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Re: acts of war, war declaration and other topics (my first message!)
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It's more effective than a missile ? Quote:
The refit process that you describe is for design upgrade, but is it possible to upgrade ships with the new design Version ? thanks! [ September 17, 2002, 13:53: Message edited by: trooper ] |
Re: acts of war, war declaration and other topics (my first message!)
1- war state
If war exists AI becomes more angry, and sends more ships to attack you. 2- I've cause some battles by moving a ship on an ennemy ship. If no treaty, ships must not cross or they will fight. 3- I'm not an english native speaker Cool means "polite on the face, but angry inside" You are too close to their space, you have much more ships and planets, or they just don't like other people http://forum.shrapnelgames.com/images/icons/icon12.gif 4- What is the best way to declare a non aggression pact ? Give small gifts first, as they become more happy they will accept treaty. Some races are just always angry 5- What's the use of warheads designed to be used by ramming into another ship ? I tryied it on my fregate, and i bumped into an escort : result : two ships destroyed ! I thought that kamikase area was over 'til 1945... Should have worked, but maybe frigate is too small. Some armor will help it work better. 6- Do two research centers an the same planet provide two times more research points ? Yes, more facilities(miner, farm, refiner, research), better result 7- Last but not least. Is it possible to refit an existing ship ? Yes, design better ship of same hull size. Click green recycle button on button bar, retrofit is available (updating missiles, cannons, engines and so on...). Is it possible to change the design of a ship without creating a new design name (which would not obliged me to have an escort I, escort II, escort III design vessels in the design list) No, game needs new name to know which is which. |
Re: acts of war, war declaration and other topics (my first message!)
Just to clarify on your retrofit question, there are actually two different functions. If you want to improve your design (for ships you build in the future) use the Upgrade function from the design screen. Also on this screen you can mark designs as obsolete. If you select the option "Hide Obsolete" (also on the design screen) older models will not be shown.
Second, if you want to retrofit EXISTING ships, take them to a space yard (planet or ship) and click the green recycling symbol, it will give you the option to retrofit them to a better design. Hope that makes sense. |
Re: acts of war, war declaration and other topics (my first message!)
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Not just for escort, a big ship, with much armor, a high speed, and self-repair will survive many rams. http://forum.shrapnelgames.com/images/icons/icon10.gif Now that's fun. Try it with a colonizer. Once, 4 million people had to make the ultimate sacrifice to save the homeworld. http://forum.shrapnelgames.com/images/icons/icon9.gif [ September 17, 2002, 14:05: Message edited by: Arkcon ] |
Re: acts of war, war declaration and other topics (my first message!)
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Re: acts of war, war declaration and other topics (my first message!)
Designs that you have marked obsolete will be deleted from your list of ships when all of the following are true:
1) There are no surviving ships of that class. This includes ships that have been captured or gifted to an alien race. 2) You are not building more of those ships. 3) The year is xxxx.9 4) You have just pressed the end turn button to take you to year xxxx.0 |
Re: acts of war, war declaration and other topics (my first message!)
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Re: acts of war, war declaration and other topics (my first message!)
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Re: acts of war, war declaration and other topics (my first message!)
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Your first turn, you should build sattelites or a wepaons platform. Just to keep the AI honest. |
Re: acts of war, war declaration and other topics (my first message!)
In regards to using the same ship name for retrofit, You could use the same name just insert a nunber after it. ie; Hawk, Hawk-1, Hawk-2, etc, or just rename it. up to you., retrofit button is the green triangle button on the top of screen, as well as having other uses.
Ramming does not always take out both ships, depends on what you have on it, like SJ said, armor, shields etc. the ;more you have the less likely chance the ship will be destroyed. However, you might receive little or heavy damage to the ship even if it does survive so have a repair faciclity ship handy if you want toa re-use it. just some ideas mac |
Re: acts of war, war declaration and other topics (my first message!)
Keep in mind that there is a restriction on refits. Namely - the refit cannot cost more than 50% of the vessels original cost. In that event - do incremental (step-wise) or gradual refits until you get the value to a point where the restriction no longer applies. Also - sometimes it's cheaper in the long run just to build a ship rather than refit it.
Use the upgrade button, make your changes and save the design as previously suggested. Refits cost 50% more than a build-out. |
Re: acts of war, war declaration and other topics (my first message!)
Upgrading a facility costs 50%. This does not apply to retrofitting a ship. From settings.txt:
Retrofit Cost Percent For Comps := 120 Retrofit Cost Percent For Comp Removal := 30 Slick. |
Re: acts of war, war declaration and other topics (my first message!)
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Neither English nor French is my native language, but I think I will continue in English as French is more difficult to write (at least for me). 2.) Usually you get a warning in turn based game before entering into a sector where a combat will start. The exception is as you already realized when you warp to the other side of a warp point. Then you just drop in the middle of the sector and the combat begins. 4.) Gifts are a good way to improve the mood of AI races in order to get a treaty. But there are some AI races that are very xenophobic and will almost never accept a treaty. |
Re: acts of war, war declaration and other topics (my first message!)
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Shields will only protect the defender during a ram. The ship doing the ramming does not use its shields. Armor, and other hitpoints from internal components (engines, crew quarters, etc) will both protect you and deliver more damage to the enemy when you ram. |
Re: acts of war, war declaration and other topics (my first message!)
i never used ramming before. time to start using it!
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acts of war, war declaration and other topics (my first message!)
Hi Hi.
I'm a newbie in SE IV, and I've got some questions (surprising, isn't it ?) 1- war state : I had a few battle with an alien race, but there is no state of war between our empires. I think that the war declaration must be official to have a state of war. What's the use of declaring an official war ? 2- I've cause some battles by moving a ship on an ennemy ship. Sometimes the computer warn me that, doing that, there would be a battle, sometimes not (erspecially on warp points, I think). Why ? 3- I'm not an english native speaker (i thing you should already know...) and i wold like to know if an attitude "cool" for alien races is more friendly that an attitude "warm". 4- What is the best way to declare a non aggression pact ? I made very ressources gift to an alien race, but they keep on refusing my treatie requests... 5- What's the use of warheads designed to be used by ramming into another ship ? I tryied it on my fregate, and i bumped into an escort : result : two ships destroyed ! I thought that kamikase area was over 'til 1945... 6- Do two research centers an the same planet provide two times more research points ? 7- Last but not least. Is it possible to refit an existing ship ? (updating missiles, cannons, engines and so on...). Is it possible to change the design of a ship without creating a new design name (which would not obliged me to have an escort I, escort II, escort III design vessels in the design list) That's all for now. Oh, I forgot : That game looks really great... [ June 20, 2003, 12:19: Message edited by: trooper ] |
Re: acts of war, war declaration and other topics (my first message!)
Hi trooper
I am a newbie my self... So I'll answer the ones I know something about. 1 State of war or lack of it puzzles me somewhat too. I do know I can still trade where there is no declaration of war. Whether that exists in a war state, I couldn't say without testing it. 3 Warm is friendlier than cool 5 Never tried warheads and raming. But I believe the idea is to take out larger ships. More difficult in strategic play I would imagine. 6 Yes, 2 research facilities will double your research points. 7 Yes you can refit. Press "upgrade". You need an entirely new name unless it has never been used, (such as in a construction queue or actually built) in which case press "edit" Never tried this, but I would imagine you can make a design obsolete (make sure there are no ships with that name), the program should remove the name from the design queue and then you can reuse it. Quote:
[ September 17, 2002, 12:45: Message edited by: tbontob ] |
Re: acts of war, war declaration and other topics (my first message!)
I still remember my first encounter with Rage when I just installed TDM: I merely warped to a new system and emerged next to unknown colony ship. Being a benevolent and humane ruler I forbid my scout ship fire on aliens. Next thing my ship was smitterd to pieces... http://forum.shrapnelgames.com/images/icons/shock.gif
In later game stages, ramming is a valuable option to organic ships with lots and lots of organic armour. |
Re: acts of war, war declaration and other topics (my first message!)
1- war state : I had a few battle with an alien race, but there is no state of war between our empires. I think that the war declaration must be official to have a state of war. What's the use of declaring an official war ?
You can battle with any empire you have "war", "none", or "non-intercourse". The differences are subtle but here is the way I see it. AI's at "war" are very unlikely to accept any treaty from you. With "none", you stand a very good chance of arranging a treaty with them. "Non-intercourse" is used mostly by human players playing a neutral empire (as opposed to peaceful or bloodthirsty). This is about the only treaty such an empire's people will accept without becoming unhappy. In PBW, many games require that no wars exist before victory can be claimed, so it serves a purpose there too. 2- I've cause some battles by moving a ship on an ennemy ship. Sometimes the computer warn me that, doing that, there would be a battle, sometimes not (erspecially on warp points, I think). Why ? I must admit, I have never seen this warning. 3- I'm not an english native speaker (i thing you should already know...) and i wold like to know if an attitude "cool" for alien races is more friendly that an attitude "warm". As tbontob said, warm is friendlier than cool. But don't rely on these to tell you anything important. In one game I have, an empire is murderous towards me but keeps asking for a Trade Alliance. 4- What is the best way to declare a non aggression pact ? I made very ressources gift to an alien race, but they keep on refusing my treatie requests... The best way is to simply ask for the treaty with no gifts. The problem is, some aliens simply don't want treaties, others only want them when they are at war with someone else. The variations are endless. 5- What's the use of warheads designed to be used by ramming into another ship ? I tryied it on my fregate, and i bumped into an escort : result : two ships destroyed ! I thought that kamikase area was over 'til 1945... The "ram" ships and "ram" orders do not work very well... at least in my opinion. 6- Do two research centers an the same planet provide two times more research points ? Yes!!! Put on as many as you like. If the planet has low resource numbers, you can fill it with research centres exclusively. 7- Last but not least. Is it possible to refit an existing ship ? (updating missiles, cannons, engines and so on...). Is it possible to change the design of a ship without creating a new design name (which would not obliged me to have an escort I, escort II, escort III design vessels in the design list) No, you cannot change a design without giving it a new name. One exception: If it is a new design that has not been built, you can edit it ("Edit" button in the design window), but you then lose the original design. This is good, since you don't want two different designs with the same name. Yes, you can re-fit an existing ship. We call it retro-fitting. The icon is a triangle with a green arrow circling the border, or use the hotkey as I do-- the letter "G". From here you can retrofit, mothball, scrap or fire on the selected ship. Hope this helps, Trooper. http://forum.shrapnelgames.com/images/icons/icon7.gif Kim Edit: Holy crap! 15 Posts while I was typing this! http://forum.shrapnelgames.com/images/icons/shock.gif [ September 18, 2002, 03:06: Message edited by: Grandpa Kim ] |
Re: acts of war, war declaration and other topics (my first message!)
One of the things I would like to see tweaked in SE4 is the fact that you can be at war with another AI player without either side declaring war. Now in the other Versions, the AI would not go to war footing (increased war production etc) unless there was an actual state of war declared. This gives the human player an advantage. I would like to see something like if you bLast, capture another (AI) players, ships, or glaze or capture a planet, that after say the 3rd incident, the AI would declare war or at least break any treaties they have with you and make it harder to obtain another, or something on this order. I don't know if this is still true in 1.78, if it is, IMHO it should be tweaked.
my opinion only just some ideas mac |
Re: acts of war, war declaration and other topics (my first message!)
I think of no treaty battles like Federation-Klingon relations in Star Trek during the original series/movies. While no formal state of war existed, I'm sure there were lots of nasty encounters.
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Re: acts of war, war declaration and other topics (my first message!)
I don't think you'd want to build colony ships only for ramming. But it's a good idea to ram an enemy ship if your colony ship is under attack. You may be able to destroy a small enemy ship with relatively low damage, and even sacrificing it is better than having it destroyed anyway.
Check the facilities in your homeworld, you'll see that you have many research centers and other facilities. I rarely use non-agression pacts, I start offering a trade alliances (to AI) and trade and research (to humans). Wish... Considering hostile any ship from an empire you have no treaty with should be fine for agressive races, more peaceful races should consider them peaceful uless they attack first. |
Re: acts of war, war declaration and other topics (my first message!)
Capt Kwok, I can understand that, however, the AI will not (or at least did not use to) increase his war production at any time unless there is declaration of war from either side which gives a human player an advantage over a AI player. It just needs to be tweaked in order not to give advantage to a human player. That could be say, breaking of treaties, increased intel, but most important for AI player to at least increase some war production and research
IMHO http://forum.shrapnelgames.com/images/icons/icon7.gif A human knows what he's going to do to a AI player, the AI is not that bright, thus a tweak or two just some ideas mac |
Re: acts of war, war declaration and other topics (my first message!)
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In other words, warm is better than cool. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
Rather like the US cruiser that got damaged by terrorist action in the middle east, a year or so ago. Motorboat with lots of explosives + ramming big warship = cause more damage (in terms of economic impact) than you receive. Quote:
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Go to the design panel; select the old design, click "upgrade", change the name slightly (I usually like to use the pattern "<shipname> Mk1", "<shipname> Mk2", and so on ... in other words, "Mark 1", "Mark 2", etc.). Then confirm the design. Mark the OLD one obsolete. What that does is, does not change teh design at all -- except to use the most advanced VERSION of each part, that you have. So if you had a ship with two "Capital Ship Missile I" (CSM1), could build ships with "Capital Ship Missile IV" (CSM4) ... the upgraded design will have two CSM4's. Then, you go to the ships you want to refit. Make sure they are somewhere where there are Shipyards, or at least Repair Bay components. Refit them by selectign the "recycle" triangle (the triangle, in green, made of three arrows) on the toolbar. Select the ship(s), select "retrofit", click on the new design. VOILA, you have set orders to refit the ships. NOTE: in simultaneous-move games, the ships will refit FOR THE NEXT TURN, not right away. Don't order them to move away! |
Re: acts of war, war declaration and other topics (my first message!)
Depending on your race the reason for starting at the very bottom of the Treaty Options is
I belive most Culture types get a happyness bonus from each treaty you make. May not be worth it when weighed agaist lost trade. |
Re: acts of war, war declaration and other topics (my first message!)
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Otherwise, the game would end on the first turn, since everybody has a "none" treaty with everybody else at that time. |
Re: acts of war, war declaration and other topics (my first message!)
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Otherwise, the game would end on the first turn, since everybody has a "none" treaty with everybody else at that time.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">"No wars" would not be the only victory condition. Something like "200% of second place player, no existing wars, after 100 turns" is very common. There are innumerable variations that could include the "no wars" factor. As you stated, victory conditions of only "no wars" would end the game on turn one. Kim |
Re: acts of war, war declaration and other topics (my first message!)
As you stated, victory conditions of only "no wars" would end the game on turn one."
Except of course, that they don't. Phoenix-D |
Re: acts of war, war declaration and other topics (my first message!)
It's funny to read his own first message posted on the forum. (What silly questions you can ask when you are a newbie) At this time, there was no newbies FAQ thread !. The Mo2 legacy can also be clearly seen behind some questions...
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