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-   -   Repair aptitiude and Organic armor (http://forum.shrapnelgames.com/showthread.php?t=7199)

rholt August 28th, 2002 02:22 PM

Repair aptitiude and Organic armor
 
Does the repair aptitude score impact the rate at which Organic Armor regnerates?

Thanks.

oleg August 28th, 2002 02:41 PM

Re: Repair aptitiude and Organic armor
 
no

Suicide Junkie August 28th, 2002 06:55 PM

Re: Repair aptitiude and Organic armor
 
Not in combat, anyways. If, at the end of combat, you still have damaged armor, and you need to take it to a repair facility, then your repair skill will come into effect.

rholt August 28th, 2002 08:22 PM

Re: Repair aptitiude and Organic armor
 
Quote:

Originally posted by Suicide Junkie:
Not in combat, anyways. If, at the end of combat, you still have damaged armor, and you need to take it to a repair facility, then your repair skill will come into effect.
<font size="2" face="Verdana, Helvetica, sans-serif">I have read some of those long armor threads and I am still trying to get my mind wrapped around this concenpt that Organic Armor will repair itself while in combat, but as soon as combat it over that regenerative ability stops. Very odd.

So I suspect this means that buying down my Repair apptitude is not a good idea.

Thanks

Fyron August 28th, 2002 09:33 PM

Re: Repair aptitiude and Organic armor
 
Quote:

So I suspect this means that buying down my Repair apptitude is not a good idea.
<font size="2" face="Verdana, Helvetica, sans-serif">Sure it is. 50% repair aptitude gives you 800 racial points. Just use twice as many repair bays (which are not very expensive at all) and you'll be fine. http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq August 28th, 2002 11:44 PM

Re: Repair aptitiude and Organic armor
 
Quote:

Just use twice as many repair bays (which are not very expensive at all)
<font size="2" face="Verdana, Helvetica, sans-serif">In resource cost, maybe, but an additional 150kt of Tonnage Space is significant.

Gandalph August 29th, 2002 01:48 AM

Re: Repair aptitiude and Organic armor
 
Quote:

In resource cost, maybe, but an additional 150kt of Tonnage Space is significant.
<font size="2" face="Verdana, Helvetica, sans-serif">That's 1 LC with 2 repair bays and engines, or even a destroyer with 1 repair bay and engines, just another support ship for the fleet.

Fyron August 29th, 2002 01:58 AM

Re: Repair aptitiude and Organic armor
 
Yeah, a few extra repair ships aren't hard to build or maintain.

PvK August 29th, 2002 07:33 AM

Re: Repair aptitiude and Organic armor
 
Seemed to me like organic armor was completely repairing once out of combat, which would make sense. I don't remember ever seeing partly-destroyed organic armor at the strategic level.

PvK

Fyron August 29th, 2002 07:38 AM

Re: Repair aptitiude and Organic armor
 
PvK, OA does not repair after combat is over. Test it out. I have seen plenty of ships end up with some damaged OA, either by combat ending before they could repair, or when they run out of regen points.

PvK August 31st, 2002 06:22 AM

Re: Repair aptitiude and Organic armor
 
Oh, that's weird. Never seen that, and I've played a few organic races lately in several games. Definitely seems nonsensical.

PvK

Suicide Junkie August 31st, 2002 07:35 AM

Re: Repair aptitiude and Organic armor
 
Organic Armor does get a chance to use its stored up regen points after the Last shot in combat is fired. If your ship is hit on the Last round, you still get to try and heal the armor.
That might be what your're seeing.

Undertakr August 31st, 2002 08:37 AM

Re: Repair aptitiude and Organic armor
 
My partner in the game has a repair dread with 5 repair V's on it, can repair 25 pieces a turn, makes combats pretty trivial because with two of those he repairs every ship instantly. He also uses them when he retrofits. He can have an entire fleet retrofitted in 2 turns with 2 of his super repair dreads.

- Takr

Skulky August 31st, 2002 10:21 PM

Re: Repair aptitiude and Organic armor
 
one prob with reducing your repair capability is that the lower level of repair comps are much much much weaker. and any component that repairs one per turn (like in P&N) is useless. If you don't mind spending a few extra $$ and some research dollars it is still a great option just pointing that out.

[ August 31, 2002, 21:21: Message edited by: Skulky ]

Rollo August 31st, 2002 10:56 PM

Re: Repair aptitiude and Organic armor
 
if you have a component that repairs 1 and have repair aptitude 50%, you'll need two ships with that component in the sector to get repair. the repair rate is calculated for the whole sector not for induvidual components or ships.

Rollo

Skulky September 2nd, 2002 05:25 AM

Re: Repair aptitiude and Organic armor
 
wow, that's nice, now i feel a lot better about losing 25%+ of my repair apptitude.

Fyron September 2nd, 2002 07:45 AM

Re: Repair aptitiude and Organic armor
 
BTW, it rounds down. If you have 99% repair ability, one comp with a repair rate of 1 will do nothing. http://forum.shrapnelgames.com/images/icons/icon12.gif


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