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Re: Help on AI here
Thanx i'll try that, now where can u find this tdm mod lol, i been looking for it for about a week now, if anyone knows a good site which shows u how to create a complete AI (Everything!) please tell me, its not fair if the AI hasn't even got a sporting chance http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Help on AI here
If you have SE4 Gold, it is on your CD, under "extras". Non-Gold TDM can be found somewhere
in download forums. |
Re: Help on AI here
LOL I wish! I don't have gold full Version, i had SEIV full Version but lent it out and my pc crashed lol, so i'm using 100 turn demos lol. Ahh i preferred the days of SE 2. Unlimited Turns lol and an interface that screams out dark ages now!
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Re: Help on AI here
That's bad because the demo Version generally does not work with modified data files. However there are some exception and I don't know if the AI files are part of these. Therefore I recommend you get the full game (back again).
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Re: Help on AI here
Well i doubt that! But i might be ordering SEIV gold tomorrow! http://forum.shrapnelgames.com/images/icons/icon10.gif <-- Very Cheezy Grin. And i've got way to many shipsets downloaded that have very bad AI, but great images so i was hoping to sort that out. That and i'm sick of Ships using Wave Motion Guns, can we have variety please?
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Help on AI here
Oh Wise Veteran Gods of the shrapnel forums, i bow down before you and beg for ur intelligence to save me! (nothing gets people to help like good old fashioned praise)
I'm trying to fix up some AI's for Space Empires IV gold, but i'll be dammed if i can understand how to create ships in the AI! Lol maybe i been getting little sleep but please sum1 help me!!! http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Help on AI here
If you mean making the ship models there are several out there. I use DOGA III (shareware) myself, basically a Lego system of bolting parts together. If you have some CAD experience Moray (shareware) plus PovRay (free rendering engine) is decent.
DOGA: http://www.doga.co.jp/english/ Moray: http://www.stmuc.com/moray/ POVRAY: www.downloads.com (it'll re-link, I never can remember the new link). Have to do a search there. [ August 09, 2002, 12:34: Message edited by: pathfinder ] |
Re: Help on AI here
Lol no no no no. Me not going to try and create ships if thats what u mean! Then again i had my first early night for a while and its catching up on me!
What i'm stuck on is the AI Text Files found in the Pictures\Races\Racename, the RaceName_AI_Design Creation.txt files. Is that how you create ships for the AI or am i just going about this the wrong way! |
Re: Help on AI here
yes, design creation file is what you are looking for. It can be tricky though. Take a look on some TDM-mod files before changing anything.
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Re: Help on AI here
First thing after getting Gold - install TDM and start a game in small galaxy, maximum AI diff. and bonuses, no neutrals. Restart game untill you get Rage/Aquelians/Pyrochette/X'chung as neibouhrs. Then tell us about your experince.
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Re: Help on AI here
Oleg, I think that those settings are marked: Warning - use only if your first name is dog spelled backward! http://forum.shrapnelgames.com/images/icons/icon10.gif
I've been playing for 6 months and I don't think I could beat that. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Help on AI here
Lol another way to get my *** kicked lol, i'll give it a go, i don't go for logical stratergy! I'll let you know
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Re: Help on AI here
Deadstar: Me no expert on the AI but, in designcreation you put the number (found in techarea.txt file) for your prefferred weapon in the primary slots (eg wave motion #1, null in #2, etc). Secondary I normally use for PD. That at least will get weapons sorted out for you.
Next area is research: there you can, if feel comfy doing it, get you fav weapon researched early. Just make sure that any pre-required weaon/technology is researched first. If ya want a MOD with variety, the B5 MOD, when finished will ahve plenty of that. Each primary race has its own, special weapon system(s) and techs. It is in beta stage atm with not all race tech fully implemented. Like Rollo and oleg said: max out the bouns, etc for the AI races and have the ones mentioned as your enemies. They'll give you a go .... [ August 10, 2002, 13:36: Message edited by: pathfinder ] |
Re: Help on AI here
Ok thanx for the support guys! can't wait to try out your suggestion. It wud be so funny that an older newbie actually succeeding where many veterans have failed lol. Bets please. Chances of winning 1000000000000000000000000000000000000000/1 all money handed in now please http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Help on AI here
Quote:
Rollo |
Re: Help on AI here
Wasn't there a designcreation cheat sheet out at one time? I think Atraikas (sp?) did it....
[ August 11, 2002, 11:40: Message edited by: dumbluck ] |
Re: Help on AI here
Anyone have that design creation sheet? I'm getting there, i had to download about ten modding spreadsheets to find out what families weapons were in
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Re: Help on AI here
Quote:
Rollo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No,no, my comment was directed to have them right next to you http://forum.shrapnelgames.com/images/icons/icon7.gif Any sort of buffer zone increase yor chances of survival manifold. Handpicking of your pest enemies is course preferable ! |
Re: Help on AI here
Quote:
[ August 12, 2002, 08:13: Message edited by: dumbluck ] |
Re: Help on AI here
Heres the doc on design creation that I did, I haven't updated it for a long time but it may help some. I also posted a revised Version of the AI spreadsheet I put together that fixed a few miss-spellings in the original.
1029151720.zip |
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