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-   -   New PBW game - Strange Races (http://forum.shrapnelgames.com/showthread.php?t=7923)

Gandalph December 2nd, 2002 07:52 PM

New PBW game - Strange Races
 
I have created a new PBW game I was hoping a few of you might be interested in. The game details are as follows;

Strange Races

For many generations, your scientists have been studying the stars. It was only 100 years ago that they discovered there were other planetary systems within your galaxy. They have yet to be able to explain the limits of your galaxy, much is still unknown. Talk and rumors of alien life out there has been running rampant within your populace. Most of your population is anxious, although some are wary, as the day of your first intergalactic colony ship deployment draws near and your scientists promise even more advances as the years go by. Will you find extraterrestrial existence? If you do, will they be friendly? Will you be able to establish a mutually beneficial alliance or bring war upon your people? The answers can only be found in the stars so lead your race into the future!

Starting resources: 20000
Starting planets: 3
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 5000
Quadrant type: FQM Dense Mid-Life
Quadrant size: Medium
Event frequency: Medium
Event severity: Medium
Technology cost: Medium
Victory conditions: Last Man/ Last Alliance
Maximum units: 5000
Maximum ships: 2000
Computer players: None
Computer difficulty: N/A
Computer player bonus: N/A
Neutral empires: No

Other game settings:
</font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">Custom/Non-Familiar shipsets Only (want the galaxy filled with Strange Races) </font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">No Ruins </font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">No Stellar Manipulation </font>
  4. <font size="2" face="Verdana, Helvetica, sans-serif">Must take at least 1 Advanced Racial Trait (ie, Religious, Temporal, Organic, Psychic, Crystalline) </font>
  5. <font size="2" face="Verdana, Helvetica, sans-serif">No Ancient Race trait
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Game information
Owner: Gandalph
Turn duration: 36 hours
Turn automation: Fully automatic turns (key)
SE4 Version: v1.78 + TDB Fix Mod + No Ai Mod

To further explain C above, no stock shipsets, and by no familiar I mean no Star Trek or Star Wars or B5. I am looking for a galaxy of TOTALLY ALIEN (alien as in to mankind, not alien to the game)races.

[ December 03, 2002, 00:55: Message edited by: Gandalph ]

geoschmo December 2nd, 2002 08:04 PM

Re: New PBW game - Strange Races
 
So, does this mean you have to make a race orginal to this game, or could someone use the Rage or the Aquileans another race like that?

Geoschmo

Gandalph December 3rd, 2002 02:53 AM

Re: New PBW game - Strange Races
 
Using Custom races is highly encouraged, I just didn't want to see any of the "sci-fi series" type races that really should be played in their own galaxy and time frame. The Rage and the Aquilean are both alien enough for my taste.

tesco samoa December 3rd, 2002 05:47 AM

Re: New PBW game - Strange Races
 
I am in.

Gandalph if you run a game as good as you play it should be really good. http://forum.shrapnelgames.com/images/icons/tongue.gif

Captain Kwok December 3rd, 2002 07:09 AM

Re: New PBW game - Strange Races
 
Can the empire be one of the original game races?

Gandalph December 3rd, 2002 04:53 PM

Re: New PBW game - Strange Races
 
Quote:

Originally posted by Captain Kwok:
Can the empire be one of the original game races?
<font size="2" face="Verdana, Helvetica, sans-serif">I was hoping to avoid the stock races, but any except the Terrans should be alien enough.

geoschmo December 3rd, 2002 05:13 PM

Re: New PBW game - Strange Races
 
There are almost 300 shipsets available in the PBW file library. True a bunch of those are duplicates, and a bunch are if not outright duplicates at least very derivative, and a bunch are from various Sci-fi universes so may not be very original, and quite frankly a bunch are probably just crap. http://forum.shrapnelgames.com/images/icons/icon7.gif But after all that there are quite a few good quality original races to choose from. You wouldn't even have to make your own.

Geoschmo

Captain Kwok December 3rd, 2002 05:36 PM

Re: New PBW game - Strange Races
 
I do have a very original race pic and empire file already. I only have a partial shipset, perhaps I'll borrow one and modify it.

capnq December 3rd, 2002 10:25 PM

Re: New PBW game - Strange Races
 
A significant fraction of the shipsets in the PBW File Library were made before SE IV Gold came out, also, which means their AIs will be incompatible.

geoschmo December 3rd, 2002 10:37 PM

Re: New PBW game - Strange Races
 
True, but AI's are easily updated, and aren't really needed for PBW games anyway. You can get by with just the pics, unless you plan on playing solo games or running turns offline on your machine. In fact with no AI files at all I think the game will just revert to the defeault AI files in the AI folder.

Geoschmo

Captain Kwok December 3rd, 2002 11:50 PM

Re: New PBW game - Strange Races
 
True Geo,

But a lot of the AIs including with the shipset files cause a lot of annoying errors when you load some PBW turns!

Edit:

I should have finished reading your post. Yes, deleting the AI files solves the problem. It would be nice to get AIs for some of sets though.

[ December 03, 2002, 21:51: Message edited by: Captain Kwok ]

geoschmo December 4th, 2002 05:48 AM

Re: New PBW game - Strange Races
 
Gandalph, Are we playing with or without intel? Just want to be clear before I set up my empire.

Fyron December 4th, 2002 06:08 AM

Re: New PBW game - Strange Races
 
I considered joining, but I'm not looking to get into any games where talismans are around in the near future. Too overly powerful and unbalancing for my tastes. And with the requirement of at least 1 racial technology trait, I know someone is going to take it. Sigh.

capnq December 4th, 2002 08:22 PM

Re: New PBW game - Strange Races
 
Quote:

Yes, deleting the AI files solves the problem.
<font size="2" face="Verdana, Helvetica, sans-serif">Or following the conVersion instructions in my sig, if you do want to use them in solo games.

Just deleting the AI files can have a drawback: the Default_AI files never research or use any racial techs.

Gandalph December 5th, 2002 09:03 PM

Re: New PBW game - Strange Races
 
Quote:

Originally posted by geoschmo:
Gandalph, Are we playing with or without intel? Just want to be clear before I set up my empire.
<font size="2" face="Verdana, Helvetica, sans-serif">Intel is allowed.

Edit - Only 2 more spots open!!

[ December 05, 2002, 19:08: Message edited by: Gandalph ]

tesco samoa December 6th, 2002 01:31 AM

Re: New PBW game - Strange Races
 
It is with great honour that i play the Nostropholean Planet States.

I only hope I can play as well as this race shipset looks.

I will be using the Tescosamoa ship set with 4000 names.

I also tweeked it for more of a killing factor but kept the advanced traits as they are.

What a fantastic Shipset...

I may have found a fav. shipset

tesco samoa December 9th, 2002 12:02 AM

Re: New PBW game - Strange Races
 
Now what is everyone else playing ???

Gandalph December 9th, 2002 01:24 AM

Re: New PBW game - Strange Races
 
I will be playing my own Ekhazan Empire shipset and RPing it to some degree.

Gandalph December 9th, 2002 08:58 PM

Re: New PBW game - Strange Races
 
We had a player drop from this game, so there is 1 spot open. The game has not started yet, but I would like to get it started soon.

Gandalph December 10th, 2002 01:27 AM

Re: New PBW game - Strange Races
 
Bump

tesco samoa December 10th, 2002 02:55 AM

Re: New PBW game - Strange Races
 
SJ Join the game....

When it comes down to you and KWOK we will finally know if there is one or two of you.

Why...

I don't know...


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