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-   -   Your Favorite/worse weapon poll (http://forum.shrapnelgames.com/showthread.php?t=7580)

mac5732 October 9th, 2002 04:27 PM

Your Favorite/worse weapon poll
 
If this has been done before, I apoligizea, however, I thought it would be interesting to see what each member of the forum likes/dislikes as far as SE4 weapons. This also includes se4 mods. Please list your favorite weapon and the weapon you feel is the most useless in SE4 and SE4 mods. If weapon/s if from a mod, pls stipulate which one.

1. Your favorite weapon and why
2. Most useless weapon and why

just some ideas mac

[ October 09, 2002, 15:28: Message edited by: mac5732 ]

Gryphin October 9th, 2002 04:57 PM

Re: Your Favorite/worse weapon poll
 
Favorite Weapon: My Mind

Arkcon October 9th, 2002 05:09 PM

Re: Your Favorite/worse weapon poll
 
Favorite Weapon: Seeker Parasite. I love the sound they make. Other races fire missiles from their ships, organic races give birth to their weapon -- and they're born angry.

Least Favorite: DUC. Yes, I know they're better than other weapons early on, yes, yes, yes more damage for less research, better start early on, more advantage, blah , blah, blah. Hey, I just think they're dull.

Seriously, I usually play on medium tech just so my sci fi space ships in my sci fi game can have sci fi weapons.

Suicide Junkie October 9th, 2002 05:11 PM

Re: Your Favorite/worse weapon poll
 
1a) Helix Cannon (P&N/Imagemod) for the animation.
1b) Organic Armor for smashing great fun.
Honorable Mention) The "Sci-Fi Canon" http://forum.shrapnelgames.com/images/icons/icon10.gif

2) Ripper Beams. (Too short ranged, require high propulsion tech to open, and end up being out-powered by APBs anyways.)

dogscoff October 9th, 2002 05:29 PM

Re: Your Favorite/worse weapon poll
 
Fave: Boarding parties, (free ships! free tech!) If they don't count as a weapon then Null Space. I just love turning heavily shielded, heavily armoured ships into tins of soup on the first hit=-) With some rapid fire backup weapons, NS rocks=-)

Least liked: Graviton Hellbore. Cool name, but not much good for anything as far as I can tell (except in the Cantina, anyway.)

Timstone October 9th, 2002 05:50 PM

Re: Your Favorite/worse weapon poll
 
Most favorite weapon: Phased polaron beam, low research and good punch even late in the game.

Least favorite weapon: Ripper beam, see comment SJ.

Spoo October 9th, 2002 07:37 PM

Re: Your Favorite/worse weapon poll
 
(Current) Most Favorite: WMG - nothing like watching enemy ships explode after one hit.

Least Favorite: the engine-killing seeker. Seems pointless when compared to the direct fire Version.

Suicide Junkie October 9th, 2002 07:54 PM

Re: Your Favorite/worse weapon poll
 
Hmmm... I may have to change my favorite.

Planetoid Core mount Planetary Napalm (P&N):
Dropping Battleship sized (800kt) bombs for 25,000 damage!

Raging Deadstar October 9th, 2002 08:12 PM

Re: Your Favorite/worse weapon poll
 
Favourite: Shard Cannons, combined with the high energy magnifier. Take out the shields and watch as the components are destroyed, love that armor skipping ability.

Least: Ripper Beam, or WMG. The gravitational hell born beats it hands down

Urendi Maleldil October 9th, 2002 08:16 PM

Re: Your Favorite/worse weapon poll
 
1. Subverter. Yay! free ships.

2. tachyon beam. Range is way too short and they don't do enough damage to weapons to make them as useful as the engine-damaging ion beam.

Ragnarok October 9th, 2002 09:53 PM

Re: Your Favorite/worse weapon poll
 
1a. WMG, love the high damage. Don't like the reload time (3).
1b. Telekenetic(sp) Projector(sp) awesome weapon with only a 1 for reload time.
1c. My stratagy, nothing like kicking butt with my play style.

2. Ripper Beam, never have liked them.

TerranC October 10th, 2002 12:45 AM

Re: Your Favorite/worse weapon poll
 
Favorite: Wave Motion Gun. It's long, It's Direct Fire, It damages well. It's reload time is a bit dislikable, but attach it with 2 PPB or APBs.

Also, it reminds me of the Massive Beam cannons in Freespace and Freespace 2.

Least: Tachyon Gun. I thought it was the weapon of the future when I first got this game.

Then I found it doesn't do anything...

Tenryu October 10th, 2002 01:01 AM

Re: Your Favorite/worse weapon poll
 
I like DUC and PPB, least liked ... hmmm .. I agree ripper beams were pretty bad. I modded them as attached. I didn't think they rotted so bad after. I haven't really played at all or reviewed the mounts since the recent patch. Prolly screwed alot up. Oh well, for what it's worth some of you might find these interesting. I kinda looked at them as the ultimate space melee weapons. If you have the balls, armor, and ability to get in close and start hammering, well, you'll hammer.

Name := Ripper Beam I
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Ripper Beam II
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 6
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 2
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 60 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Ripper Beam III
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 7
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 90 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Ripper Beam IV
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 8
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Small Ripper Beam I
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Small Ripper Beam II
Description := Short range high intensity fusion beam.
Pic Num := 21
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 5
Weapon Modifier := 0
Weapon Sound := ripbeam.wav
Weapon Family := 9

Name := Incinerator Beam I
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 10
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9

Name := Incinerator Beam II
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 15
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 6
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 150 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9

Name := Incinerator Beam III
Description := Medium range high intensity fusion beam.
Pic Num := 22
Tonnage Space Taken := 25
Tonnage Structure := 25
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 20
Restrictions := None
General Group := Weapons
Family := 2009
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 7
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets
Weapon Damage At Rng := 180 150 120 90 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 10
Weapon Sound := incnbeam.wav
Weapon Family := 9

Name := Small Incinerator Beam I
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 30
Vehicle Type := Ftr\Trp
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104

Name := Small Incinerator Beam II
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 40
Vehicle Type := Ftr\Trp
Supply Amount Used := 4
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 6
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 2
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104

Name := Small Incinerator Beam III
Description := Short range high intensity fusion beam.
Pic Num := 143
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 60
Vehicle Type := Ftr\Trp
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2504
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 7
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 3
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 6
Weapon Modifier := 0
Weapon Sound := incn_s.wav
Weapon Family := 104

Phoenix-D October 10th, 2002 01:33 AM

Re: Your Favorite/worse weapon poll
 
Re: ripper beams "Too short ranged, require high propulsion tech to open, and end up being out-powered by APBs anyways.)"

They *aren't* out-powered by APBs actually. On a per weapon basis yes, but remember they're 10kt smaller. 3 ripper beams fit in the same space as 2 APBs, and do 150 vs 130 damage. Not a lot more, but some. I really like sticking Ripper Beams on weapons platforms though. Look ma, 250 damage a turn out to range 9! http://forum.shrapnelgames.com/images/icons/icon7.gif And with a +80% to-hit, as well..ships just don't have the same range-enhancing mount; even an APB equipped ship will have to close to range 8..and be really, really outgunned at that range. They will be doing 225 per weapon, I'll be doing 250 and my guns are smaller.

Same thing works well for bases and to a lesser extent sats.

EDIT: oh, and in the Gravitron Hellbore vs WMG argument, remember that the WMG doesn't drop damage and has a +30% to-hit.

Phoenix-D

[ October 10, 2002, 00:34: Message edited by: Phoenix-D ]

Taera October 10th, 2002 01:52 AM

Re: Your Favorite/worse weapon poll
 
Favorite weapon: Crystal Shard. Just love the gun.
Least Liked: PPB. Tell me whatever you want, i hate this gun.

As for Ripper,Incentrator and WMG, actually it makes sense to put them on large mounts on ground surface. Also ripper should not be understimated as unexpected fleet of cruisers armed to teeth with rippers, tractors and shield depleters can be awfully deadly.

Wardad October 10th, 2002 02:28 AM

Re: Your Favorite/worse weapon poll
 
I use DUCs first and then switch to PPB. I'll add shield depleters when phased shields appear.

Usually by then the game is pretty much decided. I am either losing and can't afford to change, or I'm winning and don't need to change much. So I might not get the chance to research the APBs.

The PPB is an expensive weapon. So for units like SATs I might use smaller and cheaper Meson BLasters and Ripper Beams. A large SAT mount adds 4 range. A medium SAT can hold large mount Shield depleters, Ripper Beams, and armor. Quite a bit of bang for the Buck.

The PPB is so damn expensive and the higher level ones don't do much more damage. I will sometimes use the lower levels. Especiaaly for build time critical Weapon plateforms.

I guess the Tachyon cannon is the worst.

Shadow Master October 10th, 2002 02:59 AM

Re: Your Favorite/worse weapon poll
 
This realy depends on what I'm fighting.

Favorites

For heavy armor:Null Space
For heavy sheild:Sheild Destroyer Thingy
For raw damage:Ripper Beam
For when I want to be a pain:Allegiance Subverter
For when I need to stall:Mental Flayler

Least Favorite:

Point defense (who needs it?)

TerranC October 10th, 2002 03:21 AM

Re: Your Favorite/worse weapon poll
 
Quote:

Originally posted by Shadow Master:
Point defense (who needs it?)
<font size="2" face="Verdana, Helvetica, sans-serif">You need it against Missle laden dreadnoughts http://forum.shrapnelgames.com/images/icons/icon7.gif
And races that use them such as the Jreanar, Krill, Norak, and Toltoyan.

Krill and Toltoyan Missle DNs are especially dangerous since they carry Plasma missles, which are faster than normal missles.

I've probably lost about 50 ships against them in combat because of insufficient Point Defense.

Taera October 10th, 2002 03:52 AM

Re: Your Favorite/worse weapon poll
 
I do not understand why is everyone here so much against the Tachyon gun. It is expensive alright but if you have a good resource base and can aford a couple of these on LCs or so the game will get much more interesting. Remember that the smallest components usualy get hurt, meaning that the weapon takes out PDCs quite easy because they got no mounts to defend themselves.

Theoretically this weapon can be considered a counter to most other weapons because it simply disables them. If only it had slightly better damage it would be one of my Favorites. Untill then, i'll stick with energy dampener.

EDIT: Forgot to add that once i researched this weapon rather easy as a cheap research and put a couple to support my missile fleet. Given i had a few shield depleters the results were amazing. Later on i used SD/APB/TAC weapon combo with maximum range. Whenever the enemy came too close he could no longer fire http://forum.shrapnelgames.com/images/icons/icon7.gif This weapon is useful, especialy given the surprise element

[ October 10, 2002, 02:55: Message edited by: Taera ]

Pablo October 10th, 2002 10:30 AM

Re: Your Favorite/worse weapon poll
 
Favs: seeking parasite (fastest reloading missiles) and PPB.
Least use: Massive shield depleater/disperser. Just hate to think that I could miss with that and then all the space it takes is wasted http://forum.shrapnelgames.com/images/icons/icon9.gif

oleg October 10th, 2002 02:52 PM

Re: Your Favorite/worse weapon poll
 
I play Proportions mod only, so my list
is for that mod:

Favorite : Torpedos. PvK made them usefull
and I simply like the sound they made.
Uuooghhh... Uuooghh... or something http://forum.shrapnelgames.com/images/icons/icon7.gif
Shield-skipping Graviton Hellbore in Prop2.5
is my second favorite.

Useless: Direct-fire Organic weapons. PvK left them as in normal SE and with all those changes to other weapons Organic' are very weak. Seeking Parasite is the only worthy organic weapon now
http://forum.shrapnelgames.com/images/icons/icon9.gif
PPB are almost useless too - research cost is very high.

mac5732 October 10th, 2002 03:10 PM

Re: Your Favorite/worse weapon poll
 
In regards to the Ripper Beam, what if it could be used on Med or Large Fighters? This could make them more deadly up close and increase the worth of using them as well as increasing the worth of fighters later in the game with a better in close weapon.

Just some ideas Mac

PvK October 10th, 2002 03:48 PM

Re: Your Favorite/worse weapon poll
 
Quote:

Originally posted by oleg:
I play Proportions mod only, so my list
is for that mod:

Favorite : Torpedos. PvK made them usefull
and I simply like the sound they made.
Uuooghhh... Uuooghh... or something http://forum.shrapnelgames.com/images/icons/icon7.gif
Shield-skipping Graviton Hellbore in Prop2.5
is my second favorite.

Useless: Direct-fire Organic weapons. PvK left them as in normal SE and with all those changes to other weapons Organic' are very weak. Seeking Parasite is the only worthy organic weapon now
http://forum.shrapnelgames.com/images/icons/icon9.gif
PPB are almost useless too - research cost is very high.

<font size="2" face="Verdana, Helvetica, sans-serif">Direct-fire Organic aren't useless, because they cost organics, and were not weak to start with, especially since you can generally buy and build more of them than non-Organic weapons.

Early PPB are only about as worthless as they were in Space Empires III, which is good because they skip normal shields, so normal shields are a more viable defense option. Meanwhile, if you stick it out, the later PPB are still as good as in SE4 (though more expensive), so they are still a good late-research weapon.

PvK

PvK October 10th, 2002 03:50 PM

Re: Your Favorite/worse weapon poll
 
Quote:

Originally posted by Taera:
I do not understand why is everyone here so much against the Tachyon gun. It is expensive alright but if you have a good resource base and can aford a couple of these on LCs or so the game will get much more interesting. Remember that the smallest components usualy get hurt, meaning that the weapon takes out PDCs quite easy because they got no mounts to defend themselves.

Theoretically this weapon can be considered a counter to most other weapons because it simply disables them. If only it had slightly better damage it would be one of my Favorites. Untill then, i'll stick with energy dampener.

EDIT: Forgot to add that once i researched this weapon rather easy as a cheap research and put a couple to support my missile fleet. Given i had a few shield depleters the results were amazing. Later on i used SD/APB/TAC weapon combo with maximum range. Whenever the enemy came too close he could no longer fire http://forum.shrapnelgames.com/images/icons/icon7.gif This weapon is useful, especialy given the surprise element

<font size="2" face="Verdana, Helvetica, sans-serif">Yes. Have you tried mounting a single tachyon weapon before normal-damage weapons? I think that then the tachyon hit will hit a weapon, and the regular-damage weapons will then hit that weapon too, until it is destroyed.

PvK

oleg October 10th, 2002 04:00 PM

Re: Your Favorite/worse weapon poll
 
Quote:

Originally posted by PvK:
Yes. Have you tried mounting a single tachyon weapon before normal-damage weapons? I think that then the tachyon hit will hit a weapon, and the regular-damage weapons will then hit that weapon too, until it is destroyed.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">IIRC, Tachyon weapon works the same way as ionic dispersor (engine-killer) - all or nothing in a single shot. Namely, there is no "partial damage" carry over after the shot. It either destroys the component or the damage is ignored completely. If TW/ID can do more damage than needed for component destruction, this spare damage is also ignored. Thus, mounting normal weapon after component-specific weapon should not give any advantage, there is no any residual after TW/ID.

[ October 10, 2002, 15:01: Message edited by: oleg ]

dogscoff October 10th, 2002 04:20 PM

Re: Your Favorite/worse weapon poll
 
Quote:

Uuooghhh... Uuooghh... or something
<font size="2" face="Verdana, Helvetica, sans-serif">I dunno... To me it sounds more like Ooauuugh... Ooauuugh...

http://forum.shrapnelgames.com/images/icons/tongue.gif

oleg October 10th, 2002 04:32 PM

Re: Your Favorite/worse weapon poll
 
Quote:

Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
Uuooghhh... Uuooghh... or something

<font size="2" face="Verdana, Helvetica, sans-serif">I dunno... To me it sounds more like Ooauuugh... Ooauuugh...

http://forum.shrapnelgames.com/images/icons/tongue.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That depends is it Anti-Matter or Quantum http://forum.shrapnelgames.com/images/icons/icon7.gif

Ed Kolis October 10th, 2002 06:28 PM

Re: Your Favorite/worse weapon poll
 
Favorite weapon: Phased Polaron Beam. Excellent damage at a decent range for a low research cost - and it's shield piercing too!

Least favorite weapon: Wormhole Beam. So let me get this straight, you have to research level 4 Physics, and all you get is this stupid weapon that moves an enemy ship 5 squares in a random direction??? If I wanted to move an enemy ship I'd use Tractor or Repulser beams, that way I could control which way I moved him!

Gryphin October 10th, 2002 06:58 PM

Re: Your Favorite/worse weapon poll
 
Ok, mac,
Now is the time to start an actual poll to coutn up, the number of PPB afectionados and detractors, etc

ZeroAdunn October 10th, 2002 09:13 PM

Re: Your Favorite/worse weapon poll
 
I also like the Wave Motion gun. However, it is not to be used as a primary weapon. You need something to back it up on a turn to turn basis while you wait for it to reload.

The weapon I like least: I hate the shard cannon in unmodded SE. Very few people use much armor, and armor remains mostly unimportant so a cannon that bypasses it serves little purpose.

Taera October 11th, 2002 01:11 AM

Re: Your Favorite/worse weapon poll
 
Re: WormHole beam: you understimate this gun.
it does not move a ship in 5 random direction. It teleports it to completely random location within map boundaries. Tested it. Or at least, it works that way in 1.49. i dont think somebody bothered to change this. Also, tractor/repulser only work on same tonnage or less while excort with WHB could easily move a starbase, baseship or whatever you want. Physics 4 are though a bit of too much for this support weapon but still...

And it can be a useful addition to those AS ships. Either you hit it or send it away.

Arkcon October 11th, 2002 02:20 AM

Re: Your Favorite/worse weapon poll
 
Quote:

Originally posted by Taera:
Re: WormHole beam: you understimate this gun.
it does not move a ship in 5 random direction. It teleports it to completely random location within map boundaries.

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I haven't used them since 1.49 either. But they work as you say anywhere on the combat map. Only once in dozens of fireings did it move a ship closer than it was. That ship did a lot of damage before that next turn.

Always put a replusor on after the wormhole beam. If somethig gets warped to point blank range, at least it gets thrown a distance away

oleg October 11th, 2002 02:22 AM

Re: Your Favorite/worse weapon poll
 
Wormhole beam is awesome. I once attacked some TDM Ai planet (think it was Master Belizarious pet). Planet had large WP with Ionic dispersor and wormhole beam. Before captain of my ship reilized what is going on, WP vaporized engines and then throw the ship into the corner where it sit for the remaining of the battle http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Weapon I believe nobody uses - Crystaline torpedo. Miserable damage, so-so speed and structure points. Even reload of 2 does not help http://forum.shrapnelgames.com/images/icons/icon9.gif

Taera October 11th, 2002 05:00 AM

Re: Your Favorite/worse weapon poll
 
Hey, that was my tactic MB is using! for some reason i see a lot of my own tactics employed by MB, thats wierd.

Crystalline... playing with them now. seems that it is a late-game special type weapons. Not early game tho.


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