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question concerning troop modding
what do i need to do to either create infantry units, or have them (or just small troops) available at the very beginning of the game? what file do i need to alter, and what all do i need to do?
i have NEVER modded anything in my life....but this i would really like to have in this game thanks |
Re: question concerning troop modding
there is a good example of this in the Porportions Mod.
to make troops available at the start, edit the tech areas file and change the starting level of troop technology to 1 (or the increase level to 1, if you want them available for a medium tech start). you will also have to change the starting or increase level of the prerequisite tech, which i think is 'construction' but it might be 'industry' to make infantry, or small troops, you can edit the vehicle sizes file to create a 1KT troop, and edit the components file to create a combination cockpit/weapon for him that masses 1KT. |
Re: question concerning troop modding
What puke says http://forum.shrapnelgames.com/images/icons/icon10.gif
That system works well in the B5 MOD. Democracy? Bah! A few infantry to knock rioters heads in does wonders for morale and production http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: question concerning troop modding
Careful with infantry: troops affect happiness by quantity, not quality. Put 200 infantry on every planet, and you will almost never drop from jubilant again. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: question concerning troop modding
IF: Oh so true.... hehe
Of course there is a wee bit o' difference if those are Shag'Toth shock troops on a Vorlon planet http://forum.shrapnelgames.com/image...s/rolleyes.gif [ August 29, 2002, 23:37: Message edited by: pathfinder ] |
Re: question concerning troop modding
Vorlon planets typiclly have 1000s of troops. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: question concerning troop modding
The thing about Proportions is I think he modified the file so troops don't improve happiness.
Geo Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it. http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 30, 2002, 00:21: Message edited by: geoschmo ] |
Re: question concerning troop modding
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Re: question concerning troop modding
[quote]Originally posted by oleg:
Quote:
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Re: question concerning troop modding
Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazha...l#Chapter%2013
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Re: question concerning troop modding
Hmmm....IF I read the tutorial correctly, then if I know a race always has fighters on say battle cruisers, I could make it a requirement in the designcreation to have fighter bays? hmmm....*insane cackle*...
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Re: question concerning troop modding
Does the AI actually load fighters on any ship with fighter bays, or just ones designated as carriers? Or does the presence of fighter bays determine the carrier status?
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