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-   -   starmaps (http://forum.shrapnelgames.com/showthread.php?t=7744)

Desdinova November 2nd, 2002 10:25 PM

starmaps
 
i want to create a starmap. is there a maximum # of starsystems you can put on a map. what i am thinking of doing is to ramdomly create a starmap then add empty starsystems to fill the space. they would allow you to create warppoints to other systems without having to go in one jump, find hidden star systems, or create them from nebulae and asteroids, etc. i realize that would be a total of 3082 starsystems.

capnq November 2nd, 2002 11:00 PM

Re: starmaps
 
There's a hardcoded limit of 255 systems; that's the highest it can be set in Settings.txt .

You'll also need a larger SystemNames.txt file; there are several available. The standard file only has around 140 names, IIRC.

Fyron November 2nd, 2002 11:20 PM

Re: starmaps
 
You can make systems have more objects in them, thereby simulating more systems, while still having only 255. http://forum.shrapnelgames.com/images/icons/icon10.gif

Desdinova November 2nd, 2002 11:39 PM

Re: starmaps
 
oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation.
and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them.

Fyron November 2nd, 2002 11:48 PM

Re: starmaps
 
Quote:

Originally posted by desdinova:
oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation.

<font size="2" face="Verdana, Helvetica, sans-serif">Try calling for them in the planet size in SystemTypes.txt. I do not know if it will work or not.

Quote:

Originally posted by desdinova:
and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them.
<font size="2" face="Verdana, Helvetica, sans-serif">No, you cannot do that. Planets cannot be changed into stars. If you destroy a Planet, you get an Asteroid Belt, which also cannot be changed into a star.

Desdinova November 3rd, 2002 12:40 AM

Re: starmaps
 
Thanks i will give it a try

mlmbd November 3rd, 2002 07:26 PM

Re: starmaps
 
desdinova, I have SystemNames.txt file if you are interested. About 4k unzipped.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron November 3rd, 2002 09:18 PM

Re: starmaps
 
FQM has a 371 KB system names file, with 39824 names in it.

Desdinova November 3rd, 2002 09:49 PM

Re: starmaps
 
Quote:

Originally posted by mlmbd:
desdinova, I have SystemNames.txt file if you are interested. About 4k unzipped.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">thanks i would be interested seeing it. i have started going through all the others on the net and trying to combine them. would you mind if i added it to the list?

Desdinova November 3rd, 2002 09:54 PM

Re: starmaps
 
Quote:

Originally posted by Imperator Fyron:
FQM has a 371 KB system names file, with 39824 names in it.
<font size="2" face="Verdana, Helvetica, sans-serif">thanks, i have just looked at it. you have quite a collection. dont have to worry about seeing the same names on every starmap with your list

mlmbd November 4th, 2002 05:11 AM

Re: starmaps
 
desdinova,

I will email a copy of mine!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Desdinova November 6th, 2002 02:26 AM

Re: starmaps
 
Quote:

Originally posted by mlmbd:
desdinova,

I will email a copy of mine!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">thanks i got the email with the names.

Desdinova November 6th, 2002 04:07 AM

Re: starmaps
 
another questions on starmaps or games. is there any way to dump the starmap info to a text file?

Fyron November 6th, 2002 07:13 AM

Re: starmaps
 
No, there is not.

mlmbd November 6th, 2002 01:13 PM

Re: starmaps
 
desdinova,

UR Welcome! The file doesn't have 1000's n 1000's of names, Yet!!. But I just started it about a month ago.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Andrés November 6th, 2002 04:01 PM

Re: starmaps
 
Check mine

I heard a rumor that 255 is only the limit the game generator can make, and that you can manually make and load maps exeding this limit.
Can anyone confirm?

geoschmo November 6th, 2002 04:23 PM

Re: starmaps
 
You should be able to try it easy enough. I am pretty sure I did once and it gave me an RCE when I tried adding the 256th system. But lately when I say I have tested something and found such and such, I have a habit of still being incorrect. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Desdinova November 8th, 2002 03:11 AM

Re: starmaps
 
Imperator Fyron - thanks for the information
Andrés Lescano - i have downloaded you system names also, thanks.
Andrés Lescano, geoschmo & Imperator Fyron - unfortunately 255 systems is the maximum, i did get the range check error when adding the 256th system.
so much for trying to avoid being limited to just wormhole travel. i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find.

[ November 08, 2002, 01:13: Message edited by: desdinova ]

capnq November 8th, 2002 10:16 PM

Re: starmaps
 
Quote:

i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find.
<font size="2" face="Verdana, Helvetica, sans-serif">You might enjoy my Hypermaze mod. In the Gold-compatible Version (2.0), only about half of the systems are "normal" space, and the rest are hyperspace systems.

(In the v1.49 "classic"-compatible Version (1.2), about 60% of the systems were hyperspace.)

Desdinova November 10th, 2002 02:01 AM

Re: starmaps
 
capnq downloaded your mod. i like the way you simulated hyperspace movement. can battle in hyperspace.

capnq November 10th, 2002 09:33 PM

Re: starmaps
 
Quote:

capnq downloaded your mod.
<font size="2" face="Verdana, Helvetica, sans-serif">Great! That's at least four people who've tried it. http://forum.shrapnelgames.com/images/icons/icon12.gif

I've been thinking about some changes for an updated Version, but I haven't really done any work on it.


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