![]() |
stellar manipulation question
in a game now.....
If i use my ship to create a storm will the storm wipe out the opponent or will it just give me astorm to hide in? |
Re: stellar manipulation question
Quote:
|
Re: stellar manipulation question
What.. the storm just sits there and doesn't move? That's stupid.
|
Re: stellar manipulation question
Yup pretty much.
Stupid is as stupid does. |
Re: stellar manipulation question
Quote:
|
Re: stellar manipulation question
One other use is creating storms on warp points. If they're damaging, they work like unsweepable minefields--minefields which damage every ship coming through. If the storm is cloaking, it serves to hide any WP defenses you have set up (only useful wiht far-side WP defense).
|
Re: stellar manipulation question
But if it hides your defenses then the enemy can pass right through them!
And yes, damaging storms are pretty stupid as they are easily avoided - it doesn't even take any extra movement points to go diagonally around them! Now a whole WALL of storms, or storms on a warp-point... |
Re: stellar manipulation question
"But if it hides your defenses then the enemy can pass right through them!"
Cloaked ships will still attack any ships they can detect. That means they need a sensor level equal to or higher than the cloak level of the storm they're in. Without sensors, though, they can't detect enemy ships moving into (or past) the storm. |
Re: stellar manipulation question
Quote:
If two ships are in a storm and one has sensors cabale of defeating the storm, it can attack the ship that does not. In fact it cannot avoid attacking the ship if they are in the same sector. I had an unarmed sensor ship get killed in a nebula this way once. He couldn't see me but he got lucky and moved into the same sector as my ship. My ship "attacked", but since it had no weapons and his did, and once in combat he could see me, well... http://forum.shrapnelgames.com/images/icons/icon9.gif But if your ship has a cloaking device or stealth armor you can be in the same sector with an enemy and will not, in fact CANNOT attack unless you decloak first. Geoschmo |
Re: stellar manipulation question
... unless you have some other uncloaked unit/ship/colony in the same location as your cloaked units/ships/colonies... in that case, the combat will involve all of your forces, cloaked and uncloaked.
PvK |
Re: stellar manipulation question
[quote]Originally posted by geoschmo:
Quote:
AFAIK in PBW the only time you can cloak or uncloak is while playing your turn. You cannot give orders to cloak/uncloak while the turn is being run, so I should have seen it. It is barely possible my opponent did uncloak that one ship that was damaged, but it didn't show up in the movement log either... and that would be a hell of a coincidence in any case with a fleet of 31 ships. I don't know if this is a glitch or something unique to SEIV 1.49 (a still ongoing PBW game) but thats the way it happened. |
Re: stellar manipulation question
wait a sec, you said they had sufficient capacity to clear the minefield? why didn't they?
|
Re: stellar manipulation question
In 1.49, cloaked minesweepers do not uncloak if they hit a minefield. I think that in Gold, they will uncloak the entire fleet to sweep the field, but I am not certain.
|
Re: stellar manipulation question
Only the AI will decloak if it knows that a minefield is present. It will hit a minefield if cloaked without sweeping if it is an unknown minefield.
|
Re: stellar manipulation question
will it recloak after it hits the known minefield? therefore it would only be visible for one day in a simultanious game, as it passes through the field?
that way, you could mark warp points and planets as having minefields, so that your fleet will uncloak to try to sweep them, just in case. |
Re: stellar manipulation question
Quote:
Do you still have the turn file I could look at? Or if it's a PBW game just tell me which and about what turn it was and I can take it from there. Geoschmo |
All times are GMT -4. The time now is 09:49 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.