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Formations - what\'s your strategy
I have read in these here forums that all ships in formation should be set to break formation -
also different players have different theories on what type of formation to choose. For instance: I took over for someone in a PBW game and the player made a point of suggesting that I choose "spider" formation which is a spread out formation and that they break formation. In my experience, however, I have found that it's best for ships to stay in a formation that's as tight as possible. The reason for this is that the ships concentrate fire and provide mutual defense against seekers. I have been able to beat fleets twice as big that were spread out over the map. So . . . I am curious why some players insist that it's advantageous for ALL ships to break formation (not just defenseless ships) - and what formation do you think works best. |
Re: Formations - what\'s your strategy
The reason usually for breaking formation is that large formations of ships don't move intelligently. As the formation turns they tend to get tied up with each other and run into range of enemy weapons. Small fleets of 3 - 5 ships though usually do better in formation. And there are circumstances when having your large fleet stay in formation is advantageous.
If you outnumebr an enemy, but they enemy has superiour firepower for example. By breaking formation in this case you will simply get your ships zapped one at a time as they approach the enemy. This is especially evident when facing an enemy with the tailsman. What I like to do there is use the wall formation so my ships all come into ragnge at the same time nad I get to do the most damage I can before he can pick my ships off. Geoschmo [ October 31, 2002, 21:32: Message edited by: geoschmo ] |
Re: Formations - what\'s your strategy
If you have more than about 25 ships in a fleet, formations don't do too much anyways. Most of the ships will appear randomly around the map. http://forum.shrapnelgames.com/images/icons/icon12.gif If only MM had actually increased the size of the default formations when he increased the maximum possible spots in a formation...
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Re: Formations - what\'s your strategy
Another reason to set "break formations" is an insurance that your ships will move and fight if, God forbid, the fleet leader lose engines.
IMHO, the best formation is "compact" - it is included in TDM formations file. |
Re: Formations - what\'s your strategy
How many spots can you have now?
And why can't we have the leader spot taken over by 1 and then by 2 or 3 and so forth? |
Re: Formations - what\'s your strategy
If the leader is destroyed, then I think the next available ship in the list is made the new leader.
You can have up to 100 ship slots in a formation now. |
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Is there a way to add your own formations in PBW? Also it would be great to assign ships to spots in a formation - hopefully that will be added someday. |
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Re: Formations - what\'s your strategy
The Gold CD Extras include Raynor's Formation Editor, to help you mod the Formations.txt file.
Which formation is "best" depends on your preferred fighting style and both sides' ship designs, so it's hard to make recommendations. |
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I recommend DavidG's SE4Modder though. It has a formation file editor that you cna add the full 100 positions with. Geoschmo |
Re: Formations - what\'s your strategy
I no longer have one.
I used to use them all the time but with games now...fleets are greater than 50 so i get a nice group of ships together and the whole bottom of the combat screen is filled up with ships equally spaced apart. Not very good for capturing planets... As the planet is destroyed before you capture ships can get to it. Real Pain... I think this is one area that needs to be cleaned up... |
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Geoschmo |
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I've seen 4 battles happen in a row before the transport was placed in a spot where it couldn't get to the planet. All the WPs were destroyed in the first combat. http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 02, 2002, 02:12: Message edited by: Imperator Fyron ] |
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Re: Formations - what\'s your strategy
Leader Position Xpos := 10
Leader Position Ypos := 9 Leader Design Type := Any Number of positions := 59 Position 1 Xpos := 9 Position 1 Ypos := 10 Position 1 Type := Any What does the type entry mean? can you give a certain type of ship a certain position? |
Re: Formations - what\'s your strategy
When speaking of formations i always strongly suggest trying out the Turbine formation. It has numerous advantages, mainly having the best ship spinning around.
As for numerous ships, i still think its a good idea to have several fleets at maximum ships. idea: why there is no "flotile" option to fleet fleets? |
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I've never come up with a formation that I thought would perform better than the stock ones. |
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They will all move as a group for one turn, giving you your flotilla. |
Re: Formations - what\'s your strategy
What the h... is "flotile"? http://forum.shrapnelgames.com/images/icons/shock.gif
Is the intended word "flottila"? http://forum.shrapnelgames.com/image...s/rolleyes.gif What can the "Shift-click" of ships/fleet accomplish? Non-combat? Combat? |
Re: Formations - what\'s your strategy
Shift clicked fleets will move together to the same places, but not neccesarily at exactly the same moment. I did some tests with it and could never get them to attack at the same time, regardless of varying fleet speed.
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Re: Formations - what\'s your strategy
maybe its Flottila. dont know the exact word. Doesnt matter, you got what i was saying. the problem is, they WILL move together on the first turn when you shift-selected them, but then they will move on their own.
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Kim |
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Geoschmo |
Re: Formations - what\'s your strategy
Did you use the Attack order or the Move To order?
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Re: Formations - what\'s your strategy
Funny, I've used it, and they attacked together... Maybe they don't attack together in simultaneous, I wouldn't know.
-Paladin |
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Result: one combat, with 250 ships spread across the entire right half of the combat map. About five ships shot at the planet (since they started in range), and a transport decided to retreat to the far corner. As it passed the planet, it decided to drop its troops as well. The fleet stopped firing at the 30-odd massive platforms since my troops were on the surface, and my ships got ripped to shreds. The only survivors were: the battlemoon, the minesweepers and repair ships, and the troops on the surface. |
Re: Formations - what\'s your strategy
that sure sucks. Why didn't your troops capture though? I would've thought that would've been good as you could've gotten the planet at least semi intact.
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Re: Formations - what\'s your strategy
In P&N, there is only 1 ground combat round per game turn (or is it 2, I forget). In the normal game, there are 10. So, it takes a while to capture the planet. Of course, dropping more troops on the planet starts another ground combat, so multiple transports can make more than 1 round of ground combat happen in a turn.
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Result: one combat, with 250 ships spread across the entire right half of the combat map. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Interesting. Apparently this was changed at some point since I tested it, cause I just ran some more tests now and confirmed what you are seeing. Don't remember what Version I was using before when it didn't work. Nice to see it does now, but I dont' see anyhting in the history anywhere that it was changed. Geoschmo |
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I'd dropped at least 5 thousand troops, but the planet was huge, breathable, and had 12 billion people on it. (Don't ask me how the AI crammed 'em in; that size planet only holds 9.6 billion with advanced storage) My -50% to ground combat hurt, but with 5,000 troops, you just can't go wrong http://forum.shrapnelgames.com/images/icons/icon7.gif PS: yep 2 years = 20 turns I didn't dare try to send reinforcements during all that time, 'cause the platforms were still operational. http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 04, 2002, 03:03: Message edited by: Suicide Junkie ] |
Re: Formations - what\'s your strategy
Hey, use it to your advantage. Build some heavily armored/shielded weaponless ships and let them soak up initial fire. Give your real support ships one weapon to make sure they start in formation.
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Kim</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">A very old post but I did not find a newer one about this problem. I have observed the same as Kim: the ship types seem to be ignored. Anyone knows something else?? Another observation I made: Ships with no weapons at all (no point defense too) are placed outside the formation and at random at the beginning of the combat. Sometimes with deadly consequences! |
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