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-   -   Which mod is best? (http://forum.shrapnelgames.com/showthread.php?t=6902)

javaslinger August 8th, 2002 01:28 AM

Which mod is best?
 
Ok, I know all the mods are different and have there niche, but which is the most played?

Can someone give me a general rundown of how they're different, what they specialize in, what style they promote, etc, etc....??

Thanks,

Ken

Suicide Junkie August 8th, 2002 02:05 AM

Re: Which mod is best?
 
I'd say most people play Unmodded, with TDM AIs.

Pirates & Nomads:
1) Great for turn-based Tactical combat lovers. As a Pirate or Nomad, you need to use every trick and exploit in the book to survive against the AIs, steal ships and tech, hide in storms, and raid unescorted transports.
Small pirate fleets enhance the "up close and personal" effect.

2) A unique form of tech balancing and expansion. Armor, shields, Phased weapons, missiles, racial crossover techs, added racial techs and traits, etc. Gobs of smaller changes.

Mudshark August 8th, 2002 02:19 AM

Re: Which mod is best?
 
TDM improves on the basic AI, the game stays the same. the tech tree is identicle.

Most of the other mods change things considerably.

As stated below P&N, can be tough (I've never played much). But find the concept interesting!

Proportions changes the whole idea of population, let alone adds much to the basic game, adds many tech levels.

Derricks mod is a blend of TDM and proportions.

I'm sure that i've left many out, I.m looking forward to the Star trek mod, but this is one poor soldier working alone. I have no skill in modding.

All of the mods offer a different flavor, they have their great points. And sometimes things to be desired.

Fyron August 8th, 2002 04:13 AM

Re: Which mod is best?
 
FQM (Fyron's Quadrant Mod) makes drastic changes to the systems, planets, and quadrants. Most solar systems have an asteroid belt in them. There are many, many more moons of all atmospheres, and some small and medium moons too. There are many new quadrant types too, such as Newborn, Super Grid, and Threaded Spiral. Asteroids, warp points, and stars are given some random abilities to make them less bland.

The best part of FQM is that a map generated with it can be used with ANY mod, or with the standard game.

[ August 08, 2002, 03:14: Message edited by: Imperator Fyron ]

Gryphin August 8th, 2002 12:54 PM

Re: Which mod is best?
 
I like the combination of Fyrons Quadrant Mod with the TDM pack.
The most important part of using mods is the Mod Launcher. It allows you to move between mods very easily.

Suicide Junkie August 8th, 2002 04:09 PM

Re: Which mod is best?
 
FQM is linked to in Fyron's Sig. That shoulda been the first place to look. http://forum.shrapnelgames.com/images/icons/icon7.gif

oleg August 8th, 2002 04:30 PM

Re: Which mod is best?
 
Tigga, first, download and unzip Fyron's mod into SE IV directory. Second - back up "data" folder in TDM directory (rename it or make a copy). Then copy either whole "data" folder from Fyron mod to TDM mod folder or only selected files - secttype.txt, stellarabilitytypes.txt, planetsize.txt, quadranttypes.txt, systemtypes.txt, systemnames.txt from fyron/data to TDM/data. Settings.txt is optional. If you copied whole "data" folder, you will need to copy "formations.txt" from backed-up TDM data folder to new data folder. Now, when you launch TDM mod, it will use Fyron' quadrants.

oleg August 8th, 2002 04:39 PM

Re: Which mod is best?
 
Word of warning: Sometimes SE IV screw up homeworlds in Fyron' mod. I edited systemtypes.txt to avoid this problem. Unfortunately, there is no more medium-sized moons but you can be sure that all homeworlds have been generated correctly.

http://forum.shrapnelgames.com/newup...1028079875.txt

Fyron August 8th, 2002 08:07 PM

Re: Which mod is best?
 
Hopefully Aaron can get that little bug fixed soon.

Krsqk August 9th, 2002 12:54 AM

Re: Which mod is best?
 
IF: Did you email Aaron to see if he'd let us specify new planet sizes?

Growltigga August 9th, 2002 01:27 AM

Re: Which mod is best?
 
How do you combine TDM and Fyron's mod.

I have TDM on tap, I think I have the mod launcher, where do I get Fyron's mod and how do I combine them?

Fyron August 9th, 2002 01:52 AM

Re: Which mod is best?
 
Krsqk, yes, I did. You should too. http://forum.shrapnelgames.com/images/icons/icon7.gif The more people that request a feature, the more likely it is that it gets added.

DocShane August 9th, 2002 06:14 AM

Re: Which mod is best?
 
Puke has created his "Junkyard" mod. This is an interesting diVersion from the other mentioned mods. As a veteran of both "Junkyard" games he has hosted, I can heartily advise any SEIV player to give his next game a swing.

Junkyard eliminates research. Put simply, all planets have ruins. Each ruin can award as few as 1 tech or as many as 7 techs per colonization. He has a system to compute the number of techs and actual research points awarded, and it is totally random. This creates a game where colonization becomes the key the to survival. Furthermore, you come across races who have widely differing technological achievements. Not to say that it is unequal, but it is kind of weird to come across Escorts outfitted with wave motion guns, or Dreadnaughts that can boast only level 2 DUC's. I attacked one player who had nothing larger than Frigates, and had to mount his PPB's on light carriers. They contained no fighters, the fighter bays served merely as primitive armor.

I can't see this mod playing well against the computer. But that gives me an idea to waste another few hours on the computer giving it a fling.

oleg August 10th, 2002 01:32 AM

Re: Which mod is best?
 
Interesting. Where it is ? It reminds me playing Moo2 as uncreative - most interesting and unpredictable race trait !

Puke August 10th, 2002 02:12 AM

Re: Which mod is best?
 
thanks Doc. Oleg, you can find the mod in the files section of the PBW server. I have had a request to start JYW3. I may tweak the mod to incorporate one of the popular tech-tree mods like Porportions or the TechMod, and run it on Gold. On the other hand, if few people can play on Gold, it will probably stay on 1.49


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