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-   -   SEIV Modding 101: A Tutorial (http://forum.shrapnelgames.com/showthread.php?t=6598)

Fyron July 10th, 2002 03:39 AM

SEIV Modding 101: A Tutorial
 
I have begun work on a Modding Tutorial for SEIV. It is not completed. However, I am releasing the first 4 chapters as a preview of what is to come. It can be viewed here:

http://galileo.spaceports.com/~kazha...gTutorial.html

If you have any comments, questions, suggestions, etc., feel free to post them here!

TerranC July 10th, 2002 03:54 AM

Re: SEIV Modding 101: A Tutorial
 
Suggestion...

post some screenshots http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 10th, 2002 04:56 AM

Re: SEIV Modding 101: A Tutorial
 
Of what?

Deathstalker July 10th, 2002 04:59 AM

Re: SEIV Modding 101: A Tutorial
 
Nice, very nice! http://forum.shrapnelgames.com/images/icons/icon10.gif Gonna use this myself.

Suicide Junkie July 10th, 2002 05:47 AM

Re: SEIV Modding 101: A Tutorial
 
Screenshots of text files are pretty boring http://forum.shrapnelgames.com/images/icons/icon7.gif

Perhaps a modded component of some sort, with unique values for each entry, or little labels stating which line to change to affect each part shown in the image?

pathfinder July 10th, 2002 05:48 AM

Re: SEIV Modding 101: A Tutorial
 
Very nice indeed!

Atrocities July 10th, 2002 05:50 AM

Re: SEIV Modding 101: A Tutorial
 
You never fail to amaze me man. http://forum.shrapnelgames.com/images/icons/icon7.gif

Pax July 10th, 2002 07:54 AM

Re: SEIV Modding 101: A Tutorial
 
Dude, the linked site is SO going in my Favorites folder ... JUST what the doctor ordered! And I think a link to teh finished product should definitely go into the must-visit SEIV sites folder. Permanently!

Many many thanks!

Fyron July 10th, 2002 08:11 AM

Re: SEIV Modding 101: A Tutorial
 
I'm glad everyone likes this. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gil Hamilton July 10th, 2002 08:20 AM

Re: SEIV Modding 101: A Tutorial
 
Great work IF! Makes me take a step back to look at my attempts to snipe back at particular Anti-American UK turd and remember what this forum is supposed to be for. Good job!

Fyron July 10th, 2002 08:25 AM

Re: SEIV Modding 101: A Tutorial
 
Anything I can do to get this place out of the control of kats, is fine by me. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie July 10th, 2002 03:13 PM

Re: SEIV Modding 101: A Tutorial
 
Might I suggest that you link some bits around in your tutorial?

eg: The "Vehicle Type :=" bit in the Components chapter, could refer to the Vehicle type in the Vehicles chapter.

Quote:

This determines what a weapon can target. This is what makes a Point Defense Cannon a Point Defense Cannon, because of it's targets. You could design a weapon with the "Point-Defense" Weapon Type, but give it Ships for targeting, and it will act like the normal Point Defense Cannon, except that it will automatically fire at ships.
<font size="2" face="Verdana, Helvetica, sans-serif">Has that been changed? IIRC, ships were not triggering the point defense code, only units...

[ July 10, 2002, 14:16: Message edited by: Suicide Junkie ]

Fyron July 10th, 2002 09:11 PM

Re: SEIV Modding 101: A Tutorial
 
Has that been changed? IIRC, ships were not triggering the point defense code, only units...

Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked. Maybe I should look more closely...

I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! http://forum.shrapnelgames.com/images/icons/icon6.gif

See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server. http://forum.shrapnelgames.com/images/icons/icon7.gif It's a good idea to go there once in a while. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ July 10, 2002, 20:13: Message edited by: Imperator Fyron ]

Captain Kwok July 10th, 2002 10:51 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server. It's a good idea to go there once in a while.
<font size="2" face="Verdana, Helvetica, sans-serif">


Yep. See, people were complaiming that there was no complete tutorial or guide for modding. So I said "Hey Nodachi, why don't you make one yourself...?" - he got talking to Fyron and the Imperator took it upon himself to create this excellent document.

Fyron July 11th, 2002 12:13 AM

Re: SEIV Modding 101: A Tutorial
 
http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi July 11th, 2002 01:22 AM

Re: SEIV Modding 101: A Tutorial
 
This is outstanding! http://forum.shrapnelgames.com/images/icons/icon10.gif

I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! http://forum.shrapnelgames.com/images/icons/icon6.gif

Captain Kwok July 11th, 2002 01:30 AM

Re: SEIV Modding 101: A Tutorial
 
Good job.

I'm glad I thought of it http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 11th, 2002 05:13 AM

Re: SEIV Modding 101: A Tutorial
 
I wrote chapters 5-8 today, and uploaded them. http://forum.shrapnelgames.com/images/icons/icon7.gif Enjoy!

Now, most of the basic files are covered. Except the specifics on the Abilities.txt. That's gonna take a while. http://forum.shrapnelgames.com/images/icons/icon10.gif

sparhawk July 11th, 2002 03:40 PM

Re: SEIV Modding 101: A Tutorial
 
Nice work!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Can't wait for the other chapters.

Sparhawk

Skulky July 12th, 2002 06:12 AM

Re: SEIV Modding 101: A Tutorial
 
And if i may be so bold... When you finish this mamoth project how about a scenario tutorial possibly, from SJ instead?

capnq July 13th, 2002 05:54 AM

Re: SEIV Modding 101: A Tutorial
 
Quote:

IIRC, ships were not triggering the point defense code, only units...

Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked.
<font size="2" face="Verdana, Helvetica, sans-serif">P&N's DU Autocannons aren't point-defense; they're just smaller Versions of DUCs.

DavidG July 20th, 2002 04:35 PM

Re: SEIV Modding 101: A Tutorial
 
Excellent Page! I notice you have a future chapter planed for abilities. One thing I would really like to know is what abilites work or don't work with the various components/facilities etc. I gather some abilites such as research generation will not do anything on a component. Also some abilities are obviously designed for stars or planets. I wonder if anyone has ever compiled a list of the abilites that work on components, and one for facilites etc. etc. I like to be able to filter the abilities in my moding tool but don't having enough modding experience to do this.

Captain Kwok July 20th, 2002 04:38 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

And if i may be so bold... When you finish this mamoth project how about a scenario tutorial possibly, from SJ instead?
<font size="2" face="Verdana, Helvetica, sans-serif">Do I sense a lack of respect for Mr.Fyron's fine work?

Fyron July 21st, 2002 01:17 AM

Re: SEIV Modding 101: A Tutorial
 
There wouldn't be much to write for a scenario tutorial. Create a game where you control all the empires. Have each of them build, colonize, research, etc. whatever you want them to. Then, set all the AI empires back to AI control, and save it as a scenario.

In fact, you can speed the process up by cheating. Make the resource and research facilities make 500k instead of 500, and make SYs produce at 20K instead of 2K, and you can set it up much quicker. Make engines have +40 bonus MPs so you can move them to where you want them to be quicker. Since you are controlling every empire, you don't have to worry about extra stuff being done by the AI. Remove these changes after you are done, and you're good to go.

[ July 21, 2002, 00:21: Message edited by: Imperator Fyron ]

Elowan August 7th, 2002 11:24 PM

Re: SEIV Modding 101: A Tutorial
 
How is this project coming along?

Fyron August 8th, 2002 08:11 AM

Re: SEIV Modding 101: A Tutorial
 
It is coming. http://forum.shrapnelgames.com/images/icons/icon7.gif

Actually... I have been distracted and haven't worked on it recently. http://forum.shrapnelgames.com/images/icons/icon9.gif

Elowan August 8th, 2002 06:28 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

Originally posted by Imperator Fyron:
It is coming. http://forum.shrapnelgames.com/images/icons/icon7.gif

Actually... I have been distracted and haven't worked on it recently. http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Don't I know about distraction! I'm supposed to be retired but I signed on as a consultant for a medical device firm. I've found that the FDA has a very stupid and quarrelsome AI! http://forum.shrapnelgames.com/images/icons/icon12.gif

Taz-in-Space August 9th, 2002 08:14 AM

Re: SEIV Modding 101: A Tutorial
 
Elowan, Watch out. I think that AI is set to Bloodthirsty/xenophobe ! http://forum.shrapnelgames.com/images/icons/icon12.gif

Elowan August 9th, 2002 06:57 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

Originally posted by Taz-in-Space:
Elowan, Watch out. I think that AI is set to Bloodthirsty/xenophobe ! http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Ya! Ya! Ya! But I will sic Taz on them!

Fyron August 13th, 2002 08:35 AM

Re: SEIV Modding 101: A Tutorial
 
Chapter 9 has been written.

Fyron August 13th, 2002 08:59 AM

Re: SEIV Modding 101: A Tutorial
 
Chapter 10 has been written.

Fyron August 13th, 2002 09:19 AM

Re: SEIV Modding 101: A Tutorial
 
Chapter 11 has been written.

Fyron August 13th, 2002 09:31 AM

Re: SEIV Modding 101: A Tutorial
 
Reorganized chapters. Formations moved to chapter 12. Chapter 11 is now Intel Projects, and not yet written.

Elowan August 13th, 2002 04:53 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

Originally posted by Imperator Fyron:
Reorganized chapters. Formations moved to chapter 12. Chapter 11 is now Intel Projects, and not yet written.
<font size="2" face="Verdana, Helvetica, sans-serif">Well done lad! Well done! Three cheers and a tiger! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ August 13, 2002, 20:20: Message edited by: Elowan ]

tesco samoa August 14th, 2002 01:12 AM

Re: SEIV Modding 101: A Tutorial
 
Fryon.... This is great work.. Keep it up.

Atrocities August 14th, 2002 01:15 AM

Re: SEIV Modding 101: A Tutorial
 
Fyron, what you have done is unquestionably one of the most important things since the invention of peanut butter. http://forum.shrapnelgames.com/images/icons/icon7.gif

Seriously, your modding site is a MUST VISIT site. Very informative, and a true treasure of SEIV gaming.

Fyron August 14th, 2002 05:36 AM

Re: SEIV Modding 101: A Tutorial
 
New Chapter 11: Intel Projects has been written.

Captain Kwok August 14th, 2002 06:08 AM

Re: SEIV Modding 101: A Tutorial
 
It's about time...how long have I've been bugging you about this?

Captain Kwok August 14th, 2002 06:17 AM

Re: SEIV Modding 101: A Tutorial
 
But only because I think it's a fine guide worthy of much praise and accolades.

Fyron August 14th, 2002 07:49 AM

Re: SEIV Modding 101: A Tutorial
 
No worries. http://forum.shrapnelgames.com/images/icons/icon7.gif

Chapter 13: Happiness has been written. Slight alterations on chapters not yet written have been made.

Elowan August 14th, 2002 05:04 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

Originally posted by Imperator Fyron:

... Slight alterations on chapters not yet written have been made.

<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm. How did you manage that? That would help me with some of my re-writes. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron August 14th, 2002 09:33 PM

Re: SEIV Modding 101: A Tutorial
 
That is a classified secret. http://forum.shrapnelgames.com/images/icons/tongue.gif

Glider August 15th, 2002 03:37 PM

Re: SEIV Modding 101: A Tutorial
 
IF,

Hey your tutorial is good. Will you be doing any AI moding instructions?

Glider

Fyron August 18th, 2002 11:40 PM

Re: SEIV Modding 101: A Tutorial
 
AI modding... I don't really know anything about AI modding. http://forum.shrapnelgames.com/images/icons/icon7.gif So... maybe.

New chapter added, Chapter 17: Quasi-Newtonian Propulsion. Written by Suicide Junkie.

Fyron August 25th, 2002 02:17 AM

Re: SEIV Modding 101: A Tutorial
 
Chapter 14: Racial Traits has been written.

Fyron August 25th, 2002 03:09 AM

Re: SEIV Modding 101: A Tutorial
 
How much interest would there be in a PDF Version of the tutorial, and a Black and White printer-friendly Version?

pathfinder August 25th, 2002 03:23 AM

Re: SEIV Modding 101: A Tutorial
 
Imperator: me!

gregebowman August 26th, 2002 08:10 PM

Re: SEIV Modding 101: A Tutorial
 
I would. I hate having to reprint the whole document when you just need one chapter, or whatever. A .pdf Version would be great.

Fyron August 30th, 2002 08:34 AM

Re: SEIV Modding 101: A Tutorial
 
Here is a (rough) pdf Version of the tutorial:

Since spaceports doesn't like off-site linking to pdf files, you can click on this link:
http://galileo.spaceports.com/~kazha...torialPDF.html

The pdf file is actually located here:
http://galileo.spaceports.com/~kazha...ngTutorial.pdf

I do not know how to insert page breaks at this point, so it isn't really all that different from the html Version at this point.

Here is a black and white html Version of the tutorial:
http://galileo.spaceports.com/~kazha...utorialBW.html

[ August 30, 2002, 22:52: Message edited by: Imperator Fyron ]

pathfinder August 30th, 2002 11:52 AM

Re: SEIV Modding 101: A Tutorial
 
IF: I got an "url not found" error message for the PDF. The black and white printer Version works fine though. Thanks!

[ August 30, 2002, 10:54: Message edited by: pathfinder ]


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