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Modding Questions
Ok, i'm new to the whole modding thing, but i'm learning. My main question is this: If I add my own weapons to the SEIV components file, will the AI recognize them, or is there something i need to do?
-Thanks, steelpanther |
Re: Modding Questions
No.
First, you must make AI to research them if you designed a new tech area. Simply add new areas into AI_research.txt file. Second. Even if AI "know" your new weapons it will not use them unless you modify AI_designcreation.txt file. Open such file in any of race directory. Designs have "majority component = weapon" and then a list for weapon choices. Each number is a code for different weapon. For example, 1 - APB, 8 - PPB, etc. Replace the numbers with numbers you assigned to your new components in components.txt Now AI will use your weapons ! |
Re: Modding Questions
Thanks!
steelpanther |
Re: Modding Questions
Man, your avatar threw me off Steelpanther. I looked through this post thinking that Tigga was the one posting. Because I just see the avatar out of the corner of my eye as I read a post and I can see who posted the message. But yours being the same as Tigga made me think it was actually Tigga who posted and not you. Just thought I'd mention that. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Modding Questions
Check out the SE4 Modding 101 tutorial, linked in my signature. It has some useful info in it.
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Re: Modding Questions
Hey ragnarok, can I help if it no sites ever have panthers? Besides, the tiger is cool http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Modding Questions
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Edit: Ok, I was bored so I found this picture of a panther on the net. It's cool, it's got a blue tint to it like steel does (well some of it) just like your name. Steelpanther. http://forum.shrapnelgames.com/images/icons/icon10.gif How sad is that for me to actually go looking for a picture of a panther. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/newup...1035328805.gif [ October 23, 2002, 00:26: Message edited by: Ragnarok ] |
Re: Modding Questions
http://forum.shrapnelgames.com/images/icons/icon9.gif Now if only I could figure out how to make that my avatar...*sigh*
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Re: Modding Questions
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Then scroll down, find the button, "select different avatar image". New window will pop up. On the bottom of that box will be a line that says "Use Custom URL:" then a text field. Then a button saying "Set URL". In the text field put the URL of the image in there. Upload the image to your own server space or you can upload it to the Shrapnel server. I took the chance to do that for you. The thing is the avatar has to be 48 by 48 pixels. So I had to resize it. But with it being wider then it is tall it looks a bit off. So it's up to you if you still wanna use it. But in that text area put this link. http://forum.shrapnelgames.com/newup...1035342641.gif That should do it. That will make your avatar look something like this... http://forum.shrapnelgames.com/newup...1035342641.gif Hope that helps. [ October 23, 2002, 04:13: Message edited by: Ragnarok ] |
Re: Modding Questions
Actually, my avatar is a 128x128 picture, and the forum resizes it automatically using height and width settings in the < img> tags that it uses when generating the html for each page. You don't have to resize the pics for the avatar. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Modding Questions
GT you can easily cut a part of the image or resize it to fit the size. I can do that.
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Re: Modding Questions
That's not GT! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Modding Questions
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Re: Modding Questions
huh yeah right, lol, just never seen anyone else use this avatar....lol, im dumb sometimes.
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Re: Modding Questions
Heh, don't worry about it Taera, as you can see I've done it already. Thus the reason all this is taking place.
Fyron, I did not know that. You do learn something new every day. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Modding Questions
I was just being lazy, and didn't want to spend the 10 seconds resizing and resaving it. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Modding Questions
Question: Is there a way to force an AI to reverse engineer found techs? or to research a found ancient tech?
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Re: Modding Questions
AI does not analize captured ships. It is easy to make AI research found ancient tech - simply add appropriate fields to AI_research file. Once AI find the ancient tech, it will start to advance new venues of research.
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Re: Modding Questions
I'm kind of feeling lazy right now...is it possible to change the default construction rate from 2000? I didn't notice anything when I took a quick peek in settings.txt - aside from the usual pop modifiers.
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Re: Modding Questions
It's in there Kwok, right before retrofit..
Empire Base Planet Mineral Usage Rate := 2000 Empire Base Planet Organic Usage Rate := 2000 Empire Base Planet Radioactive Usage Rate := 2000 Phoenix-D |
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