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-   -   how to stop ships from running away (http://forum.shrapnelgames.com/showthread.php?t=7756)

tokche November 4th, 2002 02:58 AM

how to stop ships from running away
 
how do i stop a pointdefense ship from running away in strat combat?

Phoenix-D November 4th, 2002 03:13 AM

Re: how to stop ships from running away
 
Add a regular weapon.

mlmbd November 4th, 2002 05:13 AM

Re: how to stop ships from running away
 
I don't think there is away to stop them running. After all they are defensive.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Suicide Junkie November 4th, 2002 05:26 AM

Re: how to stop ships from running away
 
Add...
A...
Regular...
Weapon.

That makes them attack ships, and they will move up into range with the rest of your fleet.

Fyron November 4th, 2002 06:01 AM

Re: how to stop ships from running away
 
Point Defense Cannons are not considered to be weapons by the AI. A ship with only them and no normal weapons is considered as unarmed as a non-combat support ship.

Taera November 4th, 2002 08:43 AM

Re: how to stop ships from running away
 
correction: a ship with PDC normally does not have targets. If it does not have targets it runs to the corner. when missiles pop up they are instantly destroyed by other PDc (if any) and thus the ship stays in the corner. So, it is a good idea to put some APB on your pdc ships.

DavidG November 4th, 2002 01:50 PM

Re: how to stop ships from running away
 
Couldn't you also put the ship in a fleet? Could work untill the ship gets refitted with a regular weapon.

Phoenix-D November 4th, 2002 10:15 PM

Re: how to stop ships from running away
 
"Couldn't you also put the ship in a fleet? Could work untill the ship gets refitted with a regular weapon."

Ships without anything to do will ALWAYS run away unless you tell them to ram.

PD-only ships will run until missiles are fired, then come closer, then run when the missiles go away.

Boarding-only ships will run if the enemy has shields.

Troop transports will run if there are weapons platforms on the surface AND there are friendly armed ships.

They will also break formation to do that..

Phoenix-D

Pax November 4th, 2002 10:20 PM

Re: how to stop ships from running away
 
There is one sure-fire way to keep a ship from running, nomatter what.

Don't install engines. If it can't move, it can't run away.

...

Of course, this defeats most purposes for which ships are BUILT, but .... that's beside the point.

LOL.

Gryphin November 5th, 2002 02:25 AM

Re: how to stop ships from running away
 
If you are desparate you could get them to stay up front by giving them RAM orders. I can think of one drawback.

Matryx November 6th, 2002 11:20 PM

Re: how to stop ships from running away
 
Hmmm. Thought - Point defense sats in the cargo hold http://forum.shrapnelgames.com/images/icons/icon7.gif
Enemy launches missiles -> *bam* much more PD for your space.

Disadvantage is of course in the loading / unloading of said devices, but some might consider it worth it.

Phoenix-D November 7th, 2002 04:02 AM

Re: how to stop ships from running away
 
"Disadvantage is of course in the loading / unloading of said devices, but some might consider it worth it."

It won't work in strategic, and IIRC sats can't be recovered in Tactical. Then again I've never tried..

Phoenix-D

capnq November 8th, 2002 01:39 AM

Re: how to stop ships from running away
 
Quote:

IIRC sats can't be recovered in Tactical.
<font size="2" face="Verdana, Helvetica, sans-serif">They can't; neither can fighters. But if the ship that launched them survives the battle, it automatically recovers them when you leave the Tactical screen. (It was a pleasant surprise the first time I saw it happen; I expected the sats to be left deployed in the sector.)

Matryx November 8th, 2002 02:43 AM

Re: how to stop ships from running away
 
I actually meant the bother of unloading them in combat, then reloading them after.
I didn't realise they were automatically collected again.
Now, if you could just get the ships carrying them to stay put...


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