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-   -   Krill & Ork Update (http://forum.shrapnelgames.com/showthread.php?t=7591)

solops October 11th, 2002 03:25 PM

Re: Krill & Ork Update
 
Is this for Proportions or the standard v1.78?

Unknown_Enemy October 11th, 2002 04:09 PM

Re: Krill & Ork Update
 
Are the other W40000 races to be found somewhere yet ?

Atraikius October 11th, 2002 05:16 PM

Re: Krill & Ork Update
 
solops - they are updates for the ones in the TDM-Modpack, I was still testing some of the changes when the Last Version came out so I didn't update them then.

Unknown-Enemy - There was a Slaneesh one made a while back, otherwise John Beech had done a couple of Eldar ships, and I'm about 80-90% done with a set based on BFG Chaos ships - just don't ever seem to have the time to finish them, and The AI for them hasn't been good enough to get me to get going on finishing them.

Rexxx October 11th, 2002 10:23 PM

Re: Krill & Ork Update
 
Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every design using the long Weapons range strategy.

A complete different topic:
You use Attack Bases. Does the game consider them as ships (join a fleet) or bases (don't join)?

[ October 11, 2002, 21:35: Message edited by: Rexxx ]

Atraikius October 12th, 2002 01:35 AM

Krill & Ork Update
 
Posted an updated Version of the Krill and Orks. I'm still not entirely satisfied with them, but I'll never get them posted if I wait until then. Please let me know of any comments or issues with them.

1034335459.zip

Fyron October 13th, 2002 08:43 AM

Re: Krill & Ork Update
 
An "Attack Base" is supposed to be a Baseship. A Space Station can only defend; it cannot go on the offensive and seek out a target, which is what "attacking" is.

Atraikius October 15th, 2002 01:51 AM

Re: Krill & Ork Update
 
Quote:

Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every design using the long Weapons range strategy.
<font size="2" face="Verdana, Helvetica, sans-serif">Did you use either the 3000 or the 5000 point empire file? I haven't seen that with the 2000 point one, but I might have forgotten to make the change in the other two. Until I get the .emp files updated, you can correct this by opening the DesignCreation file, and have Long Weapons Range replaced by Maximum Weapons Range - the only diference is targeting priority.

Quote:

A complete different topic:
You use Attack Bases. Does the game consider them as ships (join a fleet) or bases (don't join)?
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

An "Attack Base" is supposed to be a Baseship. A Space Station can only defend; it cannot go on the offensive and seek out a target, which is what "attacking" is.
<font size="2" face="Verdana, Helvetica, sans-serif">It has to do with how the AI uses ship types. The AI will not place a Attack Base in a fleet, and will design and build Attack Bases of any size, so I use the Attack Base as a scout (in all of my races). For actual Attack Bases, I will give them a different name, and call out that specific name in the ConstructVehicle file so that they will be included in fleets when they are built.

[ October 14, 2002, 12:53: Message edited by: Atraikius ]

Atraikius October 15th, 2002 12:54 PM

Re: Krill & Ork Update
 
Found the problem with strategies - updated wrong .emp files when I added the Long weapons range.

Posted the updated files, along with a small change to both the krill and Ork Construct Vehicle files.

1034679079.zip

Rexxx October 15th, 2002 05:02 PM

Re: Krill & Ork Update
 
Hi Atraikius,
thanks for updating them. Looking forward to meeting them again in battle...

Once again Attack Bases:
When I get it right no Attack Base will join a fleet except the 1200 kt Base Ships??? Do you know the reason for this? Does it depend on the size or the max. number of engines?

Atraikius October 15th, 2002 06:41 PM

Re: Krill & Ork Update
 
Rexxx - I haven't seen an Attack Base that was actually a baseship join a fleet yet. In the few games I've played that went long enough for the AI to build them had them, the Base ships I saw were all by themselves.

Urendi Maleldil October 15th, 2002 08:17 PM

Re: Krill & Ork Update
 
It would be nice to see some more W40k sets. Beech's eldar looks great. Or how about Tau or Necron.

ArchAngel7 October 25th, 2002 03:20 PM

Re: Krill & Ork Update
 
Actually, I have seen the Dominion put Baseships in fleets of 10-12. Very, very tough to go against.

Atraikius October 26th, 2002 01:12 AM

Re: Krill & Ork Update
 
Updated them again for the changes to the Construct_Vehicle, and Planet_Types files

1035544115.zip

Let me know if there are any problems.

Atraikius December 11th, 2002 10:41 PM

Re: Krill & Ork Update
 
Some new updates to the Orks and Krill, along with updates for UCE, UCE Battle Fleet, and Zorians. Plus, I finally finished the initial Version of the WH40K/BFG Chaos fleet.

Krill AI files (10 Dec 02) - 1039638214.zip

Orks 10 Dec 02 - 1039638295.zip - (Ork AI only 1039638263.zip )

Zorians 10 Dec 02 - 1039638398.zip (Zorian AI only 1039638371.zip )

Chaos 10 Dec 02 - 1039638147.zip

UCE 10 Dec 02 (AI only ships available on Gold CD & Universal Shipyards http://universalshipyards.cjb.net/) 1039638320.zip

UCE Battle Fleet 10 Dec 02 (AI only ships available at Universal Shipyards) 1039638344.zip

Please let me know of any comments.

[ December 11, 2002, 20:42: Message edited by: Atraikius ]

dogscoff December 12th, 2002 12:00 PM

Re: Krill & Ork Update
 
Thanks for the update Atraikus. I couldn't find the UCE battlefleet on the USy site though...

Crazy_Dog December 12th, 2002 01:45 PM

Re: Krill & Ork Update
 
This update is for GOLD 1.78 or for normal 1.49 ?

Atraikius December 12th, 2002 03:02 PM

Re: Krill & Ork Update
 
Dogscoff - I know, John had told me he was holding off putting the races back up until he gets updated AI's for them. I sent him the updates on tuesday, so hopefully he will have them up shortly. I'm helping him out with getting the AI's for all of the old races that he used to have on his site updated to the current Version, but I have been trying to contact the original authors first, and so far only one of them has replyed back to me. I was only going to help with the AI's for races that were not done by some of the regular AI writers around here (thats also meant to be a hint for the two of you I know are still around here). I'd like to here some comments on the two UCE races, I have them doing some things a little differently that have worked fairly well (not one of the toughest races, but have seemed very consistant)in my test games (like heavy use of drone carriers armed with roughly equal numbers of drons and CSM5's), but would like to here how they do for other people.

Crazy_Dog - The updates are for the latest Gold Version, I have a hard enough time keeping them updated for the latest Version, I would have to make some major revisions to some of the files for them to work right with 1.49.

Crazy_Dog December 12th, 2002 03:56 PM

Re: Krill & Ork Update
 
Great !!!

Mephisto December 12th, 2002 03:58 PM

Re: Krill & Ork Update
 
Quote:

Originally posted by Atraikius:
(thats also meant to be a hint for the two of you I know are still around here).
<font size="2" face="Verdana, Helvetica, sans-serif">Huh? That isn't me, is it?

Atraikius December 12th, 2002 05:35 PM

Re: Krill & Ork Update
 
Quote:

quote:
--------------------------------------------------------------------------------
Originally posted by Atraikius:
(thats also meant to be a hint for the two of you I know are still around here).
--------------------------------------------------------------------------------

Huh? That isn't me, is it?
<font size="2" face="Verdana, Helvetica, sans-serif">Mephisto - No, I'm sure he would like to recieve updates for all of the TDM races (possibly updates for the TDM-Modpack too), but I was refering to some the races that he had with AI's done by regulars here that haven't been updated for a while, like the SEOR, etc...


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