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-   -   New PBW Game Idea (http://forum.shrapnelgames.com/showthread.php?t=6795)

Fyron July 28th, 2002 03:30 AM

New PBW Game Idea
 
I had an interesting idea for a PBW game. It would be a 5000 point start, but every player must take 2 racial tech traits. I'm thinking of setting it up so that all races start with level 1 in the theoretical racial techs. Also, at least APBs, DUCs, and PPBs would be disabled, to encourage the use of the racial weapons. Does this sound interesting?

CNCRaymond July 28th, 2002 03:52 AM

Re: New PBW Game Idea
 
Interesting. I am in only one other game. Perhaps I might be interested in this one. Will it be open to everyone?

Gandalph July 28th, 2002 03:53 AM

Re: New PBW Game Idea
 
I would be interested in this concept, however, I think the techs should be manually assigned, I wouldn't want to see 5 Religious/Psychic in the same game, and only that many players, as many different combos as there are. Although I studied the laws of probability in high school, let's just say it's been many years and many beers.

[ July 28, 2002, 02:54: Message edited by: Gandalph ]

Fyron July 28th, 2002 04:00 AM

Re: New PBW Game Idea
 
Well... that depends on how many people want to play what combinations.

The game would definitely be open to all. I'm thinking maybe a 7 or 8 player game.

dumbluck July 28th, 2002 09:30 AM

Re: New PBW Game Idea
 
A game like that would be interesting under SJ's P&N, where there are crossover techs for the racials...

Atrocities July 28th, 2002 10:56 AM

Re: New PBW Game Idea
 
Since I am now offically out of one game, I can join another. I would play a race with Temporal Psychic abilities.

Fyron July 28th, 2002 08:13 PM

Re: New PBW Game Idea
 
Dumbluck:
Yeah, but it takes forever to get your empire anywhere in P&N. http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe a 3 planet start would be more expedient than the P&N on PBW game.

Rollo July 28th, 2002 11:59 PM

Re: New PBW Game Idea
 
Cool idea. I have used 2 race traits in a couple of PBW games already. Was fun http://forum.shrapnelgames.com/images/icons/icon7.gif . I don't think that everyone would take psychic/religious (well, as it stands at least Atrocities and myself wouldn't). I haven't played P&N in ages, why would it take forever to get your empire anywhere? Devnull Mod also has crossover techs (if I remember the readme correctly, they were taken from an early P&N Version), but I find them not very well balanced. Some race combos don't get anything and others get real scary stuff like the accelarated psychic sensors. As a matter of fact, I am in the middle of on overhaul of the combo techs. Adding some new ones, tweaking others, and also making AIs that will use them. err, sorry, getting OT...

some other point, IMO 3000 race points would make things more interesting. (heh, and if you'd disable intel, you'd have some more points to play with http://forum.shrapnelgames.com/images/icons/icon7.gif ).

Rollo

Rollo July 29th, 2002 12:03 AM

Re: New PBW Game Idea
 
forgot something...
I like the idea to turn APB and PPB off, but DUC should stay. otherwise you'd have only misiles to play with at the game start.

Fyron July 29th, 2002 01:51 AM

Re: New PBW Game Idea
 
Actually... if I set it up so that you start with level one in the theoretical racial techs, most races can start using their racial weapons quickly. http://forum.shrapnelgames.com/images/icons/icon7.gif

Do you want me to send you a few savegame files from the P&N PBW game I mentioned? The population modifiers are changed drastically. Small colonies build slowly. Ships cost fewer minerals and a lot more organics and radioactives, so you have to develop more of those facilities before you can build very much.

3000 points limits your options to take other racial advantages too. I don't really want to do that. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 29, 2002, 01:01: Message edited by: Imperator Fyron ]

Rollo July 29th, 2002 02:29 AM

Re: New PBW Game Idea
 
"Actually... if I set it up so that you start with level one in the theoretical racial techs, most races can start using their racial weapons quickly."

okay, I forget about that. that would work, i guess

"Do you want me to send you a few savegame files from the P&N PBW game I mentioned? The population modifiers are changed drastically. Small colonies build slowly. Ships cost fewer minerals and a lot more organics and radioactives, so you have to develop more of those facilities before you can build very much."

No, don't bother. I believe you without that http://forum.shrapnelgames.com/images/icons/icon7.gif . As I said, I haven't played P&N in a long time. That was probably before the change of the pop modifiers. That's why I asked.

"3000 points limits your options to take other racial advantages too. I don't really want to do that."

Well, I do http://forum.shrapnelgames.com/images/icons/tongue.gif . Limited options are good. With 5000 pts you can just take everything you want and have some change left. That would cause a lot of redundant empires. If you drop some other stats, you can still take other race advantages. For example, in my latest game I had only 3000 pts, but I could still have 2 racial tech traits plus Propulsion Experts, Adv. Storage and Hardy Industrialists. Giving the empires some low scores in some areas will make them more interesting, IMO.

Rollo

Fyron July 29th, 2002 03:01 AM

Re: New PBW Game Idea
 
Yeah, but you probably didn't have 125 aggressiveness and defensiveness with that race. http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck July 29th, 2002 03:34 AM

Re: New PBW Game Idea
 
IF: Heh. You can set it up however you want, that's fine. I was just pointing out the crossover techs; I didn't mean to sound like I was telling you how to run the game! http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron July 29th, 2002 09:44 AM

Re: New PBW Game Idea
 
http://forum.shrapnelgames.com/images/icons/icon7.gif

Rollo July 29th, 2002 10:18 AM

Re: New PBW Game Idea
 
Quote:

Originally posted by Imperator Fyron:
Yeah, but you probably didn't have 125 aggressiveness and defensiveness with that race. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">True, but that is exactly the point http://forum.shrapnelgames.com/images/icons/tongue.gif .

Oh, and I don't want to come across wrongly either. It's your show, run it how you want it. just making a few suggestions, I'll shut up now... http://forum.shrapnelgames.com/images/icons/icon12.gif .

Rollo

[ July 29, 2002, 09:20: Message edited by: Rollo ]

Fyron July 29th, 2002 07:37 PM

Re: New PBW Game Idea
 
No, don't shut up now. http://forum.shrapnelgames.com/images/icons/icon7.gif Comments/suggestions are welcome. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalph July 29th, 2002 08:08 PM

Re: New PBW Game Idea
 
OK, you can sign me up as Crystalline/Temporal.

Gryphin July 29th, 2002 08:17 PM

Re: New PBW Game Idea
 
I'm not up to playing, I'd be happy to generate a map.

jimbob July 29th, 2002 08:31 PM

Re: New PBW Game Idea
 
I'd be in. Anyone take Organic yet? I'd probably go Organic/Temporal if it's available still. If we do a P&N I'd probably go Nomad too.

Edit: If we did P&N 2.5b (PBW Version) I'd go with organic/gravitic.

[ July 29, 2002, 19:54: Message edited by: jimbob ]

Fyron July 29th, 2002 08:44 PM

Re: New PBW Game Idea
 
Ok... so do we want to play standard SE4 Gold, or P&N? Let's take a vote. http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob July 29th, 2002 08:55 PM

Re: New PBW Game Idea
 
There's P&N gold too isn't there?
I'll vote P&N (3.0 gold)...

Atrocities July 29th, 2002 09:03 PM

Re: New PBW Game Idea
 
I don't know, what does P&N have to offer?

[ July 29, 2002, 20:04: Message edited by: Atrocities ]

Fyron July 29th, 2002 09:33 PM

Re: New PBW Game Idea
 
There's P&N gold too isn't there?

Yeah. I was merely indicating that this would be a Gold game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalph July 30th, 2002 02:36 AM

Re: New PBW Game Idea
 
My vote would go to standard Gold 1.67. I have little P&N experience.

Suicide Junkie July 30th, 2002 02:53 AM

Re: New PBW Game Idea
 
Quote:

I don't know, what does P&N have to offer?
<font size="2" face="Verdana, Helvetica, sans-serif">Relating to this game idea, mainly:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Racial Tech Crossovers (Harmonic shielding, biocrystal armor, spirit crew quarters, etc)
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Plus,</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Quasi-Newtonian Propulsion (big ships need more engines, and use more fuel)</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Balanced resource costs</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Lots of tweaked techs, mostly self-explanatory, such as weakened APBs and PPBs, torpedoes with accuracy bonus, normal-tech planetary shields, useful armor, etc. </font>
<font size="2" face="Verdana, Helvetica, sans-serif">

[ July 30, 2002, 01:55: Message edited by: Suicide Junkie ]


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