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starmaps
i want to create a starmap. is there a maximum # of starsystems you can put on a map. what i am thinking of doing is to ramdomly create a starmap then add empty starsystems to fill the space. they would allow you to create warppoints to other systems without having to go in one jump, find hidden star systems, or create them from nebulae and asteroids, etc. i realize that would be a total of 3082 starsystems.
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Re: starmaps
There's a hardcoded limit of 255 systems; that's the highest it can be set in Settings.txt .
You'll also need a larger SystemNames.txt file; there are several available. The standard file only has around 140 names, IIRC. |
Re: starmaps
You can make systems have more objects in them, thereby simulating more systems, while still having only 255. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: starmaps
oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation. and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them. |
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Thanks i will give it a try
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desdinova, I have SystemNames.txt file if you are interested. About 4k unzipped.
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: starmaps
FQM has a 371 KB system names file, with 39824 names in it.
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another questions on starmaps or games. is there any way to dump the starmap info to a text file?
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No, there is not.
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Re: starmaps
desdinova,
UR Welcome! The file doesn't have 1000's n 1000's of names, Yet!!. But I just started it about a month ago. mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: starmaps
Check mine
I heard a rumor that 255 is only the limit the game generator can make, and that you can manually make and load maps exeding this limit. Can anyone confirm? |
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You should be able to try it easy enough. I am pretty sure I did once and it gave me an RCE when I tried adding the 256th system. But lately when I say I have tested something and found such and such, I have a habit of still being incorrect. http://forum.shrapnelgames.com/images/icons/icon7.gif
Geoschmo |
Re: starmaps
Imperator Fyron - thanks for the information
Andrés Lescano - i have downloaded you system names also, thanks. Andrés Lescano, geoschmo & Imperator Fyron - unfortunately 255 systems is the maximum, i did get the range check error when adding the 256th system. so much for trying to avoid being limited to just wormhole travel. i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find. [ November 08, 2002, 01:13: Message edited by: desdinova ] |
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(In the v1.49 "classic"-compatible Version (1.2), about 60% of the systems were hyperspace.) |
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capnq downloaded your mod. i like the way you simulated hyperspace movement. can battle in hyperspace.
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I've been thinking about some changes for an updated Version, but I haven't really done any work on it. |
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