![]() |
System Shields
We're currently playing in a game where one of the players cut off all warps to one sector, created a system shield and a massive planet in that one sector and is just stalling. Is there anything that we can build to get into that sector? He has essentially created a stalemate where he can build any tech he wants forever without risk of attack and there's no real way for us to defend against him because he can open a warp whenever he feels like it and come out and get us. Any ideas?
- takr |
Re: System Shields
If he's built a shield then all you can do is sit and wait, unless he has planets beyond the shield (and diplomatic contact) in which case you can hit him with intel.
|
Re: System Shields
Have the game owner take over his empire and scrap the system shield? http://forum.shrapnelgames.com/images/icons/icon10.gif
Yep, if he is truely "turttled" in there is nothing you can do short of calling him a weenie and booting him from the game. If he has left a planet outside the protected area and you still have contact massive intel attacks can work, but it takes a long time cause you can't direct them agasinst one planet without haveing a view of that planet. You are talking about one system? I was playing in a game with a guy once that had system shields in all his systems, spread out over about 25 systems. He had left warp points open in a couple of key border systems, which he had heavily defended. He thought he was safe, however he had overlooked the fact that deep in his territory, two systems away from his homewolrd was a black hole system. He had system shields in all the systems around it, but since there were no planets in that system, he couldn't put a system shield there. I opened a warp point there and two turns later glassed his homeworld. His fleets raced in and nuked my fleet, but the damage had been done. And a well coordinated attack by my allies on his border systems which had now been vacated in an effort to destroy my fleet before it did any more damage to his core systems has now set his once mighty empire on a path to ruin. My point is sometimes the most careful turtle can leave an opening accidentally. Look for one. Geoschmo |
Re: System Shields
yeah, we took out dragonlord that way. he was pretty hevily fortified with either shields or max warp points. we broke in through some asteroid and nebulae systems.
oh yeah, we toatally gimped him with intel too. intel sucks, dont play with it. edit: so yeah, if you have intel on, and you still have contact with him through other systems he holds, you can still nail him. dont bother trying to steal his planets, since you cant target the ones you are after, and it takes so friggin long, and fails half the time anyway. try ship take-overs, and you will eventually capture one in the system you are after. then once you can see in there, you can target other ships and planets in that system. you should be able to completely outproduce him if you have the entire galaxy and he has one system, so you should be able to completley dominate in intel points. [ August 28, 2002, 20:24: Message edited by: Puke ] |
Re: System Shields
Quote:
|
Re: System Shields
Quote:
|
Re: System Shields
Quote:
|
Re: System Shields
You could try to turn the tables on him. If the other players in the game built system shields in all of the systems around that system and close any warp points that can't be shielded he would not be able to open a warp point out even if he scraps his shield.
Or leave only one place that he can open to and place all of you defences there as a trap. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: System Shields
What he can do is be building a new system shield and scrap the old one two turns before it's done to limit his exposure. However, if you are prepared that will be enough time to get him.
You can have a large fleet or two standing by waiting to attack. Have a warp point opener ready and give it the open warp point order every turn. This way your warp opener can open a point going in at the same time his opener is opening a point going out. At the worst the point opening cause him to change his mind about sending his raiding fleet out. At best he still sends them and your fleet has free romp of his no longer protected system. Takes patience, but works great. Geoschmo |
Re: System Shields
Quote:
</font>
Ohh, I forgot, Aegis Cruisers - point defence heavy ships for defence against his drone stockpile |
Re: System Shields
As a workaround, you can edit the duplicate post and cut all the text out of of it.
|
Re: System Shields
Quote:
|
Re: System Shields
Mod suggestion: Seperate the 'anti-stellar manipulation' abilities from the 'anti-warp point manipulation' abilites. These two functions ought to require different facilities. This would have the effect of making it a little harder to completely lock up a system. You'd have to build TWO very large and expensive facilities.
And at the same time would make it a bit safer to temporarily scrap your warp point lock in order to venture out. If it were less risky, people would be more likely to do it, and so break the stalemate that these abilities can create in the game. As it is, all the enemy needs is a warp point opener constantly trying to get through as Geo described, and a sun destroyer waiting to exploit the loophole. Ouch! Of course, tossing a few mines on any stars in the system would help with that situation, too... http://forum.shrapnelgames.com/images/icons/icon7.gif In a game without the 'warp points can be located anywhere' option you could even sprinkle mines in all the outer-rim sectors of the system before you actually scrap the system shield... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: System Shields
a warp point opener constantly trying to get through will not work. i had one trying that in diplowar 2, trying to break into one of Dragonlord's systems with 10 warp points. he was able to close one, and open one the next turn, and i was not able to get one inbetween. i think if i had been a lower player number than him, that i would have been able to open one before he could. but i could not open in the same turn that he closed.
there would probably be a similar problem with the system shield. you could not open the turn the facility was scrapped, and you could only open after it if the enemy was a higher player number than you and/or he did not open a full 10 wormholes to prevent you from opening any more. |
Re: System Shields
My mod suggestion to fix it is simple. Remove the ability to prevent wap manipulation from that facility.
If you are concerned about the ease of warping into your home system, a valid concern I think, then reduce the warp openers so you can't open a warp point beyond say 75 light Years. This way if you want to protect your home system from warp openers, you defend every system within 75 LY's of it. These two ideas in combination should eliminate the "turteling" completely becasue it's unlikely even on very dense maps that there will be 10 systems within 75 LY's of any other system. It wouldn't be good for very diffuse maps though because there you might have systems that were more han 75 LY's from any other system. So if you closed the warp points in that system you'd never be able to get them reopened. On those maps you might have to increase the range some. But it should be less than 300. That's practically the entire map. Geoschmo |
Re: System Shields
Quote:
|
All times are GMT -4. The time now is 04:03 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.