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-   -   Scoring? (http://forum.shrapnelgames.com/showthread.php?t=6814)

Power Man July 29th, 2002 10:11 PM

Scoring?
 
Could someone tell me how one's score is calculated? I'm in a game where I have half the planets, less population, and
tech. than my friend. Yet when I look at the scores I am way ahead of him. In fact I think I went Evil Empire!!

The only thing I have over him is a LOT more ships. I have been at war with the AI since early on.
So I have built up my fleet.

So How is the score figured out. If one can tell me were to look I would like to know.

I thought I was a week player, fighting for my life, untill my freind showed me my score.
Now I kind of like being the EVIL EMPIRE !! I have been able to get two of the small AI's
to join me buy "asking" them to surender to me.

geoschmo July 29th, 2002 10:37 PM

Re: Scoring?
 
Quote:

Originally posted by Power Man:
The only thing I have over him is a LOT more ships. I have been at war with the AI since early on.
So I have built up my fleet.

<font size="2" face="Verdana, Helvetica, sans-serif">You've answered your own question here. I don't recall the exact formula, but you can probably find it by doing a search on this forum. But it's heavily weighted towards ships. And not just number of ships, but actual tonnage of ships. A 600Kt battle cruiser adds the same amount to your score as three 200Kt frigates.

Planets IIRC count nothing, although you do get points for resources produced on them. Also each tech you research gets you some points.

Geoschmo

tesco samoa July 29th, 2002 11:21 PM

Re: Scoring?
 
I think that the score is over rated...

The best way to judge an empire is the planet /production ratio's

The rest is just icing on the cake.

If you out produce and own more real estate then you are most likely the stronger race...

Krsqk July 29th, 2002 11:37 PM

Re: Scoring?
 
Every point of minerals, organics, and radioactives, generated counts as one score point. Every point of research and intelligence generated counts as one score point. Because happiness affects your production levels, any widespread change in happiness will also affect your score. Ditto for population levels.

Each kt of your ships and bases counts as 10 points.

Each level of researched techs counts for 200 points.

Units don't appear to give any points, whether in cargo or space. Population doesn't count either (except for production bonuses).

Ed Kolis July 29th, 2002 11:53 PM

Re: Scoring?
 
Hm, this stuff ought to be moddable...

Pax July 30th, 2002 12:14 AM

Re: Scoring?
 
Quote:

Originally posted by tesco samoa:
I think that the score is over rated...

The best way to judge an empire is the planet /production ratio's

The rest is just icing on the cake.

If you out produce and own more real estate then you are most likely the stronger race...

<font size="2" face="Verdana, Helvetica, sans-serif">In the long run yes.

But in teh short run, if a smaller-but-prepared-for-war empire attacks a theoretically-much-better empire that is UNprepared for war on that same scale ... it's possible the attacker could press their advantage and make some early gains. If those gains are large enough, the industrial capacities of the two empires might equalise enought o make retaking the lost worlds/systems difficult for the previously-larger empire.

IOW, lots of planets and resources and build capacity, but insufficient military might to keep those worlds and systems ... means you're a paper tiger.

Ditto if you have a huge military, and miantenance eats up most or all of yoru resource production; youw on't be readily able to replace combat losses, and are a paper tiger "of a different stripe", if you will pardon the pun.

DirectorTsaarx July 30th, 2002 08:40 PM

Re: Scoring?
 
Quote:

Originally posted by Pax:
&lt;snip&gt;
IOW, lots of planets and resources and build capacity, but insufficient military might to keep those worlds and systems ... means you're a paper tiger.

Ditto if you have a huge military, and miantenance eats up most or all of your resource production; you won't be readily able to replace combat losses, and are a paper tiger "of a different stripe", if you will pardon the pun.

<font size="2" face="Verdana, Helvetica, sans-serif">Be careful when talking about paper tigers - a certain 'tigga might leave his pub to make smart-alecky remarks on this thread... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

Power Man July 31st, 2002 09:36 PM

Re: Scoring?
 
Thanks for the help. I did find an answer in an old thread.

Power Man July 31st, 2002 09:41 PM

Re: Scoring?
 
OOps I pushed enter too soon. Here is the answer. Someone did some tests and came up with this . The score is based on 200 points per Tech level
1 point per resource/research/intell point
10 points per kT for ships/bases
no points for units/pop/colonies/systems
This means that my big fleet counts a lot more than lots of small planets.

Ruatha December 4th, 2002 07:26 PM

Re: Scoring?
 
Is the score cumulative or a dynamic score, i e if I loose ships do my score drop?

Ruatha December 4th, 2002 07:28 PM

Re: Scoring?
 
Ooops, Found an answer.
Seems to be dynamic, loose a ship and the score drops.

capnq December 4th, 2002 07:34 PM

Re: Scoring?
 
Yes, it's dynamic. You can see major battles on the (F9) Races/Comparisons graphs as sudden drops.


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