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Making oxygen
Can I research something to make the domed planets have oxygen atmosphere as my people breathes?
The Climate control Facility 1 only improves the condition, right? (Mild-optimal etc). |
Re: Making oxygen
Keep researching the same tech area. Levels 1-3 are climate control, Levels 4-6 are value improvment (resource value), and Levels 7-9 are atmospheric conVersion facilities (3 years for the first one, down to 2 years for the Last). You can scrap the facility once its job is done (IIRC, you get a log message).
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Keep on truckin'! [ August 14, 2002, 18:08: Message edited by: Elowan ] |
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Yeah its an Atmospheric Modification Plant, it changes your atmosphere 2 or 3 years (depending on what level facility u've got) after you've built the facility. I think you've got to research planetary engineering level 1, then planetary utilization up to level 7, or for the better Version, level 9
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If I build an climate control 1 facility (Tech 1) can I upgrade it up to tech 7 or must I scrap it after tech 3 and build another kind of facility ?
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Yeah you can keep it i think.
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They are separate facilities doing different things so you build and upgarde separately. That's important, cause conditions and value might not be at maximum when you got Atmosphere modifiers -- you wouldn't want them to disapper before they were done. |
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It seems like a waste of facility space to put a climate facility on 5 facilities planets (domed) to improve conditions, but maybe It's worth it?
For future use when changing atmosphere later. |
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Sorry Elowan, editing a post does not move it up or down the thread.
Krsqk posted his entire message (18:04) Before you posted your original (unedited) message. (18:05) You then edited it at (18:08) [ August 14, 2002, 20:26: Message edited by: Suicide Junkie ] |
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Correct atmosphere increases total amount of population, which is clearly a bigger improvement, but is it faster? The fastest way to achieve this is to manually fill the planet with population from transports. Or do it automatically. When I play an organic race, I never build climate control. The replicant center soon fills every planet. Possibly the best reason for the climate control is role playing. You've sent their sons and daughters (hatchlings, pods, buds, whatever) out to die for your own delusions of galactic grandeur. You've worked them double time to builds ships for defence. Sent them to colonize airless moons in enemy territory just so you can have an advance listening post, knowing full well the first enemy fleet would glass it effortlessly. Left them on out of supply transports for years to reach some obscure destination. Shouldn't you make the homeworld a nice place to live? Personally, I think a solar system with every planet, even the moons, with your races atmosphere at optimum conditions is a cooler tribute to the glory of your empire than a sphereworld -- a dull metal dot in the center. Now a ringworld on each star of a trinary system, now that's something else again. Never did that. [ August 15, 2002, 13:33: Message edited by: Arkcon ] |
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I'm not sure I've ever seen anyone try to build atmosphere converters in a pbw game. I know I never have. There just isn't enough time. Much more cost effective to trade for or capture other population and bring them home :-)
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if you guys are really that hell bent on having the first post, you could always post a blank message and edit your content in later..
of course, anyone who actually does that should hang their head in shame. |
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[ August 15, 2002, 21:07: Message edited by: DirectorTsaarx ] |
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At least until they tried to build too many fighters and the game crashed with range check errors. Ask me how often that happend to me. Go on. Ask. http://forum.shrapnelgames.com/images/icons/icon8.gif |
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Yeah, I went for the triple-Molly once in a devnullmod vsAI game. I built them all pretty much simultaneously, and I think I finished all three. At least two, anyway.
My CO2 race had several ringworlds of their own in other systems, so I made this system my zoo/ museum=-) : the ringworlds were exclusively defended by inferior alien ships & units taken from trades, crew insurrections and planetary invasions. I had oxygen races on one ringworld, hydrogen on another and methane on the third, although the atmos converters never had time to finish their jobs before I had to patch and lost the game=-( Oh, and I had previously built the system's asteroid field into a large atmos-none planet, which was a convenient home for my captured Space monster and United Flora (both atmos none) populations. I dubbed it "monster island"=-) The oxy ringworld in that system was the inspiration for the rather crappy "texrak tale" on my story page. Personally I think the ultimate prize (other than a sphereworld full of Proportions mod colonial cultural centres=-) would be to have a sphere/ ringworld of your own atmosphere, with a huge planet for each of the other atmospheres, all in the same *sector*. To do this you'd have to build a ringworld, then destroy it to create an asteroid field which can be converted into a huge planet. Then you create a sun in the same location, rinse and repeat until you have enough huge planets, and then build the final sphere/ ringworld. Now *that* would be impressive. For now I think i'm going to try to get a ringworld in Proportions. That will be challenge enough. [ August 16, 2002, 12:08: Message edited by: dogscoff ] |
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You know like we have now for red giants (boy, those systems hurt these old eyes of mine) Ok, Ok, I've mentioned this once or twice before. MM can implement it in SE5, I can wait ... |
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Some of the graphics in the "full" Version leave afterimages. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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