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-   -   2 questions (http://forum.shrapnelgames.com/showthread.php?t=7395)

Elowan September 17th, 2002 08:09 PM

2 questions
 
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  1. <font size="2" face="Verdana, Helvetica, sans-serif">How do you turn Cloaking on when installed on a ship or base?</font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">Can you have more than 1 Repair Bay on a ship or base?</font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">If you can have more than one - do the effects stack or does it repair more than one ship/base at a time?</font>
  4. <font size="2" face="Verdana, Helvetica, sans-serif">Typically - a repair ship has to fleet with a ship. However - since we can't fleet bases with ships in 1.78 - can bases with repair bays still repair ships?
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DirectorTsaarx September 17th, 2002 08:40 PM

Re: 2 questions
 
Quote:

Originally posted by Elowan:
<font size="2" face="Verdana, Helvetica, sans-serif"></font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">How do you turn Cloaking on when installed on a ship or base?
  1. When you have the ship/base selected, click on the cloak button (looks like a circle around a ship) </font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">Can you have more than 1 Repair Bay on a ship or base?
    Yes. As long as there's room, of course. http://forum.shrapnelgames.com/images/icons/icon10.gif </font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">If you can have more than one - do the effects stack or does it repair more than one ship/base at a time?
    The effects stack; all repair bays and shipyards in a sector stack together when the game determines how many components are repaired in a given turn; and the repairs can be scattered among multiple ships. I think that repairs are used to completely repair one ship before applying toward the next ship, though. So repairs aren't completely parallel. </font>
  4. <font size="2" face="Verdana, Helvetica, sans-serif">Typically - a repair ship has to fleet with a ship. However - since we can't fleet bases with ships in 1.78 - can bases with repair bays still repair ships?
    That's just a convenience; simply being in the same sector will allow repairs to commence. That's why a planetary shipyard can perform repairs on ships in orbit, even though you certainly can't fleet with the planet. http://forum.shrapnelgames.com/images/icons/shock.gif
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capnq September 17th, 2002 08:56 PM

Re: 2 questions
 
Quote:

How do you turn Cloaking on when installed on a ship or base?
<font size="2" face="Verdana, Helvetica, sans-serif">Anything that can cloak will have the Cloak icon lit when that vehicle is selected. (It's the ship with a circle around it, between Scrap Facility and Use Component.) A cloaked vehicle will have the Uncloak icon lit (ship without circle, just below Cloak). IIRC, both commands are hotkey Z.
Quote:

Can you have more than 1 Repair Bay on a ship or base?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes.
Quote:

If you can have more than one - do the effects stack or does it repair more than one ship/base at a time?
<font size="2" face="Verdana, Helvetica, sans-serif">Both Repair Bays and Construction Yards stack; more than one ship can be repaired if there's enough total capacity to finish one ship's repairs. [ Edit ] Oh, and racial/cultural modifiers to Repair apply to the combined total, not the individual components/facilities.
Quote:

Typically - a repair ship has to fleet with a ship. However - since we can't fleet bases with ships in 1.78 - can bases with repair bays still repair ships?
<font size="2" face="Verdana, Helvetica, sans-serif">This is incorrect; the repair ship/base/shipyard doesn't have to be in a fleet, just in the same sector.

[ September 17, 2002, 19:59: Message edited by: capnq ]

Elowan September 17th, 2002 09:04 PM

Re: 2 questions
 
Quote:

Originally posted by capnq:
Both Repair Bays and Construction Yards stack; more than one ship can be repaired if there's enough total capacity to finish one ship's repairs.
<font size="2" face="Verdana, Helvetica, sans-serif">Isn't it curious that a shipyard (construction) component will stack (more than 1 on a ship) - but you can only have one SY/planet?
http://forum.shrapnelgames.com/images/icons/icon9.gif

Suicide Junkie September 17th, 2002 09:21 PM

Re: 2 questions
 
No, no. The Repair ability of the spaceyards will stack.

You are only allowed one spaceyard per ship, but you can have spaceyard + repair bay.

rdouglass September 17th, 2002 09:22 PM

Re: 2 questions
 
IIRC you can't have more than 1 SY per ship, but you can have more than one RB..... REpair stacks, not builds.

EDIT> I'm typing too slow SJ....

[ September 17, 2002, 20:23: Message edited by: rdouglass ]

Elowan September 17th, 2002 09:31 PM

Re: 2 questions
 
Quote:

Originally posted by Suicide Junkie:
No, no. The Repair ability of the spaceyards will stack.

You are only allowed one spaceyard per ship, but you can have spaceyard + repair bay.

<font size="2" face="Verdana, Helvetica, sans-serif">Ah! Hmmm ... maybe you'd better send me some of what you're smoking? http://forum.shrapnelgames.com/image...s/rolleyes.gif

tbontob September 17th, 2002 10:02 PM

Re: 2 questions
 
I think SJ meant 1 spaceyard per planet...

Edit [Or is it also 1 space yard per ship?]

[ September 17, 2002, 21:05: Message edited by: tbontob ]

Gandalph September 18th, 2002 06:04 PM

Re: 2 questions
 
Quote:

Originally posted by tbontob:
I think SJ meant 1 spaceyard per planet...

Edit [Or is it also 1 space yard per ship?]

<font size="2" face="Verdana, Helvetica, sans-serif">Both

DirectorTsaarx September 19th, 2002 04:09 PM

Re: 2 questions
 
Quote:

Originally posted by Elowan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
No, no. The Repair ability of the spaceyards will stack.

You are only allowed one spaceyard per ship, but you can have spaceyard + repair bay.

<font size="2" face="Verdana, Helvetica, sans-serif">Ah! Hmmm ... maybe you'd better send me some of what you're smoking? http://forum.shrapnelgames.com/image...s/rolleyes.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Huh? There's nothing really strange here; if you have, for instance, 3 bases orbiting a planet, and each base has 1 spaceyard, and the planet has a spaceyard, then ALL FOUR spaceyards can be used to REPAIR either a single ship or multiple ships. That is, the REPAIR ability "stacks". On the other hand, each spaceyard can only BUILD a SINGLE ship at a time. That is the BUILD ability does NOT "stack".

In addition, since the Repair Bay component does not have the build ability, you can put multiple repair bays on a single ship or base. AND, the repair ability from all those repair bays will combine with the repair ability from all spaceyards in the SECTOR.

Does that clarify things? Or have I been smoking too?

President_Elect_Shang September 19th, 2002 04:46 PM

Re: 2 questions
 
OT: Gandalph: What is the BOD Mod?
OT: Is there a projected release date for the Star Trek Mod?
OT: Is anyone working on a ship set for Star Trek based on the new "Enterprise" show?
OT: I should have just started a new thread!
Bad Prez, bad boy!

Elowan September 19th, 2002 07:11 PM

Re: 2 questions
 
Quote:

Originally posted by DirectorTsaarx:
Does that clarify things? Or have I been smoking too?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes - it clarifies things quite well. But do try to get out more. The 'smoking' comment was a good-natured tweak. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalph September 19th, 2002 07:23 PM

Re: 2 questions
 
Quote:

Originally posted by President Elect Shang:
OT: Gandalph: What is the BOD Mod?

<font size="2" face="Verdana, Helvetica, sans-serif">The BOD Mod is one I created to enhance the solo player experience even further than TDM. TDM is a great mod but most races are redundant in their weaponry and tactics. The BOD Mod was designed to allow for all weaponry and tactics to be useful both early and late game. I have revised it once but not yet updated the link and got stalled on refitting the AI files (asked for help and did not get it). Now the 1.78 patch has come out and I am again revising it, so don't download yet unless you just want to get and idea of the changes (which you can read about with a search for BOD Mod on the forum).

DirectorTsaarx September 20th, 2002 11:10 PM

Re: 2 questions
 
Quote:

Originally posted by Elowan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by DirectorTsaarx:
Does that clarify things? Or have I been smoking too?

<font size="2" face="Verdana, Helvetica, sans-serif">Yes - it clarifies things quite well. But do try to get out more. The 'smoking' comment was a good-natured tweak. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I figured it was intended to be good-natured; but I also wanted to make sure you were comfortable with your understanding of the answers. And, more importantly, to make sure I wasn't way out in left field.

Besides, as with most diverse communities, sometimes really basic terms need to be clearly defined. Like "stack": reading all the Posts in this thread, it looked like there were two different definitions for it. The first was referring to component abilities "stacking" in a sector; the second was referring to components "stacking" on a ship.

And, if I sound pedantic, it's because I've spent too much time hanging out with teachers; my father taught math for 25+ years, my aunt taught English for 30+ years, and my sister taught first grade for a few years (before becoming a librarian). And I'm an engineer, which just compounds the problem... http://forum.shrapnelgames.com/images/icons/icon10.gif

Gandalph September 21st, 2002 01:12 AM

Re: 2 questions
 
Quote:

And I'm an engineer, which just compounds the problem... http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry, but I had to post this:

A man in a hot air balloon realized he was lost. He reduced altitude and spotted a woman below. He descended a bit more and shouted, "Excuse me, can you help me? I promised a friend I would meet him an hour ago, but I don't know where I am." The woman below replied, "You're in a hot air balloon hovering approximately 30 feet above the ground. You're between 40 and 41 degrees north latitude and between 59 and 60 degrees west longitude." "You must be an engineer," said the balloonist. "I am," replied the woman, "How did you know?" "Well," answered the balloonist, "everything you told me is, technically correct, but I've no idea what to make of your information, and the fact is I'm still lost. Frankly, you've not been much help at all. If anything, you've delayed my trip." The woman below responded, "You must be in Management." "I am," replied the balloonist, "but how did you know?" "Well," said the woman, "you don't know where you are or where you're going. You have risen to where you are due to a large quantity of hot air. You made a promise, which you've no idea how to keep, and you expect people beneath you to solve your problems. The fact is you are in exactly the same position you were in before we met, but now, somehow, it's my fault."

tbontob September 21st, 2002 01:21 AM

Re: 2 questions
 
I love it! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif


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