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SE4 by Committee Multi-Poll #1
Here are a bunch of questions that came up in the Committee thread:
Vote away! |
Re: SE4 by Committee Multi-Poll #1
I voted ...
Players are immortal, and do not die If someone sucks at their job, you can vote them out. Besides that, I'm ready for anything. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE4 by Committee Multi-Poll #1
RE: Public vs Beta.
This is where the turns will be run. You will still be able to see what's going on even without being a beta tester. This will affect whether we feel the effect of the TDB bug, and other such things. Re: Mortality This is mostly applicable to Generals who will be on the front lines fighting. If a homeworld gets unexpectedly glassed, some senators could die as well. It will also make for livelier civilian shipping activity, as ministers, generals and senators physically move around. [ December 17, 2002, 21:16: Message edited by: Suicide Junkie ] |
Re: SE4 by Committee Multi-Poll #1
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Geo |
Re: SE4 by Committee Multi-Poll #1
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Re: SE4 by Committee Multi-Poll #1
Oh wait, you mean if ministers die on a planet. OK. Heh. Heh. Got it. I thought a minister died when voted out. Ok.
"Having completed research in ramming warheads, scientific director Arkcon is traveling to the vacation planet Riza, after leaving a cryptic message for the fighter crews, "Go get 'em guys, make us proud" |
Re: SE4 by Committee Multi-Poll #1
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Perhaps the general would be attached to the group of troops involved in the battle and would survive as long as some of the troops do. THat might be tough to account for with a special avatar though. Geoschmo |
Re: SE4 by Committee Multi-Poll #1
I don't believe that the P&N mod nor devnull mod is really up to this kind of game.
I feel that Proportions would be best for this "real-life like" game. http://forum.shrapnelgames.com/images/icons/icon10.gif Edit: Post 800! [ December 17, 2002, 21:32: Message edited by: TerranC ] |
Re: SE4 by Committee Multi-Poll #1
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You could make your Character be any rank you please. Quote:
They will also be loaded Last, so they drop Last, and tend to be hit Last. |
Re: SE4 by Committee Multi-Poll #1
[quote]Originally posted by Suicide Junkie:
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Geoschmo |
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Re: SE4 by Committee Multi-Poll #1
How about someone who wants to be the intel minister? I don't normally use lots of offensive intel against the AI, but I might covert recon a planet to see what's there or insurrect a troublesome (or valuable)ship. It would be useful for someone to direct these functions.
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Re: SE4 by Committee Multi-Poll #1
Well, I've just tested it, and the savegames made in 1.82 don't open in 1.78.
So you'd have to use screenshots, stories and spreadsheets to find out what's going on. |
Re: SE4 by Committee Multi-Poll #1
Maybe it's obvious, but the AI's won't be much of a challenge unless we use the AI's from the TDM ModPack. Otherwise, in order to include *everyone*, I think we should use unmodded SE4.
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Re: SE4 by Committee Multi-Poll #1
Having the TDM modpack isn't really nessesary for the players anyways, but yes, definitely TDM AIs would be good to play against.
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Re: SE4 by Committee Multi-Poll #1
Actually SJ what I would like is initially to be the captain of an exploratory vessel. If my character survives a few years maybe he'll retire from the navy and accept a posting as a colony governor in a border system or something. I don't need a vote on anything, as a Captain I don't think he would get one, except maybe on where the ship goes. Just give me a ship and let me go off seeking new worlds and new civilizations. http://forum.shrapnelgames.com/images/icons/icon10.gif
Geoschmo |
Re: SE4 by Committee Multi-Poll #1
please change a vote for 1.78 to beta, didn't realize that part. Also, how about you get to keep some exp and money and stuff when you die, yet you do get set back a bit. Also, i think P&N should be used, but only to make other cool races, the Shrapnel race shoudl be strictly SE4 normal
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Re: SE4 by Committee Multi-Poll #1
Well the votes are in, and it seems pretty clear that the preferences are:
(1) Avatars, Mortal. Respawning, but lose experience, rank, job/promotions. (2) Unmodded SE4 P&N was close, but no cigar. (3) SE4 1.78 |
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