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Atmospheric modifaction plants..
... bored as I was I went looking for a 1 hour enjoyment and loaded up an old game. I had just gotten to my fightning-AI's-can-wait-now-let's-get-my-civlization-all-migthy-nifty-to-look-at (or, let's terraform the suckers so I can get the most materials out of them for my next line of uber fleets). Anyway, I stumbled upon a thing I've alwaysed wondered over but never had teh time to ask anyone (either that, or I can't remember the answer I got).
Does atmospheric modifacation plants affect planets with the atmospheric type: none? |
Re: Atmospheric modifaction plants..
An aptmospheric converter will convert a "none" aptmosphere to one suitable for the population. It will also convert an amptmosphere to one that has none if that is what the poipulation needs. The only thing it can't do is convert a Gas Giant planet to a an aptmosphere of none, since that is an invalid combination as far as the game is concerned.
Geoschmo |
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Re: Atmospheric modifaction plants..
Makes me wonder, what if your race is None and you build an atmospheric converter on a gas giant?
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Re: Atmospheric modifaction plants..
Nothing will happen.
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Re: Atmospheric modifaction plants..
then shouldnt it at least give me a warning message?
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Re: Atmospheric modifaction plants..
Should maybe, but you won't.
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Re: Atmospheric modifaction plants..
Actually, I tried that once.
Started on High Tech, created no atmosphear race and settled them on a gas giant. Built an Atmosphearic Converter 3 and after two years, they rebelled and a new race was created that had the colony's atmosphear as their compatible one. Go figure. |
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Re: Atmospheric modifaction plants..
I think it's just a coincidence - I noticed a while back that whenever a colony rebels, the new empire's breathable atmosphere is that of the rebelling planet, not that of the original race... guess they somehow magically adapt when they rebel or something...
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Re: Atmospheric modifaction plants..
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race. http://forum.shrapnelgames.com/images/icons/icon7.gif
If only races would keep some of their characteristics when conquered. |
Re: Atmospheric modifaction plants..
Rebels changing to breathe the planet's atmosphere might have been a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the atmosphere will usually let them build more, so they can add useful things like shipyards, rather than being permanently stuck with whatever was there before the revolt.
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Re: Atmospheric modifaction plants..
I've got a question about the atmosphere modification plant. Once it has converted the planet's atmosphere, do you still need the facility? Why pay for the maintenance of it when you no longer need it. Or do you need it to keep the atmosphere as it is?
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Re: Atmospheric modifaction plants..
First, you don't pay maintence on facilities.
Second, you can scrap it. Phoenix-D |
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