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Enemy minefield indicator that won\'t go away
I'm playing a game on PBW where I discovered, and swept a couple of enemy minefields which were marked with the normal blue square with the "M" in the bottom right corner. I know now these minefields are clear (they've been swept, and ships regularly move through them without exploding). But the minefiled indicator square won't go away, and my ships were rerouting themselves to avoid the so-called minefields; and as one of them is on a warp point, that gets a bit annoying.
I can change this behaviour by un-ticking the relevant box in the Empire options - but then of course I run the risk of accidentally routing ships through real minefields. Is there any way of solving this? Mark P.S. The game was running 1.67 when the problem first appeared, and is now upgraded to 1.78. |
Re: Enemy minefield indicator that won\'t go away
If you have a ship move specifically into that sector, will it clear? Move a minesweeper ship into that square maybe?
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Re: Enemy minefield indicator that won\'t go away
Hit Ctrl-R and select the sector. This clears minefield indicators. Ctrl-T can add them wherever you want.
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Re: Enemy minefield indicator that won\'t go away
There ought to be buttons for those commands... Get rid of the buttons for some of the commands that were never implemented and put those in, nobody ever remembers them!
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Re: Enemy minefield indicator that won\'t go away
I am pretty sure you can also get rid of the marked minefields by specifically giving your sweepers the "sweep" command and directing them to that sector. But it's been a while. I usually use the hotkeys.
Geoschmo |
Re: Enemy minefield indicator that won\'t go away
I had this same problem arise in a 1.67 game with Fyron. I had a minefield as the Borg and a minelayer populating it. The Ferengi caused a crew insurrection and then completed laying mines. I could not get that indicator to go away, even after sweeping the field of enemy mines. This creates a nusance using waypoints, as ships would avoid this otherwise safe space just because of the minefield marker. I just accepted it as a bug. Guess MM ought to know.
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Re: Enemy minefield indicator that won\'t go away
Personally, I set minefield markers at warp points that lead to places where I don't want ships to go without good reason, like Black Holes and Spacial Anomolies. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Enemy minefield indicator that won\'t go away
I've had the same problem for a while but now i know how to get rid of it and a new use for it, thanks all.
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Re: Enemy minefield indicator that won\'t go away
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Re: Enemy minefield indicator that won\'t go away
I thought that I saw a link once to a bunch of keyboard shortcuts. I looked in the newbie thread, but didn't see it. Does anyone know if this exists, or am I off my rocker?
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Re: Enemy minefield indicator that won\'t go away
Setting systems to be avoided doesn't always work. http://forum.shrapnelgames.com/images/icons/icon7.gif
For all the Hotkeys: Load up a game. Click on the Help button (a ?, or F1). Click on Hotkeys. Also, I am pretty sure that these are in the electronic manual too. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Enemy minefield indicator that won\'t go away
The keyboard shortcuts are listed under (F1) Help/Hotkeys, and in the Readme.txt in the main Space Empires IV folder.
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Re: Enemy minefield indicator that won\'t go away
Using Systems to Avoid has always worked for me. The only workaround I've found is to specifically tell a ship to warp into the restricted system, then give it orders for whatever it's supposed to do after that.
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Re: Enemy minefield indicator that won\'t go away
I've seen ships fly into systems set to be avoided that are ordered to go somewhere on the other side of the galaxy. It works sometimes, but not every time. And, sometimes I wan't ships to avoid a particular WP in a system, not the entire system itself. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Enemy minefield indicator that won\'t go away
I've seen the Explore (E) command ignore Systems to Avoid, and another command that I can't recall offhand.
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