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-   -   A Sweet VICTORY by SUMMERTIME - PBW GAME (http://forum.shrapnelgames.com/showthread.php?t=7926)

tesco samoa December 3rd, 2002 05:35 AM

A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Starting resources: 100000
Starting planets: 5
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Surprise
Quadrant size: Surprise
Event frequency: High
Event severity: Medium
Technology cost: Medium
Victory conditions: Last Man Standing /Last Alliance ( Max 3 )standing
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: High
Computer player bonus: High
Neutral empires: No
Other game settings: Custom Map. With Equal Starting points. The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end.
There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree as well... So no Quantum Reactors..
Banned Traits : Ancient Race , Temporal Tech.
Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be.

This game will be designed for quick contact between empires.

This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag.
Outside game communication may only occur after initial contact.

Game will Start either when there are 20 players or on Jan 5th 2003.

[ December 04, 2002, 04:03: Message edited by: tesco samoa ]

tesco samoa December 3rd, 2002 05:37 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
I will not be playing in this one.

Just running it.

Full RP Game.

Custom designed map.

Slick PBW site to run the game.

Maybe even get Geo to play in it http://forum.shrapnelgames.com/images/icons/icon12.gif

Bug Richard to come get his A55 kicked at PBW...

You know the drill.

I will run a good game... You guys/gals play a good game.

Winner gets 100x more than I am currently paying in the other games i am running.

What more do you need to join...

Fyron December 3rd, 2002 05:49 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
You might want to recommend that people take a racial tech trait or two (besides temporal) to get some decent weapons. http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D December 3rd, 2002 05:56 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
"You might want to recommend that people take a racial tech trait or two (besides temporal) to get some decent weapons."

Don't knock the ripper beam! http://forum.shrapnelgames.com/images/icons/tongue.gif

Phoenix-D

Fyron December 3rd, 2002 06:11 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
::knocks ripper beam repeatedly::

tesco samoa December 3rd, 2002 06:55 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
See this game will kick... Look at the Role playing already...

Phoenix-D December 3rd, 2002 07:55 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
*winces as a nearby wall explodes*

Thanks. Oh well, I've been meaning to re-model anyway..

Phoenix-D

Shoujo December 4th, 2002 01:01 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Hmmm... Why are the MB and DUCs are disabled...? Chances are the discussions must be buried in those 30+ page threads which I have neither the time nor courage to read, but I don't recall anybody ever complaining about them being overpowered, although I've heard they're nice early-game weapons.

tesco samoa December 4th, 2002 03:37 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
They are all disabled because it makes ship combat more interesting... And ships design more interesting. Forces players to build ships they normally do not build...

As the typical weapons are removed

tesco samoa December 9th, 2002 12:04 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Two very good role playing players have joined up.

WIll you be the third?

THere will even be ooc http://forum.shrapnelgames.com/images/icons/tongue.gif conversations.....

tesco samoa January 11th, 2003 07:16 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Just letting everyone know this game is starting soon so if you want to join up and play please do so before monday....

Here is the list of players ( IMO a good group of proven dedicated PBW players )

georgig
ekolis
RockNRoll
Lord Monkey
Smaack
Randallw
Binford
Perrin

tesco samoa January 22nd, 2003 01:36 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
WEll Smack cannot play now...

It is turn zero...

Can someone take over this empire ...

They are tied for first... http://forum.shrapnelgames.com/images/icons/icon12.gif

trooper January 22nd, 2003 05:32 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
If anyone could join... please... just one player.
And he doesn't have to be good !

[ January 22, 2003, 15:33: Message edited by: trooper ]

Preacherman January 22nd, 2003 08:18 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
tesco, i'd be willing to join, but i'd like to create my own empire, not take over one.

not like adm 004 were i can do nothing because i have to pay +200kt mins maintenance for 70 ships

Gandalph January 22nd, 2003 10:00 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Sorry, I beat you to it. I also like to create my own empire, but sometimes it is good to take over a poorly created empire and make it work. It has a tendancy of forcing you to hone your skills.

Alas, in this case, the empire is not only poorly designed, but he took a Banned racial trait. Don't know where this one will go. Perhaps a restart?

tesco samoa January 23rd, 2003 03:39 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
ok your in preacherman

just send me your new empire

binfold left for some reason...

Preacherman February 4th, 2003 12:39 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
ok, i'll bounce this one up for tesco, turn 1, 2 players left the game we are looking for replacement. so come on join!!

game stats:

Starting resources: 100000
Starting planets: 5
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Surprise
Quadrant size: Surprise
Event frequency: High
Event severity: Medium
Technology cost: Medium
Victory conditions: Last Man Standing\Last Alliance ( Max 3 )standing
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: High
Computer player bonus: High
Neutral empires: No
Other game settings: Custom Map. With Equal Starting points. The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end.
There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree as well... So no Quantum Reactors..
Banned Traits : Ancient Race.
Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be.

This game will be designed for quick contact between empires.

This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag.
Outside game communication may only occur after initial contact.

tesco samoa February 4th, 2003 01:57 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
thank you preacherman.

Cursed start.

Oh well....

The game has started now...

The two players who left are quite skilled players and no doubt have very good empire designs to play with.

[ February 03, 2003, 23:58: Message edited by: tesco samoa ]

tesco samoa July 23rd, 2003 10:38 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Well the game rap up should be coming soon.... And it is summer time as well

So to those who played in this game let me know

1. What did you like about the game
2. what did you dislike about the game
3. what did you like about the administration of the game
4. what did you dislike about the administration of the game
5. what did you like about the mod
6. what did you dislike about the mod

And finally post your stories for all to read http://forum.shrapnelgames.com/images/icons/icon7.gif

P.S. A SWEET VICTORY BY WINTERTIME will be starting up in August http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa July 23rd, 2003 10:51 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
P.S.

I would like to take this time to thank all the players who played in this game.

It was a pleasure to run and well worth the initial investment time of setting the game up.

Take Care and I hope to see you in future tesco run games.

eorg July 24th, 2003 08:14 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
1. What did you like about the game - role playing; ship designs; one-way warp-points
2. what did you dislike about the game - very standart run to stellar manipulation; tallisman; very standart intel
3. what did you like about the administration of the game - tesco doesn't hinder the game much :-P seriously - we all were polite, which i like http://forum.shrapnelgames.com/images/icons/icon7.gif
4. what did you dislike about the administration of the game - nothing
5. what did you like about the mod - makes the game a little bit different
6. what did you dislike about the mod - makes the game a little bit different - should be more different :-) all people will take racial trait only to get weapon - we have 3 organics now - next time we all will be organic-religious http://forum.shrapnelgames.com/images/icons/icon7.gif

And finally post your stories for all to read http://forum.shrapnelgames.com/images/icons/icon7.gif i'll ask my girlfriend to write it - she is a reporter :-)

primitive July 24th, 2003 08:31 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Kudos to Tesco for a well designed and hosted game. Also thanks to my fellow players who made this a great game.

I will try to give some info on the gameplay later, but here are some thoughts on the setup.

Map:
Was generally good, but it was not "fair". Especially the poor Zardalu up in the left corner had a bad position. They was placed in a small string of systems with the south warpoint going straight to the homesystem of the Brotherhood, and the western warppoint a one way point (the wrong way of course http://forum.shrapnelgames.com/images/icons/shock.gif ) towards the CHAOS. Personally I was smack in the middle of the map with easy defendable borders, so I can't complain. http://forum.shrapnelgames.com/images/icons/icon7.gif

The Sweetmod ver. 1.0:
I liked it. The lack of good early weapons made people a little more carefull declearing war in the beginning. Later in the game, torpedos, shield depleters, ripper beams and the racial weapon was more than enough to build powerfull ships.

I'll be back to try for "A sweet Victory by wintertime" http://forum.shrapnelgames.com/images/icons/icon6.gif

Greybeard July 24th, 2003 11:46 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by tesco samoa:
Well the game rap up should be coming soon.... And it is summer time as well


<font size="2" face="Verdana, Helvetica, sans-serif">Did I miss seeing the victory conditions when I took over an empire? I haven't even been at war yet. Maybe I should look them up and work to improve my score =%^)>

I'm enjoying the game as a replacement player. However, I have so many planets that I'm not sure what to do with all of them....Greybeard

primitive July 25th, 2003 01:15 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Graybeard:
Wrong game http://forum.shrapnelgames.com/images/icons/icon7.gif

"Another sweet game" are still alive and kicking.

Perrin July 25th, 2003 01:15 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
It was a good game even if the Bakana spanked me. My only glory moment was novaing 75 of his ships. http://forum.shrapnelgames.com/images/icons/icon10.gif

I had a sad ending because once I lost my main planets I started to loose the intelligence war. http://forum.shrapnelgames.com/images/icons/icon9.gif Dieing in combat is one thing. Loosing to the invisible intelligence project is sad.

1. What did you like about the game: Good players and good interaction with them
2. what did you dislike about the game: Darn intelligence projects (Seems to be the weakest part of my game)
3. what did you like about the administration of the game: When a race had a disallowed trait the game was restarted without issue. I also liked the custom mod that made setup easier.
4. what did you dislike about the administration of the game: No complaints
5. what did you like about the mod: Interesting approach made you play the game differently
6. what did you dislike about the mod: Getting spanked by the Bakana http://forum.shrapnelgames.com/images/icons/tongue.gif (oh wait that was not an issue with the mod)

trooper July 25th, 2003 08:33 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
I've enjoyed the game very much. The map gave the opportunity to build a huge empire, but it was so big that I had very few relations with empires that were at the other side of it. Too bad some of them have grown powerful enough to win without problem, and I've never even met them !

It also took me a lot of time to handle an empire with more than 120 planets...

I've got my *** kicked by the Taerans, which were attacked by me and the Xi'chung because of their refusal to enter into a partnership. Too bad the Chaos was busy fighting elsewhere, or this three empire alliance could have gone far and win this stupid war. It was a good lesson for later : if you have partners, don't declare a war that one of them can't join... After the fall of the Xi'chung and a brief period of subjugation (very hard to handle too, I had to mothball almost all my ships !), it took me a lot of time to go back to a normal situation. I wanted to fight with my allies the terran threat and gathered some big modern fleets, but it was too late, the game was over...

I forgot : Great game administration and mod too. After a long period of peace, I felt the global political situation getting worse and worse, and then exploding into several conflicts at the same time. It's been very exiting to see alliances and interests evolving...

I won't play the next sweet game, because I've got already two PBW games running and can't handle more at the same time, sorry.

tesco samoa July 25th, 2003 06:44 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
trooper it most likely will not start until end of August.... And will most likely be smaller http://forum.shrapnelgames.com/images/icons/icon7.gif

And what is RL anyways... http://forum.shrapnelgames.com/images/icons/tongue.gif

Gandalph July 27th, 2003 03:56 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
1. What did you like about the game?
It was an interesting and different concept, which helps to hold my interest.
2. what did you dislike about the game?
My empire setup.
3. what did you like about the administration of the game?
Tesco runs a game with minimal interference and maximum concern for fair play.
4. what did you dislike about the administration of the game?
Nothing
5. what did you like about the mod?
This is a good mod for PBW play. Taking away the stock weapons makes empires very different and, therefor, more interesting [shameless plug](same thing I try to do with the Strange series).[/shameless plug]
6. what did you dislike about the mod.
I do not like the way intel works in SEIV, but that is not the fault of this mod.

I enjoyed this game very much. I setup my empire without any racial trait to take advantage of the research to non-normal standard weapons and had 2 huge fleets of ships protecting my choke points when I went to war with the Taera. I also had the economy to pump out 85 DN's every 4 turns. My weaponry was GHB with tractor/repulser and Torps with repulser. My fleets were chewed to shreds by Taera's Organic weaponry. This lesson I learned the hard way, racial weaponry is superior.

So was Taera the victor? Someone please report.

Ed Kolis July 27th, 2003 04:39 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Nope, the Earth Alliance was declared the victor by a vote of the players.

primitive July 27th, 2003 11:11 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
First, I would like to express that it was a TEAM victory, not a solo victory by me. Winning conditions was Last alliance (max 3 players). ToddT (Bakana) and Randallw (Zardalu) both played important parts in the finals. The game ended by consent when our alliance was too powerfull to stop.

The final action of the game was a war with the Taerans (Preacherman) who had built a massive empire. I had an unstoppable fleet who started at 350 ships (mostly dreads with maxed shields, the talisman and maxed psycic weapons) which won 4 battles in a row against equally sized or larger Taeran fleets. Luck was also on my side as I got first shot in all 4 battles, and the largest battle was fought over one of my Homeworlds with additional hardware available (+ the shrines in the system).

Also Bakanas foray into the Taerans deep south was a very good move as it forced Preacher to divide his forces. His organic ships was very tough, and I do not think I could have won a battle against 2 of his fleets at once.

In the end I sent the fleet into the Taera Homesystem where the Last battle was fought on the warppoint. I won the battle and Preacher blew up the system with 4 of his (5) homeworlds http://forum.shrapnelgames.com/images/icons/shock.gif in an attempt to catch my fleet. I thought my fleet would be doomed when I saw the destroyer over the sun, but by splitting my damaged fleet, I managed to save the 100 or so ships left with full movementpoints.
Question: I do not believe I had any speed advantage on the stardestroyer, so was it just luck I got away or do stellar mainpulation always happen after movement ?

I would like to thank my fellow players and partners for a fun and educational game. Allthough it was the Talisman who won the final battles, diplomacy was just as important for the win. Both in the case of the partnership I had the whole game with the Bakana (who also founded my war effort when minerals was scarse), and the failure of the other players to take out the single religious player (I don't count Nods empire, as they never played any part in the game). Most of the game I had T/R or better with all the other 10 players, getting about 1 Mill in minerals and 500 K research points from trade http://forum.shrapnelgames.com/images/icons/icon7.gif . This was very good, as I was very poor until I got stellar manip and could create a bunch of those nice 200+ % planets.

Once again:
Kudos to Tesco for running great games.

To those who yet to try one of the "sweet" games: What are you waiting for ? You are missing out on the best games in town http://forum.shrapnelgames.com/images/icons/icon7.gif

Primitive

Fyron July 27th, 2003 11:36 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

This is a good mod for PBW play. Taking away the stock weapons makes empires very different and, therefor, more interesting [shameless plug](same thing I try to do with the Strange series).[/shameless plug]
<font size="2" face="Verdana, Helvetica, sans-serif">Buncha copycats. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif j/k

Krsqk July 28th, 2003 02:00 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by primitive:
Question: I do not believe I had any speed advantage on the stardestroyer, so was it just luck I got away or do stellar mainpulation always happen after movement ?
<font size="2" face="Verdana, Helvetica, sans-serif">AFAIK, stellar manip occurs on day 30, after movement. Must be some sort of Galactic UN regulations. http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa July 28th, 2003 02:05 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
turn 30 eh. i aways thought it occured on turn 10.

geoschmo July 28th, 2003 02:15 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by Krsqk:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by primitive:
Question: I do not believe I had any speed advantage on the stardestroyer, so was it just luck I got away or do stellar mainpulation always happen after movement ?

<font size="2" face="Verdana, Helvetica, sans-serif">AFAIK, stellar manip occurs on day 30, after movement. Must be some sort of Galactic UN regulations. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I know for a fact Stellar manipulation DOES NOT always occur after movement. Because you can open a warp point and move through it on the same turn in a simultaneous game.

I can't explain why Primitives fleet got away though, unless he did have speed advantage. Or perhaps the speed was equal and he was higher on the player order list. Perhaps the stellar manip occurs at the end of the day and just being able to move the same day is enough.

Geoschmo

[ July 28, 2003, 01:20: Message edited by: geoschmo ]

Krsqk July 28th, 2003 02:26 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Maybe I should edit my statement to say real stellar manip--stuff messing with stars. I know I've seen BHs created and destroyed on day 30, when the manip ship had only started 1-2 sectors away. Maybe this is one of those mysteries like fleet experience. http://forum.shrapnelgames.com/image...s/rolleyes.gif

geoschmo July 28th, 2003 02:45 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by Krsqk:
Maybe I should edit my statement to say real stellar manip--stuff messing with stars. I know I've seen BHs created and destroyed on day 30, when the manip ship had only started 1-2 sectors away. Maybe this is one of those mysteries like fleet experience. http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Black holes don't require a ship to be in any particular sector, only somewhere in the system. Perhaps because of that they are handled differetly by the code. I don't know, just guessing now.

Geoschmo

primitive July 28th, 2003 03:05 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
It was a regular star destroyer, not a black hole creator (Those have to be placed over the sun, right ?). I sent some ships after it (speed 9, 4 sectors away), so they would have got it if it is on day 30. Don't know the speed of the star destroyer though. It was a battleship and Preacher had the technology to build those at speed 11. Most of the ships that got away from warppoint had speed 10 (Dreads).

BTW Krsqk:
What's the mystery of fleet experience ?

Krsqk July 28th, 2003 06:00 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
The mystery is how it's calculated. I don't think anyone's come up with a convincing formula (or if they have, I haven't seen it posted here).

Fyron July 28th, 2003 07:03 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
There is a formula, it is just locked away in the SE4 executable somewhere. http://forum.shrapnelgames.com/images/icons/icon10.gif

Krsqk July 28th, 2003 07:45 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Maybe that's why it's still a mystery. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Taera July 28th, 2003 08:19 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
its mid summer. is the game is anyway by the victory point? http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa July 28th, 2003 05:40 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Timing was good. Happened in the summer time. Notice the title was not before summertime http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa July 28th, 2003 05:40 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Timing was good. Happened in the summer time. Notice the title was not before summertime http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa July 29th, 2003 03:43 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
as was mentioned in the balance mod.

pdc that targets either seekers or units http://forum.shrapnelgames.com/images/icons/icon7.gif

I like that idea.

Ed Kolis July 29th, 2003 04:41 AM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by geoschmo:
Black holes don't require a ship to be in any particular sector, only somewhere in the system. Perhaps because of that they are handled differetly by the code. I don't know, just guessing now.
<font size="2" face="Verdana, Helvetica, sans-serif">&lt;adds that to "evil strategies to use in PBW games" list&gt; http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D July 31st, 2003 08:14 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
"Black holes don't require a ship to be in any particular sector, only somewhere in the system. Perhaps because of that they are handled differetly by the code. I don't know, just guessing now."

I just went back and tested this. The black hole creater requires a ship to be over a star.

Fyron July 31st, 2003 08:48 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by tesco samoa:
as was mentioned in the balance mod.

pdc that targets either seekers or units http://forum.shrapnelgames.com/images/icons/icon7.gif

I like that idea.

<font size="2" face="Verdana, Helvetica, sans-serif">I like that idea too. http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo July 31st, 2003 09:28 PM

Re: A Sweet VICTORY by SUMMERTIME - PBW GAME
 
Quote:

Originally posted by Ed Kolis:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
Black holes don't require a ship to be in any particular sector, only somewhere in the system. Perhaps because of that they are handled differetly by the code. I don't know, just guessing now.

<font size="2" face="Verdana, Helvetica, sans-serif">&lt;adds that to "evil strategies to use in PBW games" list&gt; http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmm, you know I may be wrong about this now that I think about it. I am probably thinking about the ship that destroys a black hole. FOr the ship that turns a star into a black hole you might have to be over the star.

EDIT:
Quote:

Originally posted by Phoenix-D:

I just went back and tested this. The black hole creater requires a ship to be over a star.

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I stoopid. I was thinking bout the ship that destroys a black hole. Quite obviously this one CAN'T be in the center square to do it's work or the black hole would destroy it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

[ July 31, 2003, 20:40: Message edited by: geoschmo ]


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