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Elowan September 19th, 2002 12:22 AM

Ship strategies
 
If a ship is filled with missiles what is the strategy after "Optimimum Range"? Will the ship automagically move out of range and then back again on the 3rd turn? Can that be set?

Fyron September 19th, 2002 01:26 AM

Re: Ship strategies
 
It is best to set them to "Maximum Weapons Range". Optimal won't work very well. Ships in strategic combat tend to move then fire, or fire then move. They don't move, fire, move.

Skulky September 19th, 2002 01:31 AM

Re: Ship strategies
 
Set your max range to primary strat=max range, then secondary strat=dont' get hurt, works much better IMHO,

Fyron September 19th, 2002 01:43 AM

Re: Ship strategies
 
Or have the secondary set to Ram. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob September 19th, 2002 02:05 AM

Re: Ship strategies
 
Quote:

Originally posted by Imperator Fyron:
Or have the secondary set to Ram. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Wouldn't that cause the ship to move closer rather than move out of range? http://forum.shrapnelgames.com/image...s/confused.gif

CNCRaymond September 19th, 2002 02:26 AM

Re: Ship strategies
 
I only build ships for ramming. Thats it, my complete and entire stratigy for victory.

Fyron September 19th, 2002 02:50 AM

Re: Ship strategies
 
Quote:

Originally posted by tbontob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Or have the secondary set to Ram. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Wouldn't that cause the ship to move closer rather than move out of range? http://forum.shrapnelgames.com/image...s/confused.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No. It will follow the max range strategy until it can no longer do so (enemies are faster, and closing to point-blank, etc.), then it will ram. At least, that is what should happen.

tbontob September 19th, 2002 07:09 AM

Re: Ship strategies
 
Ah...so http://forum.shrapnelgames.com/images/icons/icon7.gif

It is tailored made to the opponent's particular characteristics (in this case his "faster speed"). http://forum.shrapnelgames.com/images/icons/icon10.gif

Elowan September 19th, 2002 07:14 PM

Re: Ship strategies
 
Quote:

Originally posted by CNCRaymond:
I only build ships for ramming. Thats it, my complete and entire stratigy for victory.
<font size="2" face="Verdana, Helvetica, sans-serif">Okay then. But shouldn't you change your name to KamakaziRaymond? http://forum.shrapnelgames.com/images/icons/icon10.gif

Undertakr September 19th, 2002 07:32 PM

Re: Ship strategies
 
I thought you were joking about ramming ships, but I did some tests Last night and it's a rather interesting strategy. Essentially, 3 ramming BC's with about 30 small fighters in support can take out a very heavily shielded PPB dreadnaught with ease. 30 BC vs 10 dreads left me with about 15 BC's remaining.

Very interesting indeed, if not expensive.

Fyron September 19th, 2002 07:38 PM

Re: Ship strategies
 
Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat. http://forum.shrapnelgames.com/images/icons/icon10.gif

Undertakr September 19th, 2002 08:37 PM

Re: Ship strategies
 
My question with ramming is does your ship take equal damage to the damage you are dealing out?

capnq September 19th, 2002 08:44 PM

Re: Ship strategies
 
Quote:

My question with ramming is does your ship take equal damage to the damage you are dealing out?
<font size="2" face="Verdana, Helvetica, sans-serif">No. There are two entries in Settings.txt:

Ram Ship Source Modifier Percent := 60
Ram Ship Target Modifier Percent := 100

I haven't experimented with it enough to interpret how that's applied, though.

[ Edit ] A search turned up this old thread {link}, in which Suicide Junkie reported that the damage done is (remaining hit points*settings modifier)+warhead damage.

[ September 19, 2002, 19:54: Message edited by: capnq ]

Undertakr September 19th, 2002 08:52 PM

Re: Ship strategies
 
Ok, so it seems like your ship takes 60% of the damage you can deal and the enemy takes 100% so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you. That's a pretty good tradeoff, especially if you up your defenses. The problem would be doing this against the relgious talisman, but if you could out number them due to your lower cost ships and lower maintenance costs, it's a good possibility, especially if you could catch them on warps so there's less distance for your rammers to travel before they hit.

capnq September 19th, 2002 08:58 PM

Re: Ship strategies
 
Quote:

so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
<font size="2" face="Verdana, Helvetica, sans-serif">No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.

Undertakr September 19th, 2002 09:01 PM

Re: Ship strategies
 
I don't understand, can you give me an example of what you mean?

Fyron September 19th, 2002 09:28 PM

Re: Ship strategies
 
Quote:

Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
<font size="2" face="Verdana, Helvetica, sans-serif">No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It was my understanding that if a ramming ship has a warhead (or more) on it, the warhead damage is applied to both ships. The target ship's warheads (if any) do not do any damage.

Grandpa Kim September 20th, 2002 04:59 AM

Re: Ship strategies
 
Quote:

Originally posted by Imperator Fyron:
Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Fyron, I did just that and my ship simply headed to a corner with all the other unarmed ships. I refitted to include a weapon, but haven't had a chance to try it yet. Does it need a weapon or did I do something else wrong?

Kim

Fyron September 20th, 2002 06:08 AM

Re: Ship strategies
 
Did you set it to Ramming strategy? Maybe it is Kamikaze Attack or something. It should work though.

Grandpa Kim September 21st, 2002 02:27 AM

Re: Ship strategies
 
Yes, the strategy title is Ram, and the movement strategies are ram/ram. Everything else is kind of maximized. Break formation, attack any and all targets (except planets). I don't like to limit my ships too much.

Kim


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