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-   -   Making oxygen (http://forum.shrapnelgames.com/showthread.php?t=6993)

Ruatha August 14th, 2002 06:51 PM

Making oxygen
 
Can I research something to make the domed planets have oxygen atmosphere as my people breathes?
The Climate control Facility 1 only improves the condition, right? (Mild-optimal etc).

Krsqk August 14th, 2002 07:04 PM

Re: Making oxygen
 
Keep researching the same tech area. Levels 1-3 are climate control, Levels 4-6 are value improvment (resource value), and Levels 7-9 are atmospheric conVersion facilities (3 years for the first one, down to 2 years for the Last). You can scrap the facility once its job is done (IIRC, you get a log message).

Elowan August 14th, 2002 07:05 PM

Re: Making oxygen
 
Quote:

Originally posted by Ruatha:
Can I research something to make the domed planets have oxygen atmosphere as my people breathes?
The Climate control Facility 1 only improves the condition, right? (Mild-optimal etc).

<font size="2" face="Verdana, Helvetica, sans-serif">As you go up the research ladder in that area - you get a facility that can convert the atmosphere to your 'norm'. Once the atmosphere is converted - you can scrap the facility.

Keep on truckin'!

[ August 14, 2002, 18:08: Message edited by: Elowan ]

Mudshark August 14th, 2002 07:08 PM

Re: Making oxygen
 
Quote:

Originally posted by Ruatha:
Can I research something to make the domed planets have oxygen atmosphere as my people breathes?
The Climate control Facility 1 only improves the condition, right? (Mild-optimal etc).

<font size="2" face="Verdana, Helvetica, sans-serif">Your on the right track Ruatha, you have 3 levels of climate control, 3levels of value improvement plants net, and finally you will hit 3 levels of Atmospheric modifacation plants

Krsqk August 14th, 2002 07:11 PM

Re: Making oxygen
 
Yes!!! I finally win!!! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Raging Deadstar August 14th, 2002 07:11 PM

Re: Making oxygen
 
Yeah its an Atmospheric Modification Plant, it changes your atmosphere 2 or 3 years (depending on what level facility u've got) after you've built the facility. I think you've got to research planetary engineering level 1, then planetary utilization up to level 7, or for the better Version, level 9

Ruatha August 14th, 2002 07:39 PM

Re: Making oxygen
 
If I build an climate control 1 facility (Tech 1) can I upgrade it up to tech 7 or must I scrap it after tech 3 and build another kind of facility ?

Raging Deadstar August 14th, 2002 07:43 PM

Re: Making oxygen
 
Yeah you can keep it i think.

Arkcon August 14th, 2002 08:04 PM

Re: Making oxygen
 
Quote:

Originally posted by Ruatha:
If I build an climate control 1 facility (Tech 1) can I upgrade it up to tech 7 or must I scrap it after tech 3 and build another kind of facility ?
<font size="2" face="Verdana, Helvetica, sans-serif">No, you can only upgrade Climate Control Facility, Value Improvement Plant, and Atmospheric Modification Facility from I, II, III.

They are separate facilities doing different things so you build and upgarde separately.

That's important, cause conditions and value might not be at maximum when you got Atmosphere modifiers -- you wouldn't want them to disapper before they were done.

Ruatha August 14th, 2002 08:19 PM

Re: Making oxygen
 
It seems like a waste of facility space to put a climate facility on 5 facilities planets (domed) to improve conditions, but maybe It's worth it?
For future use when changing atmosphere later.

Elowan August 14th, 2002 08:31 PM

Re: Making oxygen
 
<font size="2" face="Verdana, Helvetica, sans-serif">Actually not! You snuck in whilst I was correcting my post - check the time! http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie August 14th, 2002 09:21 PM

Re: Making oxygen
 
Sorry Elowan, editing a post does not move it up or down the thread.

Krsqk posted his entire message (18:04)
Before you posted your original (unedited) message. (18:05)
You then edited it at (18:08)

[ August 14, 2002, 20:26: Message edited by: Suicide Junkie ]

Arkcon August 14th, 2002 09:36 PM

Re: Making oxygen
 
Quote:

Originally posted by Ruatha:
It seems like a waste of facility space to put a climate facility on 5 facilities planets (domed) to improve conditions, but maybe It's worth it?
<font size="2" face="Verdana, Helvetica, sans-serif">That's a raging debate. Conditions determines reproduction rate, which increases population size, which increases resource production and building speed. Exactly when it's "worth it" is IMHO only partly defined by pure mathematics and partly defined by personal opinion.

Correct atmosphere increases total amount of population, which is clearly a bigger improvement, but is it faster?

The fastest way to achieve this is to manually fill the planet with population from transports. Or do it automatically. When I play an organic race, I never build climate control. The replicant center soon fills every planet.

Possibly the best reason for the climate control is role playing. You've sent their sons and daughters (hatchlings, pods, buds, whatever) out to die for your own delusions of galactic grandeur. You've worked them double time to builds ships for defence. Sent them to colonize airless moons in enemy territory just so you can have an advance listening post, knowing full well the first enemy fleet would glass it effortlessly. Left them on out of supply transports for years to reach some obscure destination. Shouldn't you make the homeworld a nice place to live?

Personally, I think a solar system with every planet, even the moons, with your races atmosphere at optimum conditions is a cooler tribute to the glory of your empire than a sphereworld -- a dull metal dot in the center.

Now a ringworld on each star of a trinary system, now that's something else again. Never did that.

[ August 15, 2002, 13:33: Message edited by: Arkcon ]

Elowan August 14th, 2002 09:50 PM

Re: Making oxygen
 
Quote:

Originally posted by Suicide Junkie:
Sorry Elowan, editing a post does not move it up or down the thread.

Krsqk posted his entire message (18:04)
Before you posted your original (unedited) message. (18:05)
You then edited it at (18:08)

<font size="2" face="Verdana, Helvetica, sans-serif">I know that! http://forum.shrapnelgames.com/images/icons/icon12.gif I was just yanking his chain! http://forum.shrapnelgames.com/images/icons/icon6.gif

gravey101 August 14th, 2002 11:13 PM

Re: Making oxygen
 
I'm not sure I've ever seen anyone try to build atmosphere converters in a pbw game. I know I never have. There just isn't enough time. Much more cost effective to trade for or capture other population and bring them home :-)

Puke August 14th, 2002 11:41 PM

Re: Making oxygen
 
if you guys are really that hell bent on having the first post, you could always post a blank message and edit your content in later..

of course, anyone who actually does that should hang their head in shame.

Elowan August 15th, 2002 12:42 AM

Re: Making oxygen
 
Quote:

Originally posted by Puke:
if you guys are really that hell bent on having the first post, you could always post a blank message and edit your content in later..

of course, anyone who actually does that should hang their head in shame.

<font size="2" face="Verdana, Helvetica, sans-serif">Heh! Try getting out more! My post was a gag. http://forum.shrapnelgames.com/images/icons/blush.gif

DirectorTsaarx August 15th, 2002 10:06 PM

Re: Making oxygen
 
Quote:

Originally posted by Arkcon:
Personally, I think a solar system with every planet, even the moons, with your races atmosphere at optimum conditions is a cooler tribute to the glory of your empire than a sphereworld -- a dull metal dot in the center.

Now a ringworld on each star of a trinary system, now that's something else again. Never did that.

<font size="2" face="Verdana, Helvetica, sans-serif">I did that once; built all three simultaneously, too. I even had the foresight to turn the single asteroid field in that system into a huge planet (had to do that before finishing the ringworlds, obviously) to house the system-wide bonus facilities, plus some other specialized facilities (training centers, system shield, happiness facility, resource converter, etc.). I never did finish that game...

[ August 15, 2002, 21:07: Message edited by: DirectorTsaarx ]

Arkcon August 15th, 2002 10:12 PM

Re: Making oxygen
 
Quote:

Originally posted by DirectorTsaarx:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
Personally, I think a solar system with every planet, even the moons, with your races atmosphere at optimum conditions is a cooler tribute to the glory of your empire than a sphereworld -- a dull metal dot in the center.

Now a ringworld on each star of a trinary system, now that's something else again. Never did that.

<font size="2" face="Verdana, Helvetica, sans-serif">I did that once; built all three simultaneously, too. I even had the foresight to turn the single asteroid field in that system into a huge planet (had to do that before finishing the ringworlds, obviously) to house the system-wide bonus facilities, plus some other specialized facilities (training centers, system shield, happiness facility, resource converter, etc.). I never did finish that game...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oh La La La, Mag-Knee-Fee-K http://forum.shrapnelgames.com/images/icons/icon6.gif Now if only you had, and could give all that to an AI. Then they would really give you a run for your money.

At least until they tried to build too many fighters and the game crashed with range check errors.

Ask me how often that happend to me. Go on. Ask. http://forum.shrapnelgames.com/images/icons/icon8.gif

DirectorTsaarx August 16th, 2002 05:37 PM

Re: Making oxygen
 
Quote:

Originally posted by dogscoff:
My CO2 race had several ringworlds of their own in other systems, so I made this system my zoo/ museum=-) : the ringworlds were exclusively defended by inferior alien ships & units taken from trades, crew insurrections and planetary invasions. I had oxygen races on one ringworld, hydrogen on another and methane on the third, although the atmos converters never had time to finish their jobs before I had to patch and lost the game=-(

<font size="2" face="Verdana, Helvetica, sans-serif">I did something similar in a recent game; I built a sphereworld near the end, while at war with the Last 3 AI. The Terrans sent a message asking me to abandon some sector, so I responded with a demand for surrender. The little cowards accepted the demand!! So then I had 50 worlds worth of rioting Terrans to deal with. Well, rather than drop troops or build new colonies with happiness facilities I loaded up all the population, weapon platforms, mines and satellites & dumped them on the sphereworld. And then abandoned the old Terran colonies. The fastest way I've found to fill out cargo space and population on a sphereworld... http://forum.shrapnelgames.com/images/icons/shock.gif

dogscoff August 17th, 2002 01:04 AM

Re: Making oxygen
 
Yeah, I went for the triple-Molly once in a devnullmod vsAI game. I built them all pretty much simultaneously, and I think I finished all three. At least two, anyway.

My CO2 race had several ringworlds of their own in other systems, so I made this system my zoo/ museum=-) : the ringworlds were exclusively defended by inferior alien ships & units taken from trades, crew insurrections and planetary invasions. I had oxygen races on one ringworld, hydrogen on another and methane on the third, although the atmos converters never had time to finish their jobs before I had to patch and lost the game=-(

Oh, and I had previously built the system's asteroid field into a large atmos-none planet, which was a convenient home for my captured Space monster and United Flora (both atmos none) populations. I dubbed it "monster island"=-)

The oxy ringworld in that system was the inspiration for the rather crappy "texrak tale" on my story page.

Personally I think the ultimate prize (other than a sphereworld full of Proportions mod colonial cultural centres=-) would be to have a sphere/ ringworld of your own atmosphere, with a huge planet for each of the other atmospheres, all in the same *sector*.

To do this you'd have to build a ringworld, then destroy it to create an asteroid field which can be converted into a huge planet. Then you create a sun in the same location, rinse and repeat until you have enough huge planets, and then build the final sphere/ ringworld.

Now *that* would be impressive. For now I think i'm going to try to get a ringworld in Proportions. That will be challenge enough.

[ August 16, 2002, 12:08: Message edited by: dogscoff ]

Arkcon August 17th, 2002 01:36 AM

Re: Making oxygen
 
Quote:

Originally posted by dogscoff:
Personally I think the ultimate prize (other than a sphereworld full of Proportions mod colonial cultural centres=-) would be to have a sphere/ ringworld of your own atmosphere, with a huge planet for each of the other atmospheres, all in the same *sector*.

<font size="2" face="Verdana, Helvetica, sans-serif">A system of zoo planets. That would be cool. But, wouldn't it be greater still if the ringworl or sphereworld picture were, oh I don't know, ... BIGGER THAN ONE SECTOR

You know like we have now for red giants (boy, those systems hurt these old eyes of mine)

Ok, Ok, I've mentioned this once or twice before. MM can implement it in SE5, I can wait ...

capnq August 17th, 2002 10:48 PM

Re: Making oxygen
 
Quote:

You know like we have now for red giants (boy, those systems hurt these old eyes of mine)
<font size="2" face="Verdana, Helvetica, sans-serif">If you should ever happen to try out my Hypermaze mod, I strongly recommend you use the HypermazeLite Version.

Some of the graphics in the "full" Version leave afterimages. http://forum.shrapnelgames.com/images/icons/icon7.gif


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