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Weapon Platforms @ Warp Point - Newbie Question
Up till now, I've been playing my games with attack ships to deal with assaults on my systems.
That can be expensive because of the maintenance costs. Then I came upon a thread discussing the relative merits of mines, weapon platforms and satellites at warp points. http://forum.shrapnelgames.com/images/icons/icon7.gif So, I started a new game, built some small weapon platforms, loaded them into a transport, went to a warp point and........couldn't unload the platforms! http://forum.shrapnelgames.com/images/icons/shock.gif What did I do wrong? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Weapon Platforms @ Warp Point - Newbie Question
Weapons platforms can only be present on a planet, not in space. You can unload satellites, mines and drones into space, however.
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Re: Weapon Platforms @ Warp Point - Newbie Question
well this seems to be a small problem for me too
where do the weapon platforms sit ?? in Cargo ?? how do i get them to work ?? sry im a real noobie ) all i have is the demo right now waiting for them to get it back in stock and send me a copy of this WONDERFUL game ) . |
Re: Weapon Platforms @ Warp Point - Newbie Question
This is one of the concerns I had when learning this game as a newbie myself. I had downloaded the demo Version of the game, and had to play through 5-10 games simply to answer questions like "what is a weapons platform" and "how do I use them" and so forth. Then, I played a game to learn about fighters. Then, I played a game to learn about troops, then I played a game to learn to use satellites.
Now I own the game. And I play a game to learn to create planets. And I play a game to learn to create wormholes. And I play a game to learn about boarding parties. And I play a game to learn about psychic technology. ... Sooner or later I'll have to play a game to learn what ringworlds and sphere worlds are - and how to use them, and how to build them, etc. etc. Sometimes, such learning is fun, but when there are so many aspects of the game that one has to learn (since they aren't mentioned or even hinted at in the manual and tutorials), you could easily go down the path of a bad assumption and totally ruin your current game. |
Re: Weapon Platforms @ Warp Point - Newbie Question
FYI - the weapons platforms simply sit takign up cargo space, and they "just work" when they are needed.
Satellites, however, only take up cargo space when they are on the ground. Once launched, they do not take up cargo space. Note that they do not WORK unless they are launched. One more tip: You can't scrap WP's like you can a ship or a facility. You have to use the planet's "jettison cargo" orders. |
Re: Weapon Platforms @ Warp Point - Newbie Question
Weapon platforms sit in a planet's cargo space.
They will give the planet extra hitpoints, and weapons which it can fire out into space. The only way to get platforms at a warppoint, is to have a planet on top of the warppoint. With Warppoint openers, you can easily do that. Only one platform per planet needs combat sensors and ECM, since a stack of platforms will share the bonus. |
Re: Weapon Platforms @ Warp Point - Newbie Question
Also, if you control a planet in Tactical Combat, you can click on it and fire the weapons platforms' weapons, launch satellites, fighters, and drones, the same way as you do with a ship.
[ August 19, 2002, 20:21: Message edited by: capnq ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
Cool thanks much ) .. and yeah the learning curve is a bit much i havent even gotten into combat or diplomatic stuff .. lol but ill say this just on what i have seen so far it is a head and shoulders above anything i have played to date .. i dont think my jaw left the floor for the first 20mins into the demo .. and im still going WOW ...
LOL .. anyway Cool thanks for info .. now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol .. |
Re: Weapon Platforms @ Warp Point - Newbie Question
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1). If it's rich in a resource you need (and that's probablly minerals) one facility is better than none. 2). System-wide benefit facilitys -- there are many of these 3). Shipyard - you can always use one of those. 4). Resupply depot - especially if it's in the path ships usually take 5). Cargo facility, and it will hold tons of units and ships can take them elsewhere. 6). Just there to deny them to an opponent http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Weapon Platforms @ Warp Point - Newbie Question
Slamrfest says...
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Of course, the 1 faclity world is low on the priority list (coming after 2 to 5 facility worlds), and I may never get to it. Also, if the conditions are optimal, they can provide a good source of colonists for colonizing other worlds. [ August 19, 2002, 21:18: Message edited by: tbontob ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
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Re: Weapon Platforms @ Warp Point - Newbie Question
Oleg says:
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Actually I did try that! What did you say your address was? http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 19, 2002, 22:07: Message edited by: tbontob ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
I seem to remember a post about warp point defenses where someone did an "oops" by calling a starbase a weapon platform.
A ship with a spaceyard can build a base for warp point defense. |
Re: Weapon Platforms @ Warp Point - Newbie Question
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) [ August 20, 2002, 13:37: Message edited by: dogscoff ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
Yes, I was wondering how I got the idea that a Weapons Platform could be dropped off at a warp point.... http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Weapon Platforms @ Warp Point - Newbie Question
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It sounds like a good location for Manticore system in Honor Harrington Mod ! |
Re: Weapon Platforms @ Warp Point - Newbie Question
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It sounds like a good location for Manticore system in Honor Harrington Mod !</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In real big games (the ones that i like to play http://forum.shrapnelgames.com/images/icons/shock.gif ), i use this strategy normaly http://forum.shrapnelgames.com/images/icons/tongue.gif Is a easy way to destroy enemy fleets with little cost. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Weapon Platforms @ Warp Point - Newbie Question
Originally by Dogscoff:
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmmmmmmmmm... This is the end game. It seems to me your opponent would be wise to use a Gravitational Quantum Resonator to open a new warp point and invade through the newly created warp point. You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?) The following is only speculation. The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system? If so, having the beginning and ending warp point in the same system would use 2 sectors of the system. With (13 x 13 = 169) 169 possible warp points, all you would need is (169/2 = 84) 84 gravitational quatum generators to create the 168 in-system created warp points. I do know we can have multiple outgoing warp points. So the question is "Must there be a clear sector for an incoming warp point (end point) of a newly created warp point? If not, then the above is all gibberish! [ August 20, 2002, 15:08: Message edited by: tbontob ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
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Baseships are so slow it makes sense to build some with warp open and close( and repair bays) so they could get around faster. Now however, you can't create a warp point that connects two systems when there already is a warp point that connects the systems. Doing that is a common trick to avoid heavily mined warp points, just create your own. I guess these tricks -- overcomming the slow speed of baseships, avoiding empty systems, bypassing minefields, etc were just seen as exploits that had to be removed from the game. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif and double http://forum.shrapnelgames.com/images/icons/tongue.gif It seems like every tactic I come up with on my own is an exploit. Sigh, and I so loved my intensive multi planet ship and fleet training facilities http://forum.shrapnelgames.com/images/icons/icon9.gif . http://forum.shrapnelgames.com/images/icons/tongue.gif I say again. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ August 20, 2002, 15:45: Message edited by: Arkcon ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
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Re: Weapon Platforms @ Warp Point - Newbie Question
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[ August 20, 2002, 16:06: Message edited by: DirectorTsaarx ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
Arkcon says:
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Arkcon also says: Quote:
But maybe the "unnamed" facility prevents the use of the Gravitational condensor? [ August 20, 2002, 16:42: Message edited by: tbontob ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
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It's in the stellar manipulation tree. It's quite high up in the tree. It's called System Gravitation Shield. It takes a long time to build. Nonetheless, it is very worthwhile against human players, as it protects agains star destroyers as well. The TDM modpak A.I.'s will build it as well. |
Re: Weapon Platforms @ Warp Point - Newbie Question
Here is a list of the components one can get from Stellar Manipulation
Beta Displacement Pulser Ionic Concussion Blaser Monolith Facility I Tectonic Bomb I Matter Gravity Sphere I Monolith Facility II Gravitational Condenser Gravitational Quantum Resonator I Tectonic Bomb II Matter Gravity Sphere II Monolith Facility III Gravitational Quantum Resonator II Techtonic Bomb III Matter Gravity Sphere III Gravitational Quantum Resonator III Stellar Plasma Sphere Ring World Placement Generator Planetary Gravity Plating Hyper-Density Cables Gravitational Quantum Resonator IV Stellar Nucleonic Torpedo Nebulae Graviton Emitter Quantum Graviton Beam Gravitational Quantum Resonator V Nucleonic Thresher Torpedo Inverted Quantum Beam Sphere World Placement Center I don't think the "unnamed" facility is one of these. |
Re: Weapon Platforms @ Warp Point - Newbie Question
Would the "unnamed" facility be "found" technology?
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Re: Weapon Platforms @ Warp Point - Newbie Question
It is "System Gravitational Shield Facility"
and you need to research Shields, not Stellar Manipulation. |
Re: Weapon Platforms @ Warp Point - Newbie Question
I found it. The System Grav Shield facility is available at Shields level 10.
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Re: Weapon Platforms @ Warp Point - Newbie Question
Oleg says:
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-stops all nebulae creating devices within the system -stops all black hole generating devices within the system -stops all star destroying devices within the system -stops warp points from being opened with the system -stops warp points from being closed within the system Hmmmmmmmm.... the Last benefit "-stops warp points from being closed within the system" means you cannot close a warp point in your system which is connected to the players system which has the SGS? If so, then the System Gravitational Shield Facility has an effect on other systems. [ August 20, 2002, 17:47: Message edited by: tbontob ] |
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Re: Weapon Platforms @ Warp Point - Newbie Question
"the Last benefit "-stops warp points from being closed within the system" means you cannot close a warp point in your system which is connected to the players system which has the SGS?
If so, then the System Gravitational Shield Facility has an effect on other systems." Correct, it does. It also stops people from opening warp points *to* the system with the shield. Phoenix-D |
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