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Feature Wanted: Advanced Scorched Earth
I've been reading my own post about radioation bombs and i thought it would be nice if the scorched earth tactic could be employed to full power in SEIV - meaning you could use planetary napalms and radiation bombs to damage _UNCOLONIZED_ planets of your choice. Though i doubt it could ever make it to SEIV so i guess that'll be for SEV
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Re: Feature Wanted: Advanced Scorched Earth
...planetary napalms would damage value reducing it by, say, 40%. Plus pre-set plagues could be nasty.
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Re: Feature Wanted: Advanced Scorched Earth
Well, you already have the option of blowing a planet to bits, creating a not directly mineable asteroid field ...
As for realism: How do you explain that your tiny bomb has just reduced the minability of a planetoid, that mainly consists of material ... ? |
Re: Feature Wanted: Advanced Scorched Earth
I can destroy planets... in the late game at cost of extremly high resources.
Realism? Do you realise *what* destructive power do planetary (plasma) napalms hold if they get to as much as 600 damage at lvl 5, much higher than any weapon you can think of? ANd as a fact whenever one is wiped of a planet its value decreases so the weapons actually do affect the value. For the uses, one smart enough can design early ships and devastate colonies around his enemy and win the game. This brings in counter-tactics etc. |
Re: Feature Wanted: Advanced Scorched Earth
lowering the mineral or radioactive value of a planet would require lowering its mass. its not enough to glass the surface, and pound it to mush. you have to physically REMOVE MASS. Sure, you should be able to pre-infest planets with plagues, or drop their conditions to deadly. Maybe even reduce their organics value, if that was codeable. but reducing the raw ammount of minerals that can be mined? how? its a planet. its made of minerals. its made of radioactives too, just less of them, and closer to the core.
which reminds me, did anyone read the hypothesis about the center of the earth being a large, naturally occuring, breeder-reactor (due to dense radioactives settling at the center of gravity)? It went a long way towards explaining lots of previously inexplicable phenominon with the planets magnetic field. |
Re: Feature Wanted: Advanced Scorched Earth
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Re: Feature Wanted: Advanced Scorched Earth
I like it! Planetary self-destruct facility would be nice.
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Re: Feature Wanted: Advanced Scorched Earth
If you want to strip a planet, just play with finite resources and mod in a remote miner that mines 1,000,000 of everything.
Yes, that is a huge amount, but you can't use it all conceivably. And it's only a one turn boost per planet more or less. An option even if it is a ****ty one. |
Re: Feature Wanted: Advanced Scorched Earth
Planetary Self Destruct Device
(with a delay option) |
Re: Feature Wanted: Advanced Scorched Earth
Can't you do a relatively cheap, fragile planet buster tech that only fits on a starbase ?
Well, yes, you could abuse this with a SYS, but if you control the sky enough to build a base on a hostile planet, you really own this place. And the (hostile) planet could just build any defence, since the base will start right next to the planet in combat, while attacking ships have to first get there ... Maybe even give this starbase/selfdestruct-trigger the ability "destroyed after use" like when creating a ringworld ? |
Re: Feature Wanted: Advanced Scorched Earth
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Re: Feature Wanted: Advanced Scorched Earth
A scorched earth ability would be nice/logical, HOWEVER, this would have to be balanced within the game or it knocks the games balance out of wack. You would have to come up with a counter reaction for the employment of said weapon. Possible ideas (opinions & ideas only)
1. Certain race populations would have negative reaction if their race employed said weaponn where happiness would go down with each application. This would not fit all races tho 2. This would reduce the AI players attitude towards you for every say 2 planets bombed to the point war could break out 3. AI players would break all treaties with the bombing player after a certain random number of planets is bombed 4. Some AI players would go to immediate war if implemented, with harder chance at obtaining a treaty after the outbreak 5. Harder to obtain treaties or certain types of treaties with AI players. 6. In addition, certain races (xenophobic) would jubuliantly employ this weapon and the population would become happier as they are fullfilling the prime directive of extermination of all other races. Just some ideas mac [ October 08, 2002, 18:14: Message edited by: mac5732 ] |
Re: Feature Wanted: Advanced Scorched Earth
mac,
I like your idea about Population responding to such behavior. I would love to see it occure. It should also apply if you glass a planet. Start Dream: A follow up idea for the "Self Destruct Facility / atribute" on a planet. The concept is: In the event of planet capture There is a Facility that is "Cloaked" This Facility will destroy the planet and all ships in orbit. The device could have a timing mechanism so it waits 5 months Or a Remote activation device Locating it could be an Intel project or an Advanced Scanner Countering it could be an Intel Project or a Facilty of some sort End Dream Unfortunately this would require toooo much hard code. Oh well, it is a nice dream. |
Re: Feature Wanted: Advanced Scorched Earth
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http://www.evworld.com/databases/sho...=news110602-07 and here is a more fatalist take on the same topic, the following article proposes that the solid core is shrinking, and thus could bring about THE END OF THE WORLD. Lots of it sounds reasonable, but i dont think the world will be melting down anytime soon. check it out: http://sci-e-research.com/geophysics.html |
Re: Feature Wanted: Advanced Scorched Earth
The first site looks pretty good.
It has references, no glaring errors or psych tricks, and is not pushing a point of view. Other positive indicators are that it is longwinded http://forum.shrapnelgames.com/images/icons/icon7.gif and dosen't make "absolute Certainty" conclusions. The site at the second link there dosen't look very believable at all. Quote:
That preys on the common sense that tells you something bigger is heavier, and heavier things sink. However, the important bit here is DENSITY. If the core were both smaller and lighter, it could still be the same density, and end up at the center. Dunking ever smaller rocks and pebbles into water will not get you one that floats! Quote:
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However, by this point, the article should have worn down your will to resist, and you wouldn't notice it. ETC... ................. This has been a test of the Emergency Skeptic System... had this been a real emergency, there would be people screaming in the streets, and maybe a stock market crash as well http://forum.shrapnelgames.com/images/icons/icon10.gif [ October 08, 2002, 21:11: Message edited by: Suicide Junkie ] |
Re: Feature Wanted: Advanced Scorched Earth
I would like to be able to use a Scorched Earth with the Abandon Planet option.
Wait, not Scorched Earth, "Blow Planet to Bits" option. I concede it is not "realistict" but that is what science fiction is for |
Re: Feature Wanted: Advanced Scorched Earth
Interesting article.
For the idea, what do you think guys, is it worthly to suggest for next patch (unlikely) and for SEV? |
Re: Feature Wanted: Advanced Scorched Earth
it would have to go into 5, but its a good idea.
i think there should be two things, the ability to attack (with value damagers, like RAD bombs) or plague unpopulated planets. this also leaves Lasting effects for plagues, so you cant just recolonize after your people die. second, the ability for evacuating populations to do these things, or leave behind booby traps. |
Re: Feature Wanted: Advanced Scorched Earth
Right now I would not mind using Abandon Planet, (thus loosing my population) and be able to leave behind a significant booby trap.
I like to play a race that will never allow theselves be slaves and I don't feel as a leader I should let them be massacred. |
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