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v1.78 bug?
Ok, now this is kinda wierd. I've got the Matryx modpicker v2.01. I updated to Pirates and Nomads v3.1b, and now Modpicker won't open my savegame. It gives me that "data files don't match" error. No big deal. BUT, I can run P&Nv3.1b from the modpicker, and then load up that same savegame from the intro screen with no problems! http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif What's up with that???
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Re: v1.78 bug?
When you load the mod and then select the savegame how far do you get? You should get the empire selection screen becuase you have to be able to get to the game owner. But if you select an empire you should get the data file mismatch error.
Geoschmo |
Re: v1.78 bug?
I've had the same problem since I joined the PBW Junkyard game (Classic SEIV), and since the first Proportions upgrade. I can load the game from within SEIV, but I can't load it from the launcher.
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Re: v1.78 bug?
Um, not quite. This is a solo game, so I don't get the list of players. And (IIRC) you should get the "data files don't match" error before you get to the player list. (I think). But I could play the game as if no error had occured!!!
I should mention that the game was an updated from P&Nv3.1 to v3.1b (NOT from v3.0 to 3.1b! The two are incompatible, according to SJ, so I just started a new game in 3.1 instead of trying to migrate my 3.0 game.) to rehash: With Modpicker: </font>
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Re: v1.78 bug?
When manually loading the game you will get the players screen before the data mismatch error screen. If it were the other way around the game host could nto ever load the game and process with a different Version and games would never be upgradeable under any circumstances.
Now, to your problem. You do have the .gam file in the savegame under the mod folder, correct? When you click on it on the right hand side of the modpicker you should see a list of gam files, and near the bottom is your P&N game and it will look something like this [P&Nmod3]Mygame.gam. And not [None]Mygame.gam. the mod name in the brackets is how the modpicker decides what mod to use when autolaunching directly into your turn. Geoschmo |
Re: v1.78 bug?
I have the .gam in the right folder. Come on, Geo, give me some credit here! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
[ August 27, 2002, 13:38: Message edited by: dumbluck ] |
Re: v1.78 bug?
I have done it myself DL. I have had instances where i had a copy of the .gam file in the default and in the mod savegame folder and was clicking on the wrong one.
I know it's not a problem with 1.78. Otherwise I would be having the problem all the time, and I do exactly what you describe with no problems for all my games. The only thing I could suggest then is to delete the "Launcher.ini" file from your space Empires IV directory. Mod launcher will recreate it the next time you open it up. Perhaps something in that file has gotten scrambled or something. Be warned though this will remove all the passwords and player numbers you have stored for your games, so you will need to put them in the first time you play each game after you do this. Geoschmo |
Re: v1.78 bug?
So, did that work DL?
Geo |
Re: v1.78 bug?
Nope. *sigh* But I did learn something from the experience, even if it's unrelated to this bug.....
EDIT: I think it is specific to the situation of an updated mod. The part I don't get is that receiving the error message is dependant on whether or not the game is started using the command prompts. (the modpicker utilizes the command prompts, right?) [ August 28, 2002, 10:31: Message edited by: dumbluck ] |
Re: v1.78 bug?
What I need to do is try to re-create the error with a new game. But to do that, I need to find a copy of P&Nv3.1 (I overwrote mine with v3.1b). I'll ask SJ about it...
EDIT: On the other hand, It might not be dependant on those specific mods; maybe ANY mod change will be missed. THAT I can test right now.... [ August 28, 2002, 11:15: Message edited by: dumbluck ] |
Re: v1.78 bug?
Ah-HA!!!
This is definately a bug. I was able to recreate the error with a simple mod (I deleted MinMiners 1 and 2). </font>
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In the modded game, I simply had Research Centers instead of MinMiners on my homeworld. In the "illegal" unmodded game, I had the following facilities (med tech start): </font>
[ August 28, 2002, 11:18: Message edited by: dumbluck ] |
Re: v1.78 bug?
Quote:
EDIT: Hmmmm. The player stats for JYW2 say that you have only had 1 AI run turn, and that was quite a while ago... But I don't think that JYW2 was the game with the modded culture file. At least, I couldn't find mention of it in the game forum (and I know it's mentioned in the forum for the game it affected...) </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Any comment on Krsqk's problems? I couldn't recreate it with my little test. I seem to have jumped to the wrong conclusion. http://forum.shrapnelgames.com/images/icons/blush.gif It now seems most likely that what I noticed was just a (perhaps intentional) oversight. Who knows, maybe MM just didn't want to bother with making turn based games check for matching data files? But from what Krsqk described, his manually loaded simmove games would (will?) load with the wrong data files. |
Re: v1.78 bug?
No, on the surface I don't have any idea on Krsqk's issue. It sounds just like what you were describing originally. But if he wants to give a few more details and doesn't mind a few dumb questions I can try to help figure it out.
Krsqk? |
Re: v1.78 bug?
Quote:
EDIT: Hmmmm. The player stats for JYW2 say that you have only had 1 AI run turn, and that was quite a while ago... But I don't think that JYW2 was the game with the modded culture file. At least, I couldn't find mention of it in the game forum (and I know it's mentioned in the forum for the game it affected...) [ August 28, 2002, 12:59: Message edited by: dumbluck ] |
Re: v1.78 bug?
Ok, forgive me if this is a stupid question, is this a simultaneous move, or turn based move game? The data file checks were designed for simultaneous move games and actually shouldn't be functioning at all in a turn based move game IIRC.
It sounds like a bug, but if its a turn based move game it's not the bug you are thinking. It shouldn't be giveing you the error when you launch into your turn or when you manually load. Geoschmo |
Re: v1.78 bug?
My tests were all run in turn based games. I could run a SimMove test game... So, you're saying if it's a turn based game, SE4 doesn't check to see if the current data files match those for *.gam? In that case, you're right, I shouldn't see the error message, even with the modpicker.
So, does the modpicker use the same command line prompts that PBW does? If so, maybe that's what I'm seeing. Perhaps SE4 only checks for matching data files if there are commands in the command line prompt? I'll be back with the test results in a few minutes... |
Re: v1.78 bug?
Ok. Changing the experiment only by switching from turn-based to SimMove, the expected results occured. SE4 gave me the "data files don't match" error on both game-starting methods (via the Modpicker, and via the in-game Load Game menu option). Therefore, my "bug" is independant of the command line prompt, and seem sole to be dependant on the Turn Style. Why turn based doesn't check for matching data files is beyond me, tho. http://forum.shrapnelgames.com/image...s/rolleyes.gif
Krsqk: Hmm. I just did a quick test in v1.49 (I moved my JYW2 savegame over to my unmodded savegame folder). I got the "data files don't match" error on both game starting methods that time, too. So I don't know WHAT'S up with you!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif [ August 28, 2002, 12:49: Message edited by: dumbluck ] |
Re: v1.78 bug?
Quote:
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Re: v1.78 bug?
Figured out the problem. JY mod doesn't come with a Savegame folder, so I extract everything to the default. Move it to the (new) JY mod Savegame folder, and it works just fine. Thanks for the help.
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