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Blowing up a star
What do I have to research to blow up a star?
Some kind of stellar manipulation I'd guess. If I blow up a star will it destroy all ships and colonies in the system? |
Re: Blowing up a star
I've done it a couple of times. One time, it was a TDM modpack game, and the Sergetti were isolated from everyone else so they weren't exterminated early.
I had researched far enough, designed a lean design, and built it at one of my many huge breathable jubilant max pop worlds. I picked a close by system Build time: 2.2 years. 22 turns. Sheesh. I shut off the turn begin log and the verify end turn message and just hit F12 half a dozen times. Then turned on emergency build for another 11 times. Then I warped it to their star, they had no ships in their home system that could attack my doomsday device. It was a black hole creator. Everything was destroyed. Whee. In the meanwhile, while I was not reading log Messages, they had actually built a ship and glassed one of my airless tinys -- cheeky bastards. And they colonized it to, so I had divert one of my 100 dreadnoughts to totally exterminate them. Whoo-pee This could have been a shorter post http://forum.shrapnelgames.com/images/icons/icon10.gif Yeah, I've done it. But build time is so slow, maintenance is so high, and the ship needs support from attack. I don't think it has a real use as a combat tactic. YMMV One thing's for sure, the AI knows what a stellar manipulator can do. If I send a fleet of attack ships, with a planet killer in it on "Don't get hurt" to take the planet out just in case the troops don't work, all attacks make a beeline for the manipulator. Size, speed, has weapons -- the ships don't care, thay attack the manipulator. I built 10 fleets, and the planet killers ended up being nothing but decoys. [ November 28, 2002, 13:12: Message edited by: Arkcon ] |
Re: Blowing up a star
A star detonator can be useful in a military sense, you just need to use it at the right time and in the right place.
Say, for example, in a border chokepoint system. When the enemy fleet smashes through your defenses and a hundred ships start moving towards your core systems... BOOM! Then you fight back with your new numbers advantage, and unmothball your sun creator to re-arm the trap. |
Re: Blowing up a star
Races with Temporal Ship Yards, combined with a nice score in maintenance reduction are usually a pain in the behind for creating quickly and cheaply star destroyers and black hole creators and such.
I destroyed a few stars to avoid blowing up fleets after fleets on heavily defended homeworlds (that, and I'm also a tad lazy, it cuts down my work...) |
Re: Blowing up a star
This is a related ?. Now that you've blown up the sun and everything else. Asteriods are the remains. Correct? You have a planet builder, to reconstruct the asteriods. After it is finished, can it be repaired, to be used again? OK, so it's a dumb ?. I was just thinking how expensive it would be to rebuild the entire system. If you had to build "X" number of planet builder's that's all.
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Blowing up a star
I think one is enough, with a repair module.
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Re: Blowing up a star
Nice feature is that instead of huge planet with two tiny moons you get 3 huge asteroid belts in the same sector rhat can be converted to 3 huge planets http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Blowing up a star
Yes, Stellar manipulation but I don't remember which level exactly. But that's a LOT of researching, building and maintaining.
It's interesting for me too, because I've never used such a component and don't know how it works. Will it destroy the ship itself? I believe so because if you blow up a star - everything should be destroyed as well. This means other stars, planets, ships, asteroids, etc. And there probably a random nebulae should appear. Well, that's how I imagine it would work http://forum.shrapnelgames.com/images/icons/icon7.gif Anybody with real experience in the field? |
Re: Blowing up a star
I think I found the answer, please correct me if I'm wrong.
Level 5 stellar manipulation. It blows up the star only. The star that blows up destroys everything in the system, including the ship that blew up the star (a little revenge thing). All planets becomes asteroid. All people die. All ships are ashes! I MUST try this! http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: Blowing up a star
After you destroy the sun, you have to create a sun to use the asteroids. Then create planets, but include a space yard to repair the planet creator (an ordinary repair bay won't do it as of a recent patch).
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Re: Blowing up a star
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Geoschmo |
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In my v1.78 games an ordinary repair bay works great in repairing Stellar Manipulation Componetnts like Matter Gravity Spheres. |
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">When destroyed by the sun explosion, a large (for example) planet with it's two tiny airless (thats what the default game always uses) moons gets converted into a large asteroid field and two tiny asteroid fields. *Edit* A test shows I had it all wrong originally. At least, it used to. I just did a test and blew up some stars. The asteroid fields are still have the planet names, for example Galgamis Asteroid belt III, Galgamis Asteroid Belt III A. However, the size may change. The moon may form a large or huge asteroid belt, and the original planet may be small or tiny. I guess some of those asteroids got blown around when the sun went. So you see how after you rebuild the system you can get a couple of large or huge gas giant moons orbiting a medium rock world. Kinda funny really. [ November 30, 2002, 16:21: Message edited by: Arkcon ] |
Re: Blowing up a star
Arkcon, sounds like you are pretty much seeing the same thing I am. That the sizes can change, but don't automatically get bigger. Seems to be a bit random actually. I suppose if it's random it's possible that you would get three huge asteroid fields. Usually I see the planet get smaller and one of the asteroids get bigger. I alwyas kind of figured it balanced out or something. Oleg seemed to be saying you always got three huge asteroid fields. I guess maybe when he did it once he got three huge and thought that was how it always worked or something.
Geoschmo |
Re: Blowing up a star
Just as a BTW, I have seen star destuction used as a decisive strategy in a PBW game. It was in a limited-resources game, where loss of an entire system and the victim's main fleet really tipped the scales.
PvK |
Re: Blowing up a star
Wow... and if this Star Destroyer had been intercepted and destroyed it would have been a major loss of resources for the player who built it, which might also have been decisive. That sounds like a high-stakes gamble. But then that's what 'war gaming' is about... risk and excitement! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Blowing up a star
Ahem the nation of Vector has, many times..found it best...for universal security to remove offensive stars.
EVERYTHING in the system is destroyed. And i usually use the Black Hole generators so thats whats left behind. |
Re: Blowing up a star
My favorite use of a star destroyer is as a stop gap measure. Just park it at a system as a Last resort. You can use it ambush an opponent with an overwhelming fleet. It severe tactics, but it saved me in a game once.
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