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-   -   question concerning troop modding (http://forum.shrapnelgames.com/showthread.php?t=7220)

MythicalMino August 29th, 2002 11:09 PM

question concerning troop modding
 
what do i need to do to either create infantry units, or have them (or just small troops) available at the very beginning of the game? what file do i need to alter, and what all do i need to do?

i have NEVER modded anything in my life....but this i would really like to have in this game

thanks

Puke August 29th, 2002 11:20 PM

Re: question concerning troop modding
 
there is a good example of this in the Porportions Mod.

to make troops available at the start, edit the tech areas file and change the starting level of troop technology to 1 (or the increase level to 1, if you want them available for a medium tech start). you will also have to change the starting or increase level of the prerequisite tech, which i think is 'construction' but it might be 'industry'

to make infantry, or small troops, you can edit the vehicle sizes file to create a 1KT troop, and edit the components file to create a combination cockpit/weapon for him that masses 1KT.

pathfinder August 30th, 2002 12:20 AM

Re: question concerning troop modding
 
What puke says http://forum.shrapnelgames.com/images/icons/icon10.gif

That system works well in the B5 MOD.

Democracy? Bah! A few infantry to knock rioters heads in does wonders for morale and production http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron August 30th, 2002 12:31 AM

Re: question concerning troop modding
 
Careful with infantry: troops affect happiness by quantity, not quality. Put 200 infantry on every planet, and you will almost never drop from jubilant again. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder August 30th, 2002 12:36 AM

Re: question concerning troop modding
 
IF: Oh so true.... hehe

Of course there is a wee bit o' difference if those are Shag'Toth shock troops on a Vorlon planet http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ August 29, 2002, 23:37: Message edited by: pathfinder ]

Fyron August 30th, 2002 12:38 AM

Re: question concerning troop modding
 
Vorlon planets typiclly have 1000s of troops. http://forum.shrapnelgames.com/images/icons/tongue.gif

geoschmo August 30th, 2002 01:18 AM

Re: question concerning troop modding
 
The thing about Proportions is I think he modified the file so troops don't improve happiness.

Geo

Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 30, 2002, 00:21: Message edited by: geoschmo ]

oleg August 30th, 2002 02:07 AM

Re: question concerning troop modding
 
Quote:

Originally posted by geoschmo:
The thing about Proportions is I think he modified the file so troops don't improve happiness.

Geo

Edit: Meant to say "he" not "we". I had nothing to do with Proportions myself other than playing it. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">We all have nothing to do with SE other than playing it http://forum.shrapnelgames.com/images/icons/icon10.gif . Yet, if you say "we" changed it from 1.0 to 1.78 instead of "he" (MM), no one would really object http://forum.shrapnelgames.com/images/icons/icon7.gif But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal http://forum.shrapnelgames.com/images/icons/icon7.gif

Puke August 30th, 2002 02:12 AM

Re: question concerning troop modding
 
[quote]Originally posted by oleg:
Quote:

But yes, it was original PvK' idea to make troops not to improve morale. He is a liberal http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">cant that be modded by happyness type? peacefull / warlike / neurtal? could you make peacefull types suffer from troop presence and warlike benefit from it? i know some of it is dictated by global settings, but could you make enough of a tweak to the happyness types so that it would offset the global setting?

Fyron August 30th, 2002 03:18 AM

Re: question concerning troop modding
 
Yes Puke, that is all controlled by the happiness files. http://galileo.spaceports.com/~kazha...l#Chapter%2013

pathfinder August 30th, 2002 03:44 AM

Re: question concerning troop modding
 
Hmmm....IF I read the tutorial correctly, then if I know a race always has fighters on say battle cruisers, I could make it a requirement in the designcreation to have fighter bays? hmmm....*insane cackle*...

Krsqk August 30th, 2002 06:54 PM

Re: question concerning troop modding
 
Does the AI actually load fighters on any ship with fighter bays, or just ones designated as carriers? Or does the presence of fighter bays determine the carrier status?


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