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Question about Ancient Ruins
If you find an ancient ruin, do you always get a new technology, or do you sometimes get facilities?
If you can get facilities, are they always of a type which you can produce, or can they be advanced? For example, if my technology is only at mineral miners I, can I find a mineral miners III facility? Thanks! |
Re: Question about Ancient Ruins
You gain technology levels. Furthermore, IIRC the techs each individual ruin gives is set at game start.
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Re: Question about Ancient Ruins
The ruin is like an instant random research project. The level you acquire is always only one more level than you already have, just like research.
Once you get that level, if it includes facilities, you get facilities. If that level includes components, you get components. If it allows you to research new techs, then you can. If it requires a prerequisite, or is a racial tech, nothing happens |
Re: Question about Ancient Ruins
But can it ever give you just a facility?
Here is what happened... In a PBW game, I colonized a planet with ancient ruins. I didn't get a new tech level message, but it seems that my bonus was a free radioactives miner. I could be wrong, of course, and it sounds like I was, but it was strange. |
Re: Question about Ancient Ruins
Are you sure the AI didn't build that facility for you as soon as the colony landed?
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Re: Question about Ancient Ruins
No, 'ruins' do not give you a free facility. However, it is not unheard of for a planet to be colonized, and then the colony wiped out by plague or just abandoned, and a new colony planted on the same planet getting 'free' facilities that were built by the previous colony. It is possible for the facilities to be 'left' on a planet when the colony is removed, in other words, and recovered by planting a new colony.
[ November 01, 2002, 17:16: Message edited by: Baron Munchausen ] |
Re: Question about Ancient Ruins
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1. a racial tech 2. a tech with a prerequisite 3. etc I think I figured it out. |
Re: Question about Ancient Ruins
Other options include:
- A unique (ruins) tech that you already have. - A tech level you're maxxed out in already |
Re: Question about Ancient Ruins
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Re: Question about Ancient Ruins
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Re: Question about Ancient Ruins
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If you get one of the other Messages involving "devices", "cities", "ruins", etc., you get one to three random one-level advances in a normal technology. In fact, if you do not like what you get (or if you want to prove that I'm right), you can reload a save game, recolonize, and you will get a different set. (Well, once. If you want to do that more than once, you have to change something such as the colony ship's path to the planet.) |
Re: Question about Ancient Ruins
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A - research Ship Construction, spending the requisite points, or B - colonize a ruins planet that randomly contains Ships 5, or C - analyze a captured battle cruiser (Ships 6), or D - receive the tech from someone who has battleship (Ships 7) You get, in all cases, Ships 4. One more level than you had. You can build Light Cruisers. The result is the same. That's why I call it "instant random research" There is no way to skip a tech level when researching ships, so you only get the next level when you use the other methods. If you colonize a ruin with ships 2, deconstruct an escort, or receive the destroyer tech -- then you get nothing. It is here where the research analogy breaks down. There is no way to research backwards or your own level, is all. If you could, you would get nothing. But we'd all be a whole lot more pissed off if that happened http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 01, 2002, 23:21: Message edited by: Arkcon ] |
Re: Question about Ancient Ruins
Hmm... for non-unique ruins, that is kinda screwey. Never cheated before to try and get different techs from the ruins. http://forum.shrapnelgames.com/images/icons/icon12.gif
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