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Special damage on troops
Been playing a SP game recently as a crystallurgy race and became curious - do weapons of type "skips shields" and "skips armor" affect anything on ground combat?
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Re: Special damage on troops
on the topic, do ECM and Sensors affect ground combat?
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Re: Special damage on troops
AFAIK, those abilities don't do anything with troops. All of the hit points of all the components are added up, as are the shields, to get 1 HP value, which is just treated as the basic structure of the unit.
ECM and Combat Sensors do have an effect. But, only the highest bonus out of all the troops in one army is used, for all of them. So, if you have 100 troops without ECM and CS, 1 troop with them gives the bonus to the whole stack. |
Re: Special damage on troops
No, to the best of my knowledge, "skip shields" and "skip armor" have no bearing on ground combat -- nor on combat with fighters, satellites, nor weapons platforms. UNITS don't track damage by component; untilt he very Last HP of the unit is gone, all components will continue to function at 100%.
Troops, of course ... are units. Think about it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Re: Special damage on troops
What effect does troop ECM/Sensor have on the combat then?
And yes, everything works on fighters/sats/WPs. |
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Re: Special damage on troops
i'll continue the questions.
Does the special ablity of emmisive armor have any effects on troops? |
Re: Special damage on troops
anyone?
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Re: Special damage on troops
One thing i usually do is create a "commander" troop with a bunch of sheilds and all the special components on him and build one and put him after the sheild troops.
basically troops are dropped in order if you haven't already noticed, so put super buff ones with few weapons first and then heavy weaposn with few sheild/armor 2nd and you will do much better damage I think. |
Re: Special damage on troops
[quote]Originally posted by Hotfoot:
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Remember, units do NOt track damage per component. All or nothing. |
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