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SEIV Modding 101: A Tutorial
I have begun work on a Modding Tutorial for SEIV. It is not completed. However, I am releasing the first 4 chapters as a preview of what is to come. It can be viewed here:
http://galileo.spaceports.com/~kazha...gTutorial.html If you have any comments, questions, suggestions, etc., feel free to post them here! |
Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
Of what?
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Re: SEIV Modding 101: A Tutorial
Nice, very nice! http://forum.shrapnelgames.com/images/icons/icon10.gif Gonna use this myself.
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Re: SEIV Modding 101: A Tutorial
Screenshots of text files are pretty boring http://forum.shrapnelgames.com/images/icons/icon7.gif
Perhaps a modded component of some sort, with unique values for each entry, or little labels stating which line to change to affect each part shown in the image? |
Re: SEIV Modding 101: A Tutorial
Very nice indeed!
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Re: SEIV Modding 101: A Tutorial
You never fail to amaze me man. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
Dude, the linked site is SO going in my Favorites folder ... JUST what the doctor ordered! And I think a link to teh finished product should definitely go into the must-visit SEIV sites folder. Permanently!
Many many thanks! |
Re: SEIV Modding 101: A Tutorial
I'm glad everyone likes this. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
Great work IF! Makes me take a step back to look at my attempts to snipe back at particular Anti-American UK turd and remember what this forum is supposed to be for. Good job!
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Re: SEIV Modding 101: A Tutorial
Anything I can do to get this place out of the control of kats, is fine by me. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SEIV Modding 101: A Tutorial
Might I suggest that you link some bits around in your tutorial?
eg: The "Vehicle Type :=" bit in the Components chapter, could refer to the Vehicle type in the Vehicles chapter. Quote:
[ July 10, 2002, 14:16: Message edited by: Suicide Junkie ] |
Re: SEIV Modding 101: A Tutorial
Has that been changed? IIRC, ships were not triggering the point defense code, only units...
Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked. Maybe I should look more closely... I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! http://forum.shrapnelgames.com/images/icons/icon6.gif See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server. http://forum.shrapnelgames.com/images/icons/icon7.gif It's a good idea to go there once in a while. http://forum.shrapnelgames.com/images/icons/icon10.gif [ July 10, 2002, 20:13: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
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Yep. See, people were complaiming that there was no complete tutorial or guide for modding. So I said "Hey Nodachi, why don't you make one yourself...?" - he got talking to Fyron and the Imperator took it upon himself to create this excellent document. |
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Re: SEIV Modding 101: A Tutorial
This is outstanding! http://forum.shrapnelgames.com/images/icons/icon10.gif
I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
I wrote chapters 5-8 today, and uploaded them. http://forum.shrapnelgames.com/images/icons/icon7.gif Enjoy!
Now, most of the basic files are covered. Except the specifics on the Abilities.txt. That's gonna take a while. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SEIV Modding 101: A Tutorial
Nice work!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Can't wait for the other chapters. Sparhawk |
Re: SEIV Modding 101: A Tutorial
And if i may be so bold... When you finish this mamoth project how about a scenario tutorial possibly, from SJ instead?
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Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
Excellent Page! I notice you have a future chapter planed for abilities. One thing I would really like to know is what abilites work or don't work with the various components/facilities etc. I gather some abilites such as research generation will not do anything on a component. Also some abilities are obviously designed for stars or planets. I wonder if anyone has ever compiled a list of the abilites that work on components, and one for facilites etc. etc. I like to be able to filter the abilities in my moding tool but don't having enough modding experience to do this.
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Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
There wouldn't be much to write for a scenario tutorial. Create a game where you control all the empires. Have each of them build, colonize, research, etc. whatever you want them to. Then, set all the AI empires back to AI control, and save it as a scenario.
In fact, you can speed the process up by cheating. Make the resource and research facilities make 500k instead of 500, and make SYs produce at 20K instead of 2K, and you can set it up much quicker. Make engines have +40 bonus MPs so you can move them to where you want them to be quicker. Since you are controlling every empire, you don't have to worry about extra stuff being done by the AI. Remove these changes after you are done, and you're good to go. [ July 21, 2002, 00:21: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
How is this project coming along?
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Re: SEIV Modding 101: A Tutorial
It is coming. http://forum.shrapnelgames.com/images/icons/icon7.gif
Actually... I have been distracted and haven't worked on it recently. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
Elowan, Watch out. I think that AI is set to Bloodthirsty/xenophobe ! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
Chapter 9 has been written.
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Re: SEIV Modding 101: A Tutorial
Chapter 10 has been written.
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Re: SEIV Modding 101: A Tutorial
Chapter 11 has been written.
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Re: SEIV Modding 101: A Tutorial
Reorganized chapters. Formations moved to chapter 12. Chapter 11 is now Intel Projects, and not yet written.
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Re: SEIV Modding 101: A Tutorial
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[ August 13, 2002, 20:20: Message edited by: Elowan ] |
Re: SEIV Modding 101: A Tutorial
Fryon.... This is great work.. Keep it up.
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Re: SEIV Modding 101: A Tutorial
Fyron, what you have done is unquestionably one of the most important things since the invention of peanut butter. http://forum.shrapnelgames.com/images/icons/icon7.gif
Seriously, your modding site is a MUST VISIT site. Very informative, and a true treasure of SEIV gaming. |
Re: SEIV Modding 101: A Tutorial
New Chapter 11: Intel Projects has been written.
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Re: SEIV Modding 101: A Tutorial
It's about time...how long have I've been bugging you about this?
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Re: SEIV Modding 101: A Tutorial
But only because I think it's a fine guide worthy of much praise and accolades.
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Re: SEIV Modding 101: A Tutorial
No worries. http://forum.shrapnelgames.com/images/icons/icon7.gif
Chapter 13: Happiness has been written. Slight alterations on chapters not yet written have been made. |
Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
That is a classified secret. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: SEIV Modding 101: A Tutorial
IF,
Hey your tutorial is good. Will you be doing any AI moding instructions? Glider |
Re: SEIV Modding 101: A Tutorial
AI modding... I don't really know anything about AI modding. http://forum.shrapnelgames.com/images/icons/icon7.gif So... maybe.
New chapter added, Chapter 17: Quasi-Newtonian Propulsion. Written by Suicide Junkie. |
Re: SEIV Modding 101: A Tutorial
Chapter 14: Racial Traits has been written.
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Re: SEIV Modding 101: A Tutorial
How much interest would there be in a PDF Version of the tutorial, and a Black and White printer-friendly Version?
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Re: SEIV Modding 101: A Tutorial
Imperator: me!
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Re: SEIV Modding 101: A Tutorial
I would. I hate having to reprint the whole document when you just need one chapter, or whatever. A .pdf Version would be great.
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Re: SEIV Modding 101: A Tutorial
Here is a (rough) pdf Version of the tutorial:
Since spaceports doesn't like off-site linking to pdf files, you can click on this link: http://galileo.spaceports.com/~kazha...torialPDF.html The pdf file is actually located here: http://galileo.spaceports.com/~kazha...ngTutorial.pdf I do not know how to insert page breaks at this point, so it isn't really all that different from the html Version at this point. Here is a black and white html Version of the tutorial: http://galileo.spaceports.com/~kazha...utorialBW.html [ August 30, 2002, 22:52: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
IF: I got an "url not found" error message for the PDF. The black and white printer Version works fine though. Thanks!
[ August 30, 2002, 10:54: Message edited by: pathfinder ] |
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