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-   -   SE4 by Committee (http://forum.shrapnelgames.com/showthread.php?t=8025)

Suicide Junkie December 17th, 2002 05:33 PM

SE4 by Committee
 
I was thinking that it might be neat to play a game of SE4 by committee here on shrapnel.
Note: This is a REAL SE4 game, Shrapnel VS AIs, with tactical combat, not just RolePlaying.

Anyone who joins would get one vote in the run of things.
A player who is denoted a Minister would be given significant control over some portion of the empire, and would get a block of 25% votes if the motion falls under thier job description. Only the most applicable minister would get the block.
Because of the 25% block, it will take a 2/3rds majority of the rest of the players to veto.
Preferably, new players would take minister slots, which will make for much debate, and a good learning opportunity.

A player who is denoted a General will be given the option to command fleets in tactical combat for the empire. This requires an Instant Messaging Client (MSN/ICQ/IRC preferred, Yahoo, AOL possible too) and to be available often.

Option:
Players will be given a special unit to mark their place in the galaxy. Generals must be present in the fleet they are to control. All players' marker unit must remain alive and uncaptured in order to vote.
If your marker is captured, and then recovered, you may resume your duties.

This game will likely take as long or longer than a standard PBW game, but the main point is the interaction between forum goers.

Empire setup can be done similarily, with each player making a vote for one positive trait modifier, and one negative trait modifier.

What do you think of the SE4 by committee game idea?

[ December 17, 2002, 15:46: Message edited by: Suicide Junkie ]

Jmenschenfresser December 17th, 2002 05:45 PM

Re: SE4 by Committee
 
May I offer a suggestion...

As far as I can tell you mean to play this against the AI. You or some other game host would play what is decided, am I correct?

I suggest that you start a game, select an empire and play through 30-50 turns before starting the committee participation. That way, you can build a few fleets and have some AI interaction from the get go. This way there is something for several people to do at the start than having to wait 25 turns to get a fleet to command.

Perrin December 17th, 2002 05:47 PM

Re: SE4 by Committee
 
It is an interesting idea but it is definitely not my cup of tea. I also see problems developing between the "Players". Too many cooks tends to spoil things. Also what happens when one of your generals/ministers is unavailable due to "real life" (whatever that is).

If you choose to do it I will watch and wish you all good luck.

geoschmo December 17th, 2002 05:55 PM

Re: SE4 by Committee
 
Ooo, now this sounds rather interesting.

SJ, let me see if I have this correct. You are the emporer. At least initially. Various people are appointed ministers for design, research, construction, etc. Others play the parts of generic senators in a ruling body of some sort.

As ships are built then you recruit new players to be captains, and admirals of fleets, etc. What about colony ships and new colonys? Do they get governors?

I think this would be quite fascinating. I could see myself as a captain of an exploratory vessel, or the governor of a border colony.

Can people play different parts at the same time? And if your character gets killed can you get a new one? This has potential for role play big time.

Geoschmo

Arkcon December 17th, 2002 05:56 PM

Re: SE4 by Committee
 
Wow, I'm the 5th voter, and now each option has one vote. I wonder what that means. Clearly nothing ... yet.

This is a fun way to play against the AI, turn on all ministers except one, which you play. Are you the mad scientist (you do research), crazed engineer (the AI researches, you design ships with what you get), the psycotic intelligist (you handle intel, the AI handles diplomacy, can you say "What Iran is our friend this week, OK"

If you play this way yourself, you may find S J's idea more appealing.

I especially like how you gave the virtual minister a 25 % vote for what influences him, nice touch. I'd really like to be in on this.

If there's enough interest, maybe there could be two teams and they could play against each other.

[ December 17, 2002, 16:36: Message edited by: Arkcon ]

Suicide Junkie December 17th, 2002 05:56 PM

Re: SE4 by Committee
 
Quote:

As far as I can tell you mean to play this against the AI. You or some other game host would play what is decided, am I correct?

I suggest that you start a game, select an empire and play through 30-50 turns before starting the committee participation. That way, you can build a few fleets and have some AI interaction from the get go. This way there is something for several people to do at the start than having to wait 25 turns to get a fleet to command.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, one empire VS the AI. And one secretary to pass out the orders to the game.

The initial turns is a good point. The generals will get at most a scout ship during the early game.
However, the generals won't be very active anyways except during a large campaign.
They still have a senate vote, though, so they won't be totally out of the action.

Quote:

It is an interesting idea but it is definitely not my cup of tea. I also see problems developing between the "Players". Too many cooks tends to spoil things. Also what happens when one of your generals/ministers is unavailable due to "real life" (whatever that is).
<font size="2" face="Verdana, Helvetica, sans-serif">If a general is sick or otherwise unavailable to defend the fleet he is in, appointing a proxy would be fair.

Quote:

SJ, let me see if I have this correct. You are the emporer. At least initially. Various people are appointed ministers for design, research, construction, etc. Others play the parts of generic senators in a ruling body of some sort.
<font size="2" face="Verdana, Helvetica, sans-serif">I will be just a secretary, marking down the orders, and punching them into the game.
Forum members will vote on various actions. Inter-system Strategic ship orders will be voted on. Tactical combat may be completely controlled by one General who is available on an instant chat service to relay commands during battle.
The wording of the voted order will determine what level of Intra-System movement may be commanded by the General.

If there are enough players, then a specific planetary governor would be possible. You would have "Minister" status regarding activities in the sector.

Quote:

Can people play different parts at the same time? And if your character gets killed can you get a new one? This has potential for role play big time.
<font size="2" face="Verdana, Helvetica, sans-serif">If we decide to go with mortal characters, then there will be a seniority rule for promotions.
IE: the longest living player would have first dibs on your old Job, and if he declines, the next person down gets it. If nobody else wants it, you can have your new character take over the old job.
(Assuming the old job still exists: minister of a glassed colony wouldn't work http://forum.shrapnelgames.com/images/icons/icon10.gif )

[ December 17, 2002, 16:30: Message edited by: Suicide Junkie ]

Urendi Maleldil December 17th, 2002 06:27 PM

Re: SE4 by Committee
 
How about we break up into to teams and play each other instead of the AI. We could get a PW protected forum for each team.

Suicide Junkie December 17th, 2002 06:33 PM

Re: SE4 by Committee
 
That is a possibility, if there are enough players, but I would prefer one "Shrapnel" empire.

For one, the turns will go faster (by committee will slow it down enough already), and two, it will be a community event bringing everyone together.

PS:
Thinking about the Mortal players thing:
If players want to join in after the game has started, that shouldn't be a problem. There should be a delay before they are allowed to start voting, so we can keep the results straight. Having new players begin voting at the end of the turn when their avatars are constructed would be a reasonable point.

Re: Avatars.
Ministers and Senators could be represented by 1KT weapon platforms, while Generals have the option of being represented by a Troop.

The platform markers can be captured and recovered, while the troop markers could be made with Heroic stats and abilities.

Players who are killed would spend a minimum of one turn out of action while their new avatars are constructed, and if there is a lot of death going on, of the players who were killed on the same turn, those that had seniority before they were killed should be given first rebirth.

[ December 17, 2002, 17:20: Message edited by: Suicide Junkie ]

Matryx December 17th, 2002 07:27 PM

Re: SE4 by Committee
 
I like the idea http://forum.shrapnelgames.com/images/icons/icon7.gif
I can see myself flying the front line formation of the suicide contact squad:)
Except I probably will get voted out quickly for my *wonderful* combat skills http://forum.shrapnelgames.com/images/icons/icon7.gif (or lack of)

Suicide Junkie December 17th, 2002 07:45 PM

Re: SE4 by Committee
 
IRC comments:
Quote:

Krsqk How much participation are we expecting? One person/planet is quite a few people.
SJ Well many planets wouldn't have any minister, and would fall to the next minister to make a case for them... eg: construction, economic, etc.
Krsqk Would/could it end up more like a system-wide governor?
SJ Whoever gives the best reason that they are the primary minister for the issue at hand, gets the 25% block.
SJ Yeah, system governors would be good too.
Krsqk Oh, so now we're politicking for influence, eh? http://forum.shrapnelgames.com/images/icons/icon10.gif
SJ Well, if the vote is on building a dreadnought at Geo's Backwater Resort Planet, for example, Geo would have a solid case for getting the Block. Otherwise it would probably fall to the construction minister.
Krsqk But the general of the fleet receiving the dreadnought could push for construction at another planet where he has friends at the shipyard.
SJ Sure... He would try to organize a veto, and support Geo's bid for the block if Geo was going to vote no.
SJ Then a new site would have to be decided on.
<font size="2" face="Verdana, Helvetica, sans-serif">Some ideas on Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
- Finance: Watches over the budget and expenditures.
- Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
- Transportation: Manages the overall non-military shipping and travel arrangements.
- Science: Manages research projects.
- R&D: Designs ships.
- Covert Ops: Manages intel once researched.
- Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.

[ December 17, 2002, 19:32: Message edited by: Suicide Junkie ]

Dead Meat December 17th, 2002 08:04 PM

Re: SE4 by Committee
 
Sweet I like the idea SJ. Sign me up (Minister).

Suicide Junkie December 17th, 2002 08:59 PM

Re: SE4 by Committee
 
As for the game setup:
- 3 planet start, to get things rolling.
- Low tech start.
- vast galaxy
- suggestions?

Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (R&D Minister)
#3: Matryx (General)
#4: Dead meat (Misc Minister (1st = Defense, 2nd = Construction))

Anyone want to be more specific? http://forum.shrapnelgames.com/images/icons/icon7.gif
Also, those who chose "Generic Senator", please speak up, so I can add you too.

Geo: Do you want to start as a homeworld minister, and then move to another planet or retire and get a new General character once there are some ships built?
Arkcon: Any particular minister you want? You've got dibs on non-planet ministers.
Matryx: What heroic traits would you like for General Matryx?
Dead Meat: What are your first choices for minister positions?

NOTE:
Generals can be considered "Minister of Tactical Combat"
An experience system for generals will be applied:
Something along the lines of:
+10% experience per ground combat.
+2X/Y experience per space combat. Where X = # of enemy ships, and Y = # of friendly ships.
+20 Starting Experience.

Each 2 experience points could be spent to boost one trait on your general by +1.
- Hitpoints (Starts at 1)
- Shields (Starts at 1/2 kt worth of current tech)
- Weapon damage, (Starts at 1/2kt worth of current tech)
- Leadership(Combat sensors/ECM, starts at zero)

Each General will be a 1KT Troop with a unique component, that will be modified as you gain experience.

[ December 17, 2002, 19:58: Message edited by: Suicide Junkie ]

PvK December 17th, 2002 09:11 PM

Re: SE4 by Committee
 
Sounds like a good idea. The P&N mod might be a good idea. SJ could play a pirate race and a nomad race, and the mod has some small civilian ships in it and other colorful and interesting additions. OTOH, it might reduce the widespread appeal - probably worth another poll question.

As for the units for players - I'm not sure why they'd be entirely necessary - SJ could just track character positions on paper, which would probably be easier and more flexible.

How is character movement going to be carried out? If we want to travel from place to place, will we need to somehow get an in-game ship to move from planet A to planet B? If so, we'll probably want a lot of little transports... which would be neat, and probably best with a mod to add tiny cheap ones, although again it might be more sane to just have SJ track it on paper.

It would be more interesting if at least some of the opposition was potentially human. There could be a few adversary players, and/or SJ, and then just one committee empire.

PvK

PvK December 17th, 2002 09:16 PM

Re: SE4 by Committee
 
I would suggest running a fairly large number of turns before starting the committee play, instead of a 3-planet start.

I'd also suggest a High research cost. I've played games before as a fleet commander, leaving the rest of my empire to the AI ministers, and with research faster than slow, the fleets tend to become obsolete as quickly as they are able to carry out missions and get refuelled.

PvK

Dan C. December 17th, 2002 09:27 PM

Re: SE4 by Committee
 
I have often thought that the 4X games suffered from an abundance of information. Ye Olde Emperor who is 12 turns of movement from the front somehow knows that they need to buid a few more minesweepers because the enemny is now using mines in larger numbers.

Perhaps quick and perfect communication between all the somewhat developed worlds in empire is good/normal/acceptable, but when you send that fleet through the warp point, and they all get eliminated? Now there may be auto-launching flight data recorders or something, but I think there should be a much greater Fog of war.

How about this for a concept. Have one large central empire which is say the size of 5 normal empires. You have 5 players (or AI) competing against them on more-or-less islolated fronts. Assign one Imperial player as Military commander of each district, with control of all the fleets and some limited production, and then a Emperor (or council) which allocates the majority of empire builds and all tech advances etc. based on the written reports of each district commander (with perhaps a turn or two delay until the Messages are recieved)?

Suicide Junkie December 17th, 2002 09:29 PM

Re: SE4 by Committee
 
PvK:
If I'm going to keep track of the stats manually, I'd be doing it in notepad, and if I'm doing it in notepad, its not hard to do it in the datafiles too http://forum.shrapnelgames.com/images/icons/icon7.gif

Plus your Generals can have an effect on ground combat, and the location information is tracked automatically.

I think I will run a few turns initially. Mainly to build all of the avatars, but I could throw in some orbital spaceyards too.
I want to do as few turns as possible before the committee is in full force.

Dan C:
Some of that may happen here, though the communication will still be instantaneous. Going through a committee to reallocate resources will provide that fog of war http://forum.shrapnelgames.com/images/icons/icon7.gif
Optionally, I can also not report information that should be lost, such as ships lost in minefields or black holes.

PS:
Regarding the voting system:
If only one Minister holds clear control over an issue, they recieve a 25% vote block, requiring a 2/3rds senate majority to be vetoed.
If two Ministers apply to a decision, the Primary minister will receive a 20% vote block, and the secondary Minister will receive a 10% vote block, requiring a 72% senate majority to veto two ministers in agreement.

An example of the second would be the Naming minister wanting to rename "Geo's Backwater Resort". As the local Governor being directly affected, Geo would be the majority minister with a 20% block. The naming minister is clearly involved, and so would be the secondary with a 10% block.

[ December 17, 2002, 19:54: Message edited by: Suicide Junkie ]

Arkcon December 17th, 2002 09:47 PM

Re: SE4 by Committee
 
Quote:

Originally posted by Suicide Junkie:

Arkcon: Any particular minister you want? You've got dibs on non-planet ministers.

<font size="2" face="Verdana, Helvetica, sans-serif">Okay, I'd like to be Science Minister. I say I'd like that -- not sure everyone else would like my research choices.

I came up with something else, don't know if its too late in the planning to introduce another wrinkle...

Everyone who wants to join, gets a system to govern. You can appoint one of those system governers a minister at the start, but if there is a global vote of non-confidence, a minister can lose their position to some other system governor.

For example, "What, Arkcon spent 10 turns getting stupid drones? Lets vote him out and put Geo in, he'll know what to do."

By the way, I doubt I can be accessible enough to run a fleet. Most minister communication can happen by email or this forum, right. Else, I may have to pass entirely http://forum.shrapnelgames.com/images/icons/icon9.gif

[ December 17, 2002, 19:57: Message edited by: Arkcon ]

LazarusLong42 December 17th, 2002 09:55 PM

Re: SE4 by Committee
 
Sounds interesting to me, though given my time constraints I'll be happy as a plain ol' senator. I will make two suggestions however:

1. Don't do it on the Shrapnel Forums. Unless you can get them to set up a special forum for you, the discussions and votes will get hopelessly muddled in one thread.

I'd be happy to host a forum for the purpose of playing the game.

2. Run the game on PBW, so that everyone can easily access it. We'll have to create a "public" user for the purpose, but I don't see a problem with that either.

Eric/LL

Suicide Junkie December 17th, 2002 10:06 PM

Re: SE4 by Committee
 
Arkcon:
A 2/3rds Senate vote to expel a minister sounds good.
And yes, all open comms and votes will be taken via forum.

Only Generals engaging in tactical combat need Instant Messenger clients.

New players joining would have the option of taking any available minister slot, being a general or a senator, and would follow the same rules as players who previously died in game.

LazarusLong:
1) Seems fair enough. I wonder who is the person to talk to know that Richard's gone?
A dedicated forum would be nice, too.

2) No can do, PBW dosen't take sequential turn games, or tactical combat http://forum.shrapnelgames.com/images/icons/icon7.gif
I am going to be manually entering the commands, modding player experience in, and generating reports. I may just post the savegame for public viewing if its too much work to generate the reports...

Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)

Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
- Finance: Watches over the budget and expenditures.
- Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
- Transportation: Manages the overall non-military shipping and travel arrangements.
- Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
- Science: Manages research projects.
- R&D: Designs ships.
- Covert Ops: Manages intel once researched.
- Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.

[ December 17, 2002, 20:15: Message edited by: Suicide Junkie ]

Lemmy December 17th, 2002 10:49 PM

Re: SE4 by Committee
 
Sounds like the Democracy game thingie i posted a while ago, there have been games like this (community vs AI) on some civilization forums for a few months now..

ooh, i found my old thread..it seems i had some trouble getting the idea through to people http://forum.shrapnelgames.com/images/icons/icon10.gif link

I'm actually acting president for a SMAC democarcy game right now, it's fun, but also a lot of work...i'll post my experiences when i have read more of this thread. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo December 17th, 2002 11:03 PM

Re: SE4 by Committee
 
Quote:

Originally posted by PvK:
How is character movement going to be carried out? If we want to travel from place to place, will we need to somehow get an in-game ship to move from planet A to planet B? If so, we'll probably want a lot of little transports... which would be neat, and probably best with a mod to add tiny cheap ones, although again it might be more sane to just have SJ track it on paper.
PvK

<font size="2" face="Verdana, Helvetica, sans-serif">For Ship Admirals it's easy enoough. They have a flagship. We can rename the ship's if they transfer their flag to a different vessel.

As far as the planet bound ministers, senator, governors, lords. Why not have personal ships assigned to each character. If we use some kind of unit to represent the player then it's asimple matter of having small cheap vessels that have a cargo unit on them. You could make the crew quarters hold cargo and then load the minister unit on them. For that matter the ship admirals could be done this way as well. Once we work out the specifics it wouldn't be that hard to do in game, and it would add a lot of depth to the idea I think.

Geoschmo

Suicide Junkie December 17th, 2002 11:12 PM

Re: SE4 by Committee
 
Quote:

As far as the planet bound ministers, senator, governors, lords. Why not have personal ships assigned to each character.
<font size="2" face="Verdana, Helvetica, sans-serif">That would be up to the R&D, finance and transportation ministers, I believe http://forum.shrapnelgames.com/images/icons/icon10.gif

There could be a handful of tiny personal shuttles for some of the big ministers, and some high-speed passenger busses for the backwater governors.

Whatever the budget allows for, and the senate votes for http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo December 17th, 2002 11:18 PM

Re: SE4 by Committee
 
I think a person that has acheived the wealth and status associated with a position such as this could be assumed to have some personal means capable of such a vessel. Perhaps in times of great crises these could be "appropriated" by the local or empire authorities, but I think at least for some levels of positions these vehicles should be a basic perk of the position.

Geoschmo

Lemmy December 17th, 2002 11:28 PM

Re: SE4 by Committee
 
k, after reading the Posts in this thread:
(beware, i'm mostly criticizing all your ideas here, don't take this the wrong way, i would very much like to see a game like this)

Quote:

Too many cooks tends to spoil things.
<font size="2" face="Verdana, Helvetica, sans-serif">Not really, in the game i'm in, there are currently 2 players who don't like each other at all, it's basically one thing they don't agree about, one says option a is good cos it will help us win the game, the other says option b is better, because it is "good" from an RP-perspective, adn we'll win anyway. They haven't resorted to namecalling or something like that, and for each statement they make against each other, they bring good arguments, so actually it makes the game better.

Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't

Mortality, Game location
That's gonna be one big administration, keeping track of where everyone is in the universe, if they can do certain action or not

Quote:

- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
<font size="2" face="Verdana, Helvetica, sans-serif">What managing is there to do with ships in orbit?
Retrofit and disband (and maybe tactical combat).
They can't be moved, cos then the governor will lose jurisdiction over the ship.
Same goes for
Quote:

- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

Signups:
...
<font size="2" face="Verdana, Helvetica, sans-serif">Whoaa, slow down there, it would be best to sort out jurisdictions and job descriptions first, how many ministers are there? What minister gets to control what? How are ministers chosen? Who plays the game? What exactly do governors do?

oh well, that's all for now, maybe more later.

TerranC December 17th, 2002 11:28 PM

Re: SE4 by Committee
 
I love the idea! I'd like to be Design minister, or naming minister, If possible.

Lemmy December 17th, 2002 11:33 PM

Re: SE4 by Committee
 
I'd like to be test pilot, testing new designs in the combat simulator, adn reporting back to the design minister http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo December 17th, 2002 11:34 PM

Re: SE4 by Committee
 
Quote:

Originally posted by Lemmy:
Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't

<font size="2" face="Verdana, Helvetica, sans-serif">Looks like you stopped in mid sentance here. But basically tactical combat would be simple. The secrtary does most of the empire work and then when it comes time for the battle he can save the game and email it to the admiral fo the fleet in question and let him control it for the battle, save the game and send it back to the secretary without ending turn. THe only time it would be a problem is if the enemy attacks during their turn. The Secretary might have to just control the fleet in that case.

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.

Geoschmo

[ December 17, 2002, 21:37: Message edited by: geoschmo ]

Arkcon December 17th, 2002 11:37 PM

Re: SE4 by Committee
 
Quote:

Originally posted by geoschmo:
As far as the planet bound ministers, senator, governors, lords. Why not have personal ships assigned to each character. If we use some kind of unit to represent the player then it's asimple matter of having small cheap vessels that have a cargo unit on them. You could make the crew quarters hold cargo and then load the minister unit on them. For that matter the ship admirals could be done this way as well. Once we work out the specifics it wouldn't be that hard to do in game, and it would add a lot of depth to the idea I think.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">Wow, finally a use for escorts

tesco samoa December 17th, 2002 11:38 PM

Re: SE4 by Committee
 
Defense: Manages the overall inter-system distribution of warships
or general...

Perhaps later one of the senators can stumble and fall and i can take over...

but a general is where i wish to be...

P.S. I was the first to vote general in the other thread....

Suicide Junkie December 17th, 2002 11:45 PM

Re: SE4 by Committee
 
Quote:

A player who is denoted a General will be given the option to command fleets in tactical combat for the empire. This requires an Instant Messaging Client (MSN/ICQ/IRC preferred, Yahoo, AOL possible too) and to be available often.
<font size="2" face="Verdana, Helvetica, sans-serif">Sometimes Combat happens unexpectedly, too, and there may be multiple engagements per turn.

I will simply IM orders and reports back and forth with the general as the battle happens.

Quote:

Mortality, Game location
That's gonna be one big administration, keeping track of where everyone is in the universe, if they can do certain action or not
<font size="2" face="Verdana, Helvetica, sans-serif">There will simply be a troop unit that is loaded, unloaded and moved around in game, leaving SE4 to take care of it all.

Quote:

What managing is there to do with ships in orbit?
Retrofit and disband (and maybe tactical combat).
They can't be moved, cos then the governor will lose jurisdiction over the ship.
<font size="2" face="Verdana, Helvetica, sans-serif">I know its not much, but if you don't want the job, don't take it. Deciding which ships to retrofit first, and whether to release a ship or finishe repairs would fit.
You may be overruled by a bigger minister and/or the senate, but you will surely get a block of votes, and make an impact.

Signups:
#1: Geo. (Local Planetary Minister)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)
#6: TerranC (R&D Minister)
#7: Lemmy (General [so you can command/fly ships])
#8: Tesco Samoa (General)

[ December 17, 2002, 21:51: Message edited by: Suicide Junkie ]

PvK December 17th, 2002 11:51 PM

Re: SE4 by Committee
 
Quote:

Originally posted by geoschmo:
...
basically tactical combat would be simple. The secrtary does most of the empire work and then when it comes time for the battle he can save the game and email it to the admiral fo the fleet in question and let him control it for the battle, save the game and send it back to the secretary without ending turn. THe only time it would be a problem is if the enemy attacks during their turn. The Secretary might have to just control the fleet in that case.

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.
Geoschmo[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.

I was thinking that maybe the game's mod should include small passenger vessels, so the empire wouldn't be burdened by the cost of full transports (or even escorts - except in a mod like Proportions, these are expensive because of all the engines) just to send Senator Pomboo to Backwater XII.

Also, it might be spiffy if personal wealth could be accumulated, and used to do some limited things without committee approval...

PvK

geoschmo December 18th, 2002 12:05 AM

Re: SE4 by Committee
 
[quote]Originally posted by PvK:
Quote:

Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.
<font size="2" face="Verdana, Helvetica, sans-serif">I think that is what SJ had in mind too. I was just suggesting an alternative option.

Geo

Lemmy December 18th, 2002 12:08 AM

Re: SE4 by Committee
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Lemmy:
Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't

<font size="2" face="Verdana, Helvetica, sans-serif">Looks like you stopped in mid sentance here.
...
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/blush.gif
I really shouldn't be doing 2 things at once..

Anyqway, here's the rest:
And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...

To summarise my ramblings, i have very little faith in tactical combat with generals.

i'd rather see this:
Quote:

Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.

<font size="2" face="Verdana, Helvetica, sans-serif">

Krsqk December 18th, 2002 12:51 AM

Re: SE4 by Committee
 
How will race setup be determined?

We could setup a poll with "plus attributes," "minus attributes," "plus traits," and "minus traits" (culture/happiness, too? Atmosphere/planet type? Shipset? The list goes on and on http://forum.shrapnelgames.com/images/icons/icon7.gif ). Allow selection of, say, 5-6 on each question. Combine positive and negative results, and use those in determining which traits have priority for raising/lowering/selecting.

Of course, we could choose Gas Giants and take -50% to research, production, happiness, environmental resistance, and construction and -20% to maintenance--just to give the AI a chance. http://forum.shrapnelgames.com/images/icons/icon10.gif

[edit--Used {}s instead of ()s. Too much time in POV-ray. http://forum.shrapnelgames.com/images/icons/icon7.gif ]

[ December 17, 2002, 22:54: Message edited by: Krsqk ]

LazarusLong42 December 18th, 2002 12:59 AM

Re: SE4 by Committee
 
Quote:

Originally posted by Suicide Junkie:
LazarusLong:
1) Seems fair enough. I wonder who is the person to talk to know that Richard's gone?
A dedicated forum would be nice, too.

2) No can do, PBW dosen't take sequential turn games, or tactical combat http://forum.shrapnelgames.com/images/icons/icon7.gif
I am going to be manually entering the commands, modding player experience in, and generating reports. I may just post the savegame for public viewing if its too much work to generate the reports...

Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)

<font size="2" face="Verdana, Helvetica, sans-serif">(1) OK, I'll try to get a forum set up... sometime. Ping me over email and remind me;

(2) True, though you could set it to "never run auto turns" and just upload each turn for easy distribution.

(3) Aw, heck, I'll take colonization minister, since you seem to still need some ministers. It's what I do best. http://forum.shrapnelgames.com/images/icons/icon7.gif

Eric/LL

Lemmy December 18th, 2002 01:02 AM

Re: SE4 by Committee
 
Question:
Are those positions just handed out to whoever wants them, or will there be actual elections before the game starts?

Dead Meat December 18th, 2002 01:30 AM

Re: SE4 by Committee
 
First come first serve.

Suicide Junkie December 18th, 2002 02:22 AM

Re: SE4 by Committee
 
Quote:

And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...
<font size="2" face="Verdana, Helvetica, sans-serif">I only need to do IM chat with the particular General who is involved in that particular combat.
If more than one is going to be in the same fleet, they would decide beforehand who will lead and when the other can take over.
The likely choice would be the one who is present at the time, and if both are, seniority would decide the leader unless the fleets are already divided up somehow.

The generals all have to be people who can be on IM clients regularily.
Find me at
MSN: hohoho611@hotmail.com (no email, just MSN)
ICQ: 155877638
IRC: #se4 on gamesnet.net
I can create an account on Yahoo or AOL if I need to.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)

[ December 18, 2002, 03:36: Message edited by: Suicide Junkie ]

LazarusLong42 December 18th, 2002 04:01 AM

Re: SE4 by Committee
 
S_J:

Check your Private Message Box.

Eric/LL

Suicide Junkie December 18th, 2002 04:14 AM

Re: SE4 by Committee
 
Got it. Had a problem, though. See PM

Taera December 18th, 2002 05:22 AM

Re: SE4 by Committee
 
i guess im too late, plus i dont yet have Gold (will soon). i've read this from school but had no way of posting it from there :-/
Guess i'll hae to wait for second row...
Anyway, i had a suggestion:
Every position has replacement people standing in the line. as soon as one is killed/exits he is moved to the end (if killed) and the next person takes his place.
How does that sound?

Suicide Junkie December 18th, 2002 05:35 AM

Re: SE4 by Committee
 
You don't need Gold to play.
You don't even need SE4 to play, but it would help. http://forum.shrapnelgames.com/images/icons/icon7.gif

I will be typing in the commands that the players and senate dictate, and will post the savegame and summaries of the events.

If any particular minister dies, is promoted, retires or is evicted by the senate, then the Avatars with the greatest seniority will have first dibs on taking over the position.
Seniority is based on time since Last ressurection.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)

Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
- Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
- Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
- Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.

[ December 18, 2002, 03:45: Message edited by: Suicide Junkie ]

tesco samoa December 18th, 2002 06:53 AM

Re: SE4 by Committee
 
we could create a channel on games net as well

Dan C. December 18th, 2002 07:12 AM

Re: SE4 by Committee
 
Okay, this sounds different and interesting. I'll take transportation minister if it is still open.

I can see how this goes and after learning what not to do attempt my idea...

Skulky December 18th, 2002 08:18 AM

Re: SE4 by Committee
 
I'd like to be Construction minister. And once the game gets rolling, if i could get one or two planets (or a whole system) that is like a construction hub. assuming everyone agrees. I think teh system lords is really cool, cause then ppl will have to negotiate for what they want etc.

Askan Nightbringer December 18th, 2002 09:29 AM

Re: SE4 by Committee
 
I like the sounds of this.
I'll be a Senator.

Askan

Lemmy December 18th, 2002 10:08 AM

Re: SE4 by Committee
 
Quote:

I only need to do IM chat with the particular General who is involved in that particular combat.
If more than one is going to be in the same fleet, they would decide beforehand who will lead and when the other can take over.
The likely choice would be the one who is present at the time, and if both are, seniority would decide the leader unless the fleets are already divided up somehow.
<font size="2" face="Verdana, Helvetica, sans-serif">What if the general isn't Online, or 2 generals are needed for 2 consecutive battles, and only one of them is Online, do you stop the game? Or let the other general take over combat?

Sabaoth December 18th, 2002 11:14 AM

Re: SE4 by Committee
 
I really like this idea. I would like to be a system lord, if the opportunity arises.

oleg December 18th, 2002 12:36 PM

Re: SE4 by Committee
 
Quote:

Originally posted by Sabaoth:
I really like this idea. I would like to be a system lord, if the opportunity arises.
<font size="2" face="Verdana, Helvetica, sans-serif">There shall be only one System Lord - your god Apophis

Suicide Junkie December 18th, 2002 03:23 PM

Re: SE4 by Committee
 
Quote:

What if the general isn't Online, or 2 generals are needed for 2 consecutive battles, and only one of them is Online, do you stop the game? Or let the other general take over combat?
<font size="2" face="Verdana, Helvetica, sans-serif">I can leave the game running on my PC for a few hours while waiting for the next General to wake up/get home from work/etc.
Not a problem.
Generals should have a proxy player in another timezone, preferably.

The finance minister is the Last job we will really need filled (at least before first contact). Plenty of power since most things boil down to needing money http://forum.shrapnelgames.com/images/icons/icon7.gif Anyone want it? Lemmy?

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)
#9: Dan C (Transportation Minister)
#10: Skulky (Construction Minister)
#11: Askan Nightbringer (Senator)
#12: Sabaoth (System Lord)
#13: Krsqk (Finance Minister)

Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
(Taken) Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
(Taken) Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
(Taken) Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.

[ December 18, 2002, 14:25: Message edited by: Suicide Junkie ]


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