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Whats a good MOD to play?
OKay, I tried P&N its good except it needs some work... TDM is just race styles. TGE is a lil wierd for me.... I just need a good one also the b5 mod seems good but theres a lot of errors in it...
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Re: Whats a good MOD to play?
TDM is just race styles.
Have you played it or just looked at it? If you just look, there is nothing special. But if you play, the enhanced, overhauled, and upgraded AI will give you a challenge. TGE is a lil wierd for me.... TGE=The Great Experiment? That's for a pbw game. It's not something special. b5 mod seems good but theres a lot of errors in it... It's NOT finished yet. Have patience. But If you don't like those mods, I suggest you try, Proportions and Devnull mod with Fyron's Quadrant mod. |
Re: Whats a good MOD to play?
ya proportions is ogod that was the first MOD I played and I know B5 isnt finished I'm just saying I started it up and it gave me a blue screen... 5 times...
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Re: Whats a good MOD to play?
Okay, since you asked for it...
*shameless plug time* http://forum.shrapnelgames.com/images/icons/icon10.gif Try Devnull Mod. Many authors, better than average AI, and ofc the infamous space monsters http://forum.shrapnelgames.com/images/icons/shock.gif . You can dl it from my sig. Rollo |
Re: Whats a good MOD to play?
What sort of work does P&N need?
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Re: Whats a good MOD to play?
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Re: Whats a good MOD to play?
Its nice to have specifics, also i suggest you try the Junkyard Mod. Its a total about face from normal strategy. I really enjoy it, although the AI doesn't know how to play it at all. You can end up using some really odd weapons as your primary weapons because of the way research works. I gtg now or i'd explain that.
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Re: Whats a good MOD to play?
First:
Fighters can't capture anyways. Since that ability dosen't seem likely to be in a patch anytime soon, I might as well remove the component. Second: The facilities added to the homeworld are hardcoded to be added by ability. There is currently no possible way to include the slave facilities on the homeworld for turn 1. To compensate, I increased the minimum income, so you're still getting quite a lot of money, plus extra research centers to boot! PS: If you have problems, or find bugs, you have to speak up; I can't fix what I don't know about! |
Re: Whats a good MOD to play?
P&N is very challenging as a pirate or nomad, but it can be done, i'd suggest playing around with all three (this is generally considered cheating on PBW) racials and see how it works, also you'll have ot develop soem new strategies if you're a pirate or nomad, expansion isn't the same at all.
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