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-   -   Removing population from a planet. (http://forum.shrapnelgames.com/showthread.php?t=7729)

tbontob October 31st, 2002 06:34 AM

Removing population from a planet.
 
How do you completely remove your population from a planet?

Loading them into a transport or colony ship always leaves 1 pop behind. http://forum.shrapnelgames.com/image...s/confused.gif

Captain Kwok October 31st, 2002 06:37 AM

Re: Removing population from a planet.
 
In order to get rid of the final 1M, you must use the Abandon Planet order.

tbontob October 31st, 2002 06:39 AM

Re: Removing population from a planet.
 
Thanks captain! http://forum.shrapnelgames.com/images/icons/icon7.gif

That was quick!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

tbontob October 31st, 2002 06:51 AM

Re: Removing population from a planet.
 
Only problem with using Abandon Planet Order is that the planet loses everything...facilities etc.

And must be recolonized by whoever wants it.

So, it there a way to exchange planets without losing everything?

Baron Grazic October 31st, 2002 06:53 AM

Re: Removing population from a planet.
 
You can always gift the planet to the other Empire.

tbontob October 31st, 2002 06:59 AM

Re: Removing population from a planet.
 
Quote:

Originally posted by Baron Grazic:
You can always gift the planet to the other Empire.
<font size="2" face="Verdana, Helvetica, sans-serif">OK, then I assume the other Empire populates it with its citizens.

But that still leaves our population on it.

What happens to it?

How is the 1 pop removed? Can the other Empire remove it?

Fyron October 31st, 2002 07:03 AM

Re: Removing population from a planet.
 
If they add their own pop, then yes, they can remove your 1 mil pop from the planet.

tbontob October 31st, 2002 07:15 AM

Re: Removing population from a planet.
 
Thanks Fyron http://forum.shrapnelgames.com/images/icons/icon7.gif

A very complex way to accomplish it!

Taera October 31st, 2002 08:07 AM

Re: Removing population from a planet.
 
tbontop: you can always ask someone to clear the planet with their neutron bombs

Fyron October 31st, 2002 08:39 AM

Re: Removing population from a planet.
 
Well that's one evil suggestion. Yeah, nuke all the people away. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif j/k

tbontob October 31st, 2002 09:35 AM

Re: Removing population from a planet.
 
Quote:

Originally posted by Taera:
tbontop: you can always ask someone to clear the planet with their neutron bombs
<font size="2" face="Verdana, Helvetica, sans-serif">That is an alternative! http://forum.shrapnelgames.com/images/icons/icon10.gif

Is the planet still habitable?

Fyron October 31st, 2002 09:39 AM

Re: Removing population from a planet.
 
Radiation Bombs damage the conditions.
Neutron Bombs only damage the population.

tbontob October 31st, 2002 09:47 AM

Re: Removing population from a planet.
 
A neutron bomb is only supposed to affect living organisms.

But in SE4, if it wipes out the population, does it not also wipe out the facilities? http://forum.shrapnelgames.com/image...s/confused.gif

Fyron October 31st, 2002 09:57 AM

Re: Removing population from a planet.
 
Good question. If a planet (colony) with 0 pop takes 1 point of damage, it is destroyed. Even if it has 10k hit points in weapons platforms, 1 damage destroys it.

tbontob October 31st, 2002 10:03 AM

Re: Removing population from a planet.
 
But how do you get a colony with 0 population with it's facilities intact?

Fyron October 31st, 2002 10:43 AM

Re: Removing population from a planet.
 
You can make a colony with 0 population to begin with, and then drop weapon platforms on it.

tbontob October 31st, 2002 05:16 PM

Re: Removing population from a planet.
 
Interesting! You can "colonize" a planet with 0 population, but you cannot make a 0 population planet after it has a population.

Seems like a "minor" bug to me. http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo October 31st, 2002 05:18 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by tbontob:
Interesting! You can "colonize" a planet with 0 population, but you cannot make a 0 population planet after it has a population.

Seems like a "minor" bug to me. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, you can. What you do is get the population below 50M, and then give the planet the "Abandon Planet" order, but when it asks you if you want to scrap all facilities you say no. This will remove all the pop from the planet, but you will still have the colony there and all the facilities.

Geoschmo

[ October 31, 2002, 15:24: Message edited by: geoschmo ]

tbontob October 31st, 2002 07:11 PM

Re: Removing population from a planet.
 
Thanks Geo http://forum.shrapnelgames.com/images/icons/icon7.gif

I ran a sim without a facility, so hitting the "Abandon Planet" wiped the colony out.

Should have tried running a sim wih a facility on the planet. http://forum.shrapnelgames.com/images/icons/icon12.gif

tbontob October 31st, 2002 07:21 PM

Re: Removing population from a planet.
 
Hmmmm

Seems to me MM could change the coding to allow any race to own a "colonized planet" with zero population by simply depositing some of its population there.

The planet is empty, so there is nothing to oppose another race from taking it over. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo October 31st, 2002 07:33 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by tbontob:
Hmmmm

Seems to me MM could change the coding to allow any race to own a "colonized planet" with zero population by simply depositing some of its population there.

The planet is empty, so there is nothing to oppose another race from taking it over. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Not only that, but there is a bug in simultaneous turn games where you can't even capture a colony with no population with troops. The troop ship will simply run for the corner. It's like it doesn't recognize the enemy colony is there or something. In tactical combat though it is possible to capture.

Geoschmo

Growltigga October 31st, 2002 07:35 PM

Re: Removing population from a planet.
 
When you abandon planet, does the population go anywhere (like to your nearest inhabited world?) or do they simply all find a nice inter-dimensional doorway and go to a better place?

Gryphin October 31st, 2002 08:13 PM

Re: Removing population from a planet.
 
They evaporate or move another plane of exisistance.
The only practical reasons I can see to do this is to prefent them from falling into the hands of the evil forces.
You could also do it to save the population from the horror of being glassed.

[ October 31, 2002, 18:15: Message edited by: Gryphin ]

geoschmo October 31st, 2002 08:52 PM

Re: Removing population from a planet.
 
This is an interesting question. It makes some sense when you consider the lack of visable infrastructure in SEIV. Population growth on colonies is too fast, and yet homeworld populations stop the moment they hit an arbitrary limit. Resources are shared throughout the empire by the simple act of building a space port in each system, no tranports required.

I have always taken the view that there are a number of smaller "non-military" vessels flitting about that are not shown in the game. Resource traders, space liners, private vessels. And the great rate in reproduction rates on colony worlds and arbitray limits on the homeworld can simply be ignored and considered as a function of this. Call it a low level background population movement. As opposed to the "state controlled" mass movement of populations via the colony ships and military transport craft.

This can also be used to explain the blockade of planets, as the stoppage of these vesels. And Abandoning populations can be thought of as simply finding passage by this other means to evacuate the planet.

Of course non of this justification is neccesary to play the game, but it helps me. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Wardad October 31st, 2002 09:07 PM

Re: Removing population from a planet.
 
Maybe the population just did a Jonestown.

CombatSquirrel October 31st, 2002 09:15 PM

Re: Removing population from a planet.
 
I'm away from my gaming machine, now, or I'd be able to test this.

Does an abandoned planet , 0 population, but facilities still intact, show up on any of the maps as being "owned" or "claimed" by the Empire that built it?

If not, by simply dropping population unto a "premade" colony, ready for production, you can do some really sneaky things...

CombatSquirrel

geoschmo October 31st, 2002 09:18 PM

Re: Removing population from a planet.
 
Oh man Wardad. My brain just did the mental equivalent of a "double-take". http://forum.shrapnelgames.com/images/icons/icon10.gif

CS, the colony still belongs to the empire. You can still view the build que and facilities, you just can't build anything and you get no resource production. Any facilities with system wide abilities, space port, system grav shield, etc, still pperate as normal. You can drop population on it yourself, but your enemies cannot. They can destroy it fairly easily, or capture it in tactical combat, but not in strategic unfortunatly.

Geoschmo

tbontob October 31st, 2002 10:06 PM

Re: Removing population from a planet.
 
CS?

Could this be something for the acronym dictionary?

CS = ? http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok October 31st, 2002 10:19 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by tbontob:
CS?

Could this be something for the acronym dictionary?

CS = ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">LOL! Not exactly, CS in this case is "CombatSquirrel"

Edit for spelling.

[ October 31, 2002, 20:20: Message edited by: Ragnarok ]

geoschmo October 31st, 2002 10:26 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tbontob:
CS?

Could this be something for the acronym dictionary?

CS = ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">LOL! Not exactly, CS in this case is "CombatSquirrel"

Edit for spelling.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, I am very lazy. I usually abbreviate people's names when replying to a post. And I am an atrocious speller too. I am afriad to try to type Sq...Squ... See I can't do it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo

Ragnarok October 31st, 2002 10:31 PM

Re: Removing population from a planet.
 
I know what you mean Geo. I can't spell worth anything either. Notice that post was edited for spelling, well I couldn't spell Squirrel without looking at CSs name and then figuring it out, I know it's pretty sad but it's the truth... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Edit: Not for spelling but to say this.

Sorry for getting off topic, I'm shutting up now so you can get back on topic without me rambling on...

[ October 31, 2002, 20:32: Message edited by: Ragnarok ]

Taera October 31st, 2002 10:42 PM

Re: Removing population from a planet.
 
A colony that had been wiped clean of population can be repopulated to find all the facilities intact because the planet remains a colony yet with 0 pop, AFAIK. Does the neutron bomb damage the units first and then the pop?

geoschmo October 31st, 2002 11:07 PM

Re: Removing population from a planet.
 
I didn't think the neutron bomb damaged the units at all. I'd have to test that to know for sure.

Geoschmo

Taera November 1st, 2002 05:43 AM

Re: Removing population from a planet.
 
from what i know neutron bombs are the special weapon type, like plague or smart bombs, meaning they skip all means of protection, excluding planetary shield. They do though damage troops AFAIK.

Fyron November 1st, 2002 06:36 AM

Re: Removing population from a planet.
 
They only damage populations though. Troops are vehicles, not people. They can go onto hostile alien planets and not suffer at all because they have self-contained atmospheres, so neutron radiation wouldn't harm them. http://forum.shrapnelgames.com/images/icons/icon12.gif

DirectorTsaarx November 1st, 2002 05:20 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by Taera:
from what i know neutron bombs are the special weapon type, like plague or smart bombs, meaning they skip all means of protection, excluding planetary shield. They do though damage troops AFAIK.
<font size="2" face="Verdana, Helvetica, sans-serif">I have to agree with Fyron on this one; I've used neutron bombs, and they left units & facilities completely intact (IIRC). I can also confirm Geo's observation that, once you reduce a population to 0, the combat engine doesn't recognize the colony. In fact, if you use neutron bombs to kill of the population, you'll get an error message if you try to drop troops during that combat; and combat will end anyway, so you'd have to try dropping troops during the same phase that you dropped the Last bomb. Fortunately, you can try attacking the sector again (if/when you have movement points available), and you can drop troops manually (again, as Geo points out, in Tactical combat; Strategic doesn't recognize the planet as a colony & troops will not be dropped). The really good news about all this is that you can use cheap troops to capture a 0-pop planet. I like using riot control troops (small troop, with only a troop cockpit for components). Depending on the size of the colonies you're invading this way, you can use fairly small ships; one cargo component for the riot-control troops, plus enough neutron bombs to wipe out the population, and enough shields/armor to withstand weapon platform fire... http://forum.shrapnelgames.com/images/icons/icon12.gif


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