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-   -   Crew Insurection question (http://forum.shrapnelgames.com/showthread.php?t=7860)

von_toaster November 20th, 2002 10:12 PM

Crew Insurection question
 
Quick question for you guys. Can a mothballed ship become a victim of crew insurection (even though, in theory, the crew has been removed)? http://forum.shrapnelgames.com/image...s/confused.gif

mlmbd November 20th, 2002 10:34 PM

Re: Crew Insurection question
 
I think so. Unless you refit it with a master computer.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

capnq November 21st, 2002 12:02 AM

Re: Crew Insurection question
 
Master Computers protect against Allegiance Subverters (a Psychic weapon); I don't think they're immune to Crew Insurrection (an intel op).

Krsqk November 21st, 2002 03:17 PM

Re: Crew Insurection question
 
What happens if you subvert or insurrect a mothballed ship? Is it still mothballed? Is the taking party then stuck with a useless ship and no way to unmothball it?

capnq November 21st, 2002 11:10 PM

Re: Crew Insurection question
 
Quote:

What happens if you subvert or insurrect a mothballed ship? Is it still mothballed?
<font size="2" face="Verdana, Helvetica, sans-serif">I'd expect so. A mothballed ship that is teleported by a Spacial Anomaly event stays mothballed.
Quote:

Is the taking party then stuck with a useless ship and no way to unmothball it?
<font size="2" face="Verdana, Helvetica, sans-serif">They'd have to get a shipyard ship to that sector to unmothball it.

I don't know whether it's possible to trade or give away a mothballed ship. Has anybody ever tried that?

Pablo November 22nd, 2002 01:33 PM

Re: Crew Insurection question
 
I think it is possible to self-destruct if the device is installed.

von_toaster November 22nd, 2002 05:17 PM

Re: Crew Insurection question
 
I ran a couple of simulations, and I discovered that trying a Crew Insurection of a ship stationned at a Homeworld is much harder to get than a ship wandering around. I still wasn't able to capture a mothballed ship (the operatives were always coming up lacking). Is there a bonus applied to counter-intelligence for planets?

Krsqk November 22nd, 2002 05:21 PM

Re: Crew Insurection question
 
Did you try stealing a ship mothballed in empty space (i.e., by a SYS)?

von_toaster November 22nd, 2002 05:50 PM

Re: Crew Insurection question
 
Yup, did try, doesn't seem to work. Also, it seems that you cannot target specifically a mothballed ship with Crew Insurection, unless you have a Partnership treaty with the victim (then you can see the mothballed ship).
So, it seems that mothballing a ship prevents capture via intel projects, whether the ship is on a planet or not.

von_toaster November 22nd, 2002 05:59 PM

Re: Crew Insurection question
 
Oh yeah, and I did try to give and trade mothballed ship. They stay mothballed, even with the new ownership. So the new owner must be able to unmothball the ship on its own. Kind of a bad gift.

capnq November 22nd, 2002 08:31 PM

Re: Crew Insurection question
 
Quote:

I did try to give and trade mothballed ship. They stay mothballed
<font size="2" face="Verdana, Helvetica, sans-serif">I was more curious about whether a mothballed ship could even be added to an offer; I wasn't sure it would show on the list of ships available to be traded.

Arkcon November 23rd, 2002 07:15 PM

Re: Crew Insurection question
 
If your're interested in playing around with this, might I suggest Geo's Awakening scenario. There are mothballed ships for you to take. The boarding parties work fine, but you have to use a spaceyard to unmothball.

All this talk made me recently retry that scenario -- lots of fun

von_toaster December 3rd, 2002 12:40 AM

Re: Crew Insurection question
 
Although slightly off the subject, an Alliegence Subverter works against a mothballed ship (just been victim of that, dagnabit!)

Krsqk December 3rd, 2002 06:29 AM

Re: Crew Insurection question
 
Another (sad) slightly OT post; the Crew ConVersion damage type doesn't work on troop weapons. *snif* And I had such high hopes for my mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Arkcon December 3rd, 2002 06:34 AM

Re: Crew Insurection question
 
Quote:

Originally posted by von_toaster:
Although slightly off the subject, an Alliegence Subverter works against a mothballed ship (just been victim of that, dagnabit!)
<font size="2" face="Verdana, Helvetica, sans-serif">Just take it back with boarding parties, unless thay had some way of unmothballing it and flew off with it. Mothballed, it's harmless.

PvK December 5th, 2002 04:23 AM

Re: Crew Insurection question
 
Quote:

Originally posted by von_toaster:
Yup, did try, doesn't seem to work. Also, it seems that you cannot target specifically a mothballed ship with Crew Insurection, unless you have a Partnership treaty with the victim (then you can see the mothballed ship).
So, it seems that mothballing a ship prevents capture via intel projects, whether the ship is on a planet or not.

<font size="2" face="Verdana, Helvetica, sans-serif">Uh, isn't it just that without _scanners_, you can't tell if a ship is mothballed or not?

PvK

von_toaster December 5th, 2002 08:36 PM

Re: Crew Insurection question
 
True, you can't know if the victim has its ship mothballed or not, even with Partnership (don't know if you can tell with Long Range Scanners). But still, you can target a ship, even if mothballed.


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