.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Planet Plague (http://forum.shrapnelgames.com/showthread.php?t=6928)

Greybeard August 10th, 2002 12:22 AM

Planet Plague
 
I've found the medical bay for ships to combat plague, but what can I use on a planet?

Do I need to move a medical ship to the planet to combat the plague?

Fyron August 10th, 2002 12:28 AM

Re: Planet Plague
 
Yes, you do. They will cure the plague if able at I believe the end of the turn, or the beginning of the next one. If you are organic, you can build Medical Labs (facility) that can cure up to level 3 plagues.

DirectorTsaarx August 10th, 2002 07:38 AM

Re: Planet Plague
 
I think medical ships cure plague as soon as they move into the sector...

Q August 10th, 2002 08:26 AM

Re: Planet Plague
 
Quote:

Originally posted by Greybeard:
I've found the medical bay for ships to combat plague, but what can I use on a planet?

Do I need to move a medical ship to the planet to combat the plague?

<font size="2" face="Verdana, Helvetica, sans-serif">In fact there is no other reason to put a medical bay on a ship than to cure a plague on a planet. Ships do not profit from this component because they never get plagued.

Gryphin August 10th, 2002 03:01 PM

Re: Planet Plague
 
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it. Try to keep it in a central place or put a few throughout your areas of influance.
Could be something a trade Federation might keep handy to sell in times of need.

Arkcon August 10th, 2002 03:43 PM

Re: Planet Plague
 
Quote:

Originally posted by Gryphin:
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it.
<font size="2" face="Verdana, Helvetica, sans-serif">If your're playing against human players, upgrade the mothballed ship to higher level med bays as you research them. Just in case someone decides to be a wiseguy and starts hitting your planets with higher level plague bombs. AFAIK, the random event only produces a level 1 plague.

[ August 10, 2002, 14:43: Message edited by: Arkcon ]

Elowan August 10th, 2002 08:52 PM

Re: Planet Plague
 
Here's a component/tech that I'm inclined to mod out - in point of fact - I think that I will. In Moo - using biologicals damages your rep big time.

Baron Munchausen August 10th, 2002 09:40 PM

Re: Planet Plague
 
We could also ask MM to mod the negative reaction into the game. http://forum.shrapnelgames.com/images/icons/icon7.gif An extra line in AI_Anger would not be too difficult, I think. I'd still like to see bio-weapons require 'specialization' to the race they are supposed to kill, though. It's silly for one bio-weapon to kill any and every race equally well.

[ August 10, 2002, 20:41: Message edited by: Baron Munchausen ]

Jmenschenfresser August 10th, 2002 11:08 PM

Re: Planet Plague
 
I honestly don't know what happens when a plague reduces a planet pop to zero, but you could mod it to kill off even a large pop pretty quick. Might make it a viable kamakazi weapon.

Krsqk August 11th, 2002 05:30 AM

Re: Planet Plague
 
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.

AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.

Q August 11th, 2002 08:02 AM

Re: Planet Plague
 
Quote:

Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
<font size="2" face="Verdana, Helvetica, sans-serif">No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear.

Arkcon August 11th, 2002 03:07 PM

Re: Planet Plague
 
Quote:

Originally posted by Q:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.

<font size="2" face="Verdana, Helvetica, sans-serif">No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's right, plagued colonies disappear when the polulation dies. As far as I've seen lately, the neutron bomb is the only weapon that leaves empty colonies.

Edit: corrected accidental mispelling, honest totally accidental

[ August 12, 2002, 01:53: Message edited by: Arkcon ]

Jmenschenfresser August 12th, 2002 08:04 PM

Re: Planet Plague
 
Quote:

AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.
<font size="2" face="Verdana, Helvetica, sans-serif">Yea, I see your point. Guess I was thinking of Food Contamination.

I wonder if plague takes into consideration damage points per 1 million pop....or is it just flat reduction of population regardless? Will have to check that.

Baron Munchausen August 12th, 2002 09:50 PM

Re: Planet Plague
 
There's no way to test it. Plague is a 'special' damage type that only works against population and is only calculated between turns. Some formula based on the level of plague is used to calculate how many population to remove.

Once again, this is overly simplistic. Not only does it have the exact same effect on every population, regardless of any difference in 'resistance' that different races might have, it seems to kill about the SAME number each turn. There is no 'expanding epidemic' effect as there would be with a real disease.

[ August 12, 2002, 20:53: Message edited by: Baron Munchausen ]

Ed Kolis August 14th, 2002 05:32 PM

Re: Planet Plague
 
What's the damage amount on the plague bombs do anyway? They all do 15 damage - what effect would it have if I changed that?

Baron Munchausen August 14th, 2002 06:13 PM

Re: Planet Plague
 
You'd do that much more damage on the initial hit. This is ONLY the damage counted in combat, not the plague damage. It's just there to make the AI actually use the weapon. http://forum.shrapnelgames.com/images/icons/icon7.gif Call it 'collateral' damage from the delivery device. Sure, you'll hit a few people with the aerosol canisters but the real point to the attack is to deliver the plague.


All times are GMT -4. The time now is 03:47 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.