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-   -   At What Point Do You Know You Have Won (http://forum.shrapnelgames.com/showthread.php?t=6974)

Atrocities August 13th, 2002 02:03 PM

Re: At What Point Do You Know You Have Won
 
I have played something to the order of nearly a 1000 games of SEIV now. Of all of them, I have only finished 2. I am still working on one from 1.49, and hope that some day I will finish it.

The new patch will be out in days, and that means all of my saved games, (Currently 5) will have to be either finished or trashed. I love this game so very much, but hate knowing that I am going to win at X point. I too love the P mod, in conjunction with Fyrons Q mod, and the Mount Mod (Dont remember who made that).

I love games that take a really long time to play. I hate moving out into the galaxy to find that the AI has already colonized half the galaxy, and immedately upon meeting me declares war. They have a fleet of 500 ships, all dreadnoughts, to my fledgling fleet of 30 Destroyers. A most bummer situation to be assured. http://forum.shrapnelgames.com/images/icons/icon7.gif

I love the game, and feel that the concentration of the modders should be toward making the game play more expansive... I enjoy making new components, facilities, and such.

I think I get more enjoyment out of making new things than I currently do from playing the game. The RPG aspect of the game, for writing purposes is also a gread deal of fun. http://forum.shrapnelgames.com/images/icons/icon7.gif

But overall, I make it to about turn 150 and I know I have won. I still love the game though and play the hell out of it. http://forum.shrapnelgames.com/images/icons/icon7.gif

oleg August 13th, 2002 02:05 PM

Re: At What Point Do You Know You Have Won
 
What I really want in some future SE patch is the ability to call design names in Unit_construction.txt file. As it is now I think it uses only design types. The fix will allow to programm AI to build versatile homeworld defences in Proportions. At least I think I know how it would be possible to achieve.

Mephisto August 13th, 2002 03:11 PM

Re: At What Point Do You Know You Have Won
 
Why in the world do you want to trash your savegames because of the patch? The game just runs fine with the old savegames (and it always did after each and every patch)!

Atrocities August 13th, 2002 03:14 PM

Re: At What Point Do You Know You Have Won
 
Thanks Mephisto

steveh11 August 13th, 2002 03:41 PM

Re: At What Point Do You Know You Have Won
 
Quote:

Originally posted by dogscoff:
I guess... but I haven't been able to take an enemy homeworld since the very early Versions when the AI was a lot weaker. nowadays they fill up with troops, WPs and defence stations before you can get a troop transport anywhere near them.

<font size="2" face="Verdana, Helvetica, sans-serif">Around 30 or so Light Cruisers armed with CapMissV, and a lot of patience, normally does the trick. A volley of 150 missiles can even hurt a Proportions Homeworld, given time, at least playing non-simultaneous vs the AI http://forum.shrapnelgames.com/images/icons/icon7.gif The hard part is keeping them supplied.
What I like is the way taking such a heavily fortified place typically turns into a siege!
Quote:


Also, I'd be really interested to see someone try to take a Proportions homeworld from a *human* player=-)

<font size="2" face="Verdana, Helvetica, sans-serif">Now that would be a whole lot harder! http://forum.shrapnelgames.com/images/icons/icon7.gif

Steve.

dogscoff August 13th, 2002 04:05 PM

Re: At What Point Do You Know You Have Won
 
Quote:

Around 30 or so Light Cruisers armed with CapMissV, and a lot of patience, normally does the trick. A volley of 150 missiles can even hurt a Proportions Homeworld, given time, at least playing non-simultaneous vs the AI The hard part is keeping them supplied.
What I like is the way taking such a heavily fortified place typically turns into a siege!
<font size="2" face="Verdana, Helvetica, sans-serif">*narf* That's a big big fleet for a proportions game. In my current simultaneous vsAI game I'm building a fleet of cap missile cruisers to take out the pesky AI who has shared a system with me from the start. I reckon I can probably support about 5 or 6 of those ships, and that's if I strip down my other fleets completely. Granted I have very little colony development and a small homeworld, but even so, 30 ships just for a bombardment fleet is huge.

I'm trying to switch as much of my defence as possible to units, but I'm still not sure how I'm going to beat him (short of glassing, which is unnacceptable.)

One tactic I'm considering is the "troop swarm". If I sent in dozens of troops-laden scouts with PD and ECM, some of them ought to make it down to the surface, surely.

ManOfWar August 13th, 2002 05:11 PM

Re: At What Point Do You Know You Have Won
 
I know I have won when I am able to destroy the enemy ships without the loss of one of mine.

steveh11 August 13th, 2002 05:15 PM

Re: At What Point Do You Know You Have Won
 
Quote:

One tactic I'm considering is the "troop swarm". If I sent in dozens of troops-laden scouts with PD and ECM, some of them ought to make it down to the surface, surely.
<font size="2" face="Verdana, Helvetica, sans-serif">Dunno how it works in simultaneous, but in 'normal' play each troop landing causes 10 rounds of ground combat. You're not going to get enough troops on a bunch of Scouts to avoid (extremely expensive) defeat in detail.

What you have to do is accept that you have to go into deficit spending, and 'get it done' before you go bankrupt. That's not going to be easy with a small homeworld, mind. http://forum.shrapnelgames.com/images/icons/icon9.gif You might have to spend some time building up your storage first. How long are you prepared to wait?

Of course, the other thing to remember is that if you take out all his other worlds, just blockading his homeworld will stop him building or maintaining other units - at least, it did when it happened to me! - so maintaining a blockade while you build up is important.
Steve.

tesco samoa August 13th, 2002 05:17 PM

Re: At What Point Do You Know You Have Won
 
WHat there is a turn 200 now in the game ??? When did this arrive...

dogscoff August 13th, 2002 05:34 PM

Re: At What Point Do You Know You Have Won
 
Quote:

Dunno how it works in simultaneous, but in 'normal' play each troop landing causes 10 rounds of ground combat. You're not going to get enough troops on a bunch of Scouts to avoid (extremely expensive) defeat in detail.
<font size="2" face="Verdana, Helvetica, sans-serif">I think that limit (10 turns) may have been reduced for Proportions. Or is 10 the reduced figure? Onyway, the problem is the opposing infantry rather than the militia. If I can chip away at the troops bit by bit with high-tech troop units, I reckon I could probably take out the militia.

Quote:

What you have to do is accept that you have to go into deficit spending, and 'get it done' before you go bankrupt. That's not going to be easy with a small homeworld, mind. You might have to spend some time building up your storage first. How long are you prepared to wait?
<font size="2" face="Verdana, Helvetica, sans-serif">This is a true thing. Only problem is, I went bankrupt a few dozen turns ago (captured too many ships - D'oh!) and it will take me forever to build up my reserves again.

I guess I'll think of something. A siege is definitely part of strategy, as soon as I can knock out the fleets and stations.

oleg August 13th, 2002 07:37 PM

Re: At What Point Do You Know You Have Won
 
Tesco, proportions game against AI with bonuses may be a very long afair !

Steveh11, What proportions Version do you use ? I am still working on SoulHunters/Pequeninos/Nostropholo AI and would like to hear any input about how do they do in long games with AI bonuses. The very long nature of Proportions games makes it very difficult to judge what should be tweeked to optimize AI for long run. If you (or anybody else) have any interesting savegames, please e-mail me.

oleg August 13th, 2002 07:39 PM

Re: At What Point Do You Know You Have Won
 
Dogscoff, AFAIK 10 turns of grond combat is SE default. We may ask PvK to increase it in Proportions.

steveh11 August 13th, 2002 08:04 PM

Re: At What Point Do You Know You Have Won
 
Oleg, I'm using Proportions 2.4.2
I [i]would[i] send you my Last saved game, but I got an Integer overflow error, so started again http://forum.shrapnelgames.com/images/icons/icon9.gif

I'll send you the current saved game as soon as I've finished the current (large) battle http://forum.shrapnelgames.com/images/icons/icon7.gif

Steve.

capnq August 13th, 2002 09:14 PM

Re: At What Point Do You Know You Have Won
 
There isn't any option in the poll for those of us who don't consistently win. I've finished solo games in as low as 5th place, and I've got at least two going currently where it's not clear I'm even going to survive to see someone fulfill the victory conditions.

Atrocities August 14th, 2002 01:12 AM

At What Point Do You Know You Have Won
 
At what point in a single player game do you know you have won? For me its alway around Turn 150. By that point the AI stops pressing its limited advantages, and starts becoming weak. I simply demand that they surrender, and they do.

dogscoff August 14th, 2002 01:27 AM

Re: At What Point Do You Know You Have Won
 
...although I have to say it usually takes me more than 100 turns to colonise half the galaxy. I'm a very slow, cautious player.

I was just saying to someone else in a PM that it is the mechanical nature of mid-late game expansion that means I hardly ever finish a game. That and the fact that frequent patches make my savegames incompatible http://forum.shrapnelgames.com/image...s/rolleyes.gif ...

Anyway, this is another reason I love Proportions- the game speed is slowed down so far as to make it virtually open- ended. It would be really hard to get to the point where the game was "already won".

steveh11 August 14th, 2002 01:34 AM

Re: At What Point Do You Know You Have Won
 
Not so Dogscoff: In Proportions you've won when you take the second Alien Homeworld - the AI has no way back from there.

Arguably, just taking the first will do.

Proportions is still my favourite Mod, but it's starting to look like a one-strategy game. A different strategy to vanilla SEIV though, which is a good thing. http://forum.shrapnelgames.com/images/icons/icon7.gif
Steve.

[ August 13, 2002, 12:34: Message edited by: steveh11 ]

dogscoff August 14th, 2002 01:44 AM

Re: At What Point Do You Know You Have Won
 
I guess... but I haven't been able to take an enemy homeworld since the very early Versions when the AI was a lot weaker. nowadays they fill up with troops, WPs and defence stations before you can get a troop transport anywhere near them.

Also, I'd be really interested to see someone try to take a Proportions homeworld from a *human* player=-)

CNCRaymond August 14th, 2002 03:59 AM

Re: At What Point Do You Know You Have Won
 
I know I have won the game when the Last enemy planet falls before my fleet.


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