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-   -   Massive Planetary Shield Bug (http://forum.shrapnelgames.com/showthread.php?t=7451)

Admiral Grover September 23rd, 2002 10:57 PM

Massive Planetary Shield Bug
 
I think I have found a bug in the massive planetary shield. I was playing a TDM Game when I entered combat vs. the Aqualiens. I noticed that their planet happened to have a Planetary Shield located on it. I moved my ships closer, and attempted to drop troops on to the planet while the shield was intact and it worked. The troops landed right through the shield! I can't think of any reason as to why this should happen so I can only conclude that it must be a bug.

Regards,
Admiral Grover

Puke September 23rd, 2002 11:31 PM

Re: Massive Planetary Shield Bug
 
its a feature. otherwise you could never capture a planet in a porportions game.

geoschmo September 23rd, 2002 11:37 PM

Re: Massive Planetary Shield Bug
 
Yep Admiral Grover. There is nothing in the desciption of the the planetary shield that says it stops troops from being dropped on the planet.

Geoschmo

Admiral Grover September 23rd, 2002 11:50 PM

Re: Massive Planetary Shield Bug
 
I understand that it isn't in the description, but my point is that shields should stop ships from dropping troops, just as shields on ships stop boarding parties from coming aboard. As a solution to this, a troop ship could just have shield depletors on board to take down the shield.

I guess I have just been reading too much Star Wars, where a planet cannot be landed on if the planets shields are functional.

Regards,
Admiral Grover

[ September 23, 2002, 22:51: Message edited by: Admiral Grover ]

Rollo September 24th, 2002 01:27 AM

Re: Massive Planetary Shield Bug
 
Hmm, actually I thought Star Wars would be a good example that if you cannot get through the shields with weapons, you'll have to use troops to take out the generator.

I agree with Puke and Geoschmo that this is not a bug.

Rollo

[ September 24, 2002, 00:30: Message edited by: Rollo ]

geoschmo September 24th, 2002 01:33 AM

Re: Massive Planetary Shield Bug
 
That's funny. I almost put in my post "Haven't you seen Star Wars?" http://forum.shrapnelgames.com/images/icons/icon7.gif I actually had it typed and deleted it because I thought it might sound mean and I was just trying to be funny.

Geoschmo

Baron Munchausen September 24th, 2002 03:47 AM

Re: Massive Planetary Shield Bug
 
This is an intentional feature of planetary shields. It was the same in SE III, btw. This is one of the ways that MM tries to encourage use of troops. Now, if only he'd change the way troops are handled during bombardment so you couldn't destroy them from orbit when there are no shields or the shields are down. If they could be stored in a 'special' way and only damaged gradually like facilities are damaged during population reduction you'd be pretty much forced into heavy troop-to-troop combat if you wanted to capture a planet in relatively good condition.

Admiral Grover September 24th, 2002 08:56 PM

Re: Massive Planetary Shield Bug
 
I do agree with what you are saying, I guess I just envisioned the Massive Planetary Shield enveloping the entire planet. If this were the case, then troops could not land on the planet, they would just crash into the shield. I guess then that it isn't a bug. Oh well. And here I thought I was on to something.

Regards,
Admiral Grover

rdouglass September 25th, 2002 07:00 PM

Re: Massive Planetary Shield Bug
 
I totally agree with your logic Admiral. If a shield can stop a DUC (just high speed uranium pellets) or missiles, why wouldn't it stop a ship?

However, I am glad the game works as it does. Without that feature (/bug?), it would definitely lower the value (and occurence) of troops (and troop combat).

Arkcon September 25th, 2002 08:00 PM

Re: Massive Planetary Shield Bug
 
Quote:

Originally posted by rdouglass:
I totally agree with your logic Admiral. If a shield can stop a DUC (just high speed uranium pellets) or missiles, why wouldn't it stop a ship?

<font size="2" face="Verdana, Helvetica, sans-serif">I suppose, if you feel you needed an explanation, the troops dropped through whatever opening the shield has to let resources generated off the planet. http://forum.shrapnelgames.com/images/icons/icon10.gif

I often wodered if the game would be more interesting if you could, effectively, blockade your own planets.

That is, if the defences are impenetrable -- if you mined all warp points, bases at warp points, are at war with all neighbors -- then no resources left the planets to enter your empire's economy, no resources entered to support your shipyards, and as a bonus, no intel was possible against the planet.

Meh, that's a different game than SE4, even I probably wouldn't like it

[ September 25, 2002, 19:01: Message edited by: Arkcon ]

geoschmo September 25th, 2002 08:31 PM

Re: Massive Planetary Shield Bug
 
Quote:

Originally posted by Arkcon:
I suppose, if you feel you needed an explanation, the troops dropped through whatever opening the shield has to let resources generated off the planet. http://forum.shrapnelgames.com/images/icons/icon10.gif

I often wodered if the game would be more interesting if you could, effectively, blockade your own planets.

That is, if the defences are impenetrable -- if you mined all warp points, bases at warp points, are at war with all neighbors -- then no resources left the planets to enter your empire's economy, no resources entered to support your shipyards, and as a bonus, no intel was possible against the planet.

Meh, that's a different game than SE4, even I probably wouldn't like it

<font size="2" face="Verdana, Helvetica, sans-serif">I might like that game if it were on a smaller scale than SEIV. I could hanlde an empire with a half a dozen planet that I had to very closely micromanage like that. Only build with locally mined resources unless you had transports to take them between worlds. Seperate research queses for each laboratory that could cooperate, but at some loss in total efficency. That would be cool, but hard to handle with 150 worlds like an dSEIV empire towards the end.

Geoschmo

PvK September 25th, 2002 08:46 PM

Re: Massive Planetary Shield Bug
 
Perhaps the shields only stop objects incoming at very fast speeds, like DUC shots and meteors.

PvK

rdouglass September 25th, 2002 08:50 PM

Re: Massive Planetary Shield Bug
 
Quote:

Originally posted by PvK:
Perhaps the shields only stop objects incoming at very fast speeds, like DUC shots and meteors.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Well I guess that'll do for now... http://forum.shrapnelgames.com/images/icons/icon10.gif

Admiral Grover September 25th, 2002 09:55 PM

Re: Massive Planetary Shield Bug
 
Quote:

Originally posted by PvK:
Perhaps the shields only stop objects incoming at very fast speeds, like DUC shots and meteors.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">I suppose.....

So much for locating a new bug.

Regards,
Admiral Grover


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