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-   -   Turn Blitz #2 open for business! (12 seats left) (http://forum.shrapnelgames.com/showthread.php?t=7574)

Suicide Junkie October 8th, 2002 07:06 PM

Turn Blitz #2 open for business! (12 seats left)
 
Turn Blitz #2 has been created at PBW (link)!

This has the same theme as TB#1, where you and a TDM AI will join forces to take over the galaxy in under a month of play!

Reccommendations and Suggestions from TB#1
- Prioritize! Decide which ministers you will clean up after, and which area of your empire needs attention each turn. You will not have time to do everything.
- Be friends with your AI! Choose one that thinks as close to the way you do as possible. You don't want to waste your precious time countermanding every order the AI gives each turn.
- Queue things up! Build up the research queue, the intel queue and the construction queues. If you keep them reasonably full, you will have much fewer empty queues to deal with each turn.
- Don't worry about alliances. Your political minister has an iron fist, and will veto any treaties that it dosen't like. Be careful if you are in first place, since Mega Evil Empire settings will be strictly enforced by all of the other player's ministers.
- Watch out for small empires, since they will be much more efficiently run by the Human player (who will have time to optimize details).

Requirements of Joining
- Sufficient knowlegde of PBW so that you can confidently download new turns, and upload your player files. You will have only an hour to play each turn, so getting it right the first time is fairly important.
- Experience with SE4's interface and basic menus. As above, you only have an hour, so you won't be able to look things up in the user manual or Online.

[ November 09, 2002, 01:02: Message edited by: Suicide Junkie ]

geoschmo October 8th, 2002 07:12 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Is TB 1 over already?

Suicide Junkie October 8th, 2002 07:30 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Nope. TB1 is on Turn # 60 as I post this.
It was only started 3 days ago, so it won't take long to get finished. That's where the "Blitz" part of "Turn Blitz #1" came from http://forum.shrapnelgames.com/images/icons/icon10.gif

I am opening TB2 so that players can join, and once TB1 is over (or TB2 is full and all empires uploaded), we can start right away.

Nodachi October 8th, 2002 11:54 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Hi guys!

I'd like to customize my AI files to use in this game. How do I go about setting it up so I can use them with PBW or is this even possible?

geoschmo October 9th, 2002 12:02 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
It is possible. If SJ wants to allow it he can collect custom AI's and give them to me as a mod which I can set up as a Version on PBW. It'll be a little work for him, and a little for me. I don't mind if he doesn't.

Geoschmo

Suicide Junkie October 9th, 2002 04:06 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Ok, how about this: for players who are joining TB#2, you can tweak, ZIP, and email me your AI.
Also, change the AI's folder & filenames to be unique: start with your PBW username to keep it simple.

I'll check it to make sure it is compatible, and collect them to send to Geo.

Geo:
Could you start with the TDM modpack, and add these new AIs on top?

geoschmo October 9th, 2002 04:30 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Yes, TDM as a base is fine. That way players that don't want to mess with the AI will still have something decent.

Suicide Junkie October 10th, 2002 10:57 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Surely there are some new players interested in this game! Come, join in!

You don't even have to have a whole lot of time free to play.
I played at least half of the first 20 turns, but my AI race has been on its own for over 70 turns in a row. (My home network went down this week.)They're still doing very well, with the biggest population in the galaxy, despite being low tech (8th of 8) and compact (6th of 8 in systems controlled).

geoschmo October 10th, 2002 11:11 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Quote:

Originally posted by Suicide Junkie:
Surely there are some new players interested in this game! Come, join in!

You don't even have to have a whole lot of time free to play.
I played at least half of the first 20 turns, but my AI race has been on its own for over 70 turns in a row. (My home network went down this week.)They're still doing very well, with the biggest population in the galaxy, despite being low tech (8th of 8) and compact (6th of 8 in systems controlled).

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, you just lost one fleet though. http://forum.shrapnelgames.com/images/icons/icon10.gif

EDIT: SJ, you are looking at the wrong stats. You are #3 in tech and number 1 in total number of systems. You were looking at CapnQ's stats.

[ October 10, 2002, 22:14: Message edited by: geoschmo ]

capnq October 11th, 2002 03:03 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Quote:

You were looking at CapnQ's stats
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, my race being behind everybody else in tech is fairly common, even in my solo games. My Ukra-Tal drew a rather isolated starting position; we're past turn 100 now, and I've still only encountered two other empires.

Suicide Junkie October 11th, 2002 03:53 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Hey! you're right!

The order switching between the two tables must have confused me.
Ukra-Tal, CueCappa... oopsie.

I guess I'm doing even better than I first thought. http://forum.shrapnelgames.com/images/icons/icon7.gif
Although realistically, I can hardy claim the glory.

geoschmo October 11th, 2002 03:50 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
You know, this game really makes me wish SE4 had some kind of text log that would record everything that happened in the game from turn to turn. When you miss ten turns or so in a row it would be nice if you could go back and get an idea of what happened without having to go through all the turns one at a time.

You go to bed with a fleet, and wake up without it... where did it go? http://forum.shrapnelgames.com/images/icons/icon10.gif

Skulky October 12th, 2002 07:23 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
you know how about a story thread about this whole thing? I would join, yet im busy now, totally full and still having trouble keeping up, ummm is PBW down btw?

geoschmo October 12th, 2002 06:50 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Well Skulky, it's hard to do a story thread when you miss half the turns or more. But here's a little short story for you. http://forum.shrapnelgames.com/images/icons/icon7.gif

I steped in for a player that left game and found myself in the middle of a war that had been going on for who knows how long...

--------------------

So you the new guy? Ok, well follow me, I'll show you what we are doing today. Watch your head there. That I-beam looks a little unstable. A trip to the infirmary on you first day won't look good on your record you know.

Fired? No, they can't do that. Your local guild rep will make sure that doesn't happen. But they can't prevent you from being transferred to another salvage ship. Only the best get to work in the Forlon system you know. And only the best of them get to work on the Anteres.

Me? Yeah, I'm the best. Been in the salvage business almost forty years now. Most of that right here in Forlon. Anteres is my third posting. I remember the old days when we had to do all our work outside the ship in Z-suits. But not on Anteres. Now we simply open the forward bays and tractor the scrap right inside.

No, the big stuff has to be cut up first, but we've got saw-drones for that now. But honestly the Council and Cue Cappa weapons have been getting better these days. Usually there aren't any pieces left much bigger than 3 or 4 kilotons. I saw a Council Cruiser once that got pounced by a couple Cappa ships with those telekinetic projectors they have now. There wasn't anything left bigger than a few centimeters. We had to leave that one for the skimmers to pick up.

What's it all about you ask? Hmpf. What's any war about anyway? This one's been going on so long now I doubt anyone in Munjumb or Huju even remember why they are fighting. It’s been going on longer than I have been here, that’s all I can tell you. They just keep making ships and sending them to kill each other in Forlon. And that's where we come in.

No, they don't give us any trouble. We sell them back minerals and Radioactives at a discount. And when we find any "organics" they get those for free. If it weren't for the Corporation they wouldn't have any caskets to pin all those medals on.

That one? No, that's a Commonwealth ship. Somehow they have managed to stay out of the war all these years. Their ships go back and forth between the Council and Cappa homeworlds, shuttling diplomats for peace talks and what not.

Every rock orbiting the Forlon double stars here has had both flags at one time or another flying over it more than once over the years. Now that’s a nasty job for you. Salvaging what’s left of one of those colonies after they get glassed. Those domes don’t Last long against weapons designed to bLast ship hulls made out of titanium alloy. The bodies? The bodies stay pretty much intact. At least until the local vermin get to them. And it’s not like combing a debris field for a few thousand navy pukes. No, the colonies have millions of people. And women and children too. The Corporation has to farm that work out anymore. That’s the whole reason the Guild got started was cause the early salvage monkeys got tired of picking up dead kids.

But not too often anymore. The two sides gave up long ago trying to colonize what passes for planets in the godforsaken system. Only intelligent thing either one of them ever did if you ask me. Now the Commonwealth occupies all the planets, and the Cappa and Council occupy themselves just blowing each others ships up.

Watch your step. Looks like some organics there. Which one? Well from the color of the blood I’d say that’s a Councilite. The Cappa’s blood has a more bluish tinge to it and a different smell too. A few months and you’ll get to where you can recognize the two with your eyes closed. That’s the only thing I miss about working in Z-suits. Probably some wet behind the ears ensign on his first trip off the homeworld. Such a waste. Well, time to get to work. Go get a mop will ya’?

fin

TerranC October 12th, 2002 08:14 PM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Hey! get back to the History of the Galaxy! http://forum.shrapnelgames.com/images/icons/icon12.gif

Edit: Is that Anteres on purpose? cause it's AntAres.

[ October 12, 2002, 19:15: Message edited by: TerranC ]

Suicide Junkie October 14th, 2002 04:09 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Hehe. Nice Geo...
I've personally taken only about 10% of the turns, and I totally failed to recognize that that was for TB#1

I might just have to prod my AI to clear out all those squatters on my planets. http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo October 14th, 2002 04:14 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Quote:

Originally posted by Suicide Junkie:
Hehe. Nice Geo...
I've personally taken only about 10% of the turns, and I totally failed to recognize that that was for TB#1

I might just have to prod my AI to clear out all those squatters on my planets. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Heh, well they already did, and my homesystem beyond, about 50 turns ago.

Unfortunatly I cannot get the Colonials to design and build ships using the master computers, so unless I want to play every turn 24x7 (Which I don't) I have no chance against the Cue Cappa and their alegiance subverters. I am just marking time until your fleets take out the rest of my home planets and then I will be marking the empire dead.

Geoschmo

Suicide Junkie November 9th, 2002 12:24 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Thirteen seats left in this game!

Psychic weapons will be disabled, no don't worry about these horror stories http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie November 9th, 2002 03:01 AM

Re: Turn Blitz #2 open for business! (12 seats left)
 
Down to twelve!


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