![]() |
Can space yards (bases) be transported ...
... as cargo and re-launched at another planet.
If so - how and/or what size transport? |
Re: Can space yards (bases) be transported ...
Quote:
|
Re: Can space yards (bases) be transported ...
I was wondering the same thing myself. I can't see bases as cargo, but is there someone out there who can make a "super" tractor beam that would allow bases or even ships to be ferried to another destination?
|
Re: Can space yards (bases) be transported ...
Being that you cannot - is there a way to build a ship that can perform the same duties?
|
Re: Can space yards (bases) be transported ...
Quote:
But the thing about it is (I guess it's the same as a base that has a space yard on it) is that it builds ALOT slower then a planet will. But you probably figured that part out by now. http://forum.shrapnelgames.com/images/icons/icon10.gif Like if it takes a planet 0.4 years (4 turns) then it will take a ship with a space yard or base with space yard on it around 1.2 years or so (12 turns) something like that. Which is a major downside. But beind able to build stuff without a planet makes up for it. Hope all this helps. |
Re: Can space yards (bases) be transported ...
I've meant to test whether a repair bay can be placed in a satellite for ages, I just keep forgetting. Has anyone modded it to be possible and done this? Does it work? Or does the game only recognize repair bays in ships?
[ July 02, 2002, 05:23: Message edited by: Baron Munchausen ] |
Re: Can space yards (bases) be transported ...
Yes, repair bays on Satellites do indeed work.
|
Re: Can space yards (bases) be transported ...
Quote:
|
Re: Can space yards (bases) be transported ...
Yep. http://forum.shrapnelgames.com/images/icons/icon7.gif Only problem would be getting them balanced. Even with a 110 kiloton component that repairs one comp per turn, these sats can allow a single "ship" to repair many times more than a normal repair ship.
|
Re: Can space yards (bases) be transported ...
What about space yards on sats? Do the effects stack when you have multiple sats?
This could be really cool for making custom production rates, and damage to the sat stack could make for "partial damage" to your space yard rate. |
Re: Can space yards (bases) be transported ...
Baron, your comment brought up a question in regards to supply. I don't remember the weight restriction on large sats off hand, but would it be possible to..
build large sat put supply pod/s on it put solar panel on it build it (it should have full supply) transport it to another location in a system launch fleet a ship or small fleet with it would it then give supply to that ship or fleet and would it then re-supply itself over time with the solar panel??? thus in essance, creating a portable, cheap re-supply base?? just a curious Mac |
Re: Can space yards (bases) be transported ...
SJ, You can mod a sat to hold a space yard, but it doesn't get a build queue, and it doesn't add to the build queue of a ships or planet in the same sector, so your idea won't work. The only thing you get for putting a space yard on a sat is the repair capacity if any.
Mac, you can't fleet with sats, so your idea wont work. Geo [ July 02, 2002, 19:46: Message edited by: geoschmo ] |
Re: Can space yards (bases) be transported ...
Geo, tks, but I thought, and I could be mistaken, its been awhile, that one time when I had a fleet over a planet, I went to add a ship to my fleet, but I accidently cliked on a sat group and it put it into the fleet que. The fleet couldn't move but it showed the sats in the list of ships, I just never thought about it until now, If this is true, would the sats then put their supply towards the ship or fleet if this ever would happen? I mean when it shows the divided screen, left shps, mines, sats, over planet, on rgt shows fleet name and lists the ships. If I remember right, the sats I cliked on showed up under the fleet listing on the right, I cliked and put them back on the left side. Its been awhile since this happend, I think it was 1.40 or 1.49 can't remember, but if this is true, would the sat if left with that fleet, even tho the fleet can't move, contribute its supply towards that fleet? I know you said you can't fleet sats but under the above conditions would it be possible? I will have to try and see if I can re-create it again and see what happens....
Mac |
Re: Can space yards (bases) be transported ...
Quote:
Second, satellites are like bases. They don't need supplies or supply generating components. If you could fleet them with ships they would resupply them automatically without any special components. That's how it works with bases. But in the forthcoming patch you'll have to set something in SETTINGS.TXT to allow fleeting ships with bases. |
Re: Can space yards (bases) be transported ...
Quote:
|
Re: Can space yards (bases) be transported ...
You know, that unused button in the command panel of SE4 could be used for a "Resupply" button, which would make the selected ship or fleet instantly replenish their supplies if they were in the same sector as a base. That would remove the necessity of having to go through the entire hell of modifying the fleet to join with the base just to get resupplied.
|
Re: Can space yards (bases) be transported ...
"That would remove the necessity of having to go through the entire hell of modifying the fleet to join with the base just to get resupplied."
You're uh, not supposed to be able to do that. http://forum.shrapnelgames.com/images/icons/icon7.gif It's being removed in a patch IIRC; also IIRC you'll be able to put it back if you like. Phoenix-D |
Re: Can space yards (bases) be transported ...
Mac, I can tell you that as far back as 1.19 you have not been able to fleet with sats. I know this because I had your idea way back then and tried it myself and learned that for a fact. You can fleet with bases (at least for now), that is probably what you are thinking about.
Geoschmo |
Re: Can space yards (bases) be transported ...
Geo, it could be, its been awhile, at my age the mind plays games with ya.. http://forum.shrapnelgames.com/images/icons/icon7.gif don't have any of my old save games left to go back and ck, so I owe ya a brewski whenever you drop in the cantina, I'll even put it on my tab.... http://forum.shrapnelgames.com/images/icons/icon12.gif
tks just some ideas mac |
Re: Can space yards (bases) be transported ...
Quote:
It would also be nice (I haven't personally noticed this happening myself) if the Ship, and Fleet, training level modified the build rate for Space Yard ships and bases. Relying solely on training, you could at most gain +40% production. If you recycle fleets, and even retrofit ships, from battle-line vessels and fleets (to get over 20% training levels for each), while you then can increase productivity by a lot ... there are other costs (like no longer having those high-training-% ships and fleets on the front lines). I'd also like to be able to build multiple space yards on planets, with the same result. I don't care about multiple build queues, but the speed would be worth it. Perhaps, for a mod, a "Space Yard Expansion" component / facility, that adds SY rate to pre-existing space yards (and adds slight repair capacity as well), without functioning as a space yard itself ... ? Say, extend the Space Yard tree, and get SY Expansion I through III, each one good for ... um ... 1/4 to 1/2 as much as a SY of the same rating, both in terms of production and in terms of repair? Temporal SY expansions would also be needful, ofc, to retain balance on that front. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Can space yards (bases) be transported ...
Quote:
So you would have to mod a facility without the spaceyard abilty, and let that be upgradeable to a space yard facility. |
Re: Can space yards (bases) be transported ...
Oh, as for *moving* bases, here's an odd observation: apparently you can equip Bases with Emergency Propulsion units.
No clue if it'll MOVE them, but apparently you can at least *assign* them. Then again you can assign supply-Category components to base designs too, and don't have ANY real use for 'em. *shrug* It'd be nice though, to be able to build a base that can "nudge" itself ot a new location upon completion. 8) |
All times are GMT -4. The time now is 03:54 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.