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-   -   PBW Game - Dimension X, 2.0 (http://forum.shrapnelgames.com/showthread.php?t=6592)

geoschmo July 9th, 2002 07:08 PM

PBW Game - Dimension X, 2.0
 
I can't recall who all was in the original Dimension X game with me, but it was a bLast. I am starting a new one if anyone is interested.

10 starting planets, 6 players, small quadrant. Should get hopping pretty quickly.

Geoschmo

Phoenix-D July 9th, 2002 11:26 PM

Re: PBW Game - Dimension X, 2.0
 
*raises hand*

Now where did I put that quote.. maybe I'll do better this time, eh?

Phoenix-D

Mark the Merciful July 9th, 2002 11:35 PM

Re: PBW Game - Dimension X, 2.0
 
Hi,

This sounds pretty appealing, so count me in.

Now I don't mind about Intel, but I'd really like to play without Mines. Surely the grossest technology in existence, and as far as I can see they make early game warfare either boring or impossible.

Mark

Fyron July 10th, 2002 12:29 AM

Re: PBW Game - Dimension X, 2.0
 
That is the entire purpose of mines: to slow down enemy attacks and to force them to waste resources on minesweepers.

tesco samoa July 10th, 2002 12:35 AM

Re: PBW Game - Dimension X, 2.0
 
are you playing geo

Mark the Merciful July 10th, 2002 12:58 AM

Re: PBW Game - Dimension X, 2.0
 
Quote:

Originally posted by Imperator Fyron:
That is the entire purpose of mines: to slow down enemy attacks and to force them to waste resources on minesweepers.
<font size="2" face="Verdana, Helvetica, sans-serif">Fyron,

I agree that's what they're for. The point is, they're incredibly cheap for what they do. A technology that can;
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Defeat any level of cloaking
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Automatically distinguish friend from foe
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Intercept targets with 100% success rate
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Are completely undetectable (unless using the Soviet method)
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Move so fast that they can cover huge volumes of space, and chase down ships no matter how fast they are
    </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Are so smart that they destroy all targets simultaneously, so none of the enemy has the chance to stop or flee
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">is pretty damn amazing!
My experience of mines is that once they're on the map, the risk they pose paralyses any early game opponent. At that stage, no one can afford to build a fleet of minesweepers (plus the fleet of warships that is supposed to go with them), and few will want to risk the resource cost of trying to use one or two - because you never know how big a minefield is.
I think it's fun playing in the early game when you're not hiding behind a solid border of mines, and are constantly having to trade-off between defese and economic development.
I enjoy fighting wars with early tech, when a few ships have to cover a big border.
I'm not arguing that mines are unbalancing - anyone can use them - but they are very boring.
IMHO.
Mark

geoschmo July 10th, 2002 05:02 AM

Re: PBW Game - Dimension X, 2.0
 
Yeah Tesco I am playing. I fogot to join. http://forum.shrapnelgames.com/images/icons/icon7.gif

I just had what is either an interesting idea, or a really bad idea. You guys make the call.

What if we set the mines in space limit for the game really low. Like 300 - 500. Then say you can put as many mines up as you want. So you'd have one REALLY bad *** minefield, and basically nothing anywhere else.

It would be like russian roulette. You can't defend all the planets, but which one is defended and which isn't? http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyway, it's an idea. Maybe for another game instead of this one.

Geoschmo

Fyron July 10th, 2002 05:30 AM

Re: PBW Game - Dimension X, 2.0
 
Well Mark, you can't have your cake and eat it too. http://forum.shrapnelgames.com/images/icons/icon7.gif

Andrés July 10th, 2002 07:01 AM

Re: PBW Game - Dimension X, 2.0
 
In joining this game interested I'd be.
From the beginning to play I want, not an empire set up by someone else like Last time.

geoschmo July 11th, 2002 01:08 AM

Re: PBW Game - Dimension X, 2.0
 
Aiee Andres. The game filled up so quick. We already have 6 players. I will present it to the others to see about expanding it a bit. Or perhpas if there is that much interest I could have two Dimenon X games. This one did fill rather quickly.

Question, you do have Gold correct? 2.0 is a Gold Game.

Andrés July 11th, 2002 01:14 AM

Re: PBW Game - Dimension X, 2.0
 
So what about intel?
I vote for no intel.
And your idea of a low number of mines sounds interesting.
I cannot upload my empire until we have a definitive desition on settings like these.

geoschmo July 11th, 2002 01:22 AM

Re: PBW Game - Dimension X, 2.0
 
Yes Andres, we have been discussing this in the game forum on PBW. If you could post your opinion there.

Geoschmo

Andrés July 11th, 2002 07:52 PM

Re: PBW Game - Dimension X, 2.0
 
You mean the game forum function actually works?
I could never acces it. Every time I click on the game forum button I'm sent back to the starting page asking me to choose between graphic and text mode.

Edit: That happens whenever I click on any forum button in the PBW site, either in graphical or text mode.

[ July 11, 2002, 18:57: Message edited by: Andr&eacutes Lescano ]

geoschmo July 11th, 2002 08:24 PM

Re: PBW Game - Dimension X, 2.0
 
Did you ever register with the forum? I think you have to setup your userid with the forum software, I don't think it automatically does it. It's been so long for me I can't remember. Lazarus would know.

Geoschmo

Andrés July 12th, 2002 11:48 PM

Re: PBW Game - Dimension X, 2.0
 
I couldn't find any way to do that, there wasn't any option anywhere I.
I created a new user id and I can access the forums. I think that the error was because my old user id was too long.

Now I'll have to load my current games with my old ID and use the new one for the forums.

geoschmo July 13th, 2002 01:41 AM

Re: PBW Game - Dimension X, 2.0
 
Ok, that might be it. Lazaaarus knows more about that part of it then I do. Do you want me to switch you over in all yoru games and delete your old user ID?

Geoschmo

Andrés July 13th, 2002 05:51 AM

Re: PBW Game - Dimension X, 2.0
 
Oh, could you do that?
Not that I'm involved in so many games anyway.

[ July 13, 2002, 05:00: Message edited by: Andr&eacutes Lescano ]

tesco samoa July 13th, 2002 03:27 PM

Re: PBW Game - Dimension X, 2.0
 
hey geo. just set the number of max units in one space to 20000.

Then we never have to worry about mines. I never could understand why there is a limit?

geoschmo July 13th, 2002 04:30 PM

Re: PBW Game - Dimension X, 2.0
 
We could do that I guess. A lot of people like the 100 mine limit though.

Andres, did you get my email? I need you to rejoin the game and reupload your empire so we can get started.

Geoschmo

geoschmo July 16th, 2002 03:47 PM

Re: PBW Game - Dimension X, 2.0
 
Sorry, games already started. But if someone drops, as happens on occasion, I will maintain this thread as a waiting list of sorts for replacments if you wish.

And if there is enough interest we could have a second game as well. A Dimension X 2.5 if you will. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

[ July 16, 2002, 14:48: Message edited by: geoschmo ]

sparhawk July 16th, 2002 08:19 PM

Re: PBW Game - Dimension X, 2.0
 
Just tell me when..

sparhawk

sparhawk July 17th, 2002 01:21 AM

Re: PBW Game - Dimension X, 2.0
 
Geoschmo is there still room left??

Sparhawk


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