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-   -   Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78 (http://forum.shrapnelgames.com/showthread.php?t=7323)

Gandalph September 10th, 2002 04:15 AM

Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
I am playing a solo game as Temporal and noticed my TDB's seemed to be doing more damage then they should. I went into the simulator and, sure enough, they are doing quad damage to anything, not just shields. One shot to an LC colony ship with no shields did 360 damage (TDB V Large Mount is 90 at 7). This is with patch 1.78, IIRC in 1.67 it was indeed quad damage to shields only then standard advertised damage to all else.

TescoSamoa - With this bit of info, Rifts could be a bit unbalanced.

Could someone else do a test to verify this?

Q September 10th, 2002 06:50 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Yes I can confirm your findings (Version 1.78).
This bug is quite unbalancing and should be fixed as soon as possible.

Rollo September 10th, 2002 10:12 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Yes, I can also confirm this. I have sent a savegame to Aaron.

Rollo

tesco samoa September 10th, 2002 03:15 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Sugar... We will wait to see if this is fixed asap... I think there will be another patch coming out... Hopefully soon... Since the interface for the game has become very unstable...

Just ask Terran C...

And some other people have been complaining about the game locking up on them when they select the ship or fleet scroll buttons...

For Rifts... We will decide in the forum what we want to do with the weapon... They do cost tons of rads to build and support... And there one of my fav weapons... I hope they do not get Banned...

Nodachi September 10th, 2002 09:39 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Houston, we have a problem.

I've just tested, and would like someone to confirm, all the modified damage vs shields damage types. They're all bad. 2x vs shields does 2x damage, period. Half and quarter vs shields is yielding the same thing.

Could someone please double check me on this?

Fyron September 10th, 2002 09:44 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
They are all bugged.

tesco samoa September 11th, 2002 01:12 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
well i hope he fixes this soon... this is a large issue...

Q September 11th, 2002 11:22 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
This is really bad. It seems almost as important as the fighter stacking bug because the players with temporal technology get tremendous firepower by this bug.
Fortunately I did not use the new normal damage/shield damage combination until now in my mod.
Beta testers where have you been?

Fyron September 11th, 2002 11:57 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Quote:

Fortunately I did not use the new normal damage/shield damage combination until now in my mod.
<font size="2" face="Verdana, Helvetica, sans-serif">Huh?

Q September 11th, 2002 06:10 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Sorry for being unclear.
I meant the new damage types
"Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields" and refered to the post of Nodachi that all these damage types do not work correctly.

Unknown_Enemy September 12th, 2002 02:47 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
by the way, when the beta testers will be jumping on Aaron for this bug http://forum.shrapnelgames.com/images/icons/icon12.gif can someone make sure a 50 button is added on the transfer screen ?

If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.

[ September 12, 2002, 13:48: Message edited by: Unknown_Enemy ]

Crazy_Dog September 12th, 2002 04:03 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Quote:

If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif

tesco samoa September 13th, 2002 03:56 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
upcoming mod for the rifts game.... tdb do 1/4 damage ( thanks fryon http://forum.shrapnelgames.com/images/icons/icon7.gif )

Puke September 13th, 2002 06:45 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
hmm. i think it would be a better bet to make them do 2x damage and no shield multiplier.

if something does 4x to shields, you can also say that given double its damage, it would do 2x to shields and 0.5x to everything else.

by this reasoning, you can take the component at double its damage, and be rid of the situational modifiers, and in theory have a balanced component. unless you think that shield damage is either more or less important than armor damage, which is an arguement better left alone.

Nodachi September 13th, 2002 12:35 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Tesco & Puke, I disagree with you both. http://forum.shrapnelgames.com/images/icons/tongue.gif

Quartering the damage would give us a 30kt weapon that does 30 points of damage at a range of 7. Essentially you'd be stripping the TDB of what makes it special- the extra damage to shields.

Double the damage and you're doing 30 extra points of hull damage, which is more important than shield damage.

I would say that the compromise is 45 points of damage. That way the temporal player isn't getting screwed but isn't getting a vastly more powerful weapon either.

[Edit- punctuation sucks at 6:30 in the morning!]

[ September 13, 2002, 11:37: Message edited by: Nodachi ]

tesco samoa September 13th, 2002 05:20 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
So 1.5 shield damage...

Nodachi September 13th, 2002 07:29 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
1.5 all damage. More hull than it would have done but less shield. It winds up being a slightly shorter ranged APB but is a worthwhile weapon for a temporal player.

tesco samoa September 14th, 2002 08:11 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
so what are you going to do with MFKT Nod ??? I am sure I am on everyone's target now since i have given out so much intel...

Unknown_Enemy October 1st, 2002 05:17 PM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Has anyone an idea of when we could expect a patch for this killer bug ???

Rollo October 2nd, 2002 12:04 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
It is fixed now in the latest beta patch that was just released.

Rollo

Ragnarok October 2nd, 2002 12:16 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Quote:

Originally posted by Rollo:
It is fixed now in the latest beta patch that was just released.

Rollo

<font size="2" face="Verdana, Helvetica, sans-serif">YIHOO!!

Davidious October 11th, 2002 01:10 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
so maybe this is a dumb question, but where do I find the new beta patch then? it's not listed under downloads.

capnq October 11th, 2002 02:48 AM

Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
 
Quote:

where do I find the new beta patch then?
<font size="2" face="Verdana, Helvetica, sans-serif">Only beta testers ever see the beta patch Versions. The public release won't come until they're satisfied with the testing.


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