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-   -   Adding Races (http://forum.shrapnelgames.com/showthread.php?t=7457)

mottlee September 24th, 2002 04:57 PM

Adding Races
 
Hey If I D/L a Race and I want to add it to another mod do I add it into the mods race file or SE4G race file? http://forum.shrapnelgames.com/image...s/confused.gif

Suicide Junkie September 24th, 2002 05:29 PM

Re: Adding Races
 
Add it to the mod's Pictures/Races folder, if it has one.
Otherwise, adding it to Se4's folder will do.

If the mod has a separate races folder, the mod may not work right with the normal AIs.
P&N, for example, needs AIs that understand Quasi-newtonian propulsion, and that will always choose the "normal" racial trait.

oleg September 24th, 2002 09:14 PM

Re: Adding Races
 
As S.J. wrote, put that race into the "your favorite mod"/pictures/races directory. You might neeed some tweaks been done to AI files. The best way is to choose the most meanicing AI from the mod you are playing and copy its files into your new race. Some care must be obviously be taken with AI_general.txt file !

[ September 24, 2002, 20:15: Message edited by: oleg ]

mottlee September 24th, 2002 09:48 PM

Re: Adding Races
 
Thanks All hat helps me out......now to get faster D/L time http://forum.shrapnelgames.com/images/icons/icon9.gif

mottlee September 28th, 2002 05:14 PM

Re: Adding Races
 
(BUMP)

DavidG September 28th, 2002 11:26 PM

Re: Adding Races
 
Wow I think you just took bumping to a new level. You asked a question, it was answered. So why the bumb?

mottlee September 29th, 2002 04:36 AM

Re: Adding Races
 
So for some of the newbee's might see it with the same Q http://forum.shrapnelgames.com/images/icons/icon7.gif

Bump (in the night)

Ragnarok September 29th, 2002 05:55 AM

Re: Adding Races
 
Quote:

Originally posted by mottlee:
So for some of the newbee's might see it with the same Q http://forum.shrapnelgames.com/images/icons/icon7.gif


<font size="2" face="Verdana, Helvetica, sans-serif">Nah, he just trying to bump his number of Posts up so he'll be at 400 is all. http://forum.shrapnelgames.com/images/icons/icon10.gif

mottlee September 29th, 2002 03:39 PM

Re: Adding Races
 
MayBe.......in some cases YUP! but there are other reasons. I did it and not in this post http://forum.shrapnelgames.com/images/icons/icon12.gif

Gryphin September 29th, 2002 09:19 PM

Re: Adding Races
 
Actually I'm glad he did.
I currently have a Race directory here:
F:\Space Empires IV Gold\TDM-ModPack\Pictures\Races
and here:
F:\Space Empires IV Gold\Pictures\Races
Do I need both?

Fyron September 29th, 2002 09:33 PM

Re: Adding Races
 
Gryphin: Some of the races in TDM use formations that are not in the default files, so you'll get errors if you use them in the normal game without either adding the new formations or changing those races to use default formations (in Racename_AI_Fleets.txt).

Gryphin September 29th, 2002 09:52 PM

Re: Adding Races
 
Imperator Fyron thanks,
When I am starting a new game with TDM
and I choose to have
Random Neutrals
What folder does it pull from?

What changes do I need to make to neutrals to make them TDM compatible?

mottlee September 30th, 2002 03:02 PM

Re: Adding Races
 
Der Bump! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok September 30th, 2002 05:24 PM

Re: Adding Races
 
Quote:

Originally posted by mottlee:
Der Bump! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">My dear friend Mottlee, I think we should name you the king of bump from here on out, eh?

[ September 30, 2002, 16:24: Message edited by: Ragnarok ]

mottlee October 1st, 2002 01:13 AM

Re: Adding Races
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
Der Bump! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">My dear friend Mottlee, I think we should name you the king of bump from here on out, eh?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I would whole Heartly thank you for that....How ever I am not the King....I do think SJ has that I could be wrong BUT..... http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo October 1st, 2002 01:16 AM

Re: Adding Races
 
No, I don't think I have ever seen SJ bump a topic without actually contributing something constructive to the discussion.

Geoschmo

mottlee October 1st, 2002 01:36 AM

Re: Adding Races
 
Well I went looking for where I thought I saw that it was and I could NOT find it soooo SJ I stand corrected! i do not or DID not intend on dragging you around http://forum.shrapnelgames.com/images/icons/icon9.gif

Suicide Junkie October 1st, 2002 02:33 AM

Re: Adding Races
 
"What folder does it pull from?"

The neutrals would be found in the TDM\AI folder, I believe.
If that folder were removed, the neutrals would be pulled from \AI

"No, I don't think I have ever seen SJ bump a topic without actually contributing something constructive to the discussion."
http://forum.shrapnelgames.com/images/icons/icon7.gif
I am pretty proud of the combination of that and my high post count.

capnq October 2nd, 2002 01:05 AM

Re: Adding Races
 
In the unmodded game, the neutral shipset is in \Pictures\RaceGeneric , and their race portraits and some AI files are in \Pictures\RaceNeutral . The rest of their AI files are in \Ai .

mottlee October 12th, 2002 03:35 PM

Re: Adding Races
 
I know this maynot work BUT how about adding 2 mods together as 1 like TDM and PvK's....or would that involve tweeking the I to much (have not done this) http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq October 12th, 2002 10:36 PM

Re: Adding Races
 
Quote:

how about adding 2 mods together as 1 like TDM and PvK's
<font size="2" face="Verdana, Helvetica, sans-serif">Depends on which mods you're trying to combine; if they don't change the same Data files, it's fairly trivial, but if they both mod the same file, you're facing a lot of cut & paste editing.


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