech's Ship Set: "Neo-Canadians" is supported now in GNB, and is included in the patch, mostly because I'm 50% Canadian Anecestry http://forum.shrapnelgames.com/images/icons/icon10.gif . The minor changes to it are: -Fixing the Canadian Flag to be cleaner. -Changing the Ruler's name and title to one of my canadian friends. -Changing the AI so it works with GNB. Weapons platforms are still pretty much useless, as I have a LOT of work to do on them still, mostly involving the tedious work of copying the component data for everything and making duplicates of them using the WeapPlatform tag. But everything else has been fiXored, and lots of new stuff is included, and it's all been playtested somewhat by me. I've split the Ship Yards into three different areas: Deepdock (component for bases - Fastest shipyard due to zero G assembly line) Planetary Yard (facility for colonies - 2nd fastest due to sheer size) Mobile Ship Yard (component for ships - slowest due to fact it has to fit on a moving ship) INSTRUCTIONS: Download the patch. Go into your /GNB_Mod directory and delete the following folders: AI DSGNNAME Then Go into the PICTURES directory and delete the RACES folder. Unzip the 1.01 Patch into the GNB_Mod Directory using the folder option of Winzip, and PLAY! [ June 18, 2002, 10:15: Message edited by: MKSheppard ] |
Re: Great Naval Battles v 1.0 released!
In reply to a comment from dogscoff:
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[ June 18, 2002, 19:06: Message edited by: Taz-in-Space ] |
Re: Great Naval Battles v 1.0 released!
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Vikings race set!!!! |
Re: Great Naval Battles v 1.0 released!
UPDATE ON 1.02
There are 12 working AIs now. Right now, I am not going to release 1.02 until I game it over and over and over and over, to get it "right", because the Last two releases of GNB (1.0 and 1.01) weren't exactly high calibre with regards to playability in non PBEM modes. PS - The Weapons Platforms have been fixed, and now have all their weapons. PPS - The Patch from 1.01 to 1.02 will be about 3MB, due to the fact that I want to include 6 user created ship sets, which I really like (and fit the theme of GNB, being realistic ship designs). [ June 22, 2002, 12:53: Message edited by: MKSheppard ] |
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