.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   History of the Galaxy II Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=7529)

sachmo October 3rd, 2002 08:45 PM

History of the Galaxy II Discussion Thread
 
So has everyone submitted an entry yet? I cannot express how cool this whole game is going to be! I can't wait to meet the other races! Whoo hoo!

[ October 03, 2002, 21:11: Message edited by: sachmo ]

geoschmo October 3rd, 2002 08:50 PM

Re: History of the Galaxy II Discussion Thread
 
Almost everybody has. But as I said, it's not required that you post. Simply playing an interesting race helps the others have somethign to write about.

I am quite pleased at the level of quality among all the stories so far. Not bad for the bunch of amateurs that we are. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Jmenschenfresser October 3rd, 2002 09:15 PM

Re: History of the Galaxy II Discussion Thread
 
Got in two off the cuff Posts today. Have another I wrote Last night at home, which I'll post later.

I am very excited about this as well; although I think I've bitten off more than I can chew with treating my one race as five tribes...each requiring several characters a piece.

Excellent work everyone.

capnq October 3rd, 2002 09:21 PM

Re: History of the Galaxy II Discussion Thread
 
A History2 discussion thread is a good idea. People can post comments and questions without cluttering up the story thread, which is going to be huge enough already. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 04, 2002, 19:31: Message edited by: capnq ]

geoschmo October 3rd, 2002 09:37 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by Jmenschenfresser:
Got in two off the cuff Posts today. Have another I wrote Last night at home, which I'll post later.

I am very excited about this as well; although I think I've bitten off more than I can chew with treating my one race as five tribes...each requiring several characters a piece.

Excellent work everyone.

<font size="2" face="Verdana, Helvetica, sans-serif">Well, if it's gets to be too much you can always have a little civil war and consolidate a couple tribes. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jmenschenfresser October 3rd, 2002 10:03 PM

Re: History of the Galaxy II Discussion Thread
 
Never fear...
There will be plenty of war, both civil and, well, not civil between the tribes.

What I am really looking forward to is the use of the two types of treaties that are rarely used in PBW or against the AI. I'm hoping to see some subjugations and some protectorates instead of surrender and total annihilation.

I think it would be most cool and a tribute to our creative abilities, if at the end of this game almost all of the original empires are still in the game, just as subjugated races or protectorates to a few large empires.

That's a story we haven't seen.

dos centavos.

Ragnarok October 3rd, 2002 10:09 PM

Re: History of the Galaxy II Discussion Thread
 
I personally can't wait for the story to continue to unfold. The quality of storys thus far is simply amazing. Keep it up guys. I speak for many when I say these are certainly enjoyable storys to read.

TerranC October 3rd, 2002 10:14 PM

Re: History of the Galaxy II Discussion Thread
 
Are you sure, because most of the stories rated 4-7th grade level by the Flesch-Kincaid Grade rating. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jmenschenfresser October 3rd, 2002 10:18 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

0.39 x Average No. of words in sentences + 11.8 x Average No. of syllables per word - 15.59
<font size="2" face="Verdana, Helvetica, sans-serif">From some website:

I think in that case Hemmingway would rate around a second grade level.

Unknown_Enemy October 5th, 2002 10:25 AM

Re: History of the Galaxy II Discussion Thread
 
Now, here is a little game :

the player who shall discover the 2 meanings of "Memento moris" shall win the Tyrean's frienship. http://forum.shrapnelgames.com/images/icons/icon10.gif

No offense to the human-style players (me included!) but I am eager to encounter some really alien species.... Got a few ideas for these.....

Oh, and by the way, please DO NOT put too much attention on my race's description when we'll meet, as I quite changed its style while writing.
The tyrean are what the story describe, not what can be found in the racial sociology.

[ October 05, 2002, 09:27: Message edited by: Unknown_Enemy ]

capnq October 7th, 2002 06:08 AM

Re: History of the Galaxy II Discussion Thread
 
I've been deliberately trying to be subtle about references that show the alien qualities of the Eifralo. From their perspective, they're the normal ones. http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm looking forward to the First Contact events, too. I've got some ideas already about things other races would notice about Eifralo that they themselves take for granted.

Unknown_Enemy October 7th, 2002 09:30 PM

Re: History of the Galaxy II Discussion Thread
 
I just read Jmenschenfresser's new post and it just happened to me that from the humans, the Tyrean and the 5 tribes, who's race will first be able to exterminate theselves without actually meeting a single alien ????

LOL

TerranC October 7th, 2002 09:50 PM

Re: History of the Galaxy II Discussion Thread
 
Lot's of fun fun fun words in them if you get my drift http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 8th, 2002 04:15 PM

Re: History of the Galaxy II Discussion Thread
 
It's been kinda fun sending the different tribes in different directions and letting the planetary dice fall where they may.

One tribe is off to a nice start.

dogscoff October 8th, 2002 04:43 PM

Re: History of the Galaxy II Discussion Thread
 
I like Leon. Hell, i like everything written so far. The Hive is looking cool, too. Anyone got any idea when first contact is likely to happen?

Unknown_Enemy October 8th, 2002 06:03 PM

Re: History of the Galaxy II Discussion Thread
 
2 Tyrean unarmed explorers went 3 systems away from their homeworld in opposite directions.
No sentient species discovered.
They are now on they way back to Tyran.

We won't make first encounter with mere escorts.

Next generation explorers will get better engines, and bigger hulls. And if resources allow it, more explorers.....

TerranC October 9th, 2002 12:34 AM

Re: History of the Galaxy II Discussion Thread
 
Hopefully, the Galtenns will make contact with one of the more peaceful races soon. They need some good news... http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy October 9th, 2002 01:51 AM

Re: History of the Galaxy II Discussion Thread
 
Humm, in a standard PBW game, with no worlds having breathable atmosphere in the 9 surrounding systems http://forum.shrapnelgames.com/images/icons/shock.gif , I would think "it's lost".

Now, it's just more fun .....Have any of you ever played homeworld http://forum.shrapnelgames.com/images/icons/icon12.gif ?

[ October 08, 2002, 12:52: Message edited by: Unknown_Enemy ]

Unknown_Enemy October 12th, 2002 09:48 PM

Re: History of the Galaxy II Discussion Thread
 
Rather calm here.

Expanding slowly, exploring quickly with the old boys, while some new explorers are crancking out of production but....

It lacks some real aliens.

[ October 12, 2002, 20:48: Message edited by: Unknown_Enemy ]

Unknown_Enemy October 13th, 2002 11:31 PM

Re: History of the Galaxy II Discussion Thread
 
So the galteen are ice too ?

Well you're dealing with the same problems as the Tyreans : no good planets :-(

If we meet we'll cry together http://forum.shrapnelgames.com/images/icons/icon12.gif
And I am sure you wont wage war on us for vital space, when you'll see our worlds, you'll laugh as loud as we are crying http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo October 14th, 2002 01:24 AM

Re: History of the Galaxy II Discussion Thread
 
The game will pick up once people start to make contact. But the space between homesystems and the supply changes in the mod will allow you some time to develop your stories without having to worry about the guy next door coming and wiping you out right away. And the high tech costs will hopefully help that as well.

TerranC October 14th, 2002 01:27 AM

Re: History of the Galaxy II Discussion Thread
 
Alright. Here's the next question. Who's going to make the bumping character development stories every week? http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 14th, 2002 04:28 PM

Re: History of the Galaxy II Discussion Thread
 
I'm glad that the game has gotten off to a slow start. Gives me time to create some characters outside of actual game events.

I hope the game continues at this pace even once we meet other races.

Gimboid October 14th, 2002 04:58 PM

Re: History of the Galaxy II Discussion Thread
 
This game is progressing to fast in some ways. I havent found the time to keep up with the story Posts, i need to post some retrospective ones to catch up http://forum.shrapnelgames.com/images/icons/icon9.gif

No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far

TerranC October 14th, 2002 05:02 PM

Re: History of the Galaxy II Discussion Thread
 
That's the thing with Ice races in the stock game, they can't progress because there are no planets well suitable for them.

I almost chose rock, but I felt Ice would give me a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy October 14th, 2002 05:47 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far
<font size="2" face="Verdana, Helvetica, sans-serif">**jalous mode on**jalous mode on**jalous mode on**

geoschmo October 14th, 2002 05:50 PM

Re: History of the Galaxy II Discussion Thread
 
Actually Terran that's not really correct. There are a few less Ice planets in the sector types file, so on average there will be a few less ice planets per quadrant. But the overall difference is slight. But for individual systems there are always variances, and so you have a decent chance of ending up in or close to a system with multiple ice worlds.

Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo

TerranC October 14th, 2002 07:11 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">If you saw my home system, you'd be cursing Ice colonization tech Geo. http://forum.shrapnelgames.com/images/icons/icon10.gif (4 breathable rock planets)

[ October 14, 2002, 18:12: Message edited by: TerranC ]

Unknown_Enemy October 14th, 2002 07:19 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo
<font size="2" face="Verdana, Helvetica, sans-serif">If you could se my home system Geoshmo, then you would probably turn satanist.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 14th, 2002 08:41 PM

Re: History of the Galaxy II Discussion Thread
 
Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.

TerranC October 14th, 2002 08:43 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by Jmenschenfresser:
Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.

<font size="2" face="Verdana, Helvetica, sans-serif">I am, actually, I even mentioned it in my story.

Jmenschenfresser October 14th, 2002 08:52 PM

Re: History of the Galaxy II Discussion Thread
 
Yes, I saw that. I've been pondering if I will be forced to write a bankrupt post...eeewwwwww.

Unknown_Enemy October 16th, 2002 12:39 AM

Re: History of the Galaxy II Discussion Thread
 
To Jmenschenfresser,

It just happened to me that should any race just run into your tribes, could it be that you write us a small description of the 5 tribes, or just their name and leaders ?

Jmenschenfresser October 16th, 2002 08:08 PM

Re: History of the Galaxy II Discussion Thread
 
I've been thinking how I am going to handle interaction with other races, and I was going to wait until I actually met someone, but what the hey.

As this is role play, you are under no obligations to follow this or course. It might be interesting if some of you don't. Whether the case is you don't care to or that you purposely don't want to acknowledge it, the misunderstandings will make our Posts more natural and real.

Basically, I created the character of the Overlord as the speaker for all races. He is head over a Circle of Fifteen, which are three people from each tribe. However, they have no real power unless the tribes come to them. Sort of a UN for the tribes. Each tribe has it's own government. The profile details some characteristics, but no leaders, and keep in mind, I am writing my Posts without constant referral to the profile in the game, so their may be a few inconsistencies.

SHIPS: All ships will have the tribal name in the ship name, so everyone, including myself will know what belongs to who. Same thing with planets, I am renaming them as I go, adding the tribe name after the planet name.

COMMUNICATIONS: From my part, I will write to each of you prefacing each message or parts of Messages with an indication which tribe it is from. Or likewise if it is from the Overlord. You can from your part do the same. Address certain tribes or disregard tribe lines and write general Messages. If I can gather that you meant it to pertain to one tribe I will, but if not, I will assume it was meant for all and it will go to the Overlord who will distribute it downwards. Some of you may prefer to treat the Tribes as one race and deal with us accordingly. Like I said that is your preference.

NOTE: I fully intend to play these tribes as separate entities for the most part. If your ship is attacked by, say, a fleet of Vellon ships, then most likely the other tribes have little to do with it. So the naming of ships and planets is for me to keep things straight and for you guys to know who to glass. But again you can disregard that and turn on all the tribes. Here I am revealing that the Heru will be rather weak as SE4 goes, since they are splintered, but that is fine. This is for story's sake, not victory.

TREATIES: You probably won't be able to get more than a trade&research out of the tribes. This is to simulate their willingness to interact, but their unwillingness to bind themselves to their own brothers. But you can ally yourself with each tribe at any level. The commitments are informal as far as the game is concerned, yes, but military help is military help. http://forum.shrapnelgames.com/images/icons/icon7.gif

LEADERS: Well, I don't have leaders written except for the Overlord. I might write some in the future. Each tribe is different. If you want to get really deep into dealing with the Tribes I can spurt out more. Take the Sa'ah for instance. They are nomadic/piratic tribe. They have little central leadership. Very small tribe. Perhaps only enough for one colony ship. Each ship is an empire in itself really. The Omon are somewhat peaceful and somewhat democratic. The Vellon are militaristic, oppressive and spiteful. Forgot exactly what the Rellan are. http://forum.shrapnelgames.com/images/icons/icon7.gif And the Boohr are the priestly tribe.

So if you just address your Messages as:

To the Sa'ah:

or something like that, it'll be taken appropriately.

Hope that helps.

geoschmo October 16th, 2002 08:33 PM

Re: History of the Galaxy II Discussion Thread
 
Sounds very interesting. I am assuming though that a T&R treaty with one tribe is a T&R treaty with all correct? Since there is no way really to do it otherwise. I guess that could give you some nice internal conflict as war between an outside empire and one of the tribes would cancel any exsisting treaty formed with a different tribe.

Geo

Jmenschenfresser October 16th, 2002 08:49 PM

Re: History of the Galaxy II Discussion Thread
 
Yea, treaties are one of the harder things to use in a game with multiple entities under one empire. I say no greater than T&R, because I see that and everything under it, as just a recognition of interaction and trade...not like actual treaties.

I think I will limit treaties to the discretion of the Circle of Fifteen and the Overlord. Meaning these represetatives will all have to agree for the treaty to be made. However, I plan on concessions. So if four want a T&R, but the one that borders the said empire, does not trust them, they may only get a non-aggression. I do not plan to declare war on anyone. As rarely, if ever, will all tribes fight one empire. Rather, on my part, I'll use the none, if one tribe wants to battle someone while the other four remain aloof.

But you are right, there is no way to have two kinds of treaties.

My Last approach is just to structure it by borders. If Geo's empire borders only the Omon, all treaties I make with his empire are treaties with the Omon, as interaction with the others will be minimal.

I hope to use a variety of tricks and half-*** explinations to get through this.

If you have some suggestions, by all means.

sachmo October 16th, 2002 10:29 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by Jmenschenfresser:

I hope to use a variety of tricks and half-*** explinations to get through this.


<font size="2" face="Verdana, Helvetica, sans-serif">Spoken like a true writer! http://forum.shrapnelgames.com/images/icons/icon7.gif

capnq October 16th, 2002 11:09 PM

Re: History of the Galaxy II Discussion Thread
 
I'm having a bit of writer's block on the exploration of the Ruins I found; I know what tech was there, of course, but I'm having trouble describing it from the Eifralo's perpective.

I've also spent most of the Last two days sick in bed, which hasn't helped at all. http://forum.shrapnelgames.com/images/icons/icon9.gif

Unknown_Enemy October 17th, 2002 04:41 PM

Re: History of the Galaxy II Discussion Thread
 
For Jmenschenfresser's treaty problem, and should I run into them before the Tyrean fade away from their deficiencies, I would propose to work out the following :

if a trade & research is concluded with only part of the tribes, I would propose to reset it at regular interval, which would reset the percentage of data/material gained, thus simulating the fact that only part of the tribes are making business with you.

I cannot imagine how to deal with war/trade&research/non agression/trade/trade&research situation. But that would make some coool stories...Miam !

Jmenschenfresser October 17th, 2002 04:53 PM

Re: History of the Galaxy II Discussion Thread
 
Brings up an option for the next installment of SE:

Being able to limit trade% in game...below a peak value.

If that were possible I could increment the T&R 4% for each tribe you dealt with, or some other % given that some tribes are 500-600 million people, while the Sa'ah are around 40 million.

Unknown_Enemy October 17th, 2002 05:13 PM

Re: History of the Galaxy II Discussion Thread
 
BTW put a tribe's identification on each of your colonies' name, that could be helpful..

[ October 17, 2002, 16:14: Message edited by: Unknown_Enemy ]

Jmenschenfresser October 17th, 2002 05:19 PM

Re: History of the Galaxy II Discussion Thread
 
I am...colony and ship.

Unknown_Enemy October 22nd, 2002 04:30 PM

Re: History of the Galaxy II Discussion Thread
 
I said in a previous post that will be my Last post until first contact has been made.

I lied.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 25th, 2002 06:19 PM

Re: History of the Galaxy II Discussion Thread
 
Ok...now I have met one other race.

And the game is actually slowing down. Having run my minerals down to virtually 0 I can only build on several planets at once, and since my first two research projects were theoretical, I've spent almost 3 years on two projects....

Now if only I can get myself to write more Posts per week.

geoschmo October 25th, 2002 06:34 PM

Re: History of the Galaxy II Discussion Thread
 
Cool, you made contact? You kind of glossed over it in your post. http://forum.shrapnelgames.com/images/icons/icon7.gif

Anybody else make contact? You don't have to say if you don't want to, I am just curious.

Also it looks as if several people have found ruins. That's good. At least they aren't all in one part of the galaxy. How about events? I got hit with one. I left them on for the game but IIRC I set them to mild, so you shouldn't lose your star or anything. Just little things to give you something to write about.

Geoschmo

sachmo October 25th, 2002 06:41 PM

Re: History of the Galaxy II Discussion Thread
 
I've met another race...however, I haven't had time to sit down and think it out. STUPID JOB! Hopefully this weekend. Unless the other author would like to begin... http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 25th, 2002 07:27 PM

Re: History of the Galaxy II Discussion Thread
 
Yea, I did gloss over it. Two reasons. Didn't feel like writing a "we are not alone in the galaxy" post. Not to knock them, I just wrote one in History 1 and could not think of anything original to say in this one. And two, since my story is somewhat point of view oriented, the short character treatments don't necessarily have to focus on any event.

And I was writing Leon's post, the redneck, interstellar James Bond. He don't give a rat's *** about gettin' all whipped up 'bout such nonsense.

Oh, and I think it was Sachmo's race I met....hehe.

But I am working on another post from someone with more responsibility and integrity...so he'll say a few words for sure.

Suicide Junkie October 25th, 2002 09:38 PM

Re: History of the Galaxy II Discussion Thread
 
Just curious: what quadrant type did you use?

geoschmo October 25th, 2002 09:46 PM

Re: History of the Galaxy II Discussion Thread
 
A large midlife quadrant. I generated a map randomly, but then I went through and setup common starting points that were spaced out a bit to ensure people didn't start right next to each other. To give us time to develop our empires and stories before all the fighting begins.

Geoschmo

geoschmo October 25th, 2002 09:47 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by Jmenschenfresser:
Yea, I did gloss over it. Two reasons. Didn't feel like writing a "we are not alone in the galaxy" post. Not to knock them, I just wrote one in History 1 and could not think of anything original to say in this one. And two, since my story is somewhat point of view oriented, the short character treatments don't necessarily have to focus on any event.

<font size="2" face="Verdana, Helvetica, sans-serif">And of course your empire is so fractured they weren't alone even if they were the only race in the quadrant. http://forum.shrapnelgames.com/images/icons/icon7.gif


All times are GMT -4. The time now is 06:53 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.