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-   -   Weapon Platforms @ Warp Point - Newbie Question (http://forum.shrapnelgames.com/showthread.php?t=7074)

tbontob August 19th, 2002 08:33 PM

Weapon Platforms @ Warp Point - Newbie Question
 
Up till now, I've been playing my games with attack ships to deal with assaults on my systems.

That can be expensive because of the maintenance costs.

Then I came upon a thread discussing the relative merits of mines, weapon platforms and satellites at warp points. http://forum.shrapnelgames.com/images/icons/icon7.gif

So, I started a new game, built some small weapon platforms, loaded them into a transport, went to a warp point and........couldn't unload the platforms! http://forum.shrapnelgames.com/images/icons/shock.gif

What did I do wrong? http://forum.shrapnelgames.com/image...s/confused.gif

sachmo August 19th, 2002 08:34 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Weapons platforms can only be present on a planet, not in space. You can unload satellites, mines and drones into space, however.

SlamrFest August 19th, 2002 08:48 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
well this seems to be a small problem for me too
where do the weapon platforms sit ?? in Cargo ?? how do i get them to work ?? sry im a real noobie ) all i have is the demo right now waiting for them to get it back in stock and send me a copy of this WONDERFUL game ) .

ckotchey August 19th, 2002 08:51 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
This is one of the concerns I had when learning this game as a newbie myself. I had downloaded the demo Version of the game, and had to play through 5-10 games simply to answer questions like "what is a weapons platform" and "how do I use them" and so forth. Then, I played a game to learn about fighters. Then, I played a game to learn about troops, then I played a game to learn to use satellites.
Now I own the game.
And I play a game to learn to create planets. And I play a game to learn to create wormholes.
And I play a game to learn about boarding parties.
And I play a game to learn about psychic technology.
...
Sooner or later I'll have to play a game to learn what ringworlds and sphere worlds are - and how to use them, and how to build them, etc. etc.
Sometimes, such learning is fun, but when there are so many aspects of the game that one has to learn (since they aren't mentioned or even hinted at in the manual and tutorials), you could easily go down the path of a bad assumption and totally ruin your current game.

ckotchey August 19th, 2002 08:54 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
FYI - the weapons platforms simply sit takign up cargo space, and they "just work" when they are needed.
Satellites, however, only take up cargo space when they are on the ground. Once launched, they do not take up cargo space. Note that they do not WORK unless they are launched.
One more tip: You can't scrap WP's like you can a ship or a facility. You have to use the planet's "jettison cargo" orders.

Suicide Junkie August 19th, 2002 08:55 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Weapon platforms sit in a planet's cargo space.
They will give the planet extra hitpoints, and weapons which it can fire out into space.

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.

Only one platform per planet needs combat sensors and ECM, since a stack of platforms will share the bonus.

capnq August 19th, 2002 09:19 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Also, if you control a planet in Tactical Combat, you can click on it and fire the weapons platforms' weapons, launch satellites, fighters, and drones, the same way as you do with a ship.

[ August 19, 2002, 20:21: Message edited by: capnq ]

SlamrFest August 19th, 2002 09:37 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Cool thanks much ) .. and yeah the learning curve is a bit much i havent even gotten into combat or diplomatic stuff .. lol but ill say this just on what i have seen so far it is a head and shoulders above anything i have played to date .. i dont think my jaw left the floor for the first 20mins into the demo .. and im still going WOW ...

LOL .. anyway Cool thanks for info .. now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..

Arkcon August 19th, 2002 10:08 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by SlamrFest:
now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
<font size="2" face="Verdana, Helvetica, sans-serif">Oh so many uses ...

1). If it's rich in a resource you need (and that's probablly minerals) one facility is better than none.

2). System-wide benefit facilitys -- there are many of these

3). Shipyard - you can always use one of those.

4). Resupply depot - especially if it's in the path ships usually take

5). Cargo facility, and it will hold tons of units and ships can take them elsewhere.

6). Just there to deny them to an opponent http://forum.shrapnelgames.com/images/icons/icon12.gif

tbontob August 19th, 2002 10:16 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Slamrfest says...

Quote:

now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
<font size="2" face="Verdana, Helvetica, sans-serif">I usually do not colonize them in the early game (unless there is tech there), but if I do, I usually use them for something inexpensive like resourse storage. Then when I research the Atmospheric Modification Plant and decide to convert the air of this one facility world to one my species can breath, the cost of demolishing the "resource storge" facility is low.

Of course, the 1 faclity world is low on the priority list (coming after 2 to 5 facility worlds), and I may never get to it.

Also, if the conditions are optimal, they can provide a good source of colonists for colonizing other worlds.

[ August 19, 2002, 21:18: Message edited by: tbontob ]

oleg August 19th, 2002 10:50 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by tbontob:
So, I started a new game, built some small weapon platforms, loaded them into a transport, went to a warp point and........couldn't unload the platforms! http://forum.shrapnelgames.com/images/icons/shock.gif

What did I do wrong? http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space http://forum.shrapnelgames.com/images/icons/icon7.gif )

tbontob August 19th, 2002 11:07 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Oleg says:

Quote:

You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
<font size="2" face="Verdana, Helvetica, sans-serif">LOL

Actually I did try that! What did you say your address was? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 19, 2002, 22:07: Message edited by: tbontob ]

Wardad August 19th, 2002 11:41 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
I seem to remember a post about warp point defenses where someone did an "oops" by calling a starbase a weapon platform.

A ship with a spaceyard can build a base for warp point defense.

dogscoff August 20th, 2002 02:35 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
<font size="2" face="Verdana, Helvetica, sans-serif">heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

[ August 20, 2002, 13:37: Message edited by: dogscoff ]

tbontob August 20th, 2002 02:37 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Yes, I was wondering how I got the idea that a Weapons Platform could be dropped off at a warp point.... http://forum.shrapnelgames.com/images/icons/icon7.gif

oleg August 20th, 2002 02:44 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.

<font size="2" face="Verdana, Helvetica, sans-serif">heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It sounds like a good location for Manticore system in Honor Harrington Mod !

Crazy_Dog August 20th, 2002 02:51 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.

<font size="2" face="Verdana, Helvetica, sans-serif">heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It sounds like a good location for Manticore system in Honor Harrington Mod !
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In real big games (the ones that i like to play http://forum.shrapnelgames.com/images/icons/shock.gif ), i use this strategy normaly http://forum.shrapnelgames.com/images/icons/tongue.gif
Is a easy way to destroy enemy fleets with little cost. http://forum.shrapnelgames.com/images/icons/icon10.gif

tbontob August 20th, 2002 04:00 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Originally by Dogscoff:

Quote:

Suicide Junkie says </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.

<font size="2" face="Verdana, Helvetica, sans-serif">heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmmmmmmmmm...

This is the end game. It seems to me your opponent would be wise to use a Gravitational Quantum Resonator to open a new warp point and invade through the newly created warp point.

You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)

The following is only speculation.

The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?

If so, having the beginning and ending warp point in the same system would use 2 sectors of the system. With (13 x 13 = 169) 169 possible warp points, all you would need is (169/2 = 84) 84 gravitational quatum generators to create the 168 in-system created warp points.

I do know we can have multiple outgoing warp points. So the question is "Must there be a clear sector for an incoming warp point (end point) of a newly created warp point?

If not, then the above is all gibberish!

[ August 20, 2002, 15:08: Message edited by: tbontob ]

Arkcon August 20th, 2002 04:34 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by tbontob:
You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)!

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, there are two ways to prevent this, there is a facility that prevents warp point openings and closeings in a system. Also, there is always a limit of 10 warp points per system. So if you've built a total of 10, no more can be added.

Quote:


The following is only speculation.

The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?

<font size="2" face="Verdana, Helvetica, sans-serif">You used used to be able to do that, and I often did something like that to save time. I also put warp points on top of warp points, that bypassed black holes and nebulae. I also connected the far side of two connected systems just to save time.

Baseships are so slow it makes sense to build some with warp open and close( and repair bays) so they could get around faster.

Now however, you can't create a warp point that connects two systems when there already is a warp
point that connects the systems. Doing that is a common trick to avoid heavily mined warp points, just create your own.

I guess these tricks -- overcomming the slow speed of baseships, avoiding empty systems, bypassing minefields, etc were just seen as exploits that had to be removed from the game. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif and double http://forum.shrapnelgames.com/images/icons/tongue.gif

It seems like every tactic I come up with on my own is an exploit. Sigh, and I so loved my intensive multi planet ship and fleet training facilities http://forum.shrapnelgames.com/images/icons/icon9.gif .

http://forum.shrapnelgames.com/images/icons/tongue.gif I say again. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

[ August 20, 2002, 15:45: Message edited by: Arkcon ]

Elowan August 20th, 2002 04:52 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by Arkcon:
... you can't create a warp point that connects two systems when there already is a warp
point that connects the systems...

<font size="2" face="Verdana, Helvetica, sans-serif">Can't you close one side and then create another - say over a heavily fortified planet - that now re-connects the 2 systems? Then locking the warp points using the associated tech?

DirectorTsaarx August 20th, 2002 05:05 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by Elowan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Arkcon:
... you can't create a warp point that connects two systems when there already is a warp point that connects the systems...

<font size="2" face="Verdana, Helvetica, sans-serif">Can't you close one side and then create another - say over a heavily fortified planet - that now re-connects the 2 systems? Then locking the warp points using the associated tech?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes. Yes you can. Unless someone else has locked one of the systems using the appropriate facility...

[ August 20, 2002, 16:06: Message edited by: DirectorTsaarx ]

tbontob August 20th, 2002 05:36 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Arkcon says:

Quote:

there is a facility that prevents warp point openings and closeings in a system.
<font size="2" face="Verdana, Helvetica, sans-serif">What is it?

Arkcon also says:

Quote:

you can't create a warp point that connects two systems when there already is a warp
point that connects the systems.
<font size="2" face="Verdana, Helvetica, sans-serif">I would think a way around it would be to use the Gravitational Condensor to destroy the warp point and then use the Gravitational Quantum Resonator to open a new one.

But maybe the "unnamed" facility prevents the use of the Gravitational condensor?

[ August 20, 2002, 16:42: Message edited by: tbontob ]

Arkcon August 20th, 2002 05:54 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by tbontob:
Arkcon says:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> there is a facility that prevents warp point openings and closeings in a system.

<font size="2" face="Verdana, Helvetica, sans-serif">What is it?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I'm Away From The Computer With SE4. AFTCwSE4 should be a new acronym I'm gonna start using.

It's in the stellar manipulation tree. It's quite high up in the tree. It's called System Gravitation Shield. It takes a long time to build.

Nonetheless, it is very worthwhile against human players, as it protects agains star destroyers as well. The TDM modpak A.I.'s will build it as well.

tbontob August 20th, 2002 06:02 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Here is a list of the components one can get from Stellar Manipulation

Beta Displacement Pulser
Ionic Concussion Blaser
Monolith Facility I
Tectonic Bomb I
Matter Gravity Sphere I
Monolith Facility II
Gravitational Condenser
Gravitational Quantum Resonator I
Tectonic Bomb II
Matter Gravity Sphere II
Monolith Facility III
Gravitational Quantum Resonator II
Techtonic Bomb III
Matter Gravity Sphere III
Gravitational Quantum Resonator III
Stellar Plasma Sphere
Ring World Placement Generator
Planetary Gravity Plating
Hyper-Density Cables
Gravitational Quantum Resonator IV
Stellar Nucleonic Torpedo
Nebulae Graviton Emitter
Quantum Graviton Beam
Gravitational Quantum Resonator V
Nucleonic Thresher Torpedo
Inverted Quantum Beam
Sphere World Placement Center

I don't think the "unnamed" facility is one of these.

tbontob August 20th, 2002 06:04 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Would the "unnamed" facility be "found" technology?

oleg August 20th, 2002 06:10 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
It is "System Gravitational Shield Facility"
and you need to research Shields, not Stellar Manipulation.

Wardad August 20th, 2002 06:20 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
I found it. The System Grav Shield facility is available at Shields level 10.

tbontob August 20th, 2002 06:43 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Oleg says:

Quote:

It is "System Gravitational Shield Facility"
and you need to research Shields, not Stellar Manipulation.
<font size="2" face="Verdana, Helvetica, sans-serif">Quite useful in the middle & end game as it
-stops all nebulae creating devices within the system
-stops all black hole generating devices within the system
-stops all star destroying devices within the system
-stops warp points from being opened with the system
-stops warp points from being closed within the system

Hmmmmmmmm....

the Last benefit "-stops warp points from being closed within the system" means you cannot close a warp point in your system which is connected to the players system which has the SGS?

If so, then the System Gravitational Shield Facility has an effect on other systems.

[ August 20, 2002, 17:47: Message edited by: tbontob ]

Arkcon August 20th, 2002 07:38 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
Quote:

Originally posted by oleg:
It is "System Gravitational Shield Facility"
and you need to research Shields, not Stellar Manipulation.

<font size="2" face="Verdana, Helvetica, sans-serif">Doh. Sorry guys. Actually that's good news. Everyone wants to research shields as high as possible, these facilities are a good perk.

Phoenix-D August 20th, 2002 08:15 PM

Re: Weapon Platforms @ Warp Point - Newbie Question
 
"the Last benefit "-stops warp points from being closed within the system" means you cannot close a warp point in your system which is connected to the players system which has the SGS?

If so, then the System Gravitational Shield Facility has an effect on other systems."

Correct, it does. It also stops people from opening warp points *to* the system with the shield.

Phoenix-D


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