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-   -   Make Friends and Kill Them (New PBW Game) (http://forum.shrapnelgames.com/showthread.php?t=6488)

Nodachi June 29th, 2002 04:27 AM

Make Friends and Kill Them (New PBW Game)
 
This is just to let everybody know that I'm starting a new game.
Here is the description:

This will be a high tech game. Let's see who can come up with the best designs. No duplicate shipsets, it can get confusing. I'm thinking about creating a map using Fyron's new map mod but like everything else it's open to discussion.

Starting resources: 100000
Starting planets: 10
Home planet value: Good
Score display: Open for discussion
Technology level: High
Racial points: 5000
Quadrant type: ?
Quadrant size: Medium or Large
Event frequency: None, this is about players not luck!
Event severity:
Technology cost: Moot
Victory conditions: Last man standing
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: Moot
Computer player bonus: Moot
Neutral empires: No
Other game settings: I'm thinking about no intel but we can talk about it.

Anyone interested just slide over to PBW and join! http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi

Spoo June 29th, 2002 07:24 AM

Re: Make Friends and Kill Them (New PBW Game)
 
I really like your game setup, but the turn duration of 28hrs is a bit demanding. In most cases I can do at least one turn a day, but on the rare occasions that i'm away for the day, I don't want the AI going and messing everything up. I would prefer 48 hr turns and/or pausing the game when a player Posts that they will be away for a reasonable amount of time. I also vote no intel.

Nodachi June 29th, 2002 08:06 AM

Re: Make Friends and Kill Them (New PBW Game)
 
I'm extremely flexible. I'm an old-style GM who runs the game for the enjoyment of my players. I'd like to go with 28 hour turns but if most the players want longer I'll bow to that wish. As for the AI messing up an empire, that's why I'm going with the TDM. Most games seem to lose and gain players along the way, so I figured go with the best AI availible.

Nodachi

Nodachi June 29th, 2002 10:17 PM

Re: Make Friends and Kill Them (New PBW Game)
 
*bump*

Gozra June 30th, 2002 12:23 AM

Re: Make Friends and Kill Them (New PBW Game)
 
48 hours is OK but I would hope we could get together one weekend and really get some turns done.
I am curious about Intel is it overwhelming or just another way to fight? I have been in a game were you have intel and in one game it was an even game in another they were overwhelming. Which is it?

Nodachi June 30th, 2002 07:31 AM

Re: Make Friends and Kill Them (New PBW Game)
 
I don't think intel is all that overwhelming but I would imagine it depends on how it is used and on how much you build it up. I'm using it in a game right now as a way to harrass an opponent that my military can't even scratch.
Like I said in the description I'm considering making this game no intel. That would give you more points to spend somewhere else and take away the need for you to maintain another infrastructure.

Nodachi

RiTz21 June 30th, 2002 04:03 PM

Re: Make Friends and Kill Them (New PBW Game)
 
Hi There,

Your setup seems interesting - I would join, but for these issues:

Galaxy Size> I Think that a small galaxy (with few players) moves along faster (no more than 5-6 players I would [humbly] suggest)

Intel> I think it should be left in - It's another type of weapon (although I don't mind if it's taken off)

Surrendering> Rules of surrendering needs to be setup before the game begins. I would suggest to allow surrendering ONLY to the foe who has been destroying you. (In a recent PBW game, the Moderator surrendered to his ally when I wiped 80% of his Empire. The game became lame (for me) at that point.)

Lemme know what happends I might join up.

RiTz21

Spoo July 1st, 2002 07:00 PM

Re: Make Friends and Kill Them (New PBW Game)
 
Quote:

As for the AI messing up an empire, that's why I'm going with the TDM. Most games seem to lose and gain players along the way, so I figured go with the best AI availible.
<font size="2" face="Verdana, Helvetica, sans-serif">However, this gives preference to players who choose a TDM race. If someone wants to use a non-TDM race or an original shipset, they'll have to rely on crappier AI. That said, I'll go join your game now.

Wardad July 1st, 2002 07:44 PM

Re: Make Friends and Kill Them (New PBW Game)
 
Spoo,

The PBW admins have the ability to set a game to the NO AI MOD. So, I'll guess they could match AI files of your choice to your shipset. Or, maybe you could do that and email a zip file.

At least the AI files you choose would have a better chance of matching your race setup and play style.

Ragnarok July 2nd, 2002 02:07 AM

Re: Make Friends and Kill Them (New PBW Game)
 
Nodachi,
I'm up for joining... Shall jump over to PBW to do it. Should be fun... But no less then 36 hour turns. Any less then that and I can't do it.

Nodachi July 10th, 2002 03:14 PM

Re: Make Friends and Kill Them (New PBW Game)
 
One Last *bump* as there are still open slots but I intend to start soon.

tesco samoa July 10th, 2002 10:47 PM

Re: Make Friends and Kill Them (New PBW Game)
 
slots still open. Join people

Skulky July 12th, 2002 05:31 AM

Re: Make Friends and Kill Them (New PBW Game)
 
I just joined my ghetto ***, how about no ai mod? I really like the Daitoon Shipset, but hate the AI. But i could use a TDM shipset (i found one i like that's like NUBEsSE4set)

I really don't care one way or other on intel. BTW im gonna be gone in like one week for like one week be back for 4 days then go away for like 2 weeks. I might be able to get my friend to do it tho.


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