.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   unstable star (http://forum.shrapnelgames.com/showthread.php?t=7427)

minipol September 22nd, 2002 03:23 AM

unstable star
 
if you build a sphereworld or ringworld around an unstable star, does that help prevent the star from going 'nova? My home systems star is unstable and i don't want it to blow up just yet ... http://forum.shrapnelgames.com/images/icons/icon9.gif

Fyron September 22nd, 2002 03:46 AM

Re: unstable star
 
Yes, it does. Building a ring- or sphereworld essentially removes the star that was in the system.

Sinapus September 22nd, 2002 03:51 AM

Re: unstable star
 
Quote:

Originally posted by minipol:
if you build a sphereworld or ringworld around an unstable star, does that help prevent the star from going 'nova? My home systems star is unstable and i don't want it to blow up just yet ... http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">There's an easy way to get around it. Before starting the game, open up events.txt and find the "star blows up event" in the list. Then delete it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Phoenix-D September 22nd, 2002 04:50 AM

Re: unstable star
 
FYI the actual unstable star description does nothing.

Phoenix-D September 22nd, 2002 07:19 PM

Re: unstable star
 
I mean the unstable description does nothing at all, ignore it completely. http://forum.shrapnelgames.com/images/icons/icon7.gif such a star has the same chance to go as a normal star with no message.

Phoenix-D

minipol September 23rd, 2002 01:37 AM

Re: unstable star
 
thanks for the answers. anyway, i'll start to build space yard ships when i get some more resources and after the initial expand fase.
when a star explodes, is everything in that system destroyed?

Arkcon September 23rd, 2002 01:43 AM

Re: unstable star
 
Quote:

Originally posted by Phoenix-D:
FYI the actual unstable star description does nothing.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, you have to get the message "Our scientists have detected a plasma instability ... will explode in 3.0 years"

When you get this message, I kinda tried it out, did some sloppy math and found that I would have to have a pre-buildt space yard ship with Space Yard III, move it to the star that turn, and begin constructing a base with the ringworld component that turn. 1.7 years before completion, emergency has to be turned on. Or else it wouldn't be ready in time.

Of course the other components would also be needed, but they don't take as long to build.

Just to save face here, I'll add a YMMV.

Arkcon September 23rd, 2002 02:30 AM

Re: unstable star
 
Quote:

Originally posted by minipol:
thanks for the answers. anyway, i'll start to build space yard ships when i get some more resources and after the initial expand fase.
when a star explodes, is everything in that system destroyed?

<font size="2" face="Verdana, Helvetica, sans-serif">You betcha. The shockwave destroys the star, other stars, all ships and units. The planets are turned into asteroids, if they had moons, multiple asteroid fields at the same spot. The system description remains the same as it was, however.

Now, you are listening to Phoenix-D right? The little text blurb associated with your star doesn't mean it's more likely to go nova, only if your scientists report it.

You're not fooling me, you're not worried about the star, you just wanna build a sphereworld 'cause it's a http://forum.shrapnelgames.com/images/icons/icon6.gif thing to have.

[ September 23, 2002, 01:37: Message edited by: Arkcon ]

Spoo September 23rd, 2002 02:30 AM

Re: unstable star
 
Quote:

when a star explodes, is everything in that system destroyed?
<font size="2" face="Verdana, Helvetica, sans-serif">yep

edit: aww, Arkcon beat me...

[ September 23, 2002, 01:31: Message edited by: Spoo ]

Arkcon September 23rd, 2002 02:35 AM

Re: unstable star
 
Quote:

Originally posted by Spoo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> when a star explodes, is everything in that system destroyed?
<font size="2" face="Verdana, Helvetica, sans-serif">yep

edit: aww, Arkcon beat me...
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I don't know how, I must have pressed enter a fractional second before you. But there it was --your post wasn't there when I started, but was after mine. Heh.

Hmmm... same time zone too, wierd how that worked.

[ September 23, 2002, 01:36: Message edited by: Arkcon ]

Mylon September 23rd, 2002 03:21 PM

Re: unstable star
 
Has anyone tried creating stars over a currently existing ring/sphereworld and building yet another massive planetary structure? It seems like a neat thing to do (and you'd have the weapon platforms of one ringworld protecting the other!). I would _think_ it would open yourself to someone making the new star nova before the world is built, but technically they can do that from the warp point anyway if they bring their own star creator.

Arkcon September 23rd, 2002 03:46 PM

Re: unstable star
 
Quote:

Originally posted by Mylon:
but technically they can do that from the warp point anyway if they bring their own star creator.
<font size="2" face="Verdana, Helvetica, sans-serif">Mylon, you are one evil kitty kat. http://forum.shrapnelgames.com/images/icons/icon10.gif

I never thought of creating a star just to destroy the system. You could do that at the warp point or inside a storm, and they'd never see it coming.

I gotta make those system shield facilities a priority

QuarianRex September 23rd, 2002 03:47 PM

Re: unstable star
 
You can only destroy a star if your star destroyer is in the same sector as the star. Can't do it from the warp-point.

I thought that the 'star-unstable' ability gave a set probability that that star would start going nova each round. Are you telling me that it actually does squat? Or are you refering to the descriptive text of the star?

Suicide Junkie September 23rd, 2002 03:49 PM

Re: unstable star
 
Ring- and sphereworlds count as both a star, and not a star.

They count as not-a-star for purposes of planet building, solar panels, and star destroyers.
They count as a star for purposes of building new stars (ie: you can't).

The only way to kill a Ringworld would be a modded "super planetbuster" component, or, maybe a black hole

Quote:

You can only destroy a star if your star destroyer is in the same sector as the star. Can't do it from the warp-point.
<font size="2" face="Verdana, Helvetica, sans-serif">I believe he was suggesting that you create the star at the warppoint, and blow it up from there.
If you timed your orders right, you could create a warppoint, warp in, create a star, and blow it up, and then close the warppoint in one turn.

[ September 23, 2002, 15:01: Message edited by: Suicide Junkie ]

Mylon September 23rd, 2002 04:07 PM

Re: unstable star
 
Who says you have to create a warp point? Star destroyers are expensive enough as it is.

capnq September 23rd, 2002 05:37 PM

Re: unstable star
 
Quote:

I thought that the 'star-unstable' ability gave a set probability that that star would start going nova each round. Are you telling me that it actually does squat? Or are you refering to the descriptive text of the star?
<font size="2" face="Verdana, Helvetica, sans-serif">That's right; the only thing that ability does is cause that description to be displayed. It's one of several unimplemented features that are scattered through the data files.

Arkcon September 23rd, 2002 05:59 PM

Re: unstable star
 
Quote:

Originally posted by Suicide Junkie:
I believe he was suggesting that you create the star at the warppoint, and blow it up from there.
If you timed your orders right, you could create a warppoint, warp in, create a star, and blow it up, and then close the warppoint in one turn.

<font size="2" face="Verdana, Helvetica, sans-serif">Yep, that's what I meant

oleg September 23rd, 2002 07:39 PM

Re: unstable star
 
Quote:

Originally posted by Arkcon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
I believe he was suggesting that you create the star at the warppoint, and blow it up from there.
If you timed your orders right, you could create a warppoint, warp in, create a star, and blow it up, and then close the warppoint in one turn.

<font size="2" face="Verdana, Helvetica, sans-serif">Yep, that's what I meant</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But... SEIV will not allow you create a star in a system that already have a star or artificial planet. Otherwise crystalline races could pull this trick: build 100+ stars in system and use Solar plants on all planets to get megabugs !

minipol September 24th, 2002 01:04 AM

Re: unstable star
 
Quote:

You're not fooling me, you're not worried about the star, you just wanna build a sphereworld 'cause it's a http://forum.shrapnelgames.com/images/icons/icon6.gif thing to have.
<font size="2" face="Verdana, Helvetica, sans-serif">

Busted! http://forum.shrapnelgames.com/images/icons/icon7.gif i just thought it would make a nice addition to my home system so i could show it off to some other races (*) http://forum.shrapnelgames.com/images/icons/icon12.gif

"oh, this little sphere world? huh, it's been here for ages"

*edited to not confuse people: it's races, not aces

[ September 23, 2002, 18:43: Message edited by: minipol ]

Gryphin September 24th, 2002 01:15 AM

Re: unstable star
 
"aces" or Races
or both?


All times are GMT -4. The time now is 09:52 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.